Commit graph

124 commits

Author SHA1 Message Date
Morb0
2329662efd Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
2024-04-18 07:04:01 +03:00
metalgearsloth
9b1a8b07d7
Fix loadouts UI not refreshing on char change (#27075)
I love lobby code. Refreshing the entire jobs UI doesn't seem to cause issues. At least jobpriorityselector was my fault when I was far fucking stupider writing this shit.
2024-04-18 13:01:12 +10:00
Morb0
2aa1d62e55 Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync 2024-04-17 15:45:55 +03:00
metalgearsloth
f9f204a6d0
Fix character preview not updating on character change (#27043)
I love lobby code :3
2024-04-17 20:06:10 +10:00
Arthur Asimov
d00640ec58 Fix upstream 2024-04-17 12:49:15 +03:00
Arthur Asimov
0b621a7b7e Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/ClientPreferencesManager.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/ICharacterProfile.cs
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
#	Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/color.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/white.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/white.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/black.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/blue.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/brown.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/green.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/orange.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/purple.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/red.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/white.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/yellow.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/equipped-INNERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/black.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/blue.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/brown.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/darkblue.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/darkgreen.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/green.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/lightbrown.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/lightpurple.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/maroon.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/orange.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/pink.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/red.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/teal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/white.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/yellow.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/prisoner.rsi/meta.json
2024-04-17 11:57:44 +03:00
metalgearsloth
fcd6c25242
LobbyUI fixes (#27033)
* LobbyUI fixes

I have no idea which were bugs prior but anyway fix stuff.

* More fixes

* Test moment
2024-04-17 12:54:54 +10:00
metalgearsloth
12766fe6e3
Loadouts redux (#25715)
* Loadouts redux

* Loadout window mockup

* More workout

* rent

* validation

* Developments

* bcs

* More cleanup

* Rebuild working

* Fix model and loading

* obsession

* efcore

* We got a stew goin

* Cleanup

* Optional + SeniorEngineering fix

* Fixes

* Update science.yml

* add

add

* Automatic naming

* Update nukeops

* Coming together

* Right now

* stargate

* rejig the UI

* weh

* Loadouts tweaks

* Merge conflicts + ordering fix

* yerba mate

* chocolat

* More updates

* Add multi-selection support

* test

h

* fikss

* a

* add tech assistant and hazard suit

* huh

* Latest changes

* add medical loadouts

* and science

* finish security loadouts

* cargo

* service done

* added wildcards

* add command

* Move restrictions

* Finalising

* Fix existing work

* Localise next batch

* clothing fix

* Fix storage names

* review

* the scooping room

* Test fixes

* Xamlify

* Xamlify this too

* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* ben

* Margins

---------

Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
Co-authored-by: Mr. 27 <koolthunder019@gmail.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
2024-04-16 22:57:43 +10:00
Morb0
4f43e73d14 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/SoundCollections/NukeMusic.yml
2024-03-11 08:37:54 +03:00
Errant
84a07315dd
Species info in Guidebook and at chargen (#25844)
* guidebook pages defined

* species info button in character profile editor

* if current species has no guidebook page then open the parent page

* skrek

* destroying evidence of secret vox plot

* icon size adjustment, no icon if guidebook page for species does not exist

* finished pages

* additional info

* weh
2024-03-10 20:01:32 -07:00
Morb0
cea26891c8 Fix sponsors prototypes 2024-02-26 16:11:35 +03:00
Morb0
fe48e6deda Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/ClientPreferencesManager.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/ICharacterProfile.cs
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/janidrobe.yml
#	Resources/Prototypes/Datasets/Names/fortunes.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json
#	SpaceStation14.sln
2024-02-26 15:14:44 +03:00
Pieter-Jan Briers
8d244f7b76
Character profile sanitization improvements (#25579)
Validate that job and antag prototypes can actually be set in character profiles, rather than just checking if the prototype exists.

Make preferences system just call existing validation code when loading prototype from database, instead of some hacked-together stuff.

Also I made the character profile validation logic take dependencies in via parameter because fuck resolves.
2024-02-26 13:36:38 +11:00
Vasilis
237d89cbfe
Fix centcom and other jobs with setPreference set to false showing up anyway (#25496)
* God dammit pjb

* Smol cleanup
2024-02-23 14:19:52 +01:00
Pieter-Jan Briers
715794dd41
Make department / job list sorting consistent. (#25486)
* Make department / job list sorting consistent.

This makes late join, crew manifest and character profile all apply consistent sorting for jobs and departments.

We use the already-defined weights for departments (so command, then sec, then station specific, then just sort by prototype ID). Jobs also use weight (so heads are always at the top) then prototype ID, then character name (for manifest).

Removed the crewmanifest.ordering CVar as doing it via prototype weight is just easier, and that CVar was already a mess anyways.

