Whatstone
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a023e5784c
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Cleanup: Remove byte order markers from most files (#45796)
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2026-09-17 23:23:54 +10:00 |
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Winkarst
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b0026453c4
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Refactor: Split `StunbatonComponent` into generic components (#44870)
* Refactor
* Update
* Rename
* Update prototypes
* Fix OnCollide
* Review
* Update
* Cleanup
* Update
* Update
* Update
* Cleanup
* Missed
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2026-08-14 18:19:10 +00:00 |
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deltanedas
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cf7fde3d62
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Big prototype and datafield cleanup (#45202)
* giant protoid cleanup
* yml changes
* !
---------
Co-authored-by: deltanedas <@deltanedas:goida.zip>
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2026-08-12 02:07:22 +00:00 |
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SlamBamActionman
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9133aca00b
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Fix walls and other unanchorable objects being unanchored by the G.O.R.I.L.L.A gauntlet (#41219)
* Initial commit
* Review fixes
* Bitwise? Yeah my wisdom score is a 10
* Review comments
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2025-11-01 15:16:51 +00:00 |
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ScarKy0
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975ebac202
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Fix Mjollnir throw while on delay (#39018)
* init
* fuck dirty
* yippee
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2025-07-16 22:27:21 +02:00 |
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keronshb
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a9054c5e9c
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Mjollnir and Singularity Hammer for Wizard (#34446)
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2025-02-20 18:38:52 -05:00 |
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Sigil
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3ce81d35be
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Added a component that lets ranged weapons make melee attacks. (#29484)
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2025-02-20 18:52:28 +11:00 |
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SlamBamActionman
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5c782d3028
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Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)
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2025-01-28 00:20:45 +01:00 |
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Ed
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a923beb21b
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Gravity anomaly rework (#24452)
* balance
* gorilla gauntlet fix
* magboots update
* some more buff
* randomwalk speed scales with severity
* nerf
* content
* Revert "content"
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2024-01-27 04:15:05 -08:00 |
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Nemanja
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9bd03824ac
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GORILLA Gauntlets (#23012)
* GORILLA gauntlets
* oh shit this too
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2023-12-27 20:11:13 -07:00 |
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DrSmugleaf
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a88e747a0b
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Nemanja
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37d3056809
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Events all over melee (#16997)
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2023-06-07 13:26:45 -07:00 |
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metalgearsloth
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6537e683b0
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Make PKA require wielding (#16638)
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2023-06-01 12:27:19 +10:00 |
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metalgearsloth
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6c7db6dbc3
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Fix cringe (#16886)
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2023-05-28 18:25:20 +10:00 |
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Nemanja
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dd044f4a91
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Make melee damage not go through MeleeHitEvent.cs (#16881)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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2023-05-28 17:03:25 +10:00 |
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metalgearsloth
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6417bb4fa0
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Proto-kinetic crusher (#16277)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
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2023-05-14 13:15:18 +10:00 |
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metalgearsloth
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d17cee61e0
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Predicted melee sounds and effects (#12569)
I didn't want to do this without lag comp. Need to see how it goes in a live environment with moving targets.
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2022-11-13 15:33:54 -06:00 |
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