* Initial commit
* RMC? I 'ardly know 'er
* Sprout
* Rework it to use job icons
* Revert the one change
* Always the one yaml
* Easy review changes
* We do a little salami
* Review changes
* NIGHTMARE NIGHTMARE NIGHTMARE
* Update to use StatusIconPrototype only
* Remove async
* Aaaand remove the comment, bah
* Review fixes
* Update master
* Add the ability for ghosts to see
* Byte backing
* Review fix + comment
* Update to 90 min
* Add todo message
* icon group prototype
* prototype v2
* agent id uses groups
* working UI using groups
* UI work, new header
* formatting and misc work
* fix some texture scaling
* aesthetics
* tabs, scrollbar, MinSize
* commit
* commit
* commit
* commit
* Revert "commit"
This reverts commit 8f29ae30c69670c6dc8d5fba3dd6bd98f574830d.
* we're back
* well enough
* Final visuals for the Id (for now)
* code cleaning
* minor cleanup
* self review
* id card system changes
* try index -> resolve
* DisposeAllChildren -> RemoveAllChildren
* fix the id cards
* all pretty
* unneeded
* merge
* Review by Fildrance
* Review by Pok
* fix
* cleanup
* refactor: revert icon setsize changes back to good old '32', made container button be resizable for localization reasons
* jobIconGroup
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Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
* Initial commit
* Include uncertain crew and make it work for AI
* Add new definition to Silicon Rules 8
* Update based on review
* Remove Cluwne from job list
* ProtoIdify
* Update and also make monkey/corgi show IDs
* Remove unnecessary property
* Remove redundant code
* Carrrrd
* cleanup
* Nicer code
* Update to fix the spawn bug + agent ID
* Fix new icons
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* add tooltips to agentid job icons
* forgot to stage this
* make StatusIconPrototype abstract
* minor visual improvements
* cleanup
* use currentculture to sort job names
* review
* StatusIcon: add field to set if icon should be rendered with shading
* set/unset shader based on icon field
* set new field to true for hud icons
* re-shade health bars
SS13 Criminal Record Icon Location REAL
Adds a new Offset DataField to the StatusIcon Prototype. It effects status icon location on a per-pixel level. Not sure what else it could be used for, but hey, nothing wrong with generalizing. Also moves the mindshield icon priority to one, to fix an unreported bug with them covering non-job icons.
* Unghettoify mindshield icons
Adds support for layers in status icons, through the StatusIconLayer enum and the new "layer" datafield. Defaults to the Base layer where functionally remains unchanged.
* TG icon for shield
probably better than the shitty one I made in paint
* forgor meta.json
I forgor
* Emo review
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>