* xenoborg oil
* xenoborg oil vial
* oil gun
* minor fix to all welders
* make it more flammable
* turn into a ampoule
* update the proto
* don't declare the anchors again
* rename state
* its now a proper item
* make it spill from hitting something, but not from the hand
* fix description
* AmmoVisuals.IsFull
* make reloading animation
* update sprite
* oil gun module
* add todo comment
* less fire stacks per direct hit
* increase evaporation speed
* make it darker and not recognizable
* make oil color darker on the sprite
* add a crystal
* make it slower
* add fire sprite
* oil gun now comes with a tiny fire
* some description
* make gun glow a little
* have to be ignited
* fix
* update sprite
* flame in separate layer
* ops
* make the bullets slower
* fix the angle
* ops, it was uppercase
* comment
* typo
* empty commit
* overkill behavior is now automatic
* fix xenoborg ampoule
* oil gun custom ammo sprites
* remove glass thing
* alphabetical
* fix ampoule proto
* use localizedLabel
* update ammo counter sprite
* part 1
* second pass
* final fix
* last fix i swear
* an even bigger genius
* regex missed this
* should be all of em?
* oops
* yeah
* Revert "should be all of em?"
This reverts commit 4dd54d1b9a76977b4cf8d6008358e4dacdee6eb1.
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Entity<T>, skipping Magazine and ChamberMagazine
* missed some
* AUGH!!
* ballistic examine
* dotnet hates me
* WHY ARE YOU CALLED THAT!!!!
* cheers aada
* Replace obsolete whitelist is valid with whitelist system
* Consistency
* Fix logic
* Bork
* I figured out how to get whitelists on the client lol
* test fail
* woops
* HELP ME FUNCTIONS
* Fix errors
* simplify
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Co-authored-by: plykiya <plykiya@protonmail.com>