Commit graph

98 commits

Author SHA1 Message Date
Ed
75c2e07c06
Bark accent localization (#1652) 2023-12-21 02:41:37 +03:00
Morb0
05929d24a3 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Speech/EntitySystems/MothAccentSystem.cs
2023-12-16 12:36:47 +03:00
router
53b3eaddb9
for realsies fix moth accent (#22588)
* *chitters.

* Update MothAccentSystem.cs
2023-12-16 02:29:52 -07:00
Ed
088d39f7ac
Bread dog (#22548)
* add content

* add new bark accent
2023-12-16 01:30:20 -07:00
router
b33e56583b
*chitters. (#22563) 2023-12-16 01:26:44 -07:00
lzk
4d406a3082
Locale moth accent (#1610) 2023-12-08 16:38:10 +03:00
Arthur Asimov
f8d4eea0dc Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/GameTicking/GameTicker.StatusShell.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Resources/Prototypes/Datasets/Names/Operation_suffix.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Maps/core.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
2023-12-03 15:10:26 +03:00
Skye
751bed509e
Borgs can now speak while in Crit (#21802)
* Borgs can speak while crit, also radio bug fix

* Revert "Borgs can speak while crit, also radio bug fix"

This reverts commit e1136ad781229cf5fc3cadcf70742168fc73d961.

* Borgs can speak in crit + radio bug fix

* Tied to a new generic component on SpeechComponent

* Ignoring Speech Block via Component uses an event!

* Remove debug logs and bypass if already true
2023-12-01 19:25:20 -05:00
lzk
440de19e30
Moth accent (#21910)
* :trollface:

* :trollface:

* :trollface:

* Update moth.yml

* Update animals.yml
2023-11-27 14:28:43 -07:00
metalgearsloth
269c93245d
Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
Morb0
259233ad78 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Resources/Prototypes/Catalog/Fills/Boxes/general.yml
#	Resources/Prototypes/Entities/Clothing/Back/satchel.yml
#	Resources/Prototypes/Entities/Objects/Specific/Forensics/forensics.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2023-11-04 12:16:53 +03:00
lzk
814202b277
Slurred accent tweaks (#1539) 2023-11-02 18:19:33 +03:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio (#20862) 2023-10-29 14:58:23 +11:00
Leon Friedrich
f308adffaf
Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
Morb0
429c0c2f9e Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Chat/Systems/ChatSystem.cs
2023-10-22 18:36:48 +03:00
Vasilis
9ea8e03c23
Social a-anxiety/st-st-stuttering t-trait. (#20500)
* This was supposed to be a challenge

* Component magik

* Add documentation
2023-10-21 13:09:54 -07:00
Morb0
2af666368b Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/MassMedia/Systems/NewsSystem.cs
#	Resources/Prototypes/Catalog/uplink_catalog.yml
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos_casual.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2023-10-20 01:50:09 +03:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
lzk
06d99e9668
Localization of lisp (#1451) 2023-09-25 14:01:48 +03:00
Morb0
13b3bfa217 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/update-wiki.yml
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/Humanoid/Markings/MarkingPrototype.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
#	Resources/ServerInfo/Guidebook/Engineering/AME.xml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
#	Resources/manifest.yml
2023-09-24 12:56:24 +03:00
dahnte
0be5e1bf80
Fixed lisp bug with capital and lowercase matching and other sounds matched for clarity (#20370) 2023-09-23 15:39:47 +10:00
Waylon Cude
9cbcf67b1a
Metabolism fixes (#20402)
* In-progress commit for fixing metabolism system

