Commit graph

9 commits

Author SHA1 Message Date
ScarKy0
eefa7073c7
Changeling Fleshtomb (#45851)
* init

* make it proper

* listing, random humanoid appearance to shared

* oops

* moar

* pre-pr cleanup

* examine change

* partial review

* ye

* comment

* examinable

* sounds

* TrapInContainer >>>>>

* textures

* ambience

* fix

* Change collection to use leftclicking

* last minute balance change fuck everything

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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-09-24 12:31:06 +00:00
Голубь
24996fcbd3
changeling store update (#45674)
* `

* ups

* ups2

* Update changeling.yml
2026-08-26 18:34:27 +00:00
deltanedas
cf7fde3d62
Big prototype and datafield cleanup (#45202)
* giant protoid cleanup

* yml changes

* !

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Co-authored-by: deltanedas <@deltanedas:goida.zip>
2026-08-12 02:07:22 +00:00
Princess Cheeseballs
6789f1ee88 shared... 2026-04-06 19:21:29 -07:00
SlamBamActionman
0d616cf6df
Universal uplink codes (#38712)
* Halfway commit

* Finishing commit, maybe?

* Fix test, update ringtone UI to look nicer

* Fix command, add failsafe

* Documentation

* Can we just mark ValidatePrototypeId as obsolete please

* I'm too tired and my bones hurt

* Change uplink code generation method

* Move RingerAccessUplinkComponent to Server, because cheat clients could make use of it

* Fix uplink implant changes, review changes, repair broken serialization.

* cleanup and master merge

* forgot the Linq

* Linqd

* Our store system is pretty goddamn awful wow

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 19:46:43 +00:00
Velken
801b024e65
[Admin] Made admin log be high if the buyer is not from expected faction for a store. (#42687)
* more admin qol prs

* mistakes were made at 3am

* mindshield check and cleanup

* address reviews

* typo
2026-01-29 18:40:06 +00:00
ActiveMammmoth
6a017ef17b
Mind Swap Fix (#33553)
* Stores owned by mind instead of body

* Requested changes, traitor uplink fixed

* Store, listings fixed and now use Entity<MindComponent>

* Removed duplicate code

* test change

* test change 2

* back to mind entityuid

* MilonPL requested minor changes

* ScarKy0 requested changes
2025-02-04 17:25:54 +01:00
Fildrance
a58252f45e
feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)
* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2024-09-05 22:12:39 +10:00
Nemanja
be6f55a090
Clean up store system (#28463) 2024-06-01 11:29:17 -04:00