Dmitry
25c5e59248
Upstream ( #3172 )
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2025-05-24 11:00:17 +03:00
Hannah Giovanna Dawson
78b2b361e8
Save Space Station 14 from the Toilet Gibber Forever ( #35587 )
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* The evil is defeated
* Tag body bags
* uwu, cwush me cwusher-chan
* absolute 18+ sloggery
* botos binted? 👽
2025-03-03 11:04:33 +01:00
SlamBamActionman
c7b9a76342
Prevent crates, pet carriers and other things from going into disposals ( #35557 )
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* Initial commit
* Solve underlying bug, readd to disposals
* Apply suggestions from code review
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-27 18:43:56 +01:00
SpaceManiac
4122310735
Fix 38 non-obsolete warnings ( #33794 )
2025-02-11 20:59:50 +11:00
keronshb
82528dce37
Adds Store on Collide and Wand of the Locker ( #33710 )
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* Adds wand of locker and locker projectile
* Adds IsOpen method to check if storage is open
* Adds store on collide
* Adds Store On Collide to Wizard Locker
* Adds Lock API
* Adds locking support
* Adds resist override and custom visual layers
* Fixes decursed states, adds comment for a future visualizer
* adds locker wand visuals and descriptions
* shrinks locker radius, moves TODO for throw support
* Adds whitelist and moves storage and lock logic into their own methods
* Adds support to disable store on collide after the first open. Fixes prediction issues with disabling.
* Adds wand of locker to the grimoire
* Adds wizard access prototype
* Adds Wizard to universal access
* Moves Lock on collide to on collide method
* Comments
* Changes layer order
* Fixes prediction issues when locking.
* Adds Wiz access to universal ID
2024-12-04 17:49:54 +01:00
ShadowCommander
3fc9f96b75
Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem ( #28384 )
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* Move placeable check to PlaceableSurfaceSystem
This check stops entities from being inserted into a storage entity
when it has a PlaceableSurfaceComponent.
The entity is instead placed on top of the entity like a table.
* Move SetPlaceable to PlaceableSurfaceSystem
* Update to transform system and consolidate code
* Fix interaction with storage that has a placeable component
* deadlock
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-19 17:42:49 +10:00
Cojoke
247222beab
Remove Walking out of Containers while You can't Walk ( #30391 )
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* Require Standing to Exit Containers
* whoops, forgot a not
* You can't walk out if cuffed
* GUAH(requested stuff)
* bwomp(tiny cleanup)
2024-07-30 09:53:44 -04:00
Plykiya
d6ba166d3b
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
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* Replace obsolete whitelist is valid with whitelist system
* Consistency
* Fix logic
* Bork
* I figured out how to get whitelists on the client lol
* test fail
* woops
* HELP ME FUNCTIONS
* Fix errors
* simplify
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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-01 23:10:24 -04:00
Nemanja
a1a8f04036
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
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* ok basic shit
* second part
* pretend it isn't real it can't hurt you.
* 👁️ 👁️
* shadowcommander review
2024-05-31 13:26:19 -07:00
metalgearsloth
042feae2e9
Predicted movement opening lockers ( #24937 )
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Relay wasn't really networked properly and this annoys me.
EntityStorage is still pretty skrunkly but this fixes the main issue I think.
2024-02-04 13:23:16 +11:00
Leon Friedrich
3ffa15ce34
Fix storage destruction/deletion bug ( #24882 )
2024-02-03 11:54:48 +11:00
Arendian
e89be95d4c
Prevent EntityStorages from being opened while inside another container ( #24253 )
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* Prevent EntityStorages from being opened while inside a mech.