* Commit with all debugging in there

In case I have to revert or something

* Cleanup debug commands
2023-09-22 15:01:42 -05:00
dahnte
7631b66c69
Added lisp as a character trait (#20350) 2023-09-19 21:51:50 -07:00
lzk
ae29a31113
localize slurred accent (#1419) 2023-09-19 22:52:13 +03:00
Morb0
e21ee44f9e Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Maps/aspid.yml
#	Resources/Prototypes/Maps/barratry.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/kettle.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-09-13 16:51:52 +03:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Morb0
1b513f0c1a Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Textures/Tiles/attributions.yml
2023-08-29 05:58:14 +03:00
HerCoyote23
407d45cd11
Meleespeech Action, Holoparasite Meleespeech (#19504) 2023-08-26 17:26:28 -04:00
Morb0
5277dceed2 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
2023-08-24 22:01:46 +03:00
Visne
c7b21b631b
Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
lzk
66d3246ab8
Small LizardAccent update (#1336) 2023-08-15 04:18:42 +03:00
Morb0
22283a01f1 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Nuke/NukeSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
#	Content.Shared/Chat/SharedChatSystem.cs
2023-08-15 00:08:39 +03:00
Vordenburg
7582474f1a
Lint more const string prototypes (#18922) 2023-08-13 20:26:59 -04:00
Morb0
0cffa43345 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Maps/core.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/assistant.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
#	Resources/Prototypes/Roles/Jobs/Command/centcom_official.yml
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-left.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-right.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png
#	Resources/Textures/Decals/bricktile.rsi/dark_box.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_s.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_w.png
#	Resources/Textures/Decals/bricktile.rsi/meta.json
#	Resources/Textures/Decals/bricktile.rsi/steel_box.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_w.png
#	Resources/Textures/Decals/bricktile.rsi/white_box.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_s.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_w.png
#	Resources/Textures/Decals/minitile.rsi/dark_box.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_e.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_n.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_s.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_w.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_e.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_n.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_s.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_w.png
#	Resources/Textures/Decals/minitile.rsi/meta.json
#	Resources/Textures/Decals/minitile.rsi/steel_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_e.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_n.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_s.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_w.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_e.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_n.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_s.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_w.png
#	Resources/Textures/Decals/minitile.rsi/white_box.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/white_end_e.png
#	Resources/Textures/Decals/minitile.rsi/white_end_n.png
#	Resources/Textures/Decals/minitile.rsi/white_end_s.png
#	Resources/Textures/Decals/minitile.rsi/white_end_w.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/white_line_w.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/bar.png
#	Resources/Textures/Tiles/clown.png
#	Resources/Textures/Tiles/dark.png
#	Resources/Textures/Tiles/dark_diagonal.png
#	Resources/Textures/Tiles/dark_diagonal_mini.png
#	Resources/Textures/Tiles/dark_herringbone.png
#	Resources/Textures/Tiles/dark_mini.png
#	Resources/Textures/Tiles/dark_mono.png
#	Resources/Textures/Tiles/dark_offset.png
#	Resources/Textures/Tiles/dark_pavement.png
#	Resources/Textures/Tiles/dark_pavement_vertical.png
#	Resources/Textures/Tiles/hydro.png
#	Resources/Textures/Tiles/kitchen.png
#	Resources/Textures/Tiles/laundry.png
#	Resources/Textures/Tiles/steel.png
#	Resources/Textures/Tiles/steel_diagonal.png
#	Resources/Textures/Tiles/steel_diagonal_mini.png
#	Resources/Textures/Tiles/steel_herringbone.png
#	Resources/Textures/Tiles/steel_mini.png
#	Resources/Textures/Tiles/steel_mono.png
#	Resources/Textures/Tiles/steel_offset.png
#	Resources/Textures/Tiles/steel_pavement.png
#	Resources/Textures/Tiles/steel_pavement_vertical.png
#	Resources/Textures/Tiles/white.png
#	Resources/Textures/Tiles/white_diagonal.png
#	Resources/Textures/Tiles/white_diagonal_mini.png
#	Resources/Textures/Tiles/white_herringbone.png
#	Resources/Textures/Tiles/white_mini.png
#	Resources/Textures/Tiles/white_mono.png
#	Resources/Textures/Tiles/white_offset.png
#	Resources/Textures/Tiles/white_pavement.png
#	Resources/Textures/Tiles/white_pavement_vertical.png
2023-08-02 15:13:51 +03:00
Errant
9b10f7f557
Stealthier whispers (#17898)
* Stealth whisper take 2

