Morb0
8a0a435965
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/jester.rsi/meta.json
2024-01-05 00:55:19 +03:00
metalgearsloth
bf79acd127
Salvage magnet revamp ( #23119 )
...
* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
2024-01-04 14:25:32 +11:00
Nemanja
4662d463b8
Chill bounties + fixes ( #23411 )
...
* Chill bounties + fixes
* localize
* fix arbitage
2024-01-03 17:34:47 -07:00
Morb0
8363a22e11
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Tools/actions_changelogs_since_last_run.py
2023-12-18 01:51:30 +03:00
deltanedas
cce7aa777c
start of persistence support ( #20770 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 19:55:19 -08:00
Morb0
611bfea5ff
Merge remote-tracking branch 'upstream/master' into update-sposnors
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Packaging/ContentPackaging.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/GameTicking/GameTicker.StatusShell.cs
# Resources/Audio/Weapons/Guns/Gunshots/license.txt
# Resources/Prototypes/Roles/Jobs/Security/senior_officer.yml
# Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/closed.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/closing.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/open.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/opening.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/closed.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/closing.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/open.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/opening.png
2023-11-08 03:00:51 +03:00
DrSmugleaf
dc3b6e31b2
Fix Client RoleSystem not inheriting SharedRoleSystem, network job component ( #21436 )
2023-11-07 14:44:53 -08:00
Morb0
681762aca7
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/GameTicking/GameTicker.Player.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
# Resources/Prototypes/Objectives/objectiveGroups.yml
2023-10-28 14:14:36 +03:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
Morb0
2af666368b
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/MassMedia/Systems/NewsSystem.cs
# Resources/Prototypes/Catalog/uplink_catalog.yml
# Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos_casual.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2023-10-20 01:50:09 +03:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
Morb0
e21ee44f9e
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Resources/Prototypes/Datasets/verbs.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Maps/aspid.yml
# Resources/Prototypes/Maps/barratry.yml
# Resources/Prototypes/Maps/cluster.yml
# Resources/Prototypes/Maps/kettle.yml
# Resources/Prototypes/Maps/origin.yml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-09-13 16:51:52 +03:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Morb0
5a6058666e
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Entry/EntryPoint.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Resources/Textures/Tiles/dark_mono.png
# Resources/Textures/Tiles/steel_mono.png
# Resources/Textures/Tiles/white_mono.png
2023-08-31 20:55:00 +03:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
Morb0
1b513f0c1a
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Maps/box.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/meta.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Textures/Tiles/attributions.yml
2023-08-29 05:58:14 +03:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components ( #19591 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-08-28 16:53:24 -07:00
Visne
b88c2cbb49
Remove usages of obsolete MetaDataComponent setters ( #19582 )
2023-08-28 19:20:31 +10:00
Morb0
5277dceed2
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
2023-08-24 22:01:46 +03:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Morb0
4b873cf1cd
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Textures/Tiles/plating.png
2023-08-06 06:33:32 +03:00
Vordenburg
cc8b642444
Add linter-friendly WeightedRandom prototypes ( #18729 )
2023-08-06 12:31:25 +10:00
metalgearsloth
ead47c541d
Fix humanoid appearances for placement manager ( #18291 )
2023-08-05 14:25:47 +10:00
Morb0
afcb4ea5f3
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-08-03 02:32:11 +03:00
Moony
e2b22a4cd8
Toolshed ( #17895 )
...
* ogh
* i should save my work
* ogh
* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub
* expr parsing works
* awawa
* Saving work
* Improve APIs a bit all around, add shortcuts.
* awa
* awa
* AAAAAA
* save work
* Move shit to engine
* lord
* bql is kill
* forgot the fucking bike rack
* bql is kill for real
* pjb will kill me
* aughfhbdj
* adgddf
* gdsgvfvxshngfgh
* b
* hfsjhghj
* a
* tf you mean i have to document it
* follow C# standards
* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.
* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.
* bw
* Fix valueref up a bit, improve autocomplete for it.
* awa
* fix tests
* git shut up
* Arithmetic commands.
* parse improvements
* Update engine.
