Commit graph

195 commits

Author SHA1 Message Date
Morb0
3ab6d3ef71 Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
#	Content.Server/GameTicking/GameTicker.Player.cs
#	Content.Server/VoiceMask/VoiceMaskComponent.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/VoiceMask/VoiceMaskerComponent.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Entities/Clothing/Masks/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-psychologist.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/blue_circuit.png
#	Resources/Textures/Tiles/green_circuit.png
#	Resources/Textures/Tiles/steel.png
2024-10-04 19:47:54 +03:00
beck-thompson
fe2145d3b9
Voice Mask refactor (#30798)
* First commit

* Added base.Initialize()

* Voice wire fix (Electricty name)

* Various minor cleanups

* Localized default voice mask name

* Added VoiceOverride stuff

* Removed unused stuff

* Typo

* Better localized stuff

* Typo / spelling stuff / comments

* Blessed
2024-09-26 18:55:59 +02:00
Morb0
34d3cf6293 Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
#	Resources/ServerInfo/Guidebook/Security/Defusal.xml
#	Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
2024-09-19 10:30:01 +03:00
lzk
7fed39d511
localize skeleton accent (#32166)
* localize skeleton accent

* commit number 2

* remove that from this

* this

* babushka
2024-09-15 21:49:05 +02:00
Morb0
a0bce916fb Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Guidebook/rules.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/europa.yml
#	Resources/Prototypes/Maps/origin.yml
2024-08-16 14:29:08 +03:00
Psychpsyo
42316f8ed0
Add German accent (#30541)
* German accent

* Add German motherfucker

* German accent improvements

* Fix failing tests

* Only replace th at start of words

* Correct plural for "warnungen"

* hello and goodbye in German

* Fix German again

* Remove motherfucker from German accent

* German goodbye refactor

* 'fix' indents in speech.yml

* German accent improvements

* Reduce German umlautness

* Add umlaut cooldown

so consecutive vowels don't get umlauted

* Fix german capitalization of th => zh

* Add more banger words to German accent

* Improve German tesla replacement

* German akzent

* German scientist gaming

* Men and women, now in German

* Also replace warops in German accent

Co-Authored-By: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Make requested changes

* Make some of the requested changes

* Fix linter errors

* Address remaining feedback

* RE-add toned-down random umlauts

* cabbage -> kraut

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-08-16 01:30:21 +02:00
Morb0
acf1ff4ec0 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Resources/Prototypes/AlertLevels/alert_levels.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Datasets/Names/fortunes.yml
#	Resources/Prototypes/Datasets/ion_storm.yml
#	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Recipes/Lathes/clothing.yml
#	Resources/Prototypes/StatusIcon/faction.yml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
#	Resources/Textures/Clothing/Mask/joy.rsi/meta.json
#	Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/cannabis.rsi/produce.png
#	Resources/Textures/Objects/Tools/crowbar.rsi/meta.json
#	Resources/Textures/Objects/Tools/crowbar.rsi/red-icon.png
#	Resources/Textures/Objects/Tools/crowbar.rsi/red-storage.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/meta.json
2024-08-12 13:18:43 +03:00
Psychpsyo
b7ef5ada11
Add replacement words to Russian accent (#30554) 2024-08-09 15:49:38 +10:00
TakoDragon
929e6a2c00
Improved Spanish accent (#30551)
* Spanish and French comment

* Added the interrobang

* Make spanish accent use sting builder
2024-08-08 13:08:28 +10:00
Morb0
6d1173b8f3 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	.github/labeler.yml
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Shared/Chat/TypingIndicator/TypingChangedEvent.cs
2024-07-11 04:43:23 +03:00
Moomoobeef
3f2793c179
fixed missing characters in OwO accent (#29047)
replaced two characters with ones that actually show up ingame
2024-07-10 15:25:24 +10:00
Morb0
a7492708b6 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Chat/TypingIndicator/TypingIndicatorSystem.cs
#	Content.Server/Chat/TypingIndicator/TypingIndicatorSystem.cs
#	Content.Server/GuideGenerator/ReagentEntry.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Datasets/ion_storm.yml
2024-07-01 14:55:33 +03:00
metalgearsloth
bc1703323e
Revert "Make wearing an Ushanka also apply accent to your name" (#29524)
Revert "Make wearing an Ushanka also apply accent to your name (#29111)"