* weh

* fix whisper maxrange

* make variables more distinct
2023-08-01 17:43:02 +03:00
faint
076d2e339b Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Client/Administration/UI/AdminMenuWindow.xaml.cs
#	Content.Client/LateJoin/LateJoinGui.cs
#	Content.Client/Power/PowerMonitoringWindow.xaml.cs
#	Content.Client/VendingMachines/UI/VendingMachineMenu.xaml.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/equipped-BACKPACK.png
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-right.png
#	RobustToolbox
2023-07-10 07:03:24 +03:00
Ubaser
993086df20
Archaic Accent fixes (#17897)
* added accent changes

* added changes for the words "ok, k, okay"

* fix prefixes and the 'd

* add more words

* fix some and add more words

* fix more and add more
2023-07-08 02:34:11 -06:00
metalgearsloth
68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Raitononai
c8569d906c
Archaic Accent Trait (#17794)
* Adds the component, system and .ftl file for the Early English accent. Updates word_replacements.yml with the new accent stuff.

* -Renamed to Archaic accent
-Added more word replacements
-Fixed "ed" -> " 'd" only happening when prefix chance happened

* - Adds "Archaic Accent" as a character trait.

* - Added over 60 new word replacements and 3 new prefixes.
- Increased prefix chance to 15%.

* - MINOR SPELLING MISTAKE IN DESCRIPTION FIXED THIS IS A TRAVESTY
2023-07-04 18:32:22 -06:00
faint
31f283cc8e Merge remote-tracking branch 'wizards/master' into upstream-sync 2023-07-04 03:14:11 +03:00
metalgearsloth
0f9c4df6a1
Fix funny listener return (#17760) 2023-07-01 16:39:03 +10:00
faint
69ddbdd9f4 Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
#	Resources/Prototypes/secret_weights.yml
2023-05-31 03:26:01 +03:00
HerCoyote23
d1a0f5f09e
Set max length of battlecry to 12 chars. (#16958)
* Set max length of battlecry to 12 chars. Deleted a duplicate file.

* Also cleanup some leftovers
2023-05-30 12:57:53 -05:00
faint
34d03aa1df Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Structures/hydro_tray.yml
#	Resources/Textures/Structures/Storage/tanks.rsi/meta.json
2023-05-25 00:18:11 +03:00
themias
1781a9da06
Fix ReplacementAccentSystem out of range exception (#16786) 2023-05-24 12:03:43 -07:00
HerCoyote23
e45dd96af9
Northstar Gloves (#16021)
* Added Gloves of North Star, no sprite or talking yet...

* Added sprites for the gloves of the north star...

* Replaced more placeholder sprites for northstar gloves...

* Added gloves of the north star to uplink...

* Added speech on hit, not yet configureable

* Not functional yet, but a step in the right direction I hope...

* IT WORKS!!

* Licensing and cleanup

* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise

* Reorganized some files, final build??

* Changed the adminlog type from Verb to new type ItemConfigure

* More cleanup, fix sprite reference maybe

* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx

* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!

* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them

* Made it work with the latest changes on Master

* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click

* Set value to 0 credits, that's all

* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.

* Update MeleeWeaponSystem.cs

Iunno why this got changed in the first place, but I'm changin it back

* emptycommit

* emptycommit

* The tiny fixening
2023-05-23 14:12:30 -04:00
Morbo
50c80d2bd2 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Nuke/NukeComponent.cs
#	Resources/Prototypes/Voice/disease_emotes.yml
2023-04-29 14:53:32 +03:00
keronshb
0f7e7da450
Ratvarian Language and CogChamp (#15639) 2023-04-29 18:34:19 +10:00
Morbo
47d49bf035 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Zombies/ZombifyOnDeathSystem.cs
2023-04-11 22:36:33 +03:00