Morb0
74885605cf
Fix upstream
2024-10-15 18:13:43 +03:00
Morb0
0eba25c0eb
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/GameRules/midround.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Prototypes/Loadouts/loadout_groups.yml
# Resources/Textures/Clothing/Head/Hats/warden.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/warden.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/ce.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/ce.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json
2024-10-15 17:04:40 +03:00
Errant
93c7bdc134
Mind Role Entities ( #31318 )
...
* Mind Role Entities wip
* headrev count fix
* silicon stuff, cleanup
* exclusive antag config, cleanup
* jobroleadd overwerite
* logging stuff
* MindHasRole cleanup, admin log stuff
* last second cleanup
* ocd
* minor cleanup
* remove createdTime datafield
* now actually using the event replacement I made for role time tracking
* weh
2024-10-10 10:48:56 +02:00
Morb0
3ab6d3ef71
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
# Content.Server/GameTicking/GameTicker.Player.cs
# Content.Server/VoiceMask/VoiceMaskComponent.cs
# Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Content.Server/VoiceMask/VoiceMaskerComponent.cs
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Entities/Clothing/Masks/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Command/captain.yml
# Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-psychologist.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/blue_circuit.png
# Resources/Textures/Tiles/green_circuit.png
# Resources/Textures/Tiles/steel.png
2024-10-04 19:47:54 +03:00
deltanedas
8b14e2534d
fix instigator not existing ( #32597 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-10-02 13:44:11 +02:00
IProduceWidgets
5e162e776d
Add the Syndicate Instigator Shuttle ( #32083 )
...
* Instigator
* sustenance
2024-09-22 17:27:48 -07:00
Morb0
34d3cf6293
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
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# Conflicts:
# .github/workflows/publish.yml
# Resources/Prototypes/Datasets/Names/ai.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
# Resources/ServerInfo/Guidebook/Security/Defusal.xml
# Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
2024-09-19 10:30:01 +03:00
august-sun
b2dbad3779
Immovable Rod Spawn Addition: Lizard Plushie ( #32113 )
...
* a deadly weh
* Updated meteorswarms.yml
Updated probabilities to match exactly 1
* Updated immovable_rod.yml
Removed rotation
---------
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2024-09-16 12:37:26 +02:00
Plykiya
baf9bb9d85
Add snakes to vent spawn event ( #32070 )
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Add snakes to vents
2024-09-14 19:19:32 +02:00
Errant
7d4ae67628
Vox LoneOp loadout fix ( #31641 )
...
oh shit here we go again
2024-09-15 02:34:01 +10:00
Morb0
f2299c6f0f
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
2024-09-12 11:31:00 +03:00
SlamBamActionman
5740a88208
Fix Station AI being affected by Bureaucratic Event ( #32021 )
...
* init commit
* I forgot components exist
* delta told me to make it a list
2024-09-11 13:24:24 +02:00
Morb0
d9bfc5cdcb
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Resources/Prototypes/Datasets/Names/ai.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
# Resources/Prototypes/Maps/cog.yml
# Resources/Prototypes/Roles/Jobs/Civilian/visitor.yml
# Resources/Prototypes/Roles/Jobs/departments.yml
# Resources/ServerInfo/Guidebook/Security/Forensics.xml
# Resources/Textures/Structures/Furniture/Tables/reinforced.rsi/state_7.png
# Resources/Textures/Structures/Walls/solid.rsi/meta.json
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-0.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-1.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-2.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-3.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-4.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-5.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over1.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over2.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over3.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over4.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over5.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over6.png
# Resources/Textures/Structures/Walls/solid.rsi/rgeneric.png
# Resources/Textures/Structures/Walls/solid.rsi/solid0.png
# Resources/Textures/Structures/Walls/solid.rsi/solid1.png
# Resources/Textures/Structures/Walls/solid.rsi/solid2.png
# Resources/Textures/Structures/Walls/solid.rsi/solid3.png
# Resources/Textures/Structures/Walls/solid.rsi/solid4.png
# Resources/Textures/Structures/Walls/solid.rsi/solid5.png
# Resources/Textures/Structures/Walls/solid.rsi/solid6.png
# Resources/Textures/Structures/Walls/solid.rsi/solid7.png
2024-09-11 10:56:49 +03:00
LankLTE
94141c3cf2
Revert Unknown Shuttle Antagonists ( #32052 )
...
