Pieter-Jan Briers
89c59398f1
Word wrap for vote titles ( #31248 )
2024-08-21 10:50:49 -04:00
Repo
93497e484f
Copy button for ban/disconnect reason ( #30760 )
...
* Copy button for connection messages on failed connections and ban hit attempts
* loc
* better sepperation layout
* consistent styling.
* Fix loc var name
* Reconnect button back.
* Move clipboard dependency out to the params.
* open buttons so they look a bit better.
2024-08-20 23:31:09 +02:00
Red Mushie
2742adb881
Add Communications Console button tooltips ( #31217 )
...
* Finally, people can learn what the Broadcast button does!
* Also add for Alert level
* Add alert level and shuttle button tooltips
* Fix dumdum, tweak Broadcast tooltip
2024-08-19 22:36:36 +02:00
tosatur
b2a24f50dd
Change text for ghost visibility button ( #30998 )
...
* add new text
* changed loc names
* fixes
2024-08-19 19:51:54 +02:00
Morb0
8572f60456
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
# Resources/Prototypes/Voice/disease_emotes.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
# Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
# Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
# Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
# Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
# Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
# Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
# Resources/ServerInfo/Guidebook/Engineering/AccessConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
# Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/Networking.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Engineering/TEG.xml
# Resources/ServerInfo/Guidebook/Medical/Chemist.xml
# Resources/ServerInfo/Guidebook/Medical/Cryogenics.xml
# Resources/ServerInfo/Guidebook/NewPlayer/CharacterCreation.xml
# Resources/ServerInfo/Guidebook/Science/APE.xml
# Resources/ServerInfo/Guidebook/Security/Forensics.xml
# Resources/ServerInfo/Guidebook/Survival.xml
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
2024-08-19 08:18:59 +03:00
Nemanja
476c7751c4
Recycler Overhaul ( #30802 )
...
* Recycler overhaul
* remove
2024-08-18 21:39:00 -06:00
Milon
a4b0bef12c
add confirmation to the delete button in objects tab ( #30946 )
...
ui shitcode
2024-08-17 12:05:17 -04:00
Nemanja
ada6455b17
Make printing from ore procecssors slightly more bearable ( #31074 )
...
* Make printing from ore procecssors slightly more bearable
* Update sheet.yml
2024-08-17 15:12:55 +10:00
Nemanja
8440fb6acb
anonymize salvage wrecks ( #31087 )
...
* anonymize salvage wrecks
* display wreck size
2024-08-17 15:09:21 +10:00
Mervill
4692c69ce1
Remove obsolete functions from RadiationDebugOverlay ( #31111 )
...
remove obsolete functions from radiation
2024-08-17 13:12:45 +10:00
to4no_fix
4ee9c00200
Localization hud layout ( #31013 )
2024-08-16 22:04:33 -04:00
Morb0
a0bce916fb
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Guidebook/rules.yml
# Resources/Prototypes/Maps/cluster.yml
# Resources/Prototypes/Maps/europa.yml
# Resources/Prototypes/Maps/origin.yml
2024-08-16 14:29:08 +03:00
Mervill
61a3562451
Replace obsolete map functions in IconSmoothSystem ( #30958 )
...
* first part
* second part
2024-08-16 00:55:20 -04:00
Nemanja
3cdd62b0dd
Mining Rebalance ( #30920 )
...
* first pass
* this shit too
* ok fix that shit
* buff
* actually fix that
2024-08-16 11:43:54 +10:00
Errant
40b9fd4ea3
Namespace cleanup around Mind Roles ( #30965 )
...
* namespaces
* Comment does not need a semicolon
---------
Co-authored-by: Vasilis <vascreeper@yahoo.com>
2024-08-15 20:26:57 +02:00
IgorAnt028
84f9dd0f0b
Fix false and true in player-panel.ftl ( #31043 )
...
Fix false and true in player-panel
Add a new True string
2024-08-15 18:00:56 +03:00
Mervill
2e3365793c
Greatly improve the usability of the Gas Analyzer. ( #30763 )
...
