* init
new disks are in. can be spawned or printed. no weights or correctly bound techs yet.
* tweak textures and naming
* make tech disks respect their tier and discipline
* make tech console respect tier weight
* yml fixes (forgo a million things)
* meow :3 reworked to use GenericVisualizer
* moved staticPrice comp to shared to support different pricing per tier
* unhardcoded prices; tweaked log messages
* cleanup
* a few fixes
* updated pricing to match weights
* lowering prices I forgor how many of them science can print
* what
* t3 texture, logger, factory
* move PriceCalculationEvent & EstimatedPriceCalculationEvent to shared
* remove static price comp; use EntProtoId for disk proto
* moved staticPrice comp back to server
* cleanup: price event, visualizer enums & yml
* ummove PriceCalculationEvent
* ummove PriceCalculationEvent attempt #2
* more unmoving
* fixes
* predict onExamine
* review changes
* small cleanup
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* YAMLs your ion laws
* forgot some weights
* this should be it
* comments and DAGD
* improved testing
* addressing review (part 1 out of 2)
* still part 1 :gosomnia:
* part 2
* refactor the refactor
* loc error fluffs
* address review
* weh
* cleanup
* oops
* fix
* more cleaning
* forgot to remove old thing
* prediction
* fix
* - rework a bunch of cargo orders to not send a crate with just one thing
- instead sends the item, wrapped
- add ability for cargo orders to wrap the item ordered in parcel wrap
- cargo order name and descriptions are now localization strings, but still 99.99% of the time just get that info from the entity they're spawning
- small refactor to how cargo orders move around in cargo code so that the actual order proto is kept around longer
- small rework to certain restock cargo orders to halve the cost and number of items received in one order
* oop
* Suffering
* Arbitrary containers for cargo products
* I ran the tests locally and they passed, github please rerun :)
* massage Slarti's work into this.
Mainly by taking the API wrapping ability out back with the rifle q-q
* testfail fake
* wow `_applyingState` is useful, I wonder where I should've been using that in other PRs before :^)
* pr comments
* tfw the hook doesn't update the submodule
* Update Content.Client/Cargo/UI/CargoConsoleMenu.xaml.cs
Co-authored-by: āda <ss.adasts@gmail.com>
* PR comments
* fixies
* Update Content.Client/Cargo/UI/CargoConsoleMenu.xaml.cs
* Update Content.Shared/ParcelWrap/Systems/ParcelWrappingSystem.WrappedParcel.cs
* fix wrapped parcel entity name + audio
* Actually read PR comments
* Apply suggestions from code review
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
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Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Validate string lengths serverside
* Organize usings
* Remove clientside check
* Also remove the cvar caching in the UI
It's one dictionary call, Michael. What could it cost?
* init
* port hostiles to hordes, fakeout horde
* cleaning, docs
* i may be blind sometimes
* i may be even blinder
* remove friendly announcements
* fuck it
* i love microbalancing
* review
* review
* review p2
* Update Resources/Prototypes/GameRules/pests.yml
Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
* review + powercreep
* lower the times to account for the gamerule delay
* review
* review
* fuck this return actually
* fial
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Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
* cleanup
* make some stuff nullable again
* Apply suggestions from code review
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix and remove a dependency
---------
Co-authored-by: seanpimble <149889301+seanpimble@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>