Morb0
d9bfc5cdcb
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Resources/Prototypes/Datasets/Names/ai.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
# Resources/Prototypes/Maps/cog.yml
# Resources/Prototypes/Roles/Jobs/Civilian/visitor.yml
# Resources/Prototypes/Roles/Jobs/departments.yml
# Resources/ServerInfo/Guidebook/Security/Forensics.xml
# Resources/Textures/Structures/Furniture/Tables/reinforced.rsi/state_7.png
# Resources/Textures/Structures/Walls/solid.rsi/meta.json
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-0.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-1.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-2.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-3.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-4.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-5.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over1.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over2.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over3.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over4.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over5.png
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over6.png
# Resources/Textures/Structures/Walls/solid.rsi/rgeneric.png
# Resources/Textures/Structures/Walls/solid.rsi/solid0.png
# Resources/Textures/Structures/Walls/solid.rsi/solid1.png
# Resources/Textures/Structures/Walls/solid.rsi/solid2.png
# Resources/Textures/Structures/Walls/solid.rsi/solid3.png
# Resources/Textures/Structures/Walls/solid.rsi/solid4.png
# Resources/Textures/Structures/Walls/solid.rsi/solid5.png
# Resources/Textures/Structures/Walls/solid.rsi/solid6.png
# Resources/Textures/Structures/Walls/solid.rsi/solid7.png
2024-09-11 10:56:49 +03:00
Alzore
00f90ac78a
Add easy window upgrading, fix some other window issues. ( #31978 )
...
* uhhh a lot of window stuff, mainly easy upgrades
* buff plasma/uranium rwindows so you actually want them
* fix uranium number, correct construction descriptions
* fix tinted window price
* frosted windo
2024-09-09 13:26:10 -06:00
Ko4ergaPunk
061f67dd73
[Art] Mining structures retexture ( #2465 )
2024-08-14 13:25:25 +03:00
SonicHDC
253d2094c3
Corvax Retexture pack 2! ( #2012 )
2024-04-04 10:33:11 +03:00
Morb0
6fc8c1cd54
Merge remote-tracking branch 'upstream/master' into master-syndicate
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# Conflicts:
# Content.Packaging/ServerPackaging.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/packed.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json
# Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/cmomantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/hopmantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/rdmantle.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/equipped-OUTERCLOTHING-reptilian.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/open-equipped-OUTERCLOTHING-reptilian.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/capformaldress.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json
# Resources/Textures/Mobs/Animals/regalrat.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
# Resources/Textures/Structures/Holo/holofan.rsi/meta.json
# Resources/Textures/Structures/Holo/wetfloor.rsi/meta.json
2024-03-27 01:12:55 +03:00
Pieter-Jan Briers
89db4409a4
Remove CRLF, enforce with workflow ( #26401 )
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* Check for CRLF in actions workflow
Make emisse weep
* Copy paste bottom text
* I would like to thank StackOverflow for this spite PR.
* Mention file name in message because the workflow tab doesn't display it.
* dos2unix everything
2024-03-24 22:06:17 +01:00
Morb0
b70efe1fa8
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Audio/ContentAudioSystem.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
# Resources/Prototypes/Datasets/Names/first_male.yml
# Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal_checker_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal_checker_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/herringbone.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/meta.json
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_checker_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_checker_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/mono.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/offset.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/offset_checker_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/offset_checker_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_checker_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_checker_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical_checker_a.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical_checker_b.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png
# Resources/Textures/Objects/Materials/Sheets/glass.rsi/meta.json
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
# Resources/Textures/Structures/Windows/directional.rsi/meta.json
2024-03-08 16:05:59 +03:00
MACMAN2003
f0e8695a91
Clockwork structures and furniture ( #24673 )
...
* sprites
something something strength and certainty of steel (except this is brass)
* test1
* commas it was commas
* commas and brackets
* LET THERE BE BRASS
* brass-glass-etc-windows-thindows-floors-lattice
* ALL THE STRUCTURES!!