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:09:08 -05:00
Morb0
0cffa43345
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Maps/core.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/assistant.yml
# Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml
# Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
# Resources/Prototypes/Roles/Jobs/Command/centcom_official.yml
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/icon.png
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-left.png
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-right.png
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png
# Resources/Textures/Decals/bricktile.rsi/dark_box.png
# Resources/Textures/Decals/bricktile.rsi/dark_corner_ne.png
# Resources/Textures/Decals/bricktile.rsi/dark_corner_nw.png
# Resources/Textures/Decals/bricktile.rsi/dark_corner_se.png
# Resources/Textures/Decals/bricktile.rsi/dark_corner_sw.png
# Resources/Textures/Decals/bricktile.rsi/dark_end_e.png
# Resources/Textures/Decals/bricktile.rsi/dark_end_n.png
# Resources/Textures/Decals/bricktile.rsi/dark_end_s.png
# Resources/Textures/Decals/bricktile.rsi/dark_end_w.png
# Resources/Textures/Decals/bricktile.rsi/dark_inner_ne.png
# Resources/Textures/Decals/bricktile.rsi/dark_inner_nw.png
# Resources/Textures/Decals/bricktile.rsi/dark_inner_se.png
# Resources/Textures/Decals/bricktile.rsi/dark_inner_sw.png
# Resources/Textures/Decals/bricktile.rsi/dark_line_e.png
# Resources/Textures/Decals/bricktile.rsi/dark_line_n.png
# Resources/Textures/Decals/bricktile.rsi/dark_line_s.png
# Resources/Textures/Decals/bricktile.rsi/dark_line_w.png
# Resources/Textures/Decals/bricktile.rsi/meta.json
# Resources/Textures/Decals/bricktile.rsi/steel_box.png
# Resources/Textures/Decals/bricktile.rsi/steel_corner_ne.png
# Resources/Textures/Decals/bricktile.rsi/steel_corner_nw.png
# Resources/Textures/Decals/bricktile.rsi/steel_corner_se.png
# Resources/Textures/Decals/bricktile.rsi/steel_corner_sw.png
# Resources/Textures/Decals/bricktile.rsi/steel_end_e.png
# Resources/Textures/Decals/bricktile.rsi/steel_end_n.png
# Resources/Textures/Decals/bricktile.rsi/steel_end_s.png
# Resources/Textures/Decals/bricktile.rsi/steel_end_w.png
# Resources/Textures/Decals/bricktile.rsi/steel_inner_ne.png
# Resources/Textures/Decals/bricktile.rsi/steel_inner_nw.png
# Resources/Textures/Decals/bricktile.rsi/steel_inner_se.png
# Resources/Textures/Decals/bricktile.rsi/steel_inner_sw.png
# Resources/Textures/Decals/bricktile.rsi/steel_line_e.png
# Resources/Textures/Decals/bricktile.rsi/steel_line_n.png
# Resources/Textures/Decals/bricktile.rsi/steel_line_w.png
# Resources/Textures/Decals/bricktile.rsi/white_box.png
# Resources/Textures/Decals/bricktile.rsi/white_corner_ne.png
# Resources/Textures/Decals/bricktile.rsi/white_corner_nw.png
# Resources/Textures/Decals/bricktile.rsi/white_corner_se.png
# Resources/Textures/Decals/bricktile.rsi/white_corner_sw.png
# Resources/Textures/Decals/bricktile.rsi/white_end_e.png
# Resources/Textures/Decals/bricktile.rsi/white_end_n.png
# Resources/Textures/Decals/bricktile.rsi/white_end_s.png
# Resources/Textures/Decals/bricktile.rsi/white_end_w.png
# Resources/Textures/Decals/bricktile.rsi/white_inner_ne.png
# Resources/Textures/Decals/bricktile.rsi/white_inner_nw.png
# Resources/Textures/Decals/bricktile.rsi/white_inner_se.png
# Resources/Textures/Decals/bricktile.rsi/white_inner_sw.png
# Resources/Textures/Decals/bricktile.rsi/white_line_e.png
# Resources/Textures/Decals/bricktile.rsi/white_line_n.png
# Resources/Textures/Decals/bricktile.rsi/white_line_s.png
# Resources/Textures/Decals/bricktile.rsi/white_line_w.png
# Resources/Textures/Decals/minitile.rsi/dark_box.png
# Resources/Textures/Decals/minitile.rsi/dark_corner_ne.png
# Resources/Textures/Decals/minitile.rsi/dark_corner_nw.png
# Resources/Textures/Decals/minitile.rsi/dark_corner_se.png
# Resources/Textures/Decals/minitile.rsi/dark_corner_sw.png
# Resources/Textures/Decals/minitile.rsi/dark_end_e.png
# Resources/Textures/Decals/minitile.rsi/dark_end_n.png
# Resources/Textures/Decals/minitile.rsi/dark_end_s.png
# Resources/Textures/Decals/minitile.rsi/dark_end_w.png
# Resources/Textures/Decals/minitile.rsi/dark_inner_ne.png
# Resources/Textures/Decals/minitile.rsi/dark_inner_nw.png
# Resources/Textures/Decals/minitile.rsi/dark_inner_se.png
# Resources/Textures/Decals/minitile.rsi/dark_inner_sw.png
# Resources/Textures/Decals/minitile.rsi/dark_line_e.png
# Resources/Textures/Decals/minitile.rsi/dark_line_n.png
# Resources/Textures/Decals/minitile.rsi/dark_line_s.png
# Resources/Textures/Decals/minitile.rsi/dark_line_w.png
