Morb
2484a01a39
Revert "Replace TTS provider" ( #2289 )
2024-06-18 13:00:33 +03:00
Morb
1728443d1a
Replace TTS provider ( #2278 )
2024-06-17 23:17:08 +03:00
Morb0
49bb4deaba
Fix upstream
2024-05-15 19:36:04 +03:00
Morb0
d97a09543d
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/IoC/ClientContentIoC.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/Loadouts/Effects/GroupLoadoutEffect.cs
# Content.Shared/Preferences/Loadouts/Effects/JobRequirementLoadoutEffect.cs
# Content.Shared/Preferences/Loadouts/RoleLoadout.cs
# Resources/ServerInfo/Guidebook/Engineering/TEG.xml
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
2024-05-15 18:53:52 +03:00
metalgearsloth
332f54a3ae
Lobby refactor + species loadouts support ( #27576 )
...
* Vox stuff
* Species loadouts and lobby refactor
The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.
* a
* Bulk changes
* a
* weh
* Character import / export
* finalise
* woops this stuff too
* Also datafield exporting
* comments
* Review
2024-05-12 09:18:21 +10:00
Morb0
3e015c6f67
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
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# Conflicts:
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
# Resources/Prototypes/Entities/Clothing/Masks/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml
# Resources/Prototypes/GameRules/midround.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/StatusEffects/health.yml
# Resources/Prototypes/StatusIcon/antag.yml
# Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
# Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
# Resources/ServerInfo/Guidebook/Engineering/AME.xml
# Resources/ServerInfo/Guidebook/Engineering/AccessConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
# Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
# Resources/ServerInfo/Guidebook/Engineering/Construction.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/Networking.xml
# Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
# Resources/ServerInfo/Guidebook/Engineering/Power.xml
# Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Engineering/TEG.xml
# Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
# Resources/ServerInfo/Guidebook/Science/TraversalDistorter.xml
# Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
# Resources/ServerInfo/Guidebook/Security/Forensics.xml
# Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/produce.png
2024-04-26 11:19:50 +03:00
Nemanja
161fd6c83c
Mega Antag Refactor ( #25786 )
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* Mega Antag Refactor
* last minute delta save
* more workshopping
* more shit
* ok tested this for once
* okkkkk sure
* generic delays for starting rules
* well darn
* nukies partially
* ouagh
* ballin' faded and smonkin wed
* obliterated the diff
* Spread my arms and soak up congratulations
* I've got plenty of love, but nothing to show for it
* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity
* ok this junk
* OOK!
* fubar
* most of sloth's review
* oh boy
* eek
* hell yea!
* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
Morb0
782d82c0cd
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Connection/ConnectionManager.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Datasets/ion_storm.yml
# Resources/Prototypes/Entities/Clothing/Masks/specific.yml
# Resources/Prototypes/StatusEffects/health.yml
# Resources/Prototypes/StatusEffects/job.yml
# Resources/Prototypes/StatusEffects/security.yml
# Resources/Textures/Decals/bricktile.rsi/white_box.png
2024-04-12 02:17:14 +03:00
deltanedas
2f5c639a15
predict humanoid identity examine ( #26769 )
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* predict humanoid identity examine
* actually server doesnt need proto anymore
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-08 11:16:21 -04:00
Morb0
8daf4b3f32
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/StatusIcon/antag.yml
# Resources/ServerInfo/Guidebook/Engineering/TEG.xml
# Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
# Resources/Textures/Structures/stairs.rsi/meta.json
2024-03-21 01:15:13 +03:00
Tayrtahn
4a83c36585
Code cleanup: Dirty(Comp) ( #26238 )
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* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.
* Missed a few
* Revert changes to pulling
* No
2024-03-19 23:27:02 -04:00
Morb0
b55930ab55
Remove Corvax speaker color
2024-01-26 01:37:25 +03:00
Morb0
5aa1642ba2
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/VoiceMask/VoiceMaskComponent.cs
# Resources/Prototypes/SoundCollections/lobby.yml
# Resources/ServerInfo/Guidebook/Science/MachineUpgrading.xml
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/icon-flash.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Structures/Walls/solidrust.rsi/full.png
# Resources/Textures/Structures/Walls/solidrust.rsi/meta.json
# Resources/Textures/Structures/Walls/solidrust.rsi/solidrust0.png
# Resources/Textures/Structures/Walls/solidrust.rsi/solidrust1.png
# Resources/Textures/Structures/Walls/solidrust.rsi/solidrust2.png
# Resources/Textures/Structures/Walls/solidrust.rsi/solidrust3.png
# Resources/Textures/Structures/Walls/solidrust.rsi/solidrust4.png
# Resources/Textures/Structures/Walls/solidrust.rsi/solidrust5.png
# Resources/Textures/Structures/Walls/solidrust.rsi/solidrust6.png
# Resources/Textures/Structures/Walls/solidrust.rsi/solidrust7.png
2024-01-26 01:14:50 +03:00
ike709
6cbe4a8fb6
Ports colored chat names ( #24478 )
...
