Morb0
ec5d3e98b6
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
# Resources/Prototypes/Maps/aspid.yml
# Resources/Prototypes/Maps/gemini.yml
# Resources/Prototypes/Roles/Jobs/Civilian/detective.yml
# Tools/actions_changelogs_since_last_run.py
2024-01-31 00:23:19 +03:00
Emisse
101b4ff364
derotate gemini ( #24728 )
...
* Delete Resources/Maps/gemini.yml
* Delete Resources/Prototypes/Maps/gemini.yml
* Update default.yml
* Update PostMapInitTest.cs
* Update MapLoadBenchmark.cs
2024-01-30 03:54:54 -07:00
Emisse
b59950d461
derotate aspid ( #24725 )
...
* Delete Resources/Maps/aspid.yml
* Delete Resources/Prototypes/Maps/aspid.yml
* Update default.yml
* Update PostMapInitTest.cs
* Update MapLoadBenchmark.cs
2024-01-30 03:26:02 -07:00
Syxapik
a028f7f652
[Map] Maus ( #1812 )
2024-01-28 15:52:16 +03:00
Morb0
37dc87ad6f
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/MassMedia/Ui/NewsWriteBoundUserInterface.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/MassMedia/Systems/NewsSystem.cs
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/deathsquad.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/deathsquad.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/deathsquad.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/icon.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/matter_bin.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/meta.json
# Resources/Textures/Objects/Misc/stock_parts.rsi/micro_mani.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/cargo.rsi/open.png
# Resources/Textures/Structures/Wallmounts/posters.rsi/poster29_legit.png
# SpaceStation14.sln
# Tools/actions_changelogs_since_last_run.py
# Tools/package_client_build.py
# Tools/package_server_build.py
2024-01-15 01:56:14 +03:00
comasqw
b53afd94d2
[Map] Add Gelta ( #1762 )
2024-01-15 00:03:43 +03:00
Pieter-Jan Briers
a6c9c36b68
Dependency update / fixes / skrungle bungle ( #23745 )
...
* Give .props files 2-space indents.
* Move to Central Package Management.
Allows us to store NuGet package versions all in one place. Yay!
* Update NuGet packages and fix code for changes.
Notable:
Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.
* Remove dotnet-eng NuGet package source.
I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.
* Remove Robust.Physics project.
Never used.
* Remove erroneous NVorbis reference.
Should be VorbisPizza and otherwise wasn't used.
* Sandbox fixes
* Remove unused unit test package references.
Castle.Core and NUnit.ConsoleRunner.
* Update NUnit to 4.0.1
This requires replacing all the old assertion methods because they removed them 🥲
* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.
* Add Robust.Analyzers.Test
* Update submodule
* commit to re-run CI
2024-01-12 23:22:01 +01:00
poeMota
24c1636bca
[Map] New Station Astra ( #1725 )
...
Co-authored-by: poeMota <belochuc@gmail.com>
2024-01-10 03:02:28 +03:00
Morb0
1e0bee212f
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Maps/barratry.yml
# Resources/ServerInfo/Gameplay.txt
# Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
# Resources/ServerInfo/Guidebook/Engineering/Power.