# Resources/Textures/Decals/minitile.rsi/meta.json
# Resources/Textures/Decals/minitile.rsi/steel_corner_ne.png
# Resources/Textures/Decals/minitile.rsi/steel_corner_nw.png
# Resources/Textures/Decals/minitile.rsi/steel_corner_se.png
# Resources/Textures/Decals/minitile.rsi/steel_corner_sw.png
# Resources/Textures/Decals/minitile.rsi/steel_end_e.png
# Resources/Textures/Decals/minitile.rsi/steel_end_n.png
# Resources/Textures/Decals/minitile.rsi/steel_end_s.png
# Resources/Textures/Decals/minitile.rsi/steel_end_w.png
# Resources/Textures/Decals/minitile.rsi/steel_inner_ne.png
# Resources/Textures/Decals/minitile.rsi/steel_inner_nw.png
# Resources/Textures/Decals/minitile.rsi/steel_inner_se.png
# Resources/Textures/Decals/minitile.rsi/steel_inner_sw.png
# Resources/Textures/Decals/minitile.rsi/steel_line_e.png
# Resources/Textures/Decals/minitile.rsi/steel_line_n.png
# Resources/Textures/Decals/minitile.rsi/steel_line_s.png
# Resources/Textures/Decals/minitile.rsi/steel_line_w.png
# Resources/Textures/Decals/minitile.rsi/white_box.png
# Resources/Textures/Decals/minitile.rsi/white_corner_ne.png
# Resources/Textures/Decals/minitile.rsi/white_corner_nw.png
# Resources/Textures/Decals/minitile.rsi/white_corner_se.png
# Resources/Textures/Decals/minitile.rsi/white_corner_sw.png
# Resources/Textures/Decals/minitile.rsi/white_end_e.png
# Resources/Textures/Decals/minitile.rsi/white_end_n.png
# Resources/Textures/Decals/minitile.rsi/white_end_s.png
# Resources/Textures/Decals/minitile.rsi/white_end_w.png
# Resources/Textures/Decals/minitile.rsi/white_inner_ne.png
# Resources/Textures/Decals/minitile.rsi/white_inner_nw.png
# Resources/Textures/Decals/minitile.rsi/white_inner_se.png
# Resources/Textures/Decals/minitile.rsi/white_inner_sw.png
# Resources/Textures/Decals/minitile.rsi/white_line_w.png
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/bar.png
# Resources/Textures/Tiles/clown.png
# Resources/Textures/Tiles/dark.png
# Resources/Textures/Tiles/dark_diagonal.png
# Resources/Textures/Tiles/dark_diagonal_mini.png
# Resources/Textures/Tiles/dark_herringbone.png
# Resources/Textures/Tiles/dark_mini.png
# Resources/Textures/Tiles/dark_mono.png
# Resources/Textures/Tiles/dark_offset.png
# Resources/Textures/Tiles/dark_pavement.png
# Resources/Textures/Tiles/dark_pavement_vertical.png
# Resources/Textures/Tiles/hydro.png
# Resources/Textures/Tiles/kitchen.png
# Resources/Textures/Tiles/laundry.png
# Resources/Textures/Tiles/steel.png
# Resources/Textures/Tiles/steel_diagonal.png
# Resources/Textures/Tiles/steel_diagonal_mini.png
# Resources/Textures/Tiles/steel_herringbone.png
# Resources/Textures/Tiles/steel_mini.png
# Resources/Textures/Tiles/steel_mono.png
# Resources/Textures/Tiles/steel_offset.png
# Resources/Textures/Tiles/steel_pavement.png
# Resources/Textures/Tiles/steel_pavement_vertical.png
# Resources/Textures/Tiles/white.png
# Resources/Textures/Tiles/white_diagonal.png
# Resources/Textures/Tiles/white_diagonal_mini.png
# Resources/Textures/Tiles/white_herringbone.png
# Resources/Textures/Tiles/white_mini.png
# Resources/Textures/Tiles/white_mono.png
# Resources/Textures/Tiles/white_offset.png
# Resources/Textures/Tiles/white_pavement.png
# Resources/Textures/Tiles/white_pavement_vertical.png
2023-08-02 15:13:51 +03:00
Nemanja
edd7535564
Make anomaly generator always spawn anomalies on station ( #18508 )
2023-08-01 14:12:55 +10:00
PrPleGoo
7c088ac1de
Job icons are stored on ID cards ( #18233 )
2023-07-29 18:25:27 +10:00
faint
bf4e12fdf3
Merge remote-tracking branch 'wizards/master' into upstream-sync
2023-07-23 14:29:20 +03:00
TemporalOroboros
df1dcb74ac
Dewarns access ( #16666 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-07-23 14:19:51 +10:00
faint
5828dca50b
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/Nuke/NukeSystem.cs
# Content.Server/Xenoarchaeology/XenoArtifacts/ArtifactSystem.cs
# Resources/Prototypes/Catalog/VendingMachines/Inventories/games.yml
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Science/scientist.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cap.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-ce.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cent.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-chaplain.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-clown.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cmo.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-deny.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hop.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hos.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-iaa.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-mime.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-qm.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-rd.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-syndicate.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-warden.png
