Commit graph

76 commits

Author SHA1 Message Date
Whatstone
a023e5784c
Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
ScarKy0
1cdf296bb6
Action Requirements (#46029)
* FAILURE

* oh it was that easy

* actually this is how its supposed to be yeah

* remove mobstate and satiation

* replacements

* cleaner

* discord remarks

* refactor: extract ActionRequirementsSystem.DoCancel method, fix typo in ActionRequirementsComponent

* review

---------

Co-authored-by: Fildrance <fildrance@gmail.com>
2026-09-16 12:08:40 +00:00
ScarKy0
3e572dd2b7
Fix Communal Satiation (#45472)
* fix

* last john balance

* ye
2026-08-20 01:06:26 +00:00
ScarKy0
091180655d
Changeling Chemicals (#45239)
* initially works i think

* yeah

* pulled these numbers outta my ass

* text

* silly

* fixy fix

* fix

* This sure is a videogame

* init test fuck everything

* sprites

* fix dirty

* query

* another query

* craftable changeling sting

* remove todo

* \n

* doc
2026-08-19 19:25:16 +00:00
Centronias
ee5a413134
Make satiation able to increase over time & reframe satiation not assuming it decays by default (#45244)
* flerp

* pr comments: mostly comment editting, but also add one missing dirty for alerts

* force basesateffect to run update on first load

* I have ridden the mighty moon worm

* oh good, it just didn't work before :)

* oop
2026-08-16 16:17:45 +00:00
Centronias
8ad82dc665
Refactor hunger and thirst systems (#34166)
* ready

* oop forgot the HUD stuff

* woooo examinable generalized tooooo

* oop I forgot to rename the files

* bungled the merge, I guess

* this is called hubris

* Verin's comments

* PR comments

how did I use `ProtoId<> Hunger` in more than a few spots but then just say "thirst can stay a literal :^)"?

