Morb0
3e015c6f67
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
# Resources/Prototypes/Entities/Clothing/Masks/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml
# Resources/Prototypes/GameRules/midround.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/StatusEffects/health.yml
# Resources/Prototypes/StatusIcon/antag.yml
# Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
# Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
# Resources/ServerInfo/Guidebook/Engineering/AME.xml
# Resources/ServerInfo/Guidebook/Engineering/AccessConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
# Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
# Resources/ServerInfo/Guidebook/Engineering/Construction.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/Networking.xml
# Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
# Resources/ServerInfo/Guidebook/Engineering/Power.xml
# Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Engineering/TEG.xml
# Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
# Resources/ServerInfo/Guidebook/Science/TraversalDistorter.xml
# Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
# Resources/ServerInfo/Guidebook/Security/Forensics.xml
# Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/produce.png
2024-04-26 11:19:50 +03:00
Nemanja
161fd6c83c
Mega Antag Refactor ( #25786 )
...
* Mega Antag Refactor
* last minute delta save
* more workshopping
* more shit
* ok tested this for once
* okkkkk sure
* generic delays for starting rules
* well darn
* nukies partially
* ouagh
* ballin' faded and smonkin wed
* obliterated the diff
* Spread my arms and soak up congratulations
* I've got plenty of love, but nothing to show for it
* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity
* ok this junk
* OOK!
* fubar
* most of sloth's review
* oh boy
* eek
* hell yea!
* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
Morb0
2329662efd
Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
...
# Conflicts:
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
2024-04-18 07:04:01 +03:00
Bellwether
8213c89fdb
Low-Key Zombie Rebalance ( #27060 )
...
initial soft zombie rebalance - lower infection chance, damage, and chance of outbreak
Co-authored-by: Bellwether <null>
2024-04-17 21:06:33 -04:00
Morb0
c44d509701
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
# Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Content.Server/VoiceMask/VoiceMaskerComponent.cs
# Content.Shared/VoiceMask/SharedVoiceMaskSystem.cs
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Textures/Interface/Alerts/essence_counter.rsi/essence0.png
# Resources/Textures/Interface/Alerts/essence_counter.rsi/essence16.png
2024-03-29 11:43:30 +03:00
Jake Huxell
59e46aab93
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
...
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50
* final toCoords Removed
* Remove all unused variables and dead code paths
* remove always true variable, should be a cvar or something instead
* remove superfluous variables from tests
2024-03-29 16:28:16 +11:00
Morb0
8daf4b3f32
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/StatusIcon/antag.yml
# Resources/ServerInfo/Guidebook/Engineering/TEG.xml
# Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
# Resources/Textures/Structures/stairs.rsi/meta.json
2024-03-21 01:15:13 +03:00
Tayrtahn
4a83c36585
Code cleanup: Dirty(Comp) ( #26238 )
...
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.
* Missed a few
* Revert changes to pulling
* No
2024-03-19 23:27:02 -04:00
metalgearsloth
c584f6444a
Pulling rework v2 ( #24936 )
...
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
* Fix hotkey
* Fix container changes
* oop
* Fix multi-pulling
* Move alerts cleanup.
* pulling fixes
2024-03-19 14:30:56 +11:00
deltanedas
7561bef6a7
Move faction exception and everything it needs to shared ( #25154 )
...
* move faction prototype to shared
* move faction exception and member stuff to shared
* fix breaking changes for random stuff
* move pettable friend stuff to shared
* mostly fix
* final fixy
* dragonops
* final fixy II
* use querys and fix warpspeed fish (probably)
* fixer
* Rrrr!
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-18 18:23:25 +11:00
Mr. 27
87386ca0ba
make romerol work on the dead ( #26222 )
...
* a
* review
* g
2024-03-18 17:25:36 +11:00
Morb0
837a7f9b0d
Merge remote-tracking branch 'upstream/master' into upstream-sync
2024-03-13 17:02:47 +03:00
Mr. 27
3981173a15
Zombie wideswing and misc fix ( #26064 )
...
* inital
* b
* Update MeleeWeaponComponent.cs
* Update Content.Shared/Zombies/ZombieComponent.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-13 21:02:10 +11:00
liltenhead
56ac86a5c1
Buff Zombie Infection ( #25954 )
...
