Commit graph

79 commits

Author SHA1 Message Date
Morb0
0eba25c0eb Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/GameRules/midround.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Textures/Clothing/Head/Hats/warden.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/warden.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce_turtle.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_turtle.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json
2024-10-15 17:04:40 +03:00
Арт
867efe8b5b
Add flowers to loadout (#32097)
* Add_Poppy&Lily

* Add_FlowerWreath

* Add_Headflowers

Sprites, meta, prototype

* Id_Changes

* Changes

* Update_Sprite

* Desc_Change

* Scale_Change

* Sprite_Scaling
2024-10-06 14:48:49 +02:00
Morb0
3ab6d3ef71 Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
#	Content.Server/GameTicking/GameTicker.Player.cs
#	Content.Server/VoiceMask/VoiceMaskComponent.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/VoiceMask/VoiceMaskerComponent.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Entities/Clothing/Masks/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-psychologist.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/blue_circuit.png
#	Resources/Textures/Tiles/green_circuit.png
#	Resources/Textures/Tiles/steel.png
2024-10-04 19:47:54 +03:00
TakoDragon
23f4bc1d7a
Gay Boykissers (#32584) 2024-10-01 23:07:48 +02:00
LittleNorthStar
bbf84d0346
Feature/grey trenchcoat for detective loadout (#32380)
* Detective grey coat available in loadout

* Revert "Detective grey coat available in loadout"

This reverts commit 3697e15518b300cbc110872dc92d7905b7ef2605.

* Reapply "Detective grey coat available in loadout"

This reverts commit 8e5f43a035d70a7076ba26d43ed683b135af1d99.

* Hoping I got this right?

* Fixing a oversight

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-27 12:03:54 +02:00
Morb0
34d3cf6293 Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
#	Resources/ServerInfo/Guidebook/Security/Defusal.xml
#	Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
2024-09-19 10:30:01 +03:00
Errant
7d4ae67628
Vox LoneOp loadout fix (#31641)
oh shit here we go again
2024-09-15 02:34:01 +10:00
Morb0
d9bfc5cdcb Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
#	Resources/Prototypes/Maps/cog.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/visitor.yml
#	Resources/Prototypes/Roles/Jobs/departments.yml
#	Resources/ServerInfo/Guidebook/Security/Forensics.xml
#	Resources/Textures/Structures/Furniture/Tables/reinforced.rsi/state_7.png
#	Resources/Textures/Structures/Walls/solid.rsi/meta.json
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-0.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-1.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-2.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-3.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-4.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-5.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over1.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over2.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over3.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over4.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over5.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over6.png
#	Resources/Textures/Structures/Walls/solid.rsi/rgeneric.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid0.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid1.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid2.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid3.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid4.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid5.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid6.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid7.png
2024-09-11 10:56:49 +03:00
IProduceWidgets
62f268cbb0
Impliment visitor ID, reorganize shuttle event and ghost role yml, standardize many visitor roles, add more unknown shuttles. (#28098)
* Add Protagonists

* Give visitors the right PDA at least, we need that RP value.

* tidy up

* spell check my beloved

* Everything about jobs have the same id names ahhhh!

* s

* rarity scarity.

* Update Resources/Locale/en-US/ghost/roles/ghost-role-component.ftl

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* cargo event now no has cargo access doors.

* break everything.

* still WIP, please excuse.

* finish all role loadouts

* extra roles, fix up grids, special pdas.

* Ghost role descriptions and mime powers

* rest of the fucking owl

* I tripped.

* I also fell.

* Fix the broken entity storage?

* hide mess under rug

* Stuff the rest of the mess into a closet.

* I forgor a spinny majig.

* a small lighting tweak.

* 1984 shuttles to new pr.

* 1984 shuttles to new pr 2 electric boogaloo

* poke the tests

* Revert "1984 shuttles to new pr 2 electric boogaloo"

This reverts commit b2ea7053b73cb17b59f8a80b23978a04a6a45a56.

* cowboy boot cleanup

* tableify

* antagimmunities

* Should be functional.

* vox safing

* un1984 clowns I guess

* oops forgor one

* misplaced file

* misplaced file v2

* weird test fail but okay

* Shuttles rarer

* Shuttle testing, fans, and power sanity. Also return of the syndie evac.