* greatly improve how the gas analyzer behaves
* don't close the analyzer when the object goes out of range
* cleanup
* always switch to the device tab when a new device is analyzed
* modern api part one
* modern api part 2
* modern api part three
* file scope namespace
2024-08-15 10:45:13 -04:00
Plykiya
af01d8fbff
Correct relay mover entity ( #31040 )
...
* Relay entity
* Server
2024-08-15 22:30:53 +10:00
to4no_fix
b48ac8439d
Localization of the slot ( #31008 )
...
localization of the slot
2024-08-14 20:06:32 -04:00
DrSmugleaf
1fb03e9074
Fix popups not working properly with an eye offset ( #30990 )
2024-08-14 09:38:36 -04:00
Ed
e659eb992f
Custom Taco & Kebabs - FoodSequence 2 ( #30905 )
...
* control layer ordering
* sprite update
* taco!
* taco naming gen
* fix separator naming
* some proto fixes
* default naming separation
* fix taco naming
* rat update
* hamsterburger
* organs taco
* remove from spawners
* fixes
* fix separators and lemons
* Update food-sequence.ftl
* randomization offset
* fix
* kebabs refactor
* fix
* skewer weapon
* Update food_single.yml
* Update migration.yml
* suppermatter
* hamlet centered
* hamsburger
* Update dead-0.png
* 20 -> 4 burger layers max
* Update burger.yml
* canReact: false
* capfruit update
* Update burger.yml
* Update burger.yml
* Update produce.yml
* some fixes
* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* chicken
* Update food-sequence.ftl
* documentation
* fixes
* Update meat.yml
* Update meat.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-08-14 15:04:00 +02:00
slarticodefast
6a462221ff
Add keybinds for rotating and flipping objects ( #30540 )
...
* add keybinds for rotating and flipping objects
* no popup for verbs
2024-08-13 23:36:41 +10:00
nikthechampiongr
dcc11873f9
Fix permission check for whitelists in player panel ( #30948 )
2024-08-12 18:25:31 -05:00
Morb0
acf1ff4ec0
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Chat/Systems/ChatSystem.cs
# Resources/Prototypes/AlertLevels/alert_levels.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Datasets/Names/fortunes.yml
# Resources/Prototypes/Datasets/ion_storm.yml
# Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Recipes/Lathes/clothing.yml
# Resources/Prototypes/StatusIcon/faction.yml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
# Resources/Textures/Clothing/Mask/joy.rsi/meta.json
# Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/cannabis.rsi/produce.png
# Resources/Textures/Objects/Tools/crowbar.rsi/meta.json
# Resources/Textures/Objects/Tools/crowbar.rsi/red-icon.png
# Resources/Textures/Objects/Tools/crowbar.rsi/red-storage.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/meta.json
2024-08-12 13:18:43 +03:00
beck-thompson
ee922e37f6
Replaced some AddMarkups with AddMarkupOrThrow ( #30632 )
...
* First commit
* Silly me
* bruh
2024-08-11 13:06:33 +10:00
Mervill
c25c5ec666
Remove uses of Component.Owner from AmbientSoundSystem ( #30842 )
...
Remove Component.Owner from AmbientSoundSystem
2024-08-11 12:39:37 +10:00
Mervill
32e315c68f
Refactor LightBehaviorSystem to remove obsolete code ( #30890 )
2024-08-11 11:45:37 +10:00
Ed
4d75cb54c8
Custom burgers - FoodSequence system ( #30755 )
...
* setup foodsequence
* name generation and max layers limit
* move to nutrition
* move code to serverside
* move to appearance data
* marked fields as required
* Update foodsequence.yml
* b
* burgeers!
