Dmitry
25c5e59248
Upstream ( #3172 )
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2025-05-24 11:00:17 +03:00
deltanedas
1c839da604
move TriggerExplosion to shared ( #30227 )
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* move component to shared
* add fake systems
* update server explosion system and remove duplicate transform query
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 10:01:40 +10:00
beck-thompson
490de1de4e
Explosion resistance is now predicted! ( #30654 )
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* First commit
* Added Network and access
2024-08-05 13:15:07 +10:00
Tayrtahn
ae3d745430
Code Cleanup: Purge obsolete MapManager methods ( #26279 )
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* GetGrid
* GridExists
* TryGetGrid
2024-03-22 18:08:40 +11:00
metalgearsloth
e5d6d7f1eb
Make GetExplosionResistance event a struct ( #20274 )
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Also fixed a typo.
2023-09-17 04:04:04 -05:00
metalgearsloth
1769807366
Remove some explosion resolves ( #13330 )
2023-01-04 17:52:38 -08:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
metalgearsloth
6c76061887
Content changes for mapgrid kill ( #12567 )
2022-11-22 13:12:04 +11:00
Leon Friedrich
1e2ed4ae3b
Fix explosion bug ( #11824 )
2022-10-11 11:55:53 +11:00
Leon Friedrich
de7bd0063a
Fix two explosion bugs ( #10909 )
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* Fix trigger LINQ error.
* divide by zero
2022-08-28 16:48:49 -07:00
Nemanja
3bedfb1cbf
Make explosive armor multiplicative and not additive ( #9498 )
2022-07-07 13:15:20 +10:00
Leon Friedrich
fa4c6f63f8
Nullable grid Uid ( #8798 )
2022-06-20 10:14:35 +10:00
Acruid
4f9be42f40
Remove Explicit GridId References ( #8315 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 11:54:41 +10:00
Leon Friedrich
ca7960382b
Missing nullables ( #8634 )
2022-06-04 17:17:48 +10:00
Leon Friedrich
311450864c
Explosion refactor fixes pt1 ( #7375 )
2022-04-05 17:22:35 +10:00
Leon Friedrich
56168e592e
Explosion refactor ( #5230 )
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* Explosions
* fix yaml typo
and prevent silly UI inputs
* oop
* Use modified contains() checks
And remove IEnumerable
* Buff nuke, nerf meteors
* optimize the entity lookup stuff a bit
* fix tile (0,0) error
forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.
* remove celebration
* byte -> int
* remove diag edge tile dict
* fix one bug
but there is another
* fix the other bug
turns out dividing a ushort leads to rounding errors. Why TF is the grid tile size even a ushort in the first place.
* improve edge map
* fix minor bug
If the initial-explosion tile had an airtight entity on it, the tile was processed twice.
* some reviews (transform queries, eye.mapid, and tilesizes in overlays)
* Apply suggestions from code review
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* is map paused
* GetAllTiles ignores space by default
* WriteLine -> WriteError
* First -> FirstOrDefault()
* default prototype const string
* entity query
* misc review changes
* grid edge max distance
* fix fire texture defn
bad use of type serializer and ioc-resolves
* Remove ExplosionLaunched
And allow nukes to throw items towards the outer part of an explosion
* no hot-reload disclaimer
* replace prototype id string with int index
* optimise damage a tiiiiny bit.
* entity queries
* comments
* misc mirror comments
* cvars
* admin logs
* move intensity-per-state to prototype
* update tile event to ECS event
* git mv
* Tweak rpg & minibomb
also fix merge bug
* you don't exist anymore go away
* Fix build
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 21:39:26 -05:00
Leon Friedrich
c95516e5b2
Revert "Explosion refactor TEST MERG ( #6995 )" ( #7005 )
2022-03-06 04:02:34 +11:00
Moony
4a466f4927
Explosion refactor TEST MERG ( #6995 )
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* Explosions
* fix yaml typo
and prevent silly UI inputs
* oop
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-03-04 13:48:01 -06:00