* Sprite Fade Overlay Restricted to overlapping clickables
* Added an IgnoreClickableRestrict for larger objects, and put it on Anomaly Generator as an example
* Adjusting fade changes based on review
* double for avoid
* {
* fsnjhjasfhfsajkasfhj
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Co-authored-by: jessicamaybe <jessica@jessicamaybe.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* kobold variety - allows kobolds to have random colors and horns
* hey lets maybe not crash in this case, lets maybe let the color continue being null in this case
* excuse us vscode what the fuck is this
* brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett
* okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis
* we've been staring at these critters all day - makes base color line up with the base color of some of the markings