* Update produce.yml
* Update meat.yml
* Update burger.yml
* fix duplicate naming
* Update Resources/Locale/en-US/nutrition/components/food-sequence.ftl
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* merge flavor profiles
* make food trash List<>
* merge trash
* Update FoodComponent.cs
* Update FoodComponent.cs
* organs and cannabis support
---------
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
2024-08-10 22:31:32 +03:00
Nemanja
fc1446e73a
Cursed Mask ( #29659 )
...
* Cursed Mask
* extra expressions
* block ingestion
* mind returning
* okay fix the removal shit
2024-08-10 11:14:58 -04:00
eoineoineoin
d0a2187a9b
Improve Criminal Records Computer usability ( #30292 )
...
* Avoid destroying and recreating record list on every update message
* Add early-out on nullptr input
* Remove sussy null suppress
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 17:41:29 +10:00
metalgearsloth
ecf278a89b
Make clickable 1% nicer ( #29706 )
...
* Make vox roundstart
I believe all the issues are fixed.
* Click detection bandaid
* Make clickable 1% nicer
Still bad. Still doesn't handle multi-viewports well.
2024-08-09 17:05:12 +10:00
Simon
4c4cdb5b06
UI to edit silicon laws from admin verb ( #28483 )
...
* UI to edit silicon laws from admin verb
(peak shitcode)
* Improve UI
* Use Moderator admin flag
* Reviews
2024-08-09 16:16:22 +10:00
slarticodefast
e0d30aff4e
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
...
* add tooltips to agentid job icons
* forgot to stage this
* make StatusIconPrototype abstract
* minor visual improvements
* cleanup
* use currentculture to sort job names
* review
2024-08-09 16:14:07 +10:00
Thomas
eab0c34822
Create In-Guidebook Errors ( #28942 )
...
* Create in-guidebook errors
* Localize client-facing parser error
* Uncomment line
* Missed another localization string
2024-08-09 16:05:51 +10:00
nikthechampiongr
d1a60fafe7
Implement a playerpanel ( #30238 )
...
* Basic structure for the player panel ui
* Ensure basic functionality
Player panel now receives and displays basic info
* Make whitelistcommands accept user ids
* Make PlayerPanel use GUIDs where possible
* Add functionality to most playerpanel buttons
* Implement remaining playerpanel features
* Localize everything
* Finish up
* Put command arguments in quotes
I am not sure if it's even possible to have something like a space in
them considering they are guids and usernames but sure why not
* Make playerpanel a verb
* Add Logs button to player panel
* Change Notesbutton text and make whitelistbutton a confirmtion button
* Add freeze button that does not mute the player
* Add sharedconnections counter to playerpanel
* Make the playetime format clearer
* Allow for copying of the a player's username
* Do minor cleanup
* Rearrange buttons
* Fix unfreeze button not updating
* Fix wrong localisation text
* "Fix" the same role ban counting multiple times
The way rolebans are stored is horrible.
As such if you ban someone from a departmenrt or something
role bans are individually placed for every role.
The only way I found to distinguish them is the bantime.
This is horrible but I do not want to rewrite how all the bans are
stored right now.
* Add Delete and Rejuvenate buttons to player panel
By popular demand
* Marginally improve ui
* Add logs
* review update
* Fix verb
* Fix double notes
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 15:33:25 +10:00
slarticodefast
da0b8d4731
remove UntrackedMapBoundUserInterface ( #30752 )
2024-08-09 15:24:49 +10:00
deltanedas
e4ff5780d5
full sticky prediction ( #30230 )
...
* move all sticky stuff to shared and cleanup/grammar fix
* update imports and ref
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 09:36:15 +10:00
SlamBamActionman
07174d0aaf
Better DNA forensics & ReagentData ( #26699 )
...
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"
* Removes touch DNA for puddles, adds DNA to vomit
* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA
* Fix stupid metamorphic glass bug grrr
* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead
* Removes data field from maps, adds DNA tracking for some missed items
* Give default value, fix missing values.