* Delete antagonist shuttles.
* Remove neutral shuttles.
2024-09-10 17:26:58 -06:00
IProduceWidgets
62f268cbb0
Impliment visitor ID, reorganize shuttle event and ghost role yml, standardize many visitor roles, add more unknown shuttles. ( #28098 )
...
* Add Protagonists
* Give visitors the right PDA at least, we need that RP value.
* tidy up
* spell check my beloved
* Everything about jobs have the same id names ahhhh!
* s
* rarity scarity.
* Update Resources/Locale/en-US/ghost/roles/ghost-role-component.ftl
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* cargo event now no has cargo access doors.
* break everything.
* still WIP, please excuse.
* finish all role loadouts
* extra roles, fix up grids, special pdas.
* Ghost role descriptions and mime powers
* rest of the fucking owl
* I tripped.
* I also fell.
* Fix the broken entity storage?
* hide mess under rug
* Stuff the rest of the mess into a closet.
* I forgor a spinny majig.
* a small lighting tweak.
* 1984 shuttles to new pr.
* 1984 shuttles to new pr 2 electric boogaloo
* poke the tests
* Revert "1984 shuttles to new pr 2 electric boogaloo"
This reverts commit b2ea7053b73cb17b59f8a80b23978a04a6a45a56.
* cowboy boot cleanup
* tableify
* antagimmunities
* Should be functional.
* vox safing
* un1984 clowns I guess
* oops forgor one
* misplaced file
* misplaced file v2
* weird test fail but okay
* Shuttles rarer
* Shuttle testing, fans, and power sanity. Also return of the syndie evac.
* le balance
* no write over fancy paper
* rerun tests
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-09-10 00:40:00 -06:00
qwerltaz
7c99b5c10b
fix dragon spawn location and round end summary ( #31890 )
...
* spawn dragon rule at station edge
* 2
* stuff
* fix round end summary not showing
* no invalid euid
2024-09-09 13:22:41 -06:00
Psychpsyo
713abf625a
Make random sentience actually happen ( #31953 )
...
Add random sentience to calm events
2024-09-08 14:10:50 +02:00
Morb0
2b35b9922f
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Entities/Objects/Misc/books.yml
# Resources/Prototypes/Maps/cog.yml
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
2024-09-07 08:35:45 +03:00
IProduceWidgets
53deec9f2a
fix: Snail event wasnt tabled ( #31884 )
...
pest events reorganized and snails spawn
2024-09-06 17:27:51 -06:00
Alzore
c78b9a8905
Make midround zombie outbreaks much rarer ( #30266 )
...
* Remove midround zombies
* super rare, like, 1/651 chance every few minutes.
* weight to 1
---------
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
2024-09-05 01:57:41 +10:00
Morb0
1c95353b06
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Entities/Objects/Misc/books.yml
2024-09-03 22:03:54 +03:00
IProduceWidgets
c8e59ebdd5
Add Snails ( #30765 )
...
* add snails
* scuffix
* migrate
* mo-grate
* oopsied the ftls
* Revert "oopsied the ftls"
This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.
* the curse of staging the wrong file, resolved.
* Snoth
* fix my dumbs
* reviews 1
* anti space technology
* salt hurty
* spelling
* Its a slotherhouse out here
* sequencing
* cooked snail
* volfix
* speed reversal
2024-09-03 12:33:44 +02:00
Morb0
06709810c9
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
2024-08-31 14:55:55 +03:00
AutoOtter
72832bf19d
Meteor rock debuff ( #31651 )
...
* Makes meteor swarms spawn meteorite walls with 1/10 health of an asteroid wall.