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/ServerInfo/Guidebook/Science/MachineUpgrading.xml
# Resources/Textures/Clothing/Mask/bat.rsi/meta.json
# Resources/Textures/Clothing/Mask/bear.rsi/meta.json
# Resources/Textures/Clothing/Mask/bee.rsi/meta.json
# Resources/Textures/Clothing/Mask/breath.rsi/meta.json
# Resources/Textures/Clothing/Mask/clown.rsi/meta.json
# Resources/Textures/Clothing/Mask/cluwne.rsi/meta.json
# Resources/Textures/Clothing/Mask/ert.rsi/meta.json
# Resources/Textures/Clothing/Mask/fox.rsi/meta.json
# Resources/Textures/Clothing/Mask/gas.rsi/meta.json
# Resources/Textures/Clothing/Mask/gascaptain.rsi/meta.json
# Resources/Textures/Clothing/Mask/gascentcom.rsi/meta.json
# Resources/Textures/Clothing/Mask/gasexplorer.rsi/meta.json
# Resources/Textures/Clothing/Mask/gassecurity.rsi/meta.json
# Resources/Textures/Clothing/Mask/gassyndicate.rsi/meta.json
# Resources/Textures/Clothing/Mask/jackal.rsi/meta.json
# Resources/Textures/Clothing/Mask/joy.rsi/meta.json
# Resources/Textures/Clothing/Mask/medical.rsi/meta.json
# Resources/Textures/Clothing/Mask/medicalsecurity.rsi/meta.json
# Resources/Textures/Clothing/Mask/merc.rsi/meta.json
# Resources/Textures/Clothing/Mask/mime.rsi/meta.json
# Resources/Textures/Clothing/Mask/muzzle.rsi/meta.json
# Resources/Textures/Clothing/Mask/rat.rsi/meta.json
# Resources/Textures/Clothing/Mask/raven.rsi/meta.json
# Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
# Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
# Resources/Textures/Clothing/Mask/sexyclown.rsi/meta.json
# Resources/Textures/Clothing/Mask/sexymime.rsi/meta.json
# Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
# Resources/Textures/Clothing/Mask/sterile.rsi/meta.json
# Resources/Textures/Clothing/Mask/swat.rsi/meta.json
2024-01-10 00:23:02 +03:00
Emisse
7f02c0ffcc
derotate barratry ( #23782 )
...
* Delete Resources/Maps/barratry.yml
* Delete Resources/Prototypes/Maps/barratry.yml
* Update default.yml
* Update PostMapInitTest.cs
2024-01-09 21:57:29 +11:00
Morb0
7d4b894002
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
# Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
2023-12-16 03:05:40 +03:00
Emisse
652b6812b8
Reach ( #22519 )
...
* reach update
* proto
* minor fixes
* poolz
* e shuttle fixe
* webedit ops
* Update PostMapInitTest.cs
* gay
2023-12-14 22:38:05 -07:00
Ed
4d87f1eb42
New map "Outpost" ( #1632 )
2023-12-13 01:51:51 +03:00
Morb0
29a7082223
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Datasets/Names/military.yml
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/Maps/kettle.yml
# Resources/ServerInfo/Guidebook/Service/Botany.xml
2023-12-11 21:56:43 +03:00
Emisse
000c776f47
delete kettle files ( #22338 )
...
* delete kettle file
* Delete Resources/Prototypes/Maps/kettle.yml
* bitch
2023-12-11 04:54:48 -07:00
Arthur Asimov
f8d4eea0dc
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/GameTicking/GameTicker.StatusShell.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Resources/Prototypes/Datasets/Names/Operation_suffix.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Maps/core.yml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/ServerInfo/Guidebook/Science/Robotics.xml
2023-12-03 15:10:26 +03:00
TsjipTsjip
95b30c821a
Kettle -> Gemini: RnD and Atmos revamp ( #21866 )
...
* Add files via upload
* Add gemini to map_attributions.txt
* Create gemini map proto
* Derotate Kettle, rotate Gemini
* Add Gemini to PostMapInitTest.cs
* Gemini locstrings
* Upload gemini map file
* Upload current master version of Kettle for historic record
* Continue testing Kettle as it is not removed entirely
* Fix Gemini prototype
* Christmas on Gemini station
2023-12-01 13:17:08 -07:00
Morb0
804c99fcc5
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Shared/CCVar/CCVars.cs
# Resources/Prototypes/Datasets/Names/borg.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
# Resources/Prototypes/SoundCollections/lobby.yml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/Textures/Structures/Piping/disposal.rsi/meta.json
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/steel.png
2023-11-22 20:22:45 +03:00
deltanedas
db8c3476e8
revive atlas real ( #21600 )
...