* Infection chance
* Infection Damage
2024-03-12 14:44:08 -04:00
Morb0
4ee0df9498
Merge remote-tracking branch 'upstream/master' into master-syndie
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# Conflicts:
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Textures/Structures/stairs.rsi/meta.json
# Resources/Textures/Structures/stairs.rsi/stairs.png
# Resources/Textures/Structures/stairs.rsi/stairs_stage.png
2024-02-22 13:19:02 +03:00
Debug
8c6a8c3c5c
Remove drones, fix InnateToolSystem ( #25372 )
...
* Fix drones
* They dont need a full bloodstream
* Incorrect indentation
* Nuke drones
* Fix ClothingHeadHatCatEars
* Remove last mention of drones
* Implement requested changes
2024-02-20 23:23:04 -07:00
Jezithyr
c15b0691ec
Emergency revert for pulling ( #24923 )
...
Revert "Pulling rework (#20906 )"
This reverts commit 0d8254b2a2 .
2024-02-03 10:32:30 -08:00
metalgearsloth
0d8254b2a2
Pulling rework ( #20906 )
...
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
2024-02-03 14:36:09 +11:00
Morb0
32a8d1a21e
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
# Content.Server/Power/Generator/GeneratorSystem.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/centcomm.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/glass.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/assembly.png
2024-02-03 03:38:29 +03:00
Arendian
ecea561e44
Paraplegicn't zombies ( #24169 )
...
* The zombie virus now cures paraplegia.
* no wheelchairbound anymore
2024-02-01 22:06:05 +11:00
Morb0
06e45fbb4d
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
# Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Objects/Tools/jaws_of_life.rsi/meta.json
# Resources/Textures/Objects/Tools/jaws_of_life.rsi/syn_inhand-left.png
# Resources/Textures/Objects/Tools/jaws_of_life.rsi/syn_inhand-right.png
2024-01-27 22:15:20 +03:00
Simon
bb828af6d3
ERT, DeathSquad and Central Command Officer Inital Infected immunity ( #23601 )
...
II immunity
Make ERT, DeathSquad and Central Command officers immune to being II
2024-01-26 21:56:09 -05:00
Morb0
f062cbcec2
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Chat/Systems/ChatSystem.cs
# LICENSE.TXT
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Entities/Mobs/Species/reptilian.yml
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/icon-flash.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/off-inhand-right.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-left.png
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/on-inhand-right.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET-hamster.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-right.png
# Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/roboticist.rsi/meta.json
# Resources/Textures/Structures/Piping/disposal.rsi/conmailing.png
# Resources/Textures/Structures/Piping/disposal.rsi/mailing-charging.png
# Resources/Textures/Structures/Piping/disposal.rsi/mailing-flush.png
# Resources/Textures/Structures/Piping/disposal.rsi/mailing.png
# Resources/Textures/Structures/Piping/disposal.rsi/mailover-handle.png
# Resources/Textures/Structures/Piping/disposal.rsi/meta.json
2024-01-02 23:07:58 +03:00
Łukasz Mędrek
3a7fda10df
Fix reptilians pulling after being zombiefied ( #23066 )
...
* Fix reptilians pulling after being zombiefied
Now being zombefied removes ability to pull objects, regardless of if
the entity could pull without using their hands.
