Dmitry
25c5e59248
Upstream ( #3172 )
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2025-05-24 11:00:17 +03:00
metalgearsloth
593804b517
Mob collisions ( #34580 )
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* Conveyor optimisations
- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.
* Blocker version
* Finish
* Final
* Mob collisions
* impulses
* Collision smoothing
* Locked in
* 30tps working
* r
* fixes
* Best
* Fixes + CVars
* CVars in place
* Pushies
* Opt attempt 1
* Revert "Opt attempt 1"
This reverts commit 5ccd72dcbea09261a992aa1f7f05df169a1ce676.
* Fix mispredicts
* Ready-ish
* better
* Cleanup
* Fix conveyor power mispredict
* Forgetting to actually do deltas
* Fix buckle pushes
* Bagel save
* Revert "Bagel save"
This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.
* Conveyor resave
* Fix prediction
* Mob movement rewrite
* Bandaid
* Working version
* Tentatively working
* Friction to fix cornering
* More fixes
* Revert bagel
* Revert this
* Bad parity
* Working
* Fixes
* Woops
* Doc comments
* Pen cap cvar
* StandingState cleanup and sub
* Fix downed mobs
* fish
* client
* Disable pushing on tests
* More variables
* Movement mods
* Mass diff
* 1 more tweak
* Cvar
2025-04-05 00:33:52 +11:00
metalgearsloth
ef11f96344
Better jetpack emitter ( #36093 )
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* Better jetpack emitter
Still need particles this just tilts me whenever I see it.
* Update Resources/Prototypes/Entities/Objects/Tools/jetpacks.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-30 15:06:01 +11:00
metalgearsloth
948588399c
Mob movement rewrite ( #35931 )
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* Conveyor optimisations
- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.
* Blocker version
* Finish
* Final
* Fix conveyor power mispredict
* Bagel save
* Revert "Bagel save"
This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.
* Conveyor resave
* Fix prediction
* Mob movement rewrite
* Bandaid
* Working version
* Tentatively working
* Friction to fix cornering
* More fixes
* Revert bagel
* Revert this
* a
* Reviewed
* Funky re-save
* Fix velocity
* Table fix
* Review
* a
2025-03-28 09:29:02 +11:00
SlamBamActionman
e58d031300
Hristov & .60 changes - Hristov Rework, Part 2 ( #31662 )
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* Initial commit
* Updated values to reflect new resistances
* Review fixes
* Review fixes
* LINQ BEGONETH
2025-02-04 22:55:09 +01:00
SlamBamActionman
5c782d3028
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 00:20:45 +01:00
mubururu_
4ddd7d3c5f
silent footsteps for ninja ( #33280 )
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* waow
* nice suggestion
* nullable sound
* fix stuff
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-23 15:24:09 +01:00
metalgearsloth
a2912e3922
Add MovementSound ( #31313 )
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Mainly useful for medicalborg so you can get a looping sound and not footsteps playing over and over.
Didn't actually update medborg because footsteps need updating.
Not needed for AI.
2024-12-20 14:51:17 +03:00
Ed
18fe8b9df0
Sprite Movement working with AI movement ( #33494 )
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* FINALLY
* Update animals.yml
2024-12-18 17:15:34 +01:00
metalgearsloth
11dbf50ed6
Add delay to AutoOrient ( #33479 )
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It functions identically to how V1 of orientation worked and it's incredibly annoying.
2024-11-23 17:52:58 +01:00
Golinth
46a2eb545e
Fully Revert Clown Waddling ( #32652 )
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Fully revert Clown Waddling (revival of #29161 )
A sad day, see #29156 for discussion
2024-10-06 15:33:02 +02:00
Nemanja
2528231ad1
offgrid mob friction ( #29383 )
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* offgrid mob friction
* save the world...
2024-08-09 14:52:25 +10:00
Hannah Giovanna Dawson
d4fe7eda51
SS14-26964 Clown Waddling Replicates, etc ( #26983 )
2024-06-04 09:23:09 -04:00
metalgearsloth
93f289c7dc
Fix water postshader ( #28130 )
2024-05-25 16:23:34 -04:00
DrSmugleaf
401350759c
Move step sound distance and footstep variation to MobMoverComponent ( #27799 )
2024-05-08 20:22:09 +10:00
Hannah Giovanna Dawson
ef42fb3806
Clown shoes make you waddle, as God intended ( #26338 )
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* Clown shoes make you waddle, as God intended
* OOPS
* Toned down, client system name fix
* Tidy namespacing for @deltanedas
* Refactor to handle prediction better, etc.
* Resolve PR comments.
2024-04-14 08:12:54 -04:00
Ed
c35ff87e14
SlowContactsSystem to SpeedModifierContactsSystem mini rework ( #26110 )
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* rework
* update logic
2024-03-17 13:27:22 +11:00
metalgearsloth
9a40cf81f5
Add sprite movement states ( #22940 )
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* Add sprite movement states
Did it for borgs for reference for future implementations.