* atlas gaming
* rotate
* :trollface:
* adjust job numbers
* more change
* :trollface:
* :trollface:
* :trollface:
* test
* cause of death: trollage
* address most issues
* job slot
* borg spawn
* notice board, comms expansion and meteor shielding
* reroute disposals
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-16 15:35:33 -07:00
Ed
e1cd4c4ca1
Add Silly station ( #1546 )
2023-11-03 14:43:56 +03:00
lzk
b0f48d486f
Deleta Gelta station ( #1545 )
2023-11-02 18:17:54 +03:00
SyndiCarp
7986b33b02
Delete Ishimura station ( #1528 )
2023-10-26 11:46:29 +03:00
comasqw
7d54934496
[Maps] Add new Map "Gelta" and Replacing Delta with Gelta ( #1518 )
2023-10-22 19:46:20 +03:00
Morb0
2af666368b
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/MassMedia/Systems/NewsSystem.cs
# Resources/Prototypes/Catalog/uplink_catalog.yml
# Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos_casual.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2023-10-20 01:50:09 +03:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
Morb0
e21ee44f9e
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Resources/Prototypes/Datasets/verbs.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Maps/aspid.yml
# Resources/Prototypes/Maps/barratry.yml
# Resources/Prototypes/Maps/cluster.yml
# Resources/Prototypes/Maps/kettle.yml
# Resources/Prototypes/Maps/origin.yml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-09-13 16:51:52 +03:00
Ed
1ff24a7ee1
New station Gate ( #1408 )
2023-09-13 16:35:01 +03:00
Ubaser
9c2f11d0eb
Add map "Europa" ( #19930 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-09-13 22:22:21 +10:00
metalgearsloth
7dc3347181
Fix planet docking ( #20104 )
2023-09-13 22:06:15 +10:00
Nyranu
976b887989
New station Spectrum ( #1397 )
2023-09-10 23:51:17 +03:00
Morb0
5a6058666e
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Entry/EntryPoint.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Resources/Textures/Tiles/dark_mono.png
# Resources/Textures/Tiles/steel_mono.png
# Resources/Textures/Tiles/white_mono.png
2023-08-31 20:55:00 +03:00
Nemanja
4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-08-30 18:06:15 -07:00
Morb0
1b513f0c1a
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Maps/box.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/meta.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Textures/Tiles/attributions.yml
2023-08-29 05:58:14 +03:00
Visne
3c667b6f7e
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
Morb0
f5c44e5bd0
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Prototypes/typing_indicator.yml
# Resources/ServerInfo/Guidebook/Science/Robotics.xml
# Resources/Textures/Effects/speech.rsi/alien0.png
# Resources/Textures/Effects/speech.rsi/alien1.png
# Resources/Textures/Effects/speech.rsi/alien2.png
# Resources/Textures/Effects/speech.rsi/alienroyal0.png
# Resources/Textures/Effects/speech.rsi/alienroyal1.png
# Resources/Textures/Effects/speech.rsi/alienroyal2.png
# Resources/Textures/Effects/speech.rsi/blob0.png
# Resources/Textures/Effects/speech.rsi/blob1.png
# Resources/Textures/Effects/speech.rsi/blob2.png
# Resources/Textures/Effects/speech.rsi/clock0.png
# Resources/Textures/Effects/speech.rsi/clock1.png
# Resources/Textures/Effects/speech.rsi/clock2.png
# Resources/Textures/Effects/speech.rsi/default0.png
# Resources/Textures/Effects/speech.rsi/default1.png
# Resources/Textures/Effects/speech.rsi/default2.png
# Resources/Textures/Effects/speech.rsi/guardian0.png
# Resources/Textures/Effects/speech.rsi/guardian1.png
# Resources/Textures/Effects/speech.rsi/guardian2.png
# Resources/Textures/Effects/speech.rsi/holo0.png
# Resources/Textures/Effects/speech.rsi/holo1.png
# Resources/Textures/Effects/speech.rsi/holo2.png
# Resources/Textures/Effects/speech.rsi/lawyer0.png
# Resources/Textures/Effects/speech.rsi/lawyer1.png
# Resources/Textures/Effects/speech.rsi/lawyer2.png
# Resources/Textures/Effects/speech.rsi/machine0.png
# Resources/Textures/Effects/speech.rsi/machine1.png
# Resources/Textures/Effects/speech.rsi/machine2.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/robot0.png
# Resources/Textures/Effects/speech.rsi/robot1.png
# Resources/Textures/Effects/speech.rsi/robot2.png
# Resources/Textures/Effects/speech.rsi/slime0.png
# Resources/Textures/Effects/speech.rsi/slime1.png
# Resources/Textures/Effects/speech.rsi/slime2.png
# Resources/Textures/Effects/speech.rsi/swarmer0.png
# Resources/Textures/Effects/speech.rsi/swarmer1.png
# Resources/Textures/Effects/speech.rsi/swarmer2.png
# Resources/Textures/Effects/speech.rsi/syndibot0.png
# Resources/Textures/Effects/speech.rsi/syndibot1.png
# Resources/Textures/Effects/speech.rsi/syndibot2.png
# Resources/Textures/Structures/Machines/microwave.