also changed a few spots to my beloved
```
functionInvocation(
  one
  param
  per
  line
)
```
```

* Satiation effect condition now with ADDED FUNCTIONALITY?? :o

* tfw you trust the markov chain recommendation because long generic type names are tough q-q

* TFW YOU TRUST THE MARKOV CHAIN BUT IT DOESN'T UNDERSTAND THE DIFFERING SEMANTICS OF MAX AND MIN AHHHHH

* tfw you think to yourself "i need to fix the effects", but then forget to and the code doesn't even compile.

* centralize satiation constants

* other small comments

* The enum is dead.
But at what cost?

* oop

* like 12 more ooperses

* green checks are mine by right; I have performed the rites; I have done my part; you will not deny me this succor

* oops I changed the semantics from `<=` to just `<` and didn't update the tests :)

* serialization has bested me :agony:

also PR comments

* never trust the auto merge :agony:

* literally just this

* force engine back to master because idk why it's different

* fix randomness and update master

* submodule fuckery

* fall before my might

* okay I ran the linter, ARE YOU HAPPY??

* cursed ovis, trouble me no more

* protoman stuff

* inb4 linter bonks me

* break non-critical stuff from the main satiation proto

* ![live crundle reaction](https://preview.redd.it/xh68xqcz518g1.png?width=677&format=png&auto=webp&s=79ba10fe49ec3f8306217732321a7c5429bdfb14)

inb4 this breaks something somewhere lmao

* my two greatest PRs COLLIDE

I wonder why robust says it's changed :hmmclueless

* sanity is at an all-time low

* serialization, I guess

* I don't believe you

* field deltas on class \w*satiation\w*components

* PR comments

* 我做泥團子 😔

* doc + kill one property that's trivially accessible after the threshold caching changes

* fixes

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-08-08 22:44:24 +00:00
DrSmugleaf
8e7bbf5160
Add components to require uncovered mouth and specific mob states for actions (#44680)
* Add components to require uncovered mouth and specific mob states for actions

* Address reviews

* address reviews

* added comments

---------

Co-authored-by: Velken <8467292+Velken@users.noreply.github.com>
2026-07-23 21:19:07 +00:00
SlamBamActionman
24485c39ee
Change dwarves to use displacement maps instead of sprite scaling (#43816)
* ach, ye initial commit

* Review changes...?

* Change parentage

* Widen the dwarf sprite

* Widen the dwarf sprite

* Solve the murder at the Portermeister Estate

* The rest of the fucking owl

* Fix female displacement, fix the displacement error

* Review changes

* Review fixes

* IPrototypeManager to ProtoMan

* Review changes
2026-07-05 22:17:17 +00:00
kosticia
d9e523370a
Unite LogComponent, FoodSlicableComponent and partially ButcherableComponent into one. Sharp component removal. (#36895)
* Yay

* Do a LOT changes in yml

* and again

* Finale changes

* yml and locale

* locale tweak

* yml and charp cleanup

* fix carpets

* and some-some

* And some

* I want to believe that its last🙏🙏

* 😭

* 😭😭

* clean

* fix

* AAHHAHAHAHAHAH

* fix

* FINAL

* thisguyusa...

* LAST_ONE

* wawa

* merge2

* sdobfjibwdsjaqaksmzxsowaw2edqw84

* aoaoaooaoaao

* this hardcode took 30 minutes of my life

* fix aaaa

* fix test

* FIX BUILD

* oops

* oops

* aaooaoaoa

* fuck

* oops

* refactor: cleanup after merge + use protoId in KitchenSpikeComponent

* refactor: fix butcherable stuff again!~

* fix: now actively checks for EdibleComponent on slicing, predicted items splitting

* fix: changed knife.yaml to use Slicing tool

* fix: no more sounds spam on chop-chop

* refactor: cleanups

* refactor: default time value for slicable

* refactor: whitespaces and extract variables

* fix: slicable no longer prevents InteractUsingEvent by marking handled w/o actually handling

* feat: chopping trees now requires sawing tool, same for slicing logs

* refactor: cleanup after merge

* refactor: fix non-related PR changes

* refactor: rename locid

* refactor: remove unneeded red 'slice' verb name when slicing entities with mob-state.

* refactor: simplify test code changes

* refactor: better readability for test

* refactor: linebreak for unary op

* refactor: xml-doc for SliceableComponent corrected to be more fitting.

* refactor: cleanup SliceableSystem some more

* refactor: use HasComp instead of TryComp in AddSliceVerb

* refactor: extracted methods to improve readability

* refactor: remove unchecked operator - not needed when casting from uint

* refactor: SliceableSystem cleanups, fix logs not being chopped due to solution splitting

* fix: slice verb is now showing up even if disabled, slicing is done even if there is no solution to split, replaced direct dependency for sliceable component to food component with default solution-name

* refactor: comment about RandomPredicted + toy knife now fits into clown shoes