* compressed into few lines
* unneeded line
* Popup client
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-20 13:50:14 +11:00
TemporalOroboros
7a77d6d5dd
Content ecs containers ( #22484 )
2023-12-28 01:30:03 -04:00
Leon Friedrich
0baffe3243
Fix closet skeletons spawning in nullspace ( #22942 )
2023-12-24 23:48:58 -07:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth
64343c289d
Revert Arch testmerge 2 ( #21901 )
2023-11-26 14:20:07 +11:00
metalgearsloth
855ab4d129
Update submodule to 182.1.0 ( #21900 )
2023-11-26 13:53:54 +11:00
metalgearsloth
d4bed09cdc
Revert the other arch changes ( #21871 )
2023-11-24 11:19:46 +11:00
metalgearsloth
93bd9972f1
Content arch ( #20107 )
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Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-11-23 14:34:37 +11:00
Ed
786bb79ebc
Pet Carrier (Zookeeper gameplay?) ( #21545 )
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* add visual
* fix item + entityStorage problem, add generation in maints
* make pet carrier two-handed
* added to cargo
* add resistlocker component
2023-11-13 16:55:47 -07:00
Christopher Thirtle
d07ea20f74
Use object-spaced bounding boxes for putting stuff in crates ( #21427 )
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* Use object-spaced bounding boxes for putting stuff in crates
* Use existing _lookup.GetAABB, different component
* PR edits updated
* Remove unused bits from around GetAABB
* Use GetAABBNoContainer
2023-11-05 21:40:25 -05:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
Leon Friedrich
00e274ea38
Add new entity spawn test & fix misc bugs ( #19953 )
2023-10-16 16:54:10 +11:00
Nemanja
90605212fc
caninsert entitystorage tweaks ( #20589 )
2023-09-28 22:55:29 -05:00
metalgearsloth
db1ff07821
Weldable cleanup ( #19809 )
2023-09-05 00:07:01 +10:00
Nemanja
f5d961e7be
Fix foldables ( #19717 )
2023-09-01 12:30:40 +10:00
metalgearsloth
ef5a4ec306
More ent storage ref ( #19693 )
2023-08-31 22:29:11 +10:00
metalgearsloth
609bf63893
Remove entity storage compref ( #19557 )
2023-08-31 18:32:03 +10:00
metalgearsloth
735626654a
Remove FixtureId ( #19280 )
2023-08-23 18:55:58 +10:00
Nemanja
4b15a1d9ce
Hotfix entitystorage ( #19206 )
2023-08-16 09:08:52 -04:00
Nemanja
b8250f9601
entity storage tweaks ( #19182 )
2023-08-15 16:49:30 -06:00
Nemanja
98fa00a21f
Borgs ( #18136 )
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* Laws
* positronic brain and PAI rewrite
* MMI
* MMI pt. 2
* borg brain transfer
* Roleban support, Borg job (WIP), the end of mind shenaniganry
* battery drain, item slot cleanup, alerts
* visuals
* fix this pt1
* fix this pt2
* Modules, Lingering Stacks, Better borg flashlight
* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.
* sprotes
* no zombie borgs
* oh fuck yeah i love a good relay
* charger
* fix the tiniest of sprite issues
* adjustable names
* a functional UI????
* foobar
* more modules
* this shit for some reason
* upstream
* genericize selectable borg modules
* upstream again
* holy fucking shit
* i love christ
* proper construction
* da job
* AA borgs
* and boom more shit
* admin logs
* laws redux
* ok just do this rq
* oh boy that looks like modules
* oh shit research
* testos passo
* so much shit holy fuck
* fuckit we SHIP
* last minute snags
* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
3eb93988e5
Disposals refactor ( #17803 )
2023-07-06 13:39:34 +10:00
metalgearsloth
3ed2650e8b
Predicted lock popups ( #16692 )
2023-05-22 23:18:51 +10:00
TemporalOroboros
f43683e3b9
Resolves StorageVisualizer is Obsolete ( #13910 )
2023-05-18 14:03:20 -04:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
DrSmugleaf
b947856431
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
Nemanja
a5b9cecc78
Predict entitystorage ( #14082 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-26 23:44:30 +11:00