"Which structures did you add?"
"all."
* buyable brass
and on the first day the quartermaster said "let there be brass" and all the cargo techs stopped inve$ting in awe
* Update windoor.yml
i forgor 💀
* Update tiles.ftl
* i hate random capital letters
* linter fix 1
whew, thank god for linters
* fix 2
* maybe this
shot in the dark, idk what the hell i'm doing hopefully this fixes it?
* fix attempt 1
weather to true, maybe the thingy got confused?
* remove clockwork lattice
it's fixed the test fail... but at what cost?
* changes 1
* fix clockwork windoor
* FLOORS
HAHAHA LET THERE BE FLOORS
* try linter fix 1
i love linters they find things i'd never catch myself
* tweaks fixes 1
fixes merge conflict and does more stuff part two later because i'm tired
* tweaks fixes 2
i should probably do this stuff during the day when i have more energy but eh
* Update assembly.yml
* Update chairs.yml
* fix door sprites
somehow the deny_unlit was broken for all the clockwork doors
* fix glass.yml
2024-03-06 03:25:59 +03:00
Flareguy
7b9346d2a8
New Space Ruin: Syndicate Dropship (from /tg/) (also adds plastitanium windows) ( #25723 )
...
* adds a new syndie space shuttle ruin + plastitanium windows
* the green goomba gaming
* fixe
* visor > gloves
2024-02-29 15:33:35 -07:00
Morb0
f135b32a88
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Resources/Prototypes/Datasets/tips.yml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/Textures/Structures/Windows/directional.rsi/meta.json
2024-02-29 12:28:26 +03:00
Sphiral
88ae71715b
More windoors (starring directional window) ( #25501 )
...
* Added Plasma and Uranium Windoors, plus uranium directional windows
* I forgor the locked proto's too ;-;
* Skill issue, forgot to remove something that was a test
* Please dear git tests, let me sleep (ShardGlassRUranium indeed does not exist)
* No more static prices for windows/windoors
* I wish I knew how to run the tests locally ;-;
2024-02-26 16:25:44 -07:00
Arthur Asimov
f8d4eea0dc
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/GameTicking/GameTicker.StatusShell.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Resources/Prototypes/Datasets/Names/Operation_suffix.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Maps/core.yml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/ServerInfo/Guidebook/Science/Robotics.xml
2023-12-03 15:10:26 +03:00
NULL882
bb6091a76c
Mining things [part 2] ( #21953 )
...
* mining-window (Diagonal)
* mining-airlock "glass"
2023-11-29 17:57:29 -07:00
NULL882
f268e626a7
Mining things ( #21909 )
...
* mining-doors
* mining-tiles
* mining-window
* Change copyright in meta.json
* Change license in attributions.yml
2023-11-27 14:25:15 -07:00
SonicHDC
71ce92ddc1
Diagonal walls resprite ( #1562 )
2023-11-09 12:20:22 +03:00
Morb0
7a328a7635
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-11-08 14:28:45 +03:00
Darkie
b5e88901eb
Adding damage visuals for directional windows ( #21194 )
...
* Added a crack overlay for directional windows. Added directional window crack components to windows, reinforced windows, plasma windows and reinforced plasma windows.
* Changed the copyright information with the files I actually used.
* Updated the copyright further.
2023-11-07 18:31:45 -07:00
Morb0
611bfea5ff
Merge remote-tracking branch 'upstream/master' into update-sposnors
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Packaging/ContentPackaging.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/GameTicking/GameTicker.StatusShell.cs
# Resources/Audio/Weapons/Guns/Gunshots/license.txt
# Resources/Prototypes/Roles/Jobs/Security/senior_officer.yml
# Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/closed.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/closing.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/open.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/opening.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/closed.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/closing.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/open.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/opening.png
2023-11-08 03:00:51 +03:00
brainfood1183
5af97da997
diagonal window glass and pirate shuttle improvements ( #21174 )
...