* Fixes recipe bug
* Review changes
* Make the Data list into a nullable type
* Revert map changes
* Move gibbed unknown DNA to forensicssystem
2024-08-09 09:27:27 +10:00
Vigers Ray
bd51cf330b
Teleport and delete buttons in objects tab. ( #28914 )
...
* Тыкнул и нету ЦК
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-08 21:00:08 +10:00
ShadowCommander
1df84515c7
Add EntityWorldTargetAction ( #29819 )
...
* Add EntityWorldTargetAction initial implementation
* Update obsolete methods
* Partially working EntityWorldTargetAction
* Fix entity selection
* Move and clean up AfterInteract
* Fix building new walls
* Readd no entity or coordinates error
* Consolidate action validation code
* Add summaries to component
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-08-08 12:47:08 +03:00
Mervill
b8d10a3f5e
Add verbose (client predicted!) examine text to Gas Miners ( #30480 )
...
* add verbose examine text to gas miners so their behaviour can be understood
* no need for these to be properties
* use an enum instead of two booleans for the miner state
* require the gas miner to be anchored in order to not be disabled
* xmldoc
* pr feedback
* file-scope namespace
* it's to late to hide my transgressions in a rebase
* turns out the normal examine distance is totally fine for this
2024-08-08 12:14:31 +10:00
ShadowCommander
9645f5528b
Strip drag drop test ( #30754 )
...
* Add test for drag drop to open strip menu
* Make screencoords change based on deadzone
2024-08-08 12:12:01 +10:00
Morb0
7990ca8f46
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Command/captain.yml
# Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
# Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/inhand-left.png
# Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/inhand-right.png
# Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/inhand-left.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/inhand-right.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/inhand-left.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/inhand-right.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/inhand-left.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/inhand-right.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/inhand-left.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/inhand-right.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/inhand-left.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/inhand-right.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/inhand-left.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/inhand-right.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/inhand-left.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/inhand-right.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/meta.json
2024-08-08 01:38:43 +03:00
ShadowCommander
6a5cc883ce
Dragdrop fold rollerbed ( #30002 )
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* Deploy foldable
* Add NetworkedComponent and access to the component
* Add handled to afterinteract
* Use drop target location instead of setcoordinates
* Put back in hand after failed deploy
This prevents dropping the bed when clicking while inside a locker.
* Created BaseDeployFoldable for folding chairs, body bags, and rollerbeds
* Add dragdrop to fold rollerbed to hand
2024-08-07 19:19:10 +10:00
Nemanja
ce97225c2d
Replace IClickAlert with events ( #30728 )
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* Replace IAlertClick with events
* whoop
* eek!
2024-08-07 15:15:35 +10:00
metalgearsloth
e5fe6f7824
Add mapping load acts ( #30722 )
...
Smug doesn't seem to have time to fix mapping state and I don't want to dump more time into it so.
2024-08-07 10:04:44 +10:00
Plykiya
a87efd7d01
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
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* GET WORLD POSITON, ROTATION
* Missing parentheses
* ui system depndency
* the issue
* Unused
* Let the function do the transform
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-06 21:02:01 +10:00
metalgearsloth
f7d8b4e7d4
Fix verb sub ( #30667 )
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* Fix verb sub
Mapping casualty, verbs are weird.
* also this
2024-08-05 19:24:56 +10:00
metalgearsloth
9a8620d9d8
De-duplicate loadout gear ( #30341 )
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* De-duplicate loadout gear
Needs supporting code, probably with an interface with StartingGearPrototype which would also use it, but I regexed the yaml.
* Code updates
* Remaining yaml
* Fix automatic naming
* raiseEvent
* Don't code when tired kids
2024-08-05 00:42:25 -04:00
Ed
a95d2257c3
JobRequirement refactor ( #30347 )
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* refactor JobRequirements
* add profile support
* fix
* Update quartermaster.yml
* sloth fixes
* inport 30208
* Update DepartmentPrototype.cs
* species restriction
* left tweak stick
* stringbuilder is cool!
2024-08-05 14:25:49 +10:00