* le balance

* no write over fancy paper

* rerun tests

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-09-10 00:40:00 -06:00
DieselMohawk
8e6da5999b
Adds Trooper Uniform to Loadouts (#32019) 2024-09-09 17:59:31 -06:00
DieselMohawk
2f7ad782c5
Trooper Uniform and Hat (#31997)
* Adds entities, sprites, and loadout accessibility

* Fixing Uniform file issues
2024-09-09 13:19:16 -06:00
Morb0
721f7bfecf Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/Connection/ConnectionManager.cs
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Datasets/adjectives.yml
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/base.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/barsign.rsi/officerbeersky.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/anomaly.png
#	SpaceStation14.sln
2024-08-28 16:40:36 +03:00
lzk
512d27ca6b
Add black suspenders (#29055)
* Black suspenders

* fix

* fix linter
2024-08-28 11:43:30 +02:00
metalgearsloth
afd0618a60
Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-28 10:57:12 +10:00
Morb0
07a34aaaae Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Species/human.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
2024-08-23 09:38:36 +03:00
Mr. 27
df88c93574
Added clown skirt (#31207)
inital
2024-08-23 14:59:17 +10:00
lzk
e6e5365062
Give clown the second jester suit (#30673)
* Give clown the second jester suit

* hat
2024-08-23 03:29:50 +02:00
Nemanja
5c21b4e174
Small strange jackboots buff (#30586)
* Small strange jackboots buff

* Update ClothingSlowOnDamageModifierComponent.cs
2024-08-22 10:56:46 -04:00
SpaceCat
afe7c6f69f
Fix absence of survival box for vulpakins (#2507) 2024-08-19 23:32:19 +02:00
themias
6ba7d268b0
Uplink: Combat Bakery Kit (#31179)
* save

* sprites

* mime survival kit has baguette

* add weapon/uplink

* cherry-pick croissant changes

* uplink

* Switch baguette to slashing damage

* fixes

* update attribution

* fix typos

* review comments

* reduce TC cost

* switch to regular box

* fix regular baguette rotation
2024-08-19 12:57:29 -06:00
Morb0
a0bce916fb Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Guidebook/rules.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/europa.yml
#	Resources/Prototypes/Maps/origin.yml
2024-08-16 14:29:08 +03:00
PoorMansDreams
793eb87f31
Adds a Dinky Star Sticker for security officers (#29767)
* Sec-Star-TASTIC

* fix license

* now counts as trash

* Sticks to people + wearable

* no more sticky

* no more sticky

* mystery-space

* Update Loadout Yaml
2024-08-15 11:50:55 +10:00
pigeonpeas
7153e43946
Fixes the grey mantle (#30971)
add the thing i missed
2024-08-13 22:13:50 +10:00
pigeonpeas
329a0a875b
Grey mantle in winterdrobe (#29774)
* add the mantle

* fix a few things

* fix merge conflict stuff, remove from winterdrobe and lathe.

* Add mantle to loadouts (20 hour requirement)
2024-08-13 19:20:12 +10:00
Morb0
acf1ff4ec0 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Resources/Prototypes/AlertLevels/alert_levels.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Datasets/Names/fortunes.yml
#	Resources/Prototypes/Datasets/ion_storm.yml
#	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Recipes/Lathes/clothing.yml
#	Resources/Prototypes/StatusIcon/faction.yml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
#	Resources/Textures/Clothing/Mask/joy.rsi/meta.json
#	Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/cannabis.rsi/produce.png
#	Resources/Textures/Objects/Tools/crowbar.rsi/meta.json
#	Resources/Textures/Objects/Tools/crowbar.rsi/red-icon.png
#	Resources/Textures/Objects/Tools/crowbar.rsi/red-storage.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/meta.json
2024-08-12 13:18:43 +03:00
Ubaser
c6209cc725
Make mantles loadout only. (#30929)
* remove cloaks and mantles from dresser

* remove mantles from lathe

* add role timer loadout thing

* add back cloak dresser

* fix test fail

* potentially fix test fail (?)
2024-08-12 01:14:45 -06:00
TakoDragon
9bc1fabdb3
Added suitskirt for psychologist (#30709)
* Added jumpskirt

* added locale

* Added spaces in code

* Updated the meta
2024-08-10 08:51:54 -04:00
Morb0
7990ca8f46 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/meta.json
2024-08-08 01:38:43 +03:00
Errant
15aa75f092
Updated remaining ghostroles for species loadouts (#29746)
* LoadoutSystem change, deathsquad species loadout

* survival gear loadouts for disaster victims

* skrek

* centcom

* syndicate agent

* cburn

* ERT

* syndicates

* Is it ever gonna be enough?