* Changed MeteorRock prototype base
- Rebased MeteorRock to AsteroidRock from Basewall
- MeteorRock now only changes the Destructible damage value
* Tried to fix comments
2024-08-31 09:24:13 +10:00
Morb0
8572f60456
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
# Resources/Prototypes/Voice/disease_emotes.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
# Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
# Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
# Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
# Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
# Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
# Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
# Resources/ServerInfo/Guidebook/Engineering/AccessConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
# Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/Networking.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Engineering/TEG.xml
# Resources/ServerInfo/Guidebook/Medical/Chemist.xml
# Resources/ServerInfo/Guidebook/Medical/Cryogenics.xml
# Resources/ServerInfo/Guidebook/NewPlayer/CharacterCreation.xml
# Resources/ServerInfo/Guidebook/Science/APE.xml
# Resources/ServerInfo/Guidebook/Security/Forensics.xml
# Resources/ServerInfo/Guidebook/Survival.xml
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
2024-08-19 08:18:59 +03:00
Psychpsyo
9a68cf0b0e
Re-add improved random sentience event ( #29123 )
...
* Re-add improved random sentience event
* Make randomly sentient PDA more likely
* Make vending machine sentience less likely
* Make requested changes
* Make randomly sentient captain's gear more likely
* Sentient captain sabre has pirate accent
* Tweak new random sentient object a bit more
* Sentient PDA improvements
* Apply recommended fixes
* Add requested changes
* Fix merge conflict
2024-08-18 17:41:12 -06:00
Morb0
a0bce916fb
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Guidebook/rules.yml
# Resources/Prototypes/Maps/cluster.yml
# Resources/Prototypes/Maps/europa.yml
# Resources/Prototypes/Maps/origin.yml
2024-08-16 14:29:08 +03:00
IProduceWidgets
0ae5426fe4
Event scheduler setting tweaks ( #31018 )
...
tweaks
2024-08-15 13:33:17 -06:00
IProduceWidgets
07ec00ed05
refactor event schedulers to use explicit game rules ( #29320 )
...
* works, still has testing values, im sure I did stupid shit.
* shitvent crapfactor
* snap extra word out of existence
* shit I died of old
* remove useless inaccurate design comments
* Oopsie, handle requirement params in RandomRuleSystem too
* I'm a slash slinging hasher
* Address reviews, add admin alerts I forgor
* EntityMan saves the day
* address reviews 1
* eh, I actually don't care about the cargo gifts thing.
* started
* Do reviews
* you actually meant 1.2 lmao
* dependency inheritance is a fickle bitch
* I have no idea.
* Threads are for sheets not computers.
* fix traitor rule test
* fix round type tattling
* break things
* It worky
* Toolshed makes we want to drink depresso.
* Finished?
* remove debug values
* timings
* use defaults
* alphabetize
* bobby drop tables
* Float required fr fr
* continue
* more continence
* uno mas
* obsolution
* cleanup and documentations
* Yell at self
* use the right value defaults
* housekeeping
2024-08-14 15:21:01 +10:00
Morb0
7990ca8f46
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Command/captain.yml
# Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
# Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/inhand-left.png
# Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/inhand-right.png
# Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/inhand-left.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/inhand-right.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/inhand-left.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/inhand-right.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/inhand-left.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/inhand-right.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/inhand-left.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/inhand-right.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/inhand-left.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/inhand-right.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/inhand-left.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/inhand-right.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/inhand-left.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/inhand-right.png
# Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/meta.json
2024-08-08 01:38:43 +03:00
Errant
9522dbc655
Vox nukies and ninjafix ( #29783 )
...
* Nukie species gear
* antagselectionsystem autointernals
* nukie vox
* skrek
* Remove duplicate code
* skrek
* EVA tank loadouts, vox ninja update
* fix prototype duplication
* skrek
* fix summary
* fixed empty startinggear error
* enable vox ninjas
* Comments
* removed comment because startinggearprototype should not be used on antagselection aaaanyway
* squish that if
* Update Content.Shared/Clothing/LoadoutSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-06 20:58:28 +10:00
lzk
956d88ae17
Make NPC zombies dont attack initial infecteds ( #2367 )
2024-08-05 22:51:23 +03:00
Killerqu00
6503cb7833
Sleeper agents event no longer occurs when evacuation is called ( #30646 )
...