* Fix
* Fix prediction issue
* review
2023-12-24 23:34:21 -08:00
metalgearsloth
816ee2e1ab
Gateway destinations ( #21040 )
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* Gateway generation
* Gateway stuff
* gatewehs
* mercenaries
* play area
* Range fixes and tweaks
* weh
* Gateway UI polish
* Lots of fixes
* Knock some items off
* Fix dungeon spawning
Realistically we should probably be using a salvage job.
* wahwah
* wehvs
* expression
* weh
* eee
* a
* a
* WEH
* frfr
* Gatwey
* Fix gateway windows
* Fix gateway windows
* a
* a
* Better layer masking
* a
* a
* Noise fixes
* a
* Fix fractal calculations
* a
* More fixes
* Fixes
* Add layers back in
* Fixes
* namespaces and ftl
* Other TODO
* Fix distance
* Cleanup
* Fix test
2023-11-14 19:23:40 -07:00
KISS
4cacb7b9e3
Ice anomaly spawns ice underneath it ( #21227 )
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* added TileAnomalySystem to AnomalyIce
* added FloorIce for station
* created ice crust entity to spawn under ice anomaly
* update draw depth for ice crust
* uh oh, added ice-sliding but at what cost
* resolved mispredicts
* updated sprite alpha, removed appearance component (not used)
* fixed function not reflecting event name, left datafield attributes blank, added one comment about saving data (?)
---------
Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
2023-11-05 19:41:42 -07:00
Kara
756fd6f309
Kill GravityExtensions ( #20911 )
2023-10-11 02:04:33 -07:00
Leon Friedrich
3101e5a18d
Fix action-granting items not being predicted ( #20778 )
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* Ensure actions are predicted
* Fix test fail
2023-10-07 15:08:13 -04:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Leon Friedrich
684b334806
Action container rejig ( #20260 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-09-23 18:49:39 +10:00
Kara
b8b4e918e2
Mouse rotator system ( #19267 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-09-23 15:45:13 +10:00
Kara
64a29f0d8a
InAir tweaks & chasm fixes (#19707 )
2023-09-11 16:03:16 +10:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
metalgearsloth
cae574cbda
Add tile entity occlusion ( #14626 )
2023-08-30 12:32:35 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Vordenburg
c4067df165
Add IgnoreKudzu for Diona ( #18916 )
2023-08-09 08:24:41 -07:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Slava0135
d3f7a9e820
Update puddle stickiness ( #16597 )
2023-06-03 12:34:43 -07:00
metalgearsloth
676405f08f
Auto-orient rotation for arrivals ( #16417 )
2023-05-14 07:46:28 -04:00
Leon Friedrich
d228f971b0
Try fix collision mispredicts ( #16298 )
2023-05-13 00:02:50 +10:00
metalgearsloth
ec9d31d9ab
Mobmover tweaks ( #15942 )
2023-05-01 18:29:35 +10:00
metalgearsloth
caf8755d45
Fix master ( #15883 )
2023-04-29 17:26:18 +10:00
Leon Friedrich
aeebe282d4
Prevent brains from walking ( #15709 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-04-29 16:35:28 +10:00
metalgearsloth
9c9c273a4c
Fix zoom command for aghost ( #15687 )
2023-04-23 18:28:51 +10:00
metalgearsloth
e98113c71e
Add scroll zooming for admins and ghosts ( #14061 )
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* Add scroll zooming for admins
* Bunch of work
* Kinda better kinda worse scrolling
* shared code
* nyoom
* house md
* Fixes
* Log spam
* Fixes
---------
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2023-04-22 04:26:41 -06:00
Leon Friedrich
4b65fb1579
Try fix some mover jank ( #13503 )
2023-01-16 01:20:22 -07:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
metalgearsloth
748b79d1df
Fix duplicate mech footstep sounds ( #12972 )
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* Fix duplicate mech footstep sounds
We just add a new component for relay targets so we can use that for audio prediction.
* Fix cwash
* woop
2022-12-11 07:18:25 -06:00
metalgearsloth
4f6ead57bf
Revert "Multi-threaded mob movement" ( #12809 )
2022-11-30 12:39:02 +11:00
metalgearsloth
d8bc7e1cb7
Multi-threaded mob movement ( #12611 )
2022-11-30 09:41:26 +11:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
rolfero
1151ca42e5
changing accumulators to timespan targets ( #12407 )
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* changing accumulators to timespan targets
* Update Content.Server/Abilities/Mime/MimePowersSystem.cs
Co-authored-by: 0x6273 <0x40@keemail.me>
* Update MimePowersSystem.cs
* serializing timespans and adding pausetime where applicable
* remove nullable
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: 0x6273 <0x40@keemail.me>
2022-11-08 13:59:34 -06:00
Leon Friedrich
19586ea46c
Reset movement on player (de)attach ( #12073 )
2022-10-22 10:50:14 +11:00
Leon Friedrich
4148b252c5
Some vehicle bugfixes ( #11692 )
2022-10-04 13:49:46 +11:00
Nemanja
0718b0f040
add whitelist support for slow contacts ( #11647 )
2022-10-01 18:36:44 -07:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00