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave.rsi/mw.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/command.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/generic.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/generic.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/generic.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/generic.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/generic.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/generic.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/medical.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/medical.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/medical.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/medical.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/medical.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/medical.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/o2.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/o2.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/o2.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/o2.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/o2.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/o2.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/science.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/science.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/science.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/science.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/science.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/science.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/syndicate.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/syndicate.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/syndicate.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/syndicate.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/syndicate.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/welded.png
2023-08-13 05:40:29 +03:00
Pieter-Jan Briers
a242af506e
Adds the thermo-electric generator ( #18840 )
...
* Basic TEG start.
Connects via node group.
* Basic TEG test map
* Sensor monitoring basics, TEG circulator flow
* Basic power generation (it doesn't work)
* More sensor monitoring work
* Battery (SMES) monitoring system.
* Sensor monitoring fixes
Make it work properly when mapped.
* Test map improvements
* Revise TEG power output mechanism.
Now uses a fixed supplier with a custom ramping system.
* TEG test map fixes
* Make air alarms and pumps open UI on activate.
* Clean up thermo machines power switch.
Removed separate Enabled bool from the component that always matched the power receiver's state.
This enables adding a PowerSwitch component to give us alt click/verb menu.
* TEG but now fancy
* Make sensor monitoring console obviously WiP to mappers.
* Vending machine sound, because of course.
* Terrible, terrible graph background color
* Examine improvements for the TEG.
* Account for electrical power when equalizing gas mixtures.
* Get rid of the TegCirculatorArrow logic.
Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.
Thanks Julian.
* Put big notice of "not ready, here's why" on the sensor monitoring console.
* TryGetComponent -> TryComp
* Lol there's a HideContextMenu tag
* Test fixes
* Guidebook for TEG
Fixed rotation on GuideEntityEmbed not working correctly.
Added Margin property to GuideEntityEmbed
* Make TEG power bar default to invisible.
So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00
Morb
66f6cf72b6
Fix tests by removing CorvaxBox string ( #1294 )
2023-08-10 22:09:11 +03:00
Morb0
830570305c
Add Corvax maps to AllMapsTested
2023-08-06 11:04:42 +03:00
Leon Friedrich
9c84108672
Change default test pooling options. ( #18732 )
2023-08-06 12:30:28 +10:00
Leon Friedrich
d58786faf4
Remove PoolSettings.ExtraPrototypes option ( #18678 )
2023-08-05 14:16:48 +10:00
Leon Friedrich
5978c7f5b2
Fast recycle more tests ( #18516 )
2023-08-02 01:09:25 +10:00
TemporalOroboros
ba91023a85
Fix content.integration tests warnings ( #17817 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-07-06 14:54:25 +10:00
metalgearsloth
57858f802f
Shuttle drone improvements ( #16931 )
2023-05-31 11:13:02 +10:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
...
* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
Leon Friedrich
110060678f
Disable GridFillComponent on some tests ( #15757 )
2023-04-25 09:48:29 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
metalgearsloth
448165ffda
Escape pods ( #14809 )
...
* Namespace adjustments for days
* pod
* thanks rider
* Fix the oop launch
* Fixes
* Fix stuff
* eeeeeeeee
* Fix
* access
* map
* forgor
* thing
* Genericise escape pod fill
2023-03-23 19:54:41 -06:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00