no more evac sleeper agents
2024-08-05 13:17:53 +10:00
Arthur Asimov
b97dcf215a
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# .github/labeler.yml
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/pen.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Recipes/Lathes/medical.yml
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/equipped-HELMET-hamster.png
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hats/beret_security.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/icon.png
# Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hoods/Bio/security.rsi/meta.json
# Resources/Textures/Clothing/Head/Hoods/rad.rsi/meta.json
# Resources/Textures/Clothing/Head/Misc/pumpkin.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Bio/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
# Resources/Textures/Structures/Power/apc.rsi/base.png
# Resources/Textures/Structures/Power/apc.rsi/broken.png
# Resources/Textures/Structures/Power/apc.rsi/display-charging.png
# Resources/Textures/Structures/Power/apc.rsi/display-full.png
# Resources/Textures/Structures/Power/apc.rsi/display-lack.png
# Resources/Textures/Structures/Power/apc.rsi/display-remote.png
# Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png
# Resources/Textures/Structures/Power/apc.rsi/frame.png
# Resources/Textures/Structures/Power/apc.rsi/static.png
2024-08-02 11:29:44 +03:00
Plykiya
1d2b7131ab
Meteors now leave behind a bit of ore ( #30419 )
...
* Meteors that leave behind asteroid ore
* bigger offset
* Bit more generic
* Better defaults
* hrm?
* I HATE CUSTOM SERIALIZERS
* More comments
* renamed a variable
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-31 19:55:02 -07:00
deltanedas
f67f7034b9
fix ninja not showing in round end ( #30405 )
...
fix ninja not showing in round ned
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-27 05:08:12 -07:00
Plykiya
1146f2fefe
Fix thieves rule not selecting more than one thief ( #30393 )
...
More thieves
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-27 00:27:21 -07:00
Morb0
e853272357
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Power/PowerMonitoringWindow.xaml.cs
# Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
2024-07-21 12:48:56 +03:00
IProduceWidgets
c7ff647cb3
Nukie Outpost is no longer a station map ( #30090 )
...
* I dunno, break shit I guess.
* Actually fix some shit for once.
* test flakey or me flakey?
* Test were not flakey, they just didnt make any sense anymore.
* more stationy tests
* undo abuncha shit I can set in yml instead
* forgor an assert
* unneeded usings
* 1984
* I made github angy
* yoink
* the end is never the end is never the end is never the end is never the end is never the end is never the
* Im going to commit sudoku
2024-07-21 01:26:30 -06:00
Morb0
a5980baa7d
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
# Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
# Resources/Textures/Clothing/Hands/Gloves/Color/yellow.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/magboots-science.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/speedboots.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/signs.rsi/chemistry1.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/chemistry2.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/court.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/deathsposal.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/doors.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/examroom.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/hydro1.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/hydro2.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/hydro3.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/janitor.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/law.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/signs.rsi/psychology.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/science1.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/science2.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/security.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/space.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/xenobio.png
# Resources/Textures/Structures/Wallmounts/signs.rsi/xenobio2.png
# Resources/migration.yml
2024-07-21 07:20:43 +03:00
Errant
ef02f8c18c
Temporarily remove Vox from space ninja and Unknown Shuttle ghostroles ( #30099 )
...
* no vox ninjas
* blacklist vox from UnknownShuttleEvent
2024-07-18 01:04:51 +03:00
Morb0
8ffde2eea4
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# .github/workflows/test-packaging.yml
# Content.Server/Administration/Systems/AdminSystem.cs
# Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
# Resources/Textures/Clothing/Head/Hardhats/blue.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/blue.rsi/light-icon.png
# Resources/Textures/Clothing/Head/Hardhats/orange.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/orange.rsi/light-icon.png
# Resources/Textures/Clothing/Head/Hardhats/red.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/red.rsi/light-icon.png
# Resources/Textures/Clothing/Head/Hardhats/white.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/white.rsi/light-icon.png
# Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/light-icon.png
# Tools/gen_build_info.py
2024-07-14 12:15:16 +03:00
deltanedas
02636386b5
item toggling giga rework + full ninja refactor ( #28039 )
...
