Commit graph

16 commits

Author SHA1 Message Date
Whatstone
a88d2c5164
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared (#44685)
* PopupClient to PopupEntity/Coordinates

* PopupPredictedX to PopupEntity/Cursor/Coordinates

* The rest of the damn owl

* nullability fixes

* Buckle cleanup

* cleanup, address PR comments

* ExecutionSystem: one popup method

* correct my filthy lies

* Apply most of ajcm's suggestions

* return user to SharedItemRecallSystem.cs

* Fix lingering Ensnarable broadcast popups

* targeted drain popups

* fix lingering untargeted Guardian popups

I read the comment on GuardianHostRecall.  Oops.

* target stethoscope popups

* fix the PDA vibration popup

* Fix target for encryption key removal popup

* anomaly scanner: args.User, not uid

* disposal unit comment, bcast pda vibration popup
2026-07-16 21:54:33 +00:00
slarticodefast
7bcfc74cee
Add integration test for wielding and multi-handed items (#41028)
* one hand test

* the rest of the owl

* fix test

* client fix

* fix the fix

* const strings

* breaking changes
2026-05-17 21:58:59 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00
slarticodefast
e7807e1126
Add FleetingClothingComponent (#43444)
* fleeting clothing

* empty containers
2026-04-12 13:15:38 +00:00
slarticodefast
da5e72d43e
Fix wielding two-handed items with only one hand (#40966)
* fix

* review
2025-10-24 07:25:42 +00:00
slarticodefast
69b3df03d8
Don't show item dropping popup when wielding. (#40032)
silence
2025-09-03 13:09:40 +02:00
slarticodefast
296283c0b1
Hand refactor bugfix (#38576) 2025-06-25 17:41:19 +02:00
Nemanja
524725d378
HandsSystem Refactor (#38438)
* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-25 15:13:03 +02:00
slarticodefast
e8bc811f7a
Add WieldingBlockerComponent (#37778)
initial commit
2025-05-25 23:50:30 -04:00
imatsoup
d0b1a15309
Fixes battery weapons changing firemode on wield (#37085)
Credit to Happyrobot33 for the implementation

Co-authored-by: Matthew Herber <32679887+happyrobot33@users.noreply.github.com>
2025-04-30 22:35:13 -07:00
Tayrtahn
441083e906
Fix warning CS0414 instances (#36832)
Fix warning cs0414 instances
2025-04-23 01:36:49 +02:00
metalgearsloth
4682149e74
Predict virtual hands and co (#36617)
These are the easy ones anything else gets slightly spicier.
2025-04-19 16:51:12 +10:00
Winkarst
670791ac49
Cleanup: Remove redundant checks from `SharedWieldableSystem` (#35466)
Cleanup
2025-02-24 20:22:19 +01:00
keronshb
a9054c5e9c
Mjollnir and Singularity Hammer for Wizard (#34446) 2025-02-20 18:38:52 -05:00
SlamBamActionman
e58d031300
Hristov & .60 changes - Hristov Rework, Part 2 (#31662)
* Initial commit

* Updated values to reflect new resistances

* Review fixes

* Review fixes

* LINQ BEGONETH
2025-02-04 22:55:09 +01:00
SlamBamActionman
5c782d3028
Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 00:20:45 +01:00
Renamed from Content.Shared/Wieldable/WieldableSystem.cs (Browse further)