Commit graph

27 commits

Author SHA1 Message Date
Whatstone
a023e5784c
Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
Samuka
838984971c
Xenoborg guided missile (#45247)
* update math

* target finder system

* ports

* guns with projectiles

* make sure

* custom sprites for the laser

* add auto link

* add module

* sprite for the missile

* update animation speed

* ops

* make it glow

* overlay sprite

* stuff that doesn't work

* update launcher

* fix it

* make it see from far

* make it work

* sprite for the module

* 30 seconds is too much

* sprite for the range finder

* why was that here?

* update sprite of the missile

* update module icon

* ops

* update missile and missile launcher

* make it look like the launcher item

* remove ammo counter from range finder

* increase to 15 seconds

* no longer show the battery percentage

* use comp

* change summary

* ops

* new line

* make it last longer

* commentary

* acme moment

* fix bug when shooter was also the target and the projectile wouldn't move

* empty commit

* fix test fail

* replace with global behavior

* forgot to remove from the yml

* important

* check to see if the target exists

* fix autorefill bug

* remove unused system

* make it reload a tad slower

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2026-08-16 05:10:57 +00:00
TheShuEd
bdbc143e7f
Stationary teleporters (#32134)
* sprite, start work on systems

* Woah! Its work!

* Show gateways! Yay!

* Update ring.png

* Update portal.yml

* bububui

* Fuck UI

* draw lines!

* clear old links lines

* UI button work now!

* we can cut links via UI now!

* yay! linking via UI

* comfortable linking

* Update hand_teleporter.yml

* ambience, linked entities events

* nice connect and disconnect sounds!

* unpowering and memory

* power fix

* chip added

* chip linking & auto linking

* chip examined

* auto linked chips&gates variants

* Update meta.json

* Update computers.yml

* syndicate gateway console, portal coloring, realtime UI update

* QoL update

* Circuitboards

* Update StationGatewayNavMapControl.cs

* optimize Draw(), add Filled console variant

* documentation

* mass renaming bro

* resprited

* resprite agani

* Update tags.yml

* Update Resources/Prototypes/Entities/Structures/Machines/station_teleporter.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Machines/Computers/computers.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Machines/Computers/computers.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Machines/Computers/computers.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/teleporters_chips.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/StationTeleporter/Components/TeleporterChipComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/StationTeleporter/StationTeleporterComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* renaming renaming

* sharedization

* UI fix

* Data simplify

* remove autodeletion

* PostWallDrawingAction

* Update TeleporterChipComponent.cs

* fix lines offset

* labeler renaming, rebound restiction removed

* prevent link popup and sound spamming

* auto linking refactor

* RD handheld teleporter integration

* fix randomteleport bug

* Update hand_teleporter.yml

* Update SharedStationTeleporterSystem.cs

* Update SharedStationTeleporterSystem.UI.cs

* some clean up

* first smol review pass

* and that

* review pass 2

* Update station_teleporter.yml

* review pass 3

* review pass 4

* finally

* update protos

* another clean up

* fix bugs

* add to players

* remove unnecesary update loop lol.

* Update computers.yml

* fieldrance review apply

* Kazne resprite

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2026-07-28 11:39:26 +00:00
Whatstone
4b808449dd
Portals: cleanup, allow ghost/revenant collisions, fix gateway portal shape (#44457)
* gateway portal base, portal cleanup

* parent -> id

* abstract at the top

* uh oh hard portal

* apply portal tags to revenant & ghosts

* No replay portal collisions

* Fix namespace import order

* And remove one unneeded one

* Fix merge error re: PointLight

* remove from ghost, better tag comment

* unanchor, Portal verb name
2026-07-18 03:30:03 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00
B_Kirill
2977d89f3e
Cleanup warnings: CS0168, CS0414, CS8321 (#42623) 2026-01-24 20:35:41 +00:00
deathride58
5d2988d5ff
Grappling rework - Grappling hooks are now physics-driven (#42409)
* Grappling rework - Grappling hooks are now physics-based

* still have no idea wtf is going on with portals but fixed a few bugs + cleanup

* bonus fixes + prep for optional-but-recommended engine PR

* dropkicking a stray comment outta here

* makes the impulses actually take into account the fucking relays, makes reeling cancel if the rope's already too short, and tweaks values