This reverts commit e5a85e2a13.
2024-06-28 10:08:09 +10:00
lzk
362e5ca257
Frontal lisp tweaks (#2264) 2024-06-20 01:09:05 +03:00
Morb0
ce4a90a054 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Textures/Mobs/Customization/reptilian_parts.rsi/meta.json
#	Resources/Textures/Structures/Power/apc.rsi/base.png
#	Resources/Textures/Structures/Power/apc.rsi/broken.png
#	Resources/Textures/Structures/Power/apc.rsi/channel0-auto_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel0-auto_on.png
#	Resources/Textures/Structures/Power/apc.rsi/channel0-manual_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel0-manual_on.png
#	Resources/Textures/Structures/Power/apc.rsi/channel1-auto_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel1-auto_on.png
#	Resources/Textures/Structures/Power/apc.rsi/channel1-manual_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel1-manual_on.png
#	Resources/Textures/Structures/Power/apc.rsi/channel2-auto_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel2-auto_on.png
#	Resources/Textures/Structures/Power/apc.rsi/channel2-manual_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel2-manual_on.png
#	Resources/Textures/Structures/Power/apc.rsi/display-charging.png
#	Resources/Textures/Structures/Power/apc.rsi/display-full.png
#	Resources/Textures/Structures/Power/apc.rsi/display-lack.png
#	Resources/Textures/Structures/Power/apc.rsi/display-remote.png
#	Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png
#	Resources/Textures/Structures/Power/apc.rsi/frame.png
#	Resources/Textures/Structures/Power/apc.rsi/lock0-locked.png
#	Resources/Textures/Structures/Power/apc.rsi/lock0-unlocked.png
#	Resources/Textures/Structures/Power/apc.rsi/lock1-locked.png
#	Resources/Textures/Structures/Power/apc.rsi/lock1-unlocked.png
#	Resources/Textures/Structures/Power/apc.rsi/meta.json
#	Resources/Textures/Structures/Power/apc.rsi/panel.png
#	Resources/Textures/Structures/Power/apc.rsi/static.png
2024-06-17 23:51:01 +03:00
Tayrtahn
e5a85e2a13
Make wearing an Ushanka also apply accent to your name (#29111) 2024-06-17 14:03:55 -04:00
Morb0
5b17288185 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync 2024-06-02 22:37:43 +03:00
UBlueberry
c591864866
Drawl capitalization coldfix (part 2: rise of accidentally commiting to master) (#26639)
fixed finally yay
2024-06-02 15:13:57 -04:00
Morb0
775cbf088c Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Resources/Prototypes/Entities/Objects/Misc/books.yml
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2024-05-23 13:06:49 +03:00
lzk
b08f79fb38
Move replacement chance from ReplacementAccentComponent to ReplacementAccentPrototype (#28049)
Move replacement chance to ReplacementAccentPrototype
2024-05-17 19:33:22 +03:00
Morb0
d97a09543d Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/Loadouts/Effects/GroupLoadoutEffect.cs
#	Content.Shared/Preferences/Loadouts/Effects/JobRequirementLoadoutEffect.cs
#	Content.Shared/Preferences/Loadouts/RoleLoadout.cs
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
2024-05-15 18:53:52 +03:00
Kara
1596e04d0f
Resolve all non-obsoleting warnings in content (#27934)
* Resolve all non-obsoleting warnings in content