* Fix jittery job icons in lists.

They were set to KeepCentered in TextureRect. This has issues because the allocated space is actually an odd number of pixels, so it tries to position the draw at a half pixel offset.

Now, yes, fixing this in TextureRect would make much more sense, but get off my back. (Ok seriously we need better helper functions for doing that in the engine. Don't wanna deal with that right now and I already have this patch made.)

Instead I'm just gonna fix the issue by using VerticalAlignment in all these places instead which ends up doing exactly the same thing YIPPEE.

Also gave a margin next to the icon on the crew manifest. Margins people!
2024-02-23 15:04:44 +11:00
Morb0
32a8d1a21e Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
#	Content.Server/Power/Generator/GeneratorSystem.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/centcomm.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/glass.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/assembly.png
2024-02-03 03:38:29 +03:00
Krunklehorn
ed0f2aa221
Client customization late-join spawner priority for arrivals/cryostorage (#24586)
* Initial commit, requires server restart to take effect

* Exposes callbacks directly instead, takes effect immediately

* Cleaned up control flow, swapped cvar for client customization

* Switched to int, dictionary of callbacks, migration

* Update Content.Shared/Preferences/SpawnPriorityPreference.cs

* krunkle stan

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-01 21:12:09 +11:00
Morb0
d8367b411c Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png
2024-01-21 04:05:37 +03:00
Kot
4f307a49be
Fix issue where round could reset all job priorities to high (#24340)
* Update job priorities when job requirements are getting updated

* Sort jobs by weight and then by the name

* Sort departments too
2024-01-20 17:03:10 -05:00
Morb0
fd12440582 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
#	Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml
#	Resources/Prototypes/Species/slime.yml
#	Resources/Textures/Interface/Actions/meta.json
#	Resources/Textures/Interface/Alerts/human_alive.rsi/health4.png
#	Resources/Textures/Interface/Alerts/human_alive.rsi/meta.json
#	Resources/Textures/Structures/Piping/disposal.rsi/conmailing.png
#	Resources/Textures/Structures/Piping/disposal.rsi/mailing-charging.png
#	Resources/Textures/Structures/Piping/disposal.rsi/mailing-flush.png
#	Resources/Textures/Structures/Piping/disposal.rsi/mailing.png
#	Resources/Textures/Structures/Piping/disposal.rsi/mailover-handle.png
#	Resources/Textures/Structures/Piping/disposal.rsi/meta.json
2024-01-03 13:37:55 +03:00
lzk
abf6b9243f
Lil profile editor rearrange (#23305) 2024-01-03 18:41:53 +11:00
Morb0
259233ad78 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Resources/Prototypes/Catalog/Fills/Boxes/general.yml
#	Resources/Prototypes/Entities/Clothing/Back/satchel.yml
#	Resources/Prototypes/Entities/Objects/Specific/Forensics/forensics.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2023-11-04 12:16:53 +03:00
Morb
e0e990549b
[Sponsor] Add info window & implement ghost themes (#1549) 2023-11-03 16:29:40 +03:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio (#20862) 2023-10-29 14:58:23 +11:00
Repo
e0f3bf0a06
User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-10-28 12:01:11 +00:00
Morb
3af93f83f2
Species sponsor (#1480) 2023-10-03 02:50:23 +03:00
Morb
a5504424c4
Update sposnors system (#1475) 2023-10-02 19:06:17 +03:00
Morb
195c402ef1
[Major] Moving out Queue, Verifications and Sponsors (#1435) 2023-10-01 14:59:40 +03:00
Morb0
13b3bfa217 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/update-wiki.yml
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/Humanoid/Markings/MarkingPrototype.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
#	Resources/ServerInfo/Guidebook/Engineering/AME.xml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
#	Resources/manifest.yml
2023-09-24 12:56:24 +03:00
deltanedas
4fbebb6917
Roundstart antag role restrictions revival (#20108)
Co-authored-by: Ray <vigersray@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-20 17:54:53 +10:00
Morb
835bde4c6e
Sex restriction for markings (#19894)
* Add sex restriction to markings

