Commit graph

10 commits

Author SHA1 Message Date
ScarKy0
4a88b375df
Make cameras react to the AI eye nearby (#43466)
* init

TODO:
Make this part of the surveillance camera system
Make this be bearable when unpowered(Probably commented out until we make AI lose vision without power)
Remove leftover shit
Probably clean up the camera RSI

* move to surv cameras, unpowered, remove leftovers

* silly

* review

* review

* I can see the light

* reverse fixtures

* review

* dependency query

* unused oops
2026-04-05 15:03:29 +00:00
slarticodefast
a428130d45
Remove blacklist methods in EntityWhitelistSystem (#40932)
* replace blacklist methods

* VS is trolling me
2025-11-24 00:38:08 +00:00
slarticodefast
5227489360
Predict EMPs (#39802)
* predicted emps

* fixes

* fix

* review
2025-10-04 11:24:42 +00:00
slarticodefast
2c40a950f7
Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Plykiya
c5ff647ca6
Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
MilenVolf
5d970b0861
Station event component and system tweaks (#28331)
* Make anomaly, artifact and gifts events announcement sound optional

* Requested changes + Added new "GameRuleAfterAddedEvent" for StationEventSystem

We need to call "Add" in "StationEventSystem" after others GameRule's in case if we need to change StationEventComponent variables.

* Fix margins

* Makes use of GameRuleComponent.Delay and remove station system handling of delays plus small cleanup

* Fix merge

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
2024-06-01 16:34:58 -04:00
Leon Friedrich
f308adffaf
Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
metalgearsloth
68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Leon Friedrich
0b5a58001c
IListener and IRadio purge (#11980) 2022-11-15 15:09:27 +11:00
Flipp Syder
6e108bd400
Surveillance camera listening/speaking (#11640) 2022-10-17 04:44:14 +11:00