* Update ClientGameTicker.cs

* Update SkeletonAccentSystem.cs

* Update BwoinkSystem.cs
2024-05-11 20:13:58 -07:00
Morb0
d6403daf00 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/StatusEffects/health.yml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_officer.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_officer.rsi/meta.json
2024-05-11 01:41:28 +03:00
Tayrtahn
0d0d46e01f
Fix two issues with ReplacementAccentSystem (#27866) 2024-05-09 18:31:31 -07:00
Morb0
43aaffd30b Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Speech/EntitySystems/FrontalLispSystem.cs
#	Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
#	Content.Server/Speech/EntitySystems/MobsterAccentSystem.cs
#	Content.Server/Speech/EntitySystems/MothAccentSystem.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Audio/Announcements/attributions.yml
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Maps/train.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Textures/Objects/Consumable/Drinks/energy_drink.rsi/icon.png
#	Resources/Textures/Objects/Consumable/Drinks/energy_drink.rsi/icon_open.png
2024-05-07 00:43:11 +03:00
Pieter-Jan Briers
4a2a63a86b
Cache regex instances in most cases (#27699)
Using static Regex functions that take in a pattern is bad because the pattern constantly needs to be re-parsed. With https://github.com/space-wizards/RobustToolbox/pull/5107, the engine has an analyzer to warn for this practice now.

This commit brings most of content up to snuff already, though some of the tricker code I left for somebody else.
2024-05-06 08:57:32 +10:00
Ed
5ab1cc0c84
Pathological Liar (#27618)
* content

* upgrade

* n't

* ye ya

* Update speech-liar.ftl

* Mith replacement ideas

* fix

* more!

* Revert "more!"

This reverts commit 6d10bdf694985c525a2b451ed39380f975059b44.

* Update Content.Server/Speech/Components/ReplacementAccentComponent.cs

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-04 04:11:46 -07:00
Morb0
d9142b3553 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/workflows/conflict-labeler.yml
#	.github/workflows/labeler-pr.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
#	Resources/Prototypes/Voice/disease_emotes.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_physician.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_physician.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_physician.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_physician.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/senior_physician.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/senior_physician.rsi/inhand-right.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/base.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-0.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-1.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-2.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-3.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-4.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
2024-04-30 21:12:31 +03:00
Morb
16b3e2233a
Emotes Menu (#26702)
* Basic emote radial menu

* Move out from corvax

* Move to UI controller & add to top menu bar and key bind

* Make emote play

* Add name localization for emotes

* Localize chat messages

* Fix emote menu

* Add categories localization

* Fixes

* Fix

* Add emotes entity blacklist

* Fix entity whitelist required all logic

* Remove unused wagging emote

* Revert sprite

* Set default texture for emote icon

* Update Resources/keybinds.yml

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-28 21:38:23 -07:00
Morb0
3e015c6f67 Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
#	Resources/Prototypes/Entities/Clothing/Masks/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml
#	Resources/Prototypes/GameRules/midround.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/StatusEffects/health.yml
#	Resources/Prototypes/StatusIcon/antag.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
#	Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
#	Resources/ServerInfo/Guidebook/Engineering/AME.xml
#	Resources/ServerInfo/Guidebook/Engineering/AccessConfigurator.xml
#	Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
#	Resources/ServerInfo/Guidebook/Engineering/Construction.xml
#	Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Networking.xml
#	Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Power.xml
#	Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
#	Resources/ServerInfo/Guidebook/Science/TraversalDistorter.xml
#	Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
#	Resources/ServerInfo/Guidebook/Security/Forensics.xml
#	Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/produce.png
2024-04-26 11:19:50 +03:00
metalgearsloth
f6ac494ad3
Fix .ftl keys (#27289)
Required for https://github.com/space-wizards/RobustToolbox/pull/4885 to not kill content
2024-04-24 21:19:17 -04:00
Tayrtahn
50631f430d
Add clothing equipped/unequipped events (#27155)
* Added ClothingGotEquipped/ClothingGotUnequipped events

* Better version

* Implemented in a few places

* More implementations

* Add ClothingDidEquipped/ClothingDidUnequipped events
2024-04-21 11:00:50 -04:00
Morb0
2aa1d62e55 Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync 2024-04-17 15:45:55 +03:00
Verm
432e6ec45d
Fix capitalization for pirates and rats (#26644)
* Fix capitalization for pirates and rats