Fix #23043
* Apply changes from review
2024-01-01 18:31:36 -05:00
Morb0
29a7082223
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Datasets/Names/military.yml
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/Maps/kettle.yml
# Resources/ServerInfo/Guidebook/Service/Botany.xml
2023-12-11 21:56:43 +03:00
Sirionaut
c095b7cd4a
Animals obey conservation of matter unless they are undead ( #21922 )
2023-12-10 19:20:41 -08:00
Simon
bd3bea176c
Cooler zombie moths ( #21744 )
2023-12-10 19:17:55 -08:00
Morb0
caf8ac8005
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Connection/ConnectionManager.cs
# Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
# Resources/Textures/Objects/Tools/crowbar.rsi/meta.json
# Resources/Textures/Objects/Tools/wrench.rsi/meta.json
2023-12-08 13:54:31 +03:00
Leon Friedrich
287d22cc49
Inventory slot enumerator rejig ( #21788 )
2023-12-08 08:20:51 +11:00
Arthur Asimov
f8d4eea0dc
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/GameTicking/GameTicker.StatusShell.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Resources/Prototypes/Datasets/Names/Operation_suffix.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Maps/core.yml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/ServerInfo/Guidebook/Science/Robotics.xml
2023-12-03 15:10:26 +03:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
Morb0
804c99fcc5
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Shared/CCVar/CCVars.cs
# Resources/Prototypes/Datasets/Names/borg.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
# Resources/Prototypes/SoundCollections/lobby.yml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/Textures/Structures/Piping/disposal.rsi/meta.json
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/steel.png
2023-11-22 20:22:45 +03:00
nikthechampiongr
99cdff2b87
Tiny mobs can no longer pass on the zombie disease ( #21676 )
...
This reverts f391ff28 and implements an alternate messure where mice and other small animals can no longer infect people as zombies.
This is done through a component which if present cancels the check that would cause zombie components to be added on people that get infected due to a bite.
This still allows other special stuff that happens in that function that may affect already infected individuals.
This is a compromise between what's discussed in discord which would much rather see mice and other animals just die from the infection and people on github which would see no change happen.
Since bats can't go under doors it may not be necessary to make them non spreaders.
If someone disagrees please tell me to just add it back.
2023-11-19 14:28:05 -08:00
Morb0
3cb4017c90
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Audio/Announcements/license.txt
# Resources/Audio/Effects/Shuttle/licenses.txt
# Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
# Resources/Textures/Structures/Storage/tanks.rsi/meta.json
2023-11-14 16:35:33 +03:00
Nemanja
ac5e9cd70b
Fix borg mobstates ( #21307 )
...
* Add dead states to borgs
* this?
* ack
2023-11-09 16:14:06 -07:00
Morb0
00cfed5ce5
Remove corvax zombie pacified rem
2023-11-09 11:58:23 +03:00
Morb0
7a328a7635
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-11-08 14:28:45 +03:00
Vasilis
490ebdc9ae
No more passive zombies ( #21506 )
2023-11-07 18:27:49 -07:00
Morb0
611bfea5ff
Merge remote-tracking branch 'upstream/master' into update-sposnors
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Packaging/ContentPackaging.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/GameTicking/GameTicker.StatusShell.cs
# Resources/Audio/Weapons/Guns/Gunshots/license.txt
# Resources/Prototypes/Roles/Jobs/Security/senior_officer.yml
# Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/closed.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/closing.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/open.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/opening.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/closed.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/closing.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/open.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/opening.png
2023-11-08 03:00:51 +03:00
themias
843a7d1d46
Fix ambuzol zombie damage ( #21432 )
2023-11-04 13:57:21 -04:00
Morb0
259233ad78
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Preferences/UI/CharacterSetupGui.xaml
# Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
# Resources/Prototypes/Catalog/Fills/Boxes/general.yml
# Resources/Prototypes/Entities/Clothing/Back/satchel.yml
# Resources/Prototypes/Entities/Objects/Specific/Forensics/forensics.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2023-11-04 12:16:53 +03:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
keronshb
17f3fc1287
Moves cloning comp & cloning event to shared ( #21253 )
2023-10-28 09:47:42 -04:00
Morb0
34a8740819
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/workflows/build-test-release.yml
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
2023-10-02 02:18:19 +03:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Morb0
64f1e79a5a
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Datasets/tips.yml
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/equipped-OUTERCLOTHING.png
# Resources/manifest.yml
2023-09-28 17:32:44 +03:00
nikthechampiongr
5ff79120e6
EasyPry airlocks for arrivals. Now also prying refactor I guess ( #19394 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-09-28 21:34:21 +10:00
Morb0
13b3bfa217
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# .github/workflows/update-wiki.yml
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Content.Shared/Humanoid/Markings/MarkingPrototype.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
# Resources/ServerInfo/Guidebook/Engineering/AME.xml
# Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
# Resources/manifest.yml
2023-09-24 12:56:24 +03:00
Leon Friedrich
684b334806
Action container rejig ( #20260 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-09-23 18:49:39 +10:00