* Take what you can

* Move startingGearEquippedEvent after Loadouts are spawned

* skreee

* even more formatting

* Unbreak auto internals activation

* undo AddAllRoleLoadouts change

* syndicate reinforcement survival loadouts

* re-enable vox ghostroles
2024-08-07 19:26:40 +10:00
Errant
9522dbc655
Vox nukies and ninjafix (#29783)
* Nukie species gear

* antagselectionsystem autointernals

* nukie vox

* skrek

* Remove duplicate code

* skrek

* EVA tank loadouts, vox ninja update

* fix prototype duplication

* skrek

* fix summary

* fixed empty startinggear error

* enable vox ninjas

* Comments

* removed comment because startinggearprototype should not be used on antagselection aaaanyway

* squish that if

* Update Content.Shared/Clothing/LoadoutSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-06 20:58:28 +10:00
metalgearsloth
9a8620d9d8
De-duplicate loadout gear (#30341)
* De-duplicate loadout gear

Needs supporting code, probably with an interface with StartingGearPrototype which would also use it, but I regexed the yaml.

* Code updates

* Remaining yaml

* Fix automatic naming

* raiseEvent

* Don't code when tired kids
2024-08-05 00:42:25 -04:00
MureixloI
22175da1b9
Add Solaris pin in loadouts (#2442) 2024-07-31 20:55:47 +02:00
MureixloI
c3f4f4019c
Add new Corvax's pins (#2385) 2024-07-16 16:38:50 +03:00
Morb0
7e24238f89 Use SpaceLaw book for hyper link 2024-07-11 05:37:40 +03:00
Morb0
076783b977 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Locale/en-US/chemistry/components/mixing-component.ftl
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/ServerInfo/Guidebook/Mobs/Diona.xml
#	Resources/ServerInfo/Guidebook/Science/Science.xml
#	Resources/ServerInfo/Guidebook/Science/Technologies.xml
#	Resources/Textures/Objects/Weapons/Melee/fireaxeflaming.rsi/icon.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/base.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/broadcasting.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/build.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/speaker.png
#	Resources/Textures/Structures/Wallmounts/intercom.rsi/unshaded.png
#	Resources/Textures/Tiles/attributions.yml
2024-07-08 13:41:28 +03:00
Errant
223ade9b3f
Starting gear for vox crewmembers (#29685)
* tank harness

* weh

* Suit Storage Whitelist

* Revert "Suit Storage Whitelist"

This reverts commit b1f503573c2936642a2d7627c4852153ec71ce79.

* suit storage filter

* vox spawn gear

* weh
2024-07-04 12:01:03 +10:00
Morb0
da333a1972 Merge remote-tracking branch 'refs/remotes/upstream/master' into master-syndie
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Options/UI/Tabs/AudioTab.xaml
#	Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Shared/Preferences/Loadouts/RoleLoadout.cs
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/SoundCollections/NukeMusic.yml
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/equipped-BELT.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/icon.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/inhand-left.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/inhand-right.png
#	Resources/Textures/Clothing/Belt/securitywebbing.rsi/meta.json
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_gay.png
2024-06-27 13:40:52 +03:00
Errant
ba39b6f551
Survival box loadout group cleanup (#29379)
cleanup
2024-06-23 08:41:34 -04:00
Errant
c418758a3a
Fix for missing survival boxes (#29336)
storagefill order fix
2024-06-22 20:43:18 +10:00
Deenkaide
2dda21a8f8
Fix command turtlenecks and add recipes (#2306)
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-06-21 22:23:05 +02:00
Morb0
bffaecf157 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Chat/Managers/ChatManager.cs
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET-hamster.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit-full.png
#	Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit.png
2024-06-21 16:32:00 +03:00
Tayrtahn
831d962e5a
Make Loadout MinLimit not count failed attempts (#29264)
Loadout MinLimit doesn't count failed attempts
2024-06-21 10:15:37 +10:00
Ghagliiarghii
b90c6acacd
golden plunger (#29043)
* golden plunger