* Deal with replacements better

* Be smarter about caps

* Do last word properly

* Variables named a bit better

* Fix Consistency

* Undo change that's not needed anymore

* Fix up pirate since it doesn't need to check early either

* Make mobster replacin' a bit better anyway

* Remove extra space

* Use capture groups for mobster in', add comments for first and last words

* Slightly more clarification with comments
2024-04-17 20:04:24 +10:00
Morb0
860f045b08 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Audio/Machines/attributions.yml
#	Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/curadrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-inhand-right.png
#	Resources/Textures/Objects/Magic/spellbooks.rsi/bookfireball.png
#	Resources/Textures/Objects/Magic/spellbooks.rsi/bookforcewall.png
#	Resources/Textures/Objects/Magic/spellbooks.rsi/bookknock.png
#	Resources/Textures/Objects/Magic/spellbooks.rsi/meta.json
#	Resources/Textures/Objects/Magic/spellbooks.rsi/spellbook.png
#	Resources/Textures/Objects/Misc/books.rsi/book0.png
#	Resources/Textures/Objects/Misc/books.rsi/book1.png
#	Resources/Textures/Objects/Misc/books.rsi/book2.png
#	Resources/Textures/Objects/Misc/books.rsi/book3.png
#	Resources/Textures/Objects/Misc/books.rsi/book4.png
#	Resources/Textures/Objects/Misc/books.rsi/book5.png
#	Resources/Textures/Objects/Misc/books.rsi/book6.png
#	Resources/Textures/Objects/Misc/books.rsi/book7.png
#	Resources/Textures/Objects/Misc/books.rsi/book8.png
#	Resources/Textures/Objects/Misc/books.rsi/book_bar.png
#	Resources/Textures/Objects/Misc/books.rsi/book_boneworking.png
#	Resources/Textures/Objects/Misc/books.rsi/book_borg.png
#	Resources/Textures/Objects/Misc/books.rsi/book_chemistry.png
#	Resources/Textures/Objects/Misc/books.rsi/book_cooking.png
#	Resources/Textures/Objects/Misc/books.rsi/book_demonomicon.png
#	Resources/Textures/Objects/Misc/books.rsi/book_detective.png
#	Resources/Textures/Objects/Misc/books.rsi/book_engineering.png
#	Resources/Textures/Objects/Misc/books.rsi/book_engineering2.png
#	Resources/Textures/Objects/Misc/books.rsi/book_fish.png
#	Resources/Textures/Objects/Misc/books.rsi/book_hacking.png
#	Resources/Textures/Objects/Misc/books.rsi/book_hydroponics_pod_people.png
#	Resources/Textures/Objects/Misc/books.rsi/book_infections.png
#	Resources/Textures/Objects/Misc/books.rsi/book_nuclear.png
#	Resources/Textures/Objects/Misc/books.rsi/book_origami.png
#	Resources/Textures/Objects/Misc/books.rsi/book_particle_accelerator.png
#	Resources/Textures/Objects/Misc/books.rsi/book_space_law.png
#	Resources/Textures/Objects/Misc/books.rsi/meta.json
2024-04-02 11:32:48 +03:00
UBlueberry
6b7427e3ee
Southern accent (#26543)
* created the AccentComponent and the AccentSystem

* word replacement schtuhff

* made it a trait fr ongg!!1

* Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-31 15:39:40 +11:00
Morb0
6fc8c1cd54 Merge remote-tracking branch 'upstream/master' into master-syndicate
# Conflicts:
#	Content.Packaging/ServerPackaging.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/packed.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json
#	Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/cmomantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/hopmantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/rdmantle.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon-open.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon-open.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/equipped-OUTERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/open-equipped-OUTERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/capformaldress.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json
#	Resources/Textures/Mobs/Animals/regalrat.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
#	Resources/Textures/Structures/Holo/holofan.rsi/meta.json
#	Resources/Textures/Structures/Holo/wetfloor.rsi/meta.json
2024-03-27 01:12:55 +03:00
Tayrtahn
cd4eda44b8
Make parrots talk like parrots (#26340) 2024-03-24 18:26:41 -07:00
Morb0
4ee0df9498 Merge remote-tracking branch 'upstream/master' into master-syndie
# Conflicts:
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Textures/Structures/stairs.rsi/meta.json
#	Resources/Textures/Structures/stairs.rsi/stairs.png
#	Resources/Textures/Structures/stairs.rsi/stairs_stage.png
2024-02-22 13:19:02 +03:00
keronshb
046c874dae
Moves muted to shared (#25374)
* moves muted to shared