* Apply to existing systems
2023-09-19 16:56:10 -04:00
Morb0
58ef40767e Merge remote-tracking branch 'upstream/master' into upstream-sync2
# Conflicts:
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/Preferences/ClientPreferencesManager.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
2023-09-19 11:41:15 +03:00
Pieter-Jan Briers
08b6f0748a
Clear cached preferences when disconnecting on client (#19921) 2023-09-14 22:49:32 -08:00
Morb0
e21ee44f9e Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Maps/aspid.yml
#	Resources/Prototypes/Maps/barratry.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/kettle.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-09-13 16:51:52 +03:00
Morb
80543c322d
Rotating character preview & lobby preview change (#19741) 2023-09-12 21:57:38 -04:00
metalgearsloth
99b77bc2d3
Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
metalgearsloth
b77265314b
Make role timer tooltips pretty (#19605)
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-09-11 15:44:21 +10:00
metalgearsloth
88dfc59038
Remove custom tooltip timings (#19604) 2023-09-11 13:53:35 +10:00
Morb0
2968d856bf Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-08-30 20:42:46 +03:00
Morb
cb5a2636e1
Localize character editor show button (#19634) 2023-08-30 09:39:01 +10:00
Morb0
1b513f0c1a Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Textures/Tiles/attributions.yml
2023-08-29 05:58:14 +03:00
Morb
627a282e1a
Improve flavor UI (#19600)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-28 20:01:45 +10:00
Visne
11a57be230
Remove usages of obsolete SpriteView.Sprite.set() (#19500) 2023-08-25 11:16:46 +10:00
Morb0
4497d298e0 Fix play tts button 2023-08-11 03:20:20 +03:00
Morb0
9a4db6ca8d Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
#	Content.Server/Doors/Systems/AirlockSystem.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Mobs/Species/diona.yml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/icon.png
#	Resources/Textures/Tiles/attributions.yml
2023-08-11 03:09:35 +03:00
metalgearsloth
1856d6aaa5
Add clothing toggle to character editor (#18903) 2023-08-08 23:26:33 -07:00
Morb0
0cffa43345 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Maps/core.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/assistant.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
#	Resources/Prototypes/Roles/Jobs/Command/centcom_official.yml
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-left.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-right.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png
#	Resources/Textures/Decals/bricktile.rsi/dark_box.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_s.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_w.png
#	Resources/Textures/Decals/bricktile.rsi/meta.json
#	Resources/Textures/Decals/bricktile.rsi/steel_box.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_w.png
#	Resources/Textures/Decals/bricktile.rsi/white_box.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_s.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_w.png
#	Resources/Textures/Decals/minitile.rsi/dark_box.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_e.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_n.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_s.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_w.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_e.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_n.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_s.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_w.png
#	Resources/Textures/Decals/minitile.rsi/meta.json
#	Resources/Textures/Decals/minitile.rsi/steel_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_e.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_n.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_s.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_w.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_e.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_n.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_s.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_w.png
#	Resources/Textures/Decals/minitile.rsi/white_box.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/white_end_e.png
#	Resources/Textures/Decals/minitile.rsi/white_end_n.png
#	Resources/Textures/Decals/minitile.rsi/white_end_s.png
#	Resources/Textures/Decals/minitile.rsi/white_end_w.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/white_line_w.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/bar.png
#	Resources/Textures/Tiles/clown.png
#	Resources/Textures/Tiles/dark.png
#	Resources/Textures/Tiles/dark_diagonal.png
#	Resources/Textures/Tiles/dark_diagonal_mini.png
#	Resources/Textures/Tiles/dark_herringbone.png
#	Resources/Textures/Tiles/dark_mini.png
#	Resources/Textures/Tiles/dark_mono.png
#	Resources/Textures/Tiles/dark_offset.png
#	Resources/Textures/Tiles/dark_pavement.png
#	Resources/Textures/Tiles/dark_pavement_vertical.png
#	Resources/Textures/Tiles/hydro.png
#	Resources/Textures/Tiles/kitchen.png
#	Resources/Textures/Tiles/laundry.png
#	Resources/Textures/Tiles/steel.png
#	Resources/Textures/Tiles/steel_diagonal.png
#	Resources/Textures/Tiles/steel_diagonal_mini.png
#	Resources/Textures/Tiles/steel_herringbone.png
#	Resources/Textures/Tiles/steel_mini.png
#	Resources/Textures/Tiles/steel_mono.png
#	Resources/Textures/Tiles/steel_offset.png
#	Resources/Textures/Tiles/steel_pavement.png
#	Resources/Textures/Tiles/steel_pavement_vertical.png
#	Resources/Textures/Tiles/white.png
#	Resources/Textures/Tiles/white_diagonal.png
#	Resources/Textures/Tiles/white_diagonal_mini.png
#	Resources/Textures/Tiles/white_herringbone.png
#	Resources/Textures/Tiles/white_mini.png
#	Resources/Textures/Tiles/white_mono.png
#	Resources/Textures/Tiles/white_offset.png
#	Resources/Textures/Tiles/white_pavement.png
#	Resources/Textures/Tiles/white_pavement_vertical.png
2023-08-02 15:13:51 +03:00
PrPleGoo
7c088ac1de
Job icons are stored on ID cards (#18233) 2023-07-29 18:25:27 +10:00
Morb0
23eef7660d Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-07-28 01:02:37 +03:00