2023-07-21 16:32:31 +03:00
Riggle
579913b617
Better notes and bans ( #14228 )
...
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-21 13:38:52 +02:00
faint
076d2e339b
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Client/Administration/UI/AdminMenuWindow.xaml.cs
# Content.Client/LateJoin/LateJoinGui.cs
# Content.Client/Power/PowerMonitoringWindow.xaml.cs
# Content.Client/VendingMachines/UI/VendingMachineMenu.xaml.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Textures/Clothing/Back/Backpacks/security.rsi/equipped-BACKPACK.png
# Resources/Textures/Clothing/Back/Backpacks/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-right.png
# RobustToolbox
2023-07-10 07:03:24 +03:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Morb0
636bea81df
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.Client/Entry/EntryPoint.cs
# Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
# Content.Server/Zombies/ZombifyOnDeathSystem.cs
# Resources/Prototypes/Corvax/Roles/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Command/captain.yml
# Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/ServerInfo/Guidebook/Science/Robotics.xml
# Resources/Textures/Clothing/Head/Bandanas/brown.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit.png
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-right.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Misc/stock_parts.rsi/adv_capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/advanced_matter_bin.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/bluespace_matter_bin.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/femto_mani.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/matter_bin.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/micro_mani.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/nano_mani.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/pico_mani.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/quadratic_capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/super_capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/super_matter_bin.png
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-06-19 21:06:28 +03:00
0x6273
247c7a1d4d
Fix PDA capitalization to be PascalCase ( #17335 )
2023-06-15 11:44:28 +10:00
metalgearsloth
57858f802f
Shuttle drone improvements ( #16931 )
2023-05-31 11:13:02 +10:00
faint
69ddbdd9f4
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Client/IoC/ClientContentIoC.cs
# Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
# Resources/Prototypes/secret_weights.yml
2023-05-31 03:26:01 +03:00
deltanedas
ab4dd10904
fix nuke when arming off station ( #16702 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-25 19:13:21 +10:00
Morb0
c124b716a3
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Traits/TraitSystem.cs
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Research/technologies.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
# Resources/Prototypes/Maps/aspid.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Maps/barratry.yml
# Resources/Prototypes/Maps/box.yml
# Resources/Prototypes/Maps/cluster.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/kettle.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/meta.yml
# Resources/Prototypes/Maps/moose.yml
# Resources/Prototypes/Maps/omega.yml
# Resources/Prototypes/Maps/origin.yml
# Resources/Prototypes/Maps/saltern.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Textures/Objects/Weapons/Melee/cleaver.rsi/inhand-left.png
# Resources/Textures/Objects/Weapons/Melee/cleaver.rsi/inhand-right.png
2023-05-20 13:51:12 +03:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
...
* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
Morb0
45cde15648
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-05-07 12:51:16 +03:00
deltanedas
44f9c098ec
uplink locking/unlocking, minor pda refactor ( #15842 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-01 16:30:08 +10:00
Morbo
1b79af1fc2
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Changelog/ChangelogManager.cs
# Content.Client/Doors/AirlockVisualizer.cs
# Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
# Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml
2023-04-23 16:02:09 +03:00
Leon Friedrich
3116621501
Try fix click sorting & other misc changes. ( #15686 )
2023-04-23 17:44:27 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00