* fixes usings

* Update MutedComponent.cs

funny webedit

* Update MutedComponent.cs

oops using statement webedit
2024-02-21 15:53:46 -05:00
Morb0
92bd0148fe Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Resources/Locale/en-US/chat/sanitizer-replacements.ftl
#	Resources/Prototypes/Entities/Structures/Power/Generation/Singularity/emitter.yml
#	Resources/Prototypes/StatusIcon/antag.yml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png
2024-02-17 12:43:04 +03:00
brainfood1183
e1805e04d4
Add French accent beret (#21430) 2024-02-14 16:52:24 -08:00
Morb0
ec5d3e98b6 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
#	Resources/Prototypes/Maps/aspid.yml
#	Resources/Prototypes/Maps/gemini.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/detective.yml
#	Tools/actions_changelogs_since_last_run.py
2024-01-31 00:23:19 +03:00
Kara
740c298d2f
Lower speech noise volume & refactor system (#24579)
* Lower speech noise sounds & refactor system christ fuck

* MORE
2024-01-28 21:49:55 +11:00
Morb0
5aa1642ba2 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/VoiceMask/VoiceMaskComponent.cs
#	Resources/Prototypes/SoundCollections/lobby.yml
#	Resources/ServerInfo/Guidebook/Science/MachineUpgrading.xml
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/icon-flash.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-right.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Structures/Walls/solidrust.rsi/full.png
#	Resources/Textures/Structures/Walls/solidrust.rsi/meta.json
#	Resources/Textures/Structures/Walls/solidrust.rsi/solidrust0.png
#	Resources/Textures/Structures/Walls/solidrust.rsi/solidrust1.png
#	Resources/Textures/Structures/Walls/solidrust.rsi/solidrust2.png
#	Resources/Textures/Structures/Walls/solidrust.rsi/solidrust3.png
#	Resources/Textures/Structures/Walls/solidrust.rsi/solidrust4.png
#	Resources/Textures/Structures/Walls/solidrust.rsi/solidrust5.png
#	Resources/Textures/Structures/Walls/solidrust.rsi/solidrust6.png
#	Resources/Textures/Structures/Walls/solidrust.rsi/solidrust7.png
2024-01-26 01:14:50 +03:00
Tayrtahn
b4046bc2bb
Fix sloshing electricity & enable SpeechVerb masking (#24238)
* Implemented electricity speech verb masking

* Handle speech verb override elsewhere in the system, even though we're not using it

* Fix that protoId business

* No nullable component fields

* Use ProtoId, and try going back to a nullable.
Specifiy DataFields on VoiceMaskComponent.
2024-01-23 17:12:18 -05:00
Morb0
37dc87ad6f Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/MassMedia/Ui/NewsWriteBoundUserInterface.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/MassMedia/Systems/NewsSystem.cs
#	Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
#	Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/deathsquad.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/deathsquad.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/deathsquad.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/icon.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/meta.json
#	Resources/Textures/Objects/Misc/stock_parts.rsi/micro_mani.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/cargo.rsi/open.png
#	Resources/Textures/Structures/Wallmounts/posters.rsi/poster29_legit.png
#	SpaceStation14.sln
#	Tools/actions_changelogs_since_last_run.py
#	Tools/package_client_build.py
#	Tools/package_server_build.py
2024-01-15 01:56:14 +03:00
Tayrtahn
2d6d2aba0b
Hackable intercoms (#23984)
* Enable wire interface for intercom

* Implement BlockListening component and system

* Implement ListenWireAction

* Added cooldown/overload to mic wire pulse

* Properly persist voicemask settings when user already has one.

* Addressed requested changes

* Added wire panel open/closed visuals
2024-01-14 16:37:28 +11:00
lzk
e47e359108
Remove archaic accent (#24052) 2024-01-13 21:45:54 -05:00
Tayrtahn
b8de514237
Cuttable speaker wire for vending machines (#23873)
Implement SpeechWireAction
2024-01-12 01:03:02 -07:00