* reviews + cleanup + makes ungrapple behavior a bit more consistent
joint removal was removed from ungrapple because it mispredicts either way, and breaks grappling hooks attached to the grappling gun (always good to leave possibilities like that open)

* adds a hack to work around grids not caring about waking cross-grid joints

* makes use of dirtyfield(), defenestrates magic number

* y'know it'd probably be better if we were like actually awake before we made commits

* null-coalesce instead of if statement

* two changes

* dont datafield and fix up for sound overrides

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-22 22:15:01 +00:00
āda
7102da139b
Fix dev crash when alt+clicking portals (#37540)
* Ghost portal dev crash

* ent<T>

* better comments

* refuse to reuse

* touchup comments

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-09-23 19:04:53 -05:00
J
ded94ebc3d
Various sharedsystem spring cleaning (#36200)
* Various shared system warnings cleanup

* More shared system warnings cleanup

* Rearranging changes

* Using correct transform for unbuckle

* Small changes

* Revert buckle change

* Update Content.Shared/Ghost/SharedGhostSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-21 20:40:31 +02:00
Tayrtahn
d4dfbcc853
Cleanup warnings in SharedPortalSystem (#36747)
* Cleanup warnings in SharedPortalSystem

* Formatting while we're here

* Replace uses of !Any() with Count == 0

* AnyEntitiesIntersecting
2025-04-21 02:32:34 +02:00
godisdeadLOL
ac753f14ce
Teleporting while pulling crash fix (#31787)
teleporting while pulling crash fix

Co-authored-by: YourUsername <you@example.com>
2024-09-04 18:44:10 +02:00
metalgearsloth
c584f6444a
Pulling rework v2 (#24936)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

* Fix hotkey

* Fix container changes

* oop

* Fix multi-pulling

* Move alerts cleanup.

* pulling fixes
2024-03-19 14:30:56 +11:00
Jezithyr
c15b0691ec
Emergency revert for pulling (#24923)
Revert "Pulling rework (#20906)"

This reverts commit 0d8254b2a2.
2024-02-03 10:32:30 -08:00
metalgearsloth
0d8254b2a2
Pulling rework (#20906)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time
2024-02-03 14:36:09 +11:00
metalgearsloth
269c93245d
Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth
816ee2e1ab
Gateway destinations (#21040)
* Gateway generation

* Gateway stuff

* gatewehs

* mercenaries

* play area

* Range fixes and tweaks

* weh

* Gateway UI polish

* Lots of fixes

* Knock some items off

* Fix dungeon spawning

Realistically we should probably be using a salvage job.

* wahwah

* wehvs

* expression

* weh

* eee

* a

* a

* WEH

* frfr

* Gatwey

* Fix gateway windows

* Fix gateway windows

* a

* a

* Better layer masking

* a

* a

* Noise fixes

* a

* Fix fractal calculations

* a

* More fixes

* Fixes

* Add layers back in

* Fixes

* namespaces and ftl

* Other TODO

* Fix distance

* Cleanup

* Fix test
2023-11-14 19:23:40 -07:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio (#20862) 2023-10-29 14:58:23 +11:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
metalgearsloth
5a0fc68be2
Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
metalgearsloth
0b542098db
Remove ghost compref (#19478) 2023-08-25 18:50:46 +10:00
metalgearsloth
735626654a
Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
Kara
2e86f4c556
Portal sprite & behavior tweaks (#19179)
* Portal repalette

* Portal traversal verb + anchoring

* map restriction

* optional max distance checks if we decide to have them later

* lower pointlight energy slightly hopefully makes it less garish
2023-08-15 14:56:14 -06:00
Nemanja
81cff32045
bluespace love (#17315) 2023-06-13 19:32:03 -06:00
Leon Friedrich
2bd5fb3736
Remove obsolete Fixture.Body references (#16259) 2023-05-09 17:21:26 +10:00
metalgearsloth
9afb753374
Use RemCompDeferred for portals (#14896) 2023-03-27 11:41:38 -07:00
Chief-Engineer
061d4de1e4
Add teleporter logs (#13375) 2023-02-17 01:27:43 +01:00
Renamed from Content.Shared/Teleportation/Systems/PortalSystem.cs (Browse further)