AndrewFenriz
d782d03627
Refactor ItemSlotsSystem and fix insertion/ejection handling ( #45284 )
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* Split
* Upd
* Rename
* fix CopyFrom
* cleanup
* fix HandleItemSlotsState
* fix Insert/Eject
* upd
* Normalize api
* fix SortEmpty
* Fix ItemSlots interactions and documentation
* Revert "Rename"
This reverts commit c79b33b458a58ec39b9857038ceac0ed1eb82297.
* cleaner
* giant entity<T> upd
* rename
* no more CopyFrom
* fix!
2026-08-16 17:04:00 +00:00
Whatstone
a88d2c5164
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
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* PopupClient to PopupEntity/Coordinates
* PopupPredictedX to PopupEntity/Cursor/Coordinates
* The rest of the damn owl
* nullability fixes
* Buckle cleanup
* cleanup, address PR comments
* ExecutionSystem: one popup method
* correct my filthy lies
* Apply most of ajcm's suggestions
* return user to SharedItemRecallSystem.cs
* Fix lingering Ensnarable broadcast popups
* targeted drain popups
* fix lingering untargeted Guardian popups
I read the comment on GuardianHostRecall. Oops.
* target stethoscope popups
* fix the PDA vibration popup
* Fix target for encryption key removal popup
* anomaly scanner: args.User, not uid
* disposal unit comment, bcast pda vibration popup
2026-07-16 21:54:33 +00:00
B_Kirill
5b9c0a6bdc
NPCs combat improvements ( #40900 )
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* NPCs combat improvements
* CanRack and improved logic
* Minor stylistic improvements
* Just a test for my sanity
* Review
2026-04-21 04:23:17 +00:00
mq
4920c9e907
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> ( #41966 )
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* Entity<T>, skipping Magazine and ChamberMagazine
* missed some
* AUGH!!
* ballistic examine
* dotnet hates me
* WHY ARE YOU CALLED THAT!!!!
* cheers aada
2026-01-01 19:00:49 +00:00
Krunklehorn
c2b1b81ec8
Add checks for various complex interactions ( #37246 )
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* Prevent toggling radiation collectors
* Prevent resisting locks
* Prevent unbuckling others, early exit before doafter
* Prevent camera and camera router setup
* Prevent rotating and flipping
* Also prevent adding the unbuckle verb.
* Revert ResistLocker changes
* Prevent emitter tampering
* Also prevent lock verb
* Prevent toggling welders
* Prevent gun open/close bolt, rack and switch mode
* Prevent toggling stun batons
2025-06-02 10:06:45 -07:00
J
a89af44f56
Weapons warnings cleanup ( #36164 )
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* Weapons warnings cleanup
* Changes to audio on Reflection stuff
2025-04-19 00:28:40 +10:00
BramvanZijp
d588409909
Rework the Flare Gun & add a Security Shell Gun. ( #32829 )
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* Rework flaregun and add security shell gun
* Make flare gun twice as likely to appear in emergency lockers
* Security shell gun can now fire lethal shells like the flare gun used to be able to.
* Rebalance the sec shell gun material cost to primarily be steel instead of plastic
* Define the ShellShotgunLight tag in tags.yml
* Leave the no lethal shells for normal flareguns to a different PR.
* Move a comment to re-run checks.
* Bye bye lethal shells from plastic guns.
* Fix weird whitespace issue.
* Make the sec shell gun inherit the normal flare gun.
* Remove the rack verb and update the sec shell gun description
* Remove the ability to fire lethals from flare guns, pending blowing up the gun
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2024-11-06 15:27:10 +01:00
Plykiya
6c1d1057d5
Replace DetachParentToNull() with DetachEntity() ( #29992 )
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DETACH PARENT TO ENTITY
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 20:59:33 +10:00
Nemanja
a1a8f04036
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
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* ok basic shit
* second part
* pretend it isn't real it can't hurt you.
* 👁️ 👁️
* shadowcommander review
2024-05-31 13:26:19 -07:00
metalgearsloth
fc0ff8fb31
Fix gun cycling ammo count update ( #25635 )
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Doesn't update correctly when cycling.
2024-02-27 11:40:19 -05:00
metalgearsloth
b535909a49
Fix gun bolt crash ( #24283 )
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Deleting non-predicted entities moment.
2024-01-19 21:14:41 +11:00
Kara
0ae3858b69
Examine prediction ( #23565 )
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* Initial prediction
* new group handling
* groups for all examines that use multiple rn
* compile
* why was it doing this??
* handle newlines with sorting properly
2024-01-06 17:53:13 +11:00
TemporalOroboros
7a77d6d5dd
Content ecs containers ( #22484 )
2023-12-28 01:30:03 -04:00
metalgearsloth
3ab346f471
Remove Ammo component references ( #19537 )
2023-08-31 14:33:28 -07:00
Errant
70422845e2
Gun bolt fixes and QoL ( #19349 )
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Co-authored-by: Errant <35878406+errant@users.noreply.github.com>
2023-08-20 21:42:36 +10:00
Volodius
59cdcd0fe3
Closing bolt no longer removes cartridge ( #19251 )
2023-08-20 21:32:19 +10:00
metalgearsloth
3fc81bca40
Fix bolt-less gun cycling ( #19051 )
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Oop.
2023-08-13 01:07:59 -06:00
TaralGit
8acac895fc
(Re)Adds open bolt animations for gun sprites ( #17219 )
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Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-13 15:58:07 +10:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
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* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00
metalgearsloth
330bb7bb14
Remove gun .Owners ( #14585 )
2023-03-11 20:08:22 +11:00
Scribbles0
058e2e2b56
Revolver Tweaks and Det Buff ( #13725 )
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* revolver changes and det yml
* remove ammo box
* remove comma
* other ammo providers change
2023-01-26 12:15:20 -06:00
metalgearsloth
f38bef562c
Fix gun ItemStatus ( #12225 )
2022-10-26 07:46:13 -07:00
Leon Friedrich
581a805063
Replace ItemSlotChangedEvent with EntInsertedIntoContainerMessage ( #11934 )
2022-10-15 13:03:37 -07:00
metalgearsloth
d767ce9585
Fix a bunch of warnings ( #10886 )
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* Fix a bunch of warnings
Also made ensnareable not broadcast as they're only used directed.
Mainly just Get<T> and AppearanceSystem
* buckle too
* fix tests
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-08-27 20:26:35 -07:00
metalgearsloth
5cdec951c7
Only show gun examines in detail range ( #10697 )
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The most important 2 are fire mode and how much ammo is left.
2022-08-23 09:04:50 -05:00
metalgearsloth
4901201b2d
Change gun activates to uses ( #10699 )
2022-08-19 19:15:53 -07:00
metalgearsloth
7f984792a1
Cleanup gun containers (probably last time) ( #8575 )
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- snake_case instead of kebab-case
- Remove old MagazineBarrel containers
- Remove old event
2022-06-02 00:37:55 +10:00
metalgearsloth
fb943a61dc
Gun refactor ( #8301 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00