* shuttle and priate improvements
* fix
* fix damn ubuntu
* darkened syndi airlocks
* fix
* fix ruranium
* added prison cell to pirate ship
2023-11-05 19:38:02 -07:00
SonicHDC
8f2cc624d3
[Resprite] Uranium windows ( #1089 )
2023-05-23 10:18:16 +03:00
Morb0
45cde15648
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-05-07 12:51:16 +03:00
AsikKEsel
b67cb04f19
Added uranium glass and uranium window ( #15869 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-06 14:47:19 +10:00
Morbo
6343d1e1f8
Merge remote-tracking branch 'upstream/master' into master-syndie
...
# Conflicts:
# Content.Server/Chat/Managers/ChatManager.cs
# Resources/Textures/Clothing/Uniforms/Jumpsuit/rainbow.rsi/meta.json
2022-12-20 14:15:13 +03:00
metalgearsloth
945101e5e4
Fix a bunch of invalid rsi files ( #13104 )
2022-12-20 09:36:59 +01:00
Arthur
421895e321
Merge remote-tracking branch 'upstream/master' into upstream-sync
2022-07-08 20:58:22 +03:00
Ablankmann
e6d9c5f622
See-Through Shuttle Wall ( #9306 )
2022-07-02 19:10:19 -07:00
Morber
645d9d883e
[Resprite] Direct windows/doors ( #281 )
...
* Update direct windows sprites
* Update windoor sprites
2022-06-26 00:49:27 +03:00
Morber
cd65cd152b
[Resprite] Walls ( #247 )
...
* Add TauCeti to icon smooth tool
* Update solid walls texture
* Update window texture
* Update reinforced plasma window texture
* Mistake window texture with reinforced window
* Update window texture
* Update reinforced window copyrights
* Update plasma window texture
* Update reinforced tined window texture
* Make windows smooth with walls
2022-06-13 21:27:24 +03:00
mirrorcult
61d9053e66
Make thindows 4-dir instead of 8-dir ( #6490 )
2022-02-06 13:25:13 +11:00
Lamrr
af1aa7ec77
Adds full-tile tinted windows. ( #6278 )
2022-01-23 10:44:12 -07:00
mirrorcult
198933a513
Directional windows ( #5195 )
2021-11-07 11:12:42 +11:00
Flipp Syder
91b4ce6f24
Adds generic damage visualizer to the game ( #4893 )
2021-10-29 10:04:24 +02:00
SethLafuente
2b2211a468
Reinforced Plasma Windows ( #4962 )
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* submodule
* adds reinforced plasma windows
* Fixed some of le issues
* removing the module
* empty
literal nothing
* empty
same empty
* request fixes
* ups forgot to add that
* small change
change do after and camel reinforcedPlasmaWindow
* Update structures.yml
* Update rplasma.yml
* Update meta.json
* Update structures.yml
* Update structures.yml
* Update window.yml
* Update structures.yml
* small fixes
* literary nothing why is this here
* Update window.yml
* Update structures.yml
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-10-24 23:46:38 +11:00
Swept
e34888373a
Respriting the codebase ( #4820 )
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* Walls
* Airlocks mostly ported
* Disposal Unit
* Tiles
* Lighting
* Catwalk
* Windows
* Some vending machine work
* More Vending Machines
* Rest of vending machine sprites ported
* Fixes to vending machines
* Tables (This took a lot of work)
* Fixes low walls being required for window smoothing
- Also replaces window damage visualization
* Plasma Window
* APC
* SMES + Reorganized parts.yml
* Furniture and Organization and Removed Shelf
* Renamed seats.yml to chairs.yml
* Dispensers
* Lazy-fixed the glass airlocks
* Don't need this no more
* Tilez
* blue circuit my fucking beloved
* Switches lights to cev one
* Conveyors and Switch
* Reorients lights
* !ALERT! MAP CHANGES !ALERT!
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-10-15 11:58:40 +02:00
Swept
5f9ba812ca
Reorganizes Resources/Constructible ( #4252 )
2021-07-15 18:30:50 +00:00