* Add wood material (the handle is still wood)

* 52 hours

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-06-21 00:24:36 +10:00
Errant
d15eafe133
Survival Box Loadouts, Nitrogen Emergency tanks (#29131)
* Nitrogen survival boxes

* Zero-setup workaround

* clown box

* cleanup and universal tanks

* cleanup

* more cleanup

* hide loadoutgroups

* remaining survival boxes

* space ninja

* Revert "space ninja"

This reverts commit a650f417f83f5861e0001b25418e4a361927c6c6.

* weh

* weh

* undo appearance change of syndicate survival boxes

* indentation fix and missing label
2024-06-21 00:05:01 +10:00
lzk
d2eb8a0f9c
Add new command suits to loadouts (#2288) 2024-06-20 01:08:58 +03:00
lzk
e3469db5da
Add CE backpack loadout (#2287) 2024-06-20 01:08:16 +03:00
lzk
2b885272c8
Musician's skirt (#29203)
* Sprites&Meta

* Changing prototypes

* Adding to Theater vend

* Sprite_Change

* Sprite_Change

* Prototype_Changes

Is this exactly how it should be?...

* FUCKING FIX

* weh

---------

Co-authored-by: Арт <123451459+JustArt1m@users.noreply.github.com>
2024-06-19 17:06:03 +03:00
lzk
cc732bc275
Fix corvax backpacks and loadouts (#2285) 2024-06-18 11:26:41 +02:00
Morb0
ce4a90a054 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Textures/Mobs/Customization/reptilian_parts.rsi/meta.json
#	Resources/Textures/Structures/Power/apc.rsi/base.png
#	Resources/Textures/Structures/Power/apc.rsi/broken.png
#	Resources/Textures/Structures/Power/apc.rsi/channel0-auto_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel0-auto_on.png
#	Resources/Textures/Structures/Power/apc.rsi/channel0-manual_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel0-manual_on.png
#	Resources/Textures/Structures/Power/apc.rsi/channel1-auto_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel1-auto_on.png
#	Resources/Textures/Structures/Power/apc.rsi/channel1-manual_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel1-manual_on.png
#	Resources/Textures/Structures/Power/apc.rsi/channel2-auto_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel2-auto_on.png
#	Resources/Textures/Structures/Power/apc.rsi/channel2-manual_off.png
#	Resources/Textures/Structures/Power/apc.rsi/channel2-manual_on.png
#	Resources/Textures/Structures/Power/apc.rsi/display-charging.png
#	Resources/Textures/Structures/Power/apc.rsi/display-full.png
#	Resources/Textures/Structures/Power/apc.rsi/display-lack.png
#	Resources/Textures/Structures/Power/apc.rsi/display-remote.png
#	Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png
#	Resources/Textures/Structures/Power/apc.rsi/frame.png
#	Resources/Textures/Structures/Power/apc.rsi/lock0-locked.png
#	Resources/Textures/Structures/Power/apc.rsi/lock0-unlocked.png
#	Resources/Textures/Structures/Power/apc.rsi/lock1-locked.png
#	Resources/Textures/Structures/Power/apc.rsi/lock1-unlocked.png
#	Resources/Textures/Structures/Power/apc.rsi/meta.json
#	Resources/Textures/Structures/Power/apc.rsi/panel.png
#	Resources/Textures/Structures/Power/apc.rsi/static.png
2024-06-17 23:51:01 +03:00
Cojoke
26f809aebf
Instruments for Musician lodouts (#29059)
* Musician Instruments to Musician lodouts

* Move instruments to their own file, fix instruments spawning on the floor, Found bug of Loadout dropping items on the floor rather than sorting inventory

* Whoops, I removed bagpipes for some reason
2024-06-16 21:27:35 +10:00