* Ports colored chat names
* Update name color on every message
---------
Co-authored-by: ike709 <ike709@github.com>
2024-01-25 01:39:00 -07:00
Morb0
4426394d78
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Datasets/Names/regalrat.yml
# Resources/Textures/Objects/Weapons/Melee/fireaxe.rsi/icon.png
2023-12-23 02:53:18 +03:00
Leon Friedrich
907b873145
Fix various errors/exceptions ( #22841 )
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* Fix entity storage localization
* Fix HumanoidAppearanceComponent resolve
* Fix null reference exceptions
* Fix duplicate key error
* Fix artifact error spam
* actually maybe this is what its meant to do
* Fix entities playing sounds on deletion
2023-12-22 00:26:08 -07:00
Morb0
34a8740819
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/workflows/build-test-release.yml
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
2023-10-02 02:18:19 +03:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Morb0
13b3bfa217
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# .github/workflows/update-wiki.yml
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Content.Shared/Humanoid/Markings/MarkingPrototype.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
# Resources/ServerInfo/Guidebook/Engineering/AME.xml
# Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
# Resources/manifest.yml
2023-09-24 12:56:24 +03:00
Morb
835bde4c6e
Sex restriction for markings ( #19894 )
...
* Add sex restriction to markings
* Apply to existing systems
2023-09-19 16:56:10 -04:00
Morb0
e21ee44f9e
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Resources/Prototypes/Datasets/verbs.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Maps/aspid.yml
# Resources/Prototypes/Maps/barratry.yml
# Resources/Prototypes/Maps/cluster.yml
# Resources/Prototypes/Maps/kettle.yml
# Resources/Prototypes/Maps/origin.yml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-09-13 16:51:52 +03:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Morb0
22283a01f1
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Nuke/NukeSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
# Content.Shared/Chat/SharedChatSystem.cs
2023-08-15 00:08:39 +03:00
Vordenburg
7582474f1a
Lint more const string prototypes ( #18922 )
2023-08-13 20:26:59 -04:00
Morb
aa5731df3b
Fix speaker color ( #1272 )
2023-08-06 10:18:50 +03:00
Morb0
8ca0d5e802
Remove pacifist component usage
2023-08-06 06:54:29 +03:00
Morb0
4b873cf1cd
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Textures/Tiles/plating.png
2023-08-06 06:33:32 +03:00
metalgearsloth
ead47c541d
Fix humanoid appearances for placement manager ( #18291 )
2023-08-05 14:25:47 +10:00
Morbo
1b79af1fc2
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Changelog/ChangelogManager.cs
# Content.Client/Doors/AirlockVisualizer.cs
# Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
# Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml
2023-04-23 16:02:09 +03:00
Flipp Syder
c29968372e
Adds validation bool for setting humanoid skin color ( #15360 )
2023-04-23 19:16:59 +10:00
Morbo
71fb0edcdd
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-04-07 19:58:15 +03:00
Flipp Syder
c02824a85c
Skin color validation ( #15140 )
2023-04-05 17:41:11 -06:00
Morbo
82a466f4ff
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
# Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Resources/Audio/Announcements/license.txt
# Resources/Prototypes/Entities/Mobs/Customization/Markings/cat_parts.yml
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2023-03-07 18:54:29 +03:00
csqrb
8b3d7728d7
Marking default coloring ( #13039 )
...
* Marking coloring WIP
* EnsureDefault now supports coloring!
* Now markings have coloring when they get added
* Many things
* yml files
* cleanup
* Some requested changes
* Nullable type and WIP caching
* Time to resolve that thing with deprecated hair fields
* Latest reviews + im still trying to use these hair markings
* FirstOrDefault thing and Tattoo docs
* IDK
* It's now works a bit more properly in preferences GUI
* THEY SYNCING! However preferences GUI still broken and doesn't work properly
* Markings now updating when changing in GUI. However they still don't work properly with bald humanoids
* Forgor...
* Default hair-colored markings will not color to hair if there is no hair
* Fixed default colors for customizable markings
* Fixed bug in prefs GUI that set current hair to null
* Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color
* final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes)
* fix
* fixed dirty. no more funni invis bug
* Mirrors and client profile loading
* default colors soon TM
* review + better coloring
* Hardcode is gone
* diona markings
* oh my god
* fixed CategoryColoring
* cool fallback, clean up and some other tweaks
* code style
* more style
* a
2023-03-04 18:59:07 -08:00
Morb
b66709887d
Add colored chat names ( #844 )
2023-02-19 16:01:57 -08:00
Morbo
8bff10af81
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-01-27 21:05:54 +03:00
Leon Friedrich
e8838af395
Fix humanoid appearance error ( #13721 )
2023-01-26 18:04:58 -04:00
Morbo
d9c226480b
Move TTS code to Humanoid dir
2023-01-25 23:36:39 +03:00
Alex Evgrashin
ef452b38a9
Audible emotes ( #12708 )
...
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2023-01-25 08:29:41 -08:00
Leon Friedrich
48bcd30ef9
Makes humanoid appearance component networked. ( #13009 )
...
Fixes https://github.com/space-wizards/space-station-14/issues/12248
2023-01-24 11:38:19 +11:00