* item toggle refactoring and some new systems
* add ToggleClothing component/system
* unhardcode magboots gravity logic
* make magboots and speedboots use ItemToggle and stuff
* remove now useless clothing components
* update client/server magboots systems
* add note to use ItemToggledEvent in ToggleActionEvent doc
* refactor PowerCellDraw to use ItemToggle for ui open/close control
* add TryUseCharges, refactor charges system
* update magboot trigger code
* make borg use ItemToggle, network SelectedModule instead of now removed Activated
* add AccessToggle for borg
* the giga ninja refactor
* update ninja yml
* update ItemToggle usage for some stuff
* fix activatableui requires power
* random fixing
* yaml fixing
* nuke ItemToggleDisarmMalus
* make defib use ItemToggle
* make things that use power not turn on if missing use charge
* pro
* fix sound prediction
* bruh
* proximity detector use ItemToggle
* oop
* big idiot syndrome
* fix ninja spawn rule and make it generic
* fix ninja spawn rule yml
* move loading profiles into AntagLoadProfileRule
* more ninja refactor
* ninja yml fixes
* the dreaded copy paste ops
* remove useless NinjaRuleComponent and ue AntagSelection for greeting
* fix invisibility
* move IsCompleted to SharedObjectivesSystem
* ability fixes
* oop fix powercell instantly draining itself
* sentient speedboots gaming
* make reflect use ItemToggle
* fix other test
* loadprofilerule moved into its own pr
* remove conflict with dragon refactor
* remove all GenericAntag code from ninja
* )
* probably
* remove old enabled
* great language bravo vince
* GREAT LANGUAGE
* who made this language
* because it stinks
* reparent blood-red magboots to magboots probbbly works
* most of the review stuff
* hasGrav doesnt mean what i thought it did
* make health analyzer use itemtoggle, not fail test
* fix mag/speed boots being wacky
* UNTROLL
* add ItemToggle to the random health analyzers
* a
* remove unused obsolete borg func
* untrolling
* :trollface:
* fix test
* fix
* g
* untroll
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 15:55:56 +10:00
Morb0
076783b977
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Locale/en-US/chemistry/components/mixing-component.ftl
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/ServerInfo/Guidebook/Mobs/Diona.xml
# Resources/ServerInfo/Guidebook/Science/Science.xml
# Resources/ServerInfo/Guidebook/Science/Technologies.xml
# Resources/Textures/Objects/Weapons/Melee/fireaxeflaming.rsi/icon.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/base.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/broadcasting.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/build.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/speaker.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/unshaded.png
# Resources/Textures/Tiles/attributions.yml
2024-07-08 13:41:28 +03:00
Simon
f50488d7e3
Raise ratking migration minimum players to 30 from 15 ( #29737 )
2024-07-07 23:06:24 +10:00
Jezithyr
8adcb37964
Re-enabling nukie species(except vox), added antag species blacklisting
...
* Revert "Make all Nukies humans (#29693 )"
This reverts commit 3e3e050aaf .
* Implemented species blacklist
* Re-enabled all species as Nukies except for Vox because loadouts don't support breathing alternative gases yet.
2024-07-05 00:59:16 -07:00
Nemanja
3e3e050aaf
Make all nukies humans ( #29693 )
2024-07-04 12:29:26 +10:00
Morb0
a7492708b6
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Chat/TypingIndicator/TypingIndicatorSystem.cs
# Content.Server/Chat/TypingIndicator/TypingIndicatorSystem.cs
# Content.Server/GuideGenerator/ReagentEntry.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Datasets/ion_storm.yml
2024-07-01 14:55:33 +03:00
deltanedas
379013a5da
show sleeper agents in round end summary ( #29468 )
...
fix sleeper agents not showing in summary
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-30 09:51:33 -04:00
Morb0
bffaecf157
Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Chat/Managers/ChatManager.cs
# Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET-hamster.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit-full.png
# Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit.png
2024-06-21 16:32:00 +03:00