* refactor: remove EdibleComponent dependency from SliceableSystem

* refactor: moved SliceableSystem into ToolRefinableSystem

* refactor: basic renaming for comps

* refactor: cleanup after merge

* refactor: reorder methods, renaming, simplify polymorph related conditions on slicing

* refactor: xml-doc + reorder yaml fields

* refactor: fixing yaml + method renaming, unused usings removed

* refactor: removed unused usings

* refactor: fix typo

* refactor: remove reference for deleted meat proto

* refactor: clean up yaml after merge

* refactor: fix multiple typos from mass replace

* refactor: fix missed field renaming

* refactor: ensure all entities that had ToolRefinable got BaseSlicingRefinable (aftermerge cleanup)

* refactor: undo solution-related changes for animals.yml

* refactor: fix invalid parent set for corgi + fix amount of slices for the rest of pies

* refactor: revert Solution to SolutionContainerManager changes after merge

* refactor: revert Solution to SolutionContainerManager changes after merge

* refactor: fix invalid property name for toolMissingQualityTooltip in yml, fixed missing entity on which AttemptToolRefineEvent is raised

* refactor: remove over-indent for components of BaseSlicingRefinable and for Slicing tool quality

* refactor: remove over-indentation on MobCarpHolo

* empty collection

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Fildrance <fildrance@gmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-05-28 20:47:49 +00:00
Tayrtahn
ee26556753
Validate FlavorProfileComponent.Flavors (#44090)
* Validate FlavorProfileComponent.Flavors

* No need to skip invalid prototypes now

* Fix misc invalid ids

* Add a FlavorPrototype for cotton

* "tastes like cottons" -> "tastes like cotton"
2026-05-26 16:16:02 +00:00
Sir Warock
6b9ee56ce2
Predict IngestionBlockerComponent (#43543)
* Predict IngestionBlocker

* Remove redundancy

* undo entity mask
2026-04-10 13:10:22 +00:00
slarticodefast
7c60ea97e4
Fix banana creampie visuals, allow station AI to be pied (#43388)
* refactor and fixes

* fix ling transformation

* small fix

* Update Content.Shared/Nutrition/EntitySystems/SharedCreamPieSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2026-04-03 18:16:17 +00:00
āda
48e2b2d263
Delete FoodComponent, migrate prototypes to EdibleComponent (#41070)
* yml

* yml fixes

* cs

* document regression

* comment

* organs fix

* diona consistency

* push

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-24 18:32:14 +00:00
qwerltaz
20e0c41995
goats eat kudzu again (#40220)
* kudzu edible, food htn starts at peckish, no nutrition needed for npc to eat

* fix kudzu tags

* remove old stomach 2 from ruminant body

* make kudzu nutrition non-zero

* skip targeting food if nutrition is zero

* move edible from baseKudzu
2025-10-21 09:46:09 +00:00
slarticodefast
82e7cb020c
Delete DrinkComponent, migrate prototypes to EdibleComponent (#40308) 2025-09-12 15:26:56 -07:00
Princess Cheeseballs
928e6c8079
Edible Sound Specifier Override (#40312)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-09-12 23:49:12 +02:00
ScarKy0
c89b20b19f
Nullable messydrinker tag (#40002)
init
2025-08-31 01:35:22 +02:00
ScarKy0
5a40913beb
Messy drinker immunity and cleanup (#39989)
init
2025-08-30 17:38:28 +02:00
Winkarst-cpu
021adbe1e1
New Feature: Kitchen spike rework (#38723)
* Start

* Wow, text

* Ultra raw

* More stuff

* Wow, DOT and gibbing!!!

* More stuff

* More

* Update

* Yes

* Almost there

* Done?

* I forgot

* Update

* Update

* Update

* Update

* Update

* Update

* Update

* Update

* Update

* Beck

* Unhardcode
2025-08-19 10:56:36 -07:00
ScarKy0
529d7ff292
Predict MessyDrinker (#39660)
init
2025-08-16 17:03:50 +02:00
Princess Cheeseballs
91854e0776
Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031)
* Shelve

* 22 file diff

* What if it was just better

* Hold that thought

* Near final Commit, then YAML hell

* 95% done with cs

* Working Commit

* Final Commit (Before reviews tear it apart and kill me)

* Add a really stupid comment.

* KILL

* EXPLODE TEST FAILS WITH MY MIND

* I hate it here

* TACTICAL NUCLEAR STRIKE

* Wait what the fuck was I doing?

* Comments

* Me when I'm stupid

* Food doesn't need solutions

* API improvements with some API weirdness

* Move non-API out of API

* Better comment

* Fixes and spelling mistakes

* Final fixes

* Final fixes for real...

* Kill food and drink localization files because I hate them.

* Water droplet fix

* Utensil fixes

* Fix verb priority (It should've been 2)

* A few minor localization fixes

* merge conflict and stuff

* MERGE CONFLICT NUCLEAR WAR!!!

* Cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-08-06 12:53:38 -04:00
āda
49c4aab489
Move solution examine subscription from DrinkComponent to ExaminableSolutionComponent (#39362)
* initial it works

* clean it up

* yml

* datafield the LocIds

* move from the other branch

* no max vol on puddles and anoms

* closed

* Changes inspired by #39008

* small bug and more color range

* puddle changes and more examinable solutions

* lint

* small change

* requested changes

* un-delete

* tiny comment

* 1 less loc id in this world

* request and last second change

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-08-06 09:11:19 -07:00
DrSmugleaf
7f9b2a0434
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164)
* Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce

* Usings fix

* Usings fix

* Usings fix

* Usings fix

* CVar fix

* Predicted ppups

* Openable predicted popup

* Fix audio prediction
2025-06-09 10:36:04 -04:00
deltanedas
14d9a35116
ciggie sounds (#32426)
* add sounds

* change _active to BurningComponent

* play sound when lighting and snuffing a cigar

* network it

* mono

* attribution

* doc

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-19 00:01:52 +02:00
Tayrtahn
6f925dd610
Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
MilenVolf
cc18ba72a6
Fix ExaminableHunger spelling (#35309)
Fix ExaminableHunger spelling mistake
2025-02-19 09:23:53 -05:00
Tayrtahn
51a56e013c
Separate Udder examine into ExamineableHunger (#35164)
* Separate udder hunger examine into ExamineableHunger

* Fluent grammar improvements

* Add ExamineableHunger to chickens and ducks.

* Use starving message as "dead" message
2025-02-15 05:29:40 +01:00
metalgearsloth
9f4aa1ebe0
Implement some field-level deltas (#28242)
* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Implement field deltas for guns

* Content done

* Update

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-12-21 15:54:11 +11:00
Centronias
6b99493e80
Reduce network burden of the hunger system (#32986)
* reduce network burden of the hunger system

* explicit start + last updated

* remove auto reformat changes to otherwise untouched code

add clamp helper

* imagine making breaking changes, documenting them, and then not thinking to check the yaml

* comments

* Remove unused net manager in hunger system
Remove lastAuthoritativeHungerValue from prototypes
2024-12-18 14:06:02 +01:00
Ed
230ea9be46
Metamorphosis - FoodSequence 3 (#31012)
* setup some data

* cheeseburger recipe

* Update FoodSequenceSystem.cs

* finalize cheseburger recipe

* remove fun

* return old taco sprites

* full foodsequence data refactor

* return tacos

* well done

* add cutlets to burger

* chickenburger recipe

* +2 burger recipes

* more fun

* Update brain.png

* some slice produce added

* documentation

* watermelon

* skewer work

* flipping

* tomato

* skewer watermelon

* Update skewer.yml

* oopsie, ok, im go to sleep

* fix checks

* Update produce.yml

* screwed

* cheeeeeeeese

* all cooked meat added

* produce added

* aaaaand suppermatter

* key to Tag

* More

* proto string remove

* raw snail

* fix

* Update FoodMetamorphableByAddingComponent.cs

* fixes

* fix3

* fififififx
2024-09-08 02:22:27 -04:00
Ed
e659eb992f
Custom Taco & Kebabs - FoodSequence 2 (#30905)
* control layer ordering

* sprite update

* taco!

* taco naming gen

* fix separator naming

* some proto fixes

* default naming separation

* fix taco naming

* rat update

* hamsterburger

* organs taco

* remove from spawners

* fixes

* fix separators and lemons

* Update food-sequence.ftl

* randomization offset

* fix

* kebabs refactor

* fix

* skewer weapon

* Update food_single.yml

* Update migration.yml

* suppermatter

* hamlet centered

* hamsburger

* Update dead-0.png

* 20 -> 4 burger layers max

* Update burger.yml

* canReact: false

* capfruit update

* Update burger.yml

* Update burger.yml

* Update produce.yml

* some fixes

* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chicken

* Update food-sequence.ftl

* documentation

* fixes

* Update meat.yml

* Update meat.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-08-14 15:04:00 +02:00
Ed
4d75cb54c8
Custom burgers - FoodSequence system (#30755)
* setup foodsequence

* name generation and max layers limit

* move to nutrition

* move code to serverside

* move to appearance data

* marked fields as required

* Update foodsequence.yml

* b

* burgeers!

* Update produce.yml

* Update meat.yml

* Update burger.yml

* fix duplicate naming

* Update Resources/Locale/en-US/nutrition/components/food-sequence.ftl

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* merge flavor profiles

* make food trash List<>

* merge trash

* Update FoodComponent.cs

* Update FoodComponent.cs

* organs and cannabis support

---------

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
2024-08-10 22:31:32 +03:00
deltanedas
404fe818e8
item cabinet rework + stuff (#26779) 2024-05-29 16:08:33 -04:00
Nemanja
8a95cb186c
Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
Tayrtahn
cfa94be4c2
Add ability to shake fizzy drinks so they spray in peoples' faces (#25574)
* Implemented Shakeable

* Prevent shaking open Openables

* Prevent shaking empty drinks. Moved part of DrinkSystem to Shared.

* DrinkSystem can have a little more prediction, as a treat

* Cleanup

* Overhauled PressurizedDrink

* Make soda cans/bottles and champagne shakeable. The drink shaker too, for fun.

* We do a little refactoring.
PressurizedDrink is now PressurizedSolution, and fizziness now only works on solutions containing a reagent marked as fizzy.

* Documentation, cleanup, and tweaks.

* Changed fizziness calculation to use a cubic-out easing curve.

* Removed broken YAML that has avoid the linter's wrath for far too long

* Changed reagent fizzy bool to fizziness float.
Solution fizzability now scales with reagent proportion.

* Rename file to match changed class name

* DoAfter improvements. Cancel if the user moves away; block if no hands.

* Match these filenames too

* And this one

* guh

* Updated to use Shared puddle methods

* Various fixes and improvements.

* Made AttemptShakeEvent a struct

* AttemptAddFizzinessEvent too
2024-04-18 11:49:58 +10:00
deltanedas
1db178b632
scoopable ash and foam, solution transfer prediction (#25832)
* move SolutionTransfer to shared and predict as much as possible

* fully move OpenableSystem to shared now that SolutionTransfer is

* fix imports for everything

* doc for solution transfer system

* trolling

* add scoopable system

* make ash and foam scoopable

* untroll

* untroll real

* make clickable it work

* troll

* the scooping room

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 17:27:39 +11:00
Pieter-Jan Briers
e00f74505c
Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Tayrtahn
381bb9020a
Add prediction to Openable (#25477)
* Fix formatting problem with FullOpened

* Moved to Shared and networked

* Revert "Fix formatting problem with FullOpened"

This reverts commit f8353403da830a4402bdd457bcf24a2432a5f566.
2024-02-23 12:09:43 +11:00
Tayrtahn
75e47fff9e
Add verbs to Open/Close Openable containers, and add optional seals (#24780)
* Implement closing; add open/close verbs

* Add breakable seals

* Allow custom verb names; make condiment bottles closeable

* Remove pointless VV annotations and false defaults

* Split Sealable off into a new component

* Should have a Closed event too

* Oh hey, there are icons I could use

* Ternary operator

* Add support for seal visualizers

* Moved Sealable to Shared, added networking

* Replaced bottle_close1.ogg
2024-02-13 17:08:07 -05:00
Magnus Larsen
9cd6e4dccd
Fix clientside storage Whitelists (#24063)
* Fix outdated component name in assaultbelt whitelist

RangedMagazine was replaced with BallisticAmmoProvider in the Gun
refactor (#8301)

* Move FlashOnTrigger, SmokeOnTrigger, Flash components to Shared

* Move LightReplacerComponent to Shared

* Move Utensil, Mousetrap components to Shared

* Move SprayPainterComponent to Shared

The PaintableAirlock tag has also been removed, as it was unused &
unnecessary, likely a vestige of spray painter development when the
PaintableAirlock component wasn't in Content.Shared.

* Add trivial Produce and Seed components to Client

This allows the plant bag and botanical belt whitelists to correctly
match produce and seeds on the client, fixing the extraneous "Can't
insert" message that previously appeared.

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-02 00:33:57 +11:00
LordEclipse
f3df6b85af
Make more fields VV-writeable (#21754) 2023-11-19 12:17:53 -08:00
DrSmugleaf
2f11a749f6
Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
DrSmugleaf
1dc1c8f64b
Fix loading a map with a ThirstComponent crashing the game (#20594) 2023-09-29 15:43:16 +10:00
Leon Friedrich
c348582e04
Fix thirst errors in tests (#20481) 2023-09-24 18:07:31 -07:00
Slava0135
c4f3f5177a
Fix thirst (#20472)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-09-24 12:50:41 -07:00
PrPleGoo
1a13884961
Task/food hud (#19312)
* security HUD now shows a job icon on entities with a body

* thirst goggles

* set starting hud gear

* fix build

* remove from starting gear

* remove

* replace

* fix thirst and hunger icons

* update icons

* space

* space

* ]

* ]

* fix build

* fix comments

* fix

* spacing

* field

* move more namespaces

* use AutoGenerateComponentState

* comments

* fix build

* not all fields

* comments

* unpaused

* fix Dirty warning

---------

Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-09-23 16:14:06 +03:00
deltanedas
b7cff81587
Openable refactor (#19750) 2023-09-22 22:10:04 -04:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Visne
ee4809a222
Revert "Hunger and thirst HUDs" (#18125) 2023-07-18 17:28:28 +02:00
PrPleGoo
67e4b626c1
Hunger and thirst HUDs (#18066)
* security HUD now shows a job icon on entities with a body

* thirst goggles

* set starting hud gear
2023-07-18 00:01:22 -06:00