Commit graph

59 commits

Author SHA1 Message Date
Morb0
4516e1ceef Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Datasets/Names/skeleton_first.yml
2023-08-22 08:22:56 +03:00
Interrobang01
93f85751f7
Autocapitalize the word I in IC chat (#18633) 2023-08-21 21:43:37 -07:00
Morb0
81fe87f513 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Resources/Prototypes/Entities/Objects/Specific/Forensics/forensics.yml
#	Resources/Prototypes/Maps/saltern.yml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
2023-08-21