Commit graph

135 commits

Author SHA1 Message Date
Morb0
6fc8c1cd54 Merge remote-tracking branch 'upstream/master' into master-syndicate
# Conflicts:
#	Content.Packaging/ServerPackaging.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/packed.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json
#	Resources/Textures/Clothing/Mask/plaguedoctormask.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/cmomantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/hopmantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/hosmantle.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/rdmantle.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon-open.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon-open.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/equipped-OUTERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/open-equipped-OUTERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/capformaldress.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json
#	Resources/Textures/Mobs/Animals/regalrat.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
#	Resources/Textures/Structures/Holo/holofan.rsi/meta.json
#	Resources/Textures/Structures/Holo/wetfloor.rsi/meta.json
2024-03-27 01:12:55 +03:00
Pieter-Jan Briers
d776c4b392
Improve admin message seen/dismiss state. (#26223)
Fixes #26211

Admin messages now have separate "seen" and "dismissed" fields. The idea is that an admin should be able to tell whether a user pressed the "dismiss for now" button. Instead of using "seen" as "show this message to players when they join", "dismissed" is now used for this.

Existing notes in the database will automatically be marked as dismissed on migration. A note cannot be dismissed without being seen (enforced via constraint in the database too, aren't I fancy).

As part of this, it has become impossible for a player to play without dismissing the message in some form. Instead of a shitty popup window, the popup is now a fullscreen overlay that blocks clicks behind it, making the game unplayable. Also, if a user somehow has multiple messages they will be combined into one popup.

Also I had enough respect for the codebase to make it look better and clean up the code somewhat. Yippee.
2024-03-21 16:15:46 +01:00
Morb0
8daf4b3f32 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/StatusIcon/antag.yml
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
#	Resources/Textures/Structures/stairs.rsi/meta.json
2024-03-21 01:15:13 +03:00
Pieter-Jan Briers
f55c98ce6d
Include bans in adminremarks command (#26240)
Fixes #20645
2024-03-18 15:31:34 -06:00
Morb0
b70efe1fa8 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Audio/ContentAudioSystem.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
#	Resources/Prototypes/Datasets/Names/first_male.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal_checker_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/diagonal_checker_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/herringbone.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/meta.json
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_checker_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_checker_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/minitile_diagonal_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/mono.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/offset.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/offset_checker_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/offset_checker_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_checker_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_checker_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical_checker_a.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/pavement_vertical_checker_b.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png
#	Resources/Textures/Objects/Materials/Sheets/glass.rsi/meta.json
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/signs.rsi/meta.json
#	Resources/Textures/Structures/Windows/directional.rsi/meta.json
2024-03-08 16:05:59 +03:00
DrSmugleaf
2904ff421a
Add test to check that there are no pending database model changes (#25762) 2024-03-02 15:10:49 +11:00
Morb0
4ee0df9498 Merge remote-tracking branch 'upstream/master' into master-syndie
# Conflicts:
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Textures/Structures/stairs.rsi/meta.json
#	Resources/Textures/Structures/stairs.rsi/stairs.png
#	Resources/Textures/Structures/stairs.rsi/stairs_stage.png
2024-02-22 13:19:02 +03:00
Pieter-Jan Briers
2e6eaa45c5
Fix admin notes and database time nonsense. (#25280)
God bloody christ. There's like three layers of shit here.

So firstly, apparently we were still using Npgsql.EnableLegacyTimestampBehavior. This means that time values (which are stored UTC in the database) were converted to local time when read out. This meant they were passed around as kind Local to clients (instead of UTC in the case of SQLite). That's easy enough to fix just turn off the flag and fix the couple spots we're passing a local DateTime ez.

Oh but it turns out there's a DIFFERENT problem with SQLite: See SQLite we definitely store the DateTimes as UTC, but when Microsoft.Data.Sqlite reads them it reads them as Kind Unspecified instead of Utc.

Why are these so bad? Because the admin notes system passes DateTime instances from EF Core straight to the rest of the game code. And that means it's a PAIN IN THE ASS to run the necessary conversions to fix the DateTime instances. GOD DAMNIT now I have to make a whole new set of "Record" entities so we avoid leaking the EF Core model entities. WAAAAAAA.

Fixes #19897
2024-02-20 10:13:31 +01:00
Morb0
92bd0148fe Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Resources/Locale/en-US/chat/sanitizer-replacements.ftl
#	Resources/Prototypes/Entities/Structures/Power/Generation/Singularity/emitter.yml
#	Resources/Prototypes/StatusIcon/antag.yml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png
2024-02-17 12:43:04 +03:00
Krunklehorn
2f0c837816
Fix spawn priority persistence on reconnect and restart (#25246)
Because of course I would forget one line
2024-02-15 01:24:35 +01:00
Morb0
32a8d1a21e Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
#	Content.Server/Power/Generator/GeneratorSystem.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/centcomm.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/glass.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/syndicate.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/syndicate.rsi/assembly.png
2024-02-03 03:38:29 +03:00
Krunklehorn
ed0f2aa221
Client customization late-join spawner priority for arrivals/cryostorage (#24586)
* Initial commit, requires server restart to take effect

* Exposes callbacks directly instead, takes effect immediately

* Cleaned up control flow, swapped cvar for client customization

* Switched to int, dictionary of callbacks, migration

* Update Content.Shared/Preferences/SpawnPriorityPreference.cs

* krunkle stan

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-01 21:12:09 +11:00
Morb0
37dc87ad6f Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/MassMedia/Ui/NewsWriteBoundUserInterface.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/MassMedia/Systems/NewsSystem.cs
#	Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
#	Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardsuits/deathsquad.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/deathsquad.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/deathsquad.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/deathsquad.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/icon.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/meta.json
#	Resources/Textures/Objects/Misc/stock_parts.rsi/micro_mani.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/cargo.rsi/open.png
#	Resources/Textures/Structures/Wallmounts/posters.rsi/poster29_legit.png
#	SpaceStation14.sln
#	Tools/actions_changelogs_since_last_run.py
#	Tools/package_client_build.py
#	Tools/package_server_build.py
2024-01-15 01:56:14 +03:00
Pieter-Jan Briers
a6c9c36b68
Dependency update / fixes / skrungle bungle (#23745)
* Give .props files 2-space indents.

* Move to Central Package Management.

Allows us to store NuGet package versions all in one place. Yay!

* Update NuGet packages and fix code for changes.

Notable:

Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.

* Remove dotnet-eng NuGet package source.

I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.

* Remove Robust.Physics project.

Never used.

* Remove erroneous NVorbis reference.

Should be VorbisPizza and otherwise wasn't used.

* Sandbox fixes

* Remove unused unit test package references.

Castle.Core and NUnit.ConsoleRunner.

* Update NUnit to 4.0.1

This requires replacing all the old assertion methods because they removed them 🥲

* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.

* Add Robust.Analyzers.Test

* Update submodule

* commit to re-run CI
2024-01-12 23:22:01 +01:00
Morb0
29a7082223 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Datasets/Names/military.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/Maps/kettle.yml
#	Resources/ServerInfo/Guidebook/Service/Botany.xml
2023-12-11 21:56:43 +03:00
Pieter-Jan Briers
46e36934a6
High-latency DB testing stuff (#22282) 2023-12-10 16:30:12 +01:00
Morb0
caf8ac8005 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Connection/ConnectionManager.cs
#	Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
#	Resources/Textures/Objects/Tools/crowbar.rsi/meta.json
#	Resources/Textures/Objects/Tools/wrench.rsi/meta.json
2023-12-08 13:54:31 +03:00
Pieter-Jan Briers
b4f8393f42
Log server ID in connection logs table (#21911) 2023-12-07 09:48:56 +11:00
Morb0
681762aca7 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/GameTicking/GameTicker.Player.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
#	Resources/Prototypes/Objectives/objectiveGroups.yml
2023-10-28 14:14:36 +03:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 (#21222)" (#21225) 2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor (#21215) 2023-10-24 20:19:08 +11:00
DrSmugleaf
43d5c00648
Store round start date in the database (#21153) 2023-10-22 21:01:48 -07:00
Morb0
34a8740819 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/workflows/build-test-release.yml
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
2023-10-02 02:18:19 +03:00
DrSmugleaf
f985e7dc5c
Fix role unbans not applying in real time (#20547) 2023-09-28 16:46:39 -07:00
Morb0
5277dceed2 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
2023-08-24 22:01:46 +03:00
Visne
c7b21b631b
Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
Morb0
dc9d022fce Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-08-15 03:34:20 +03:00
DrSmugleaf
71f5e38faf
Fix search being case sensitive for admin logs from uncached db rounds (#19066)
* Fix search being case sensitive for admin logs from uncached db rounds

* Fix text search query for sqlite
2023-08-14 18:27:25 -06:00
Morb0
4b873cf1cd Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Textures/Tiles/plating.png
2023-08-06 06:33:32 +03:00
Leon Friedrich
9c84108672
Change default test pooling options. (#18732) 2023-08-06 12:30:28 +10:00
Morb0
23eef7660d Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-07-28 01:02:37 +03:00
Pieter-Jan Briers
9507520e40
Better synchronous IAsyncEnumerable<T> handling. (#18296) 2023-07-26 10:03:41 +10:00
Pieter-Jan Briers
12391b4881
Fix unit tests being inconsistent now. (#18298) 2023-07-26 10:03:29 +10:00
Pieter-Jan Briers
978887bf03
(Probably) fix random integration test failures. (#18270) 2023-07-25 11:10:50 +10:00
Leon Friedrich
7786daa20e
Add some debug messages for random test failures. (#18216) 2023-07-24 03:22:57 +10:00
faint
bf4e12fdf3 Merge remote-tracking branch 'wizards/master' into upstream-sync 2023-07-23 14:29:20 +03:00
Sailor
32def47862
Nullable reference "warning" (#18191) 2023-07-22 13:27:29 -04:00
Pieter-Jan Briers
b4b0fe41db
Admin notes bugfixes (#18189) 2023-07-21 15:43:47 +02:00
faint
5828dca50b Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/Nuke/NukeSystem.cs
#	Content.Server/Xenoarchaeology/XenoArtifacts/ArtifactSystem.cs
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/games.yml
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Science/scientist.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cap.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-ce.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cent.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-chaplain.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-clown.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cmo.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-deny.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hop.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hos.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-iaa.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-mime.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-qm.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-rd.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-syndicate.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-warden.png
2023-07-21 16:32:31 +03:00
Riggle
579913b617
Better notes and bans (#14228)
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-21 13:38:52 +02:00
Morb0
636bea81df Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Entry/EntryPoint.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Zombies/ZombifyOnDeathSystem.cs
#	Resources/Prototypes/Corvax/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
#	Resources/Textures/Clothing/Head/Bandanas/brown.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-right.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Misc/stock_parts.rsi/adv_capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/advanced_matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/bluespace_matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/femto_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/micro_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/nano_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/pico_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/quadratic_capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/super_capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/super_matter_bin.png
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-06-19 21:06:28 +03:00
Pieter-Jan Briers
50257c3bd7
Limit postgres database concurrency (#17246) 2023-06-10 21:52:08 +10:00
Leon Friedrich
160e3efe00
Fix sqlite ban time conversion (#17101) 2023-06-03 11:56:22 -07:00
Morb0
c124b716a3 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Traits/TraitSystem.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Research/technologies.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
#	Resources/Prototypes/Maps/aspid.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/barratry.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/kettle.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Maps/moose.yml
#	Resources/Prototypes/Maps/omega.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/Prototypes/Maps/saltern.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Textures/Objects/Weapons/Melee/cleaver.rsi/inhand-left.png
#	Resources/Textures/Objects/Weapons/Melee/cleaver.rsi/inhand-right.png
2023-05-20 13:51:12 +03:00
DrSmugleaf
b5fe408baf
Fix "Next" never sending admin logs for rounds outside the cache, show a round's total logs on the UI (#16531)
* Fix next never sending logs for rounds outside the cache

* Show round's total log count on the ui

* Disable next button when waiting for a next response

* Cleanup AdminLogsEui.CurrentRoundId

* Fix popout window width
2023-05-17 06:04:28 -05:00
Morb0
3c6a4428c6 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Database/ServerDbBase.cs
2023-05-14 00:25:29 +03:00
DrSmugleaf
636ee85e18
Modify existing profile in SaveCharacterSlotAsync if one exists (#16381) 2023-05-13 22:35:55 +10:00
Morb0
6d4e9c2b32 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Textures/Structures/Power/apc.rsi/apcox-0.png
#	Resources/Textures/Structures/Power/apc.rsi/apcox-1.png
#	Resources/Textures/Structures/Power/apc.rsi/meta.json
2023-05-09 13:48:44 +03:00
DrSmugleaf
d072cb6144
Fix admin logs duplicate id error when running tests (#16203) 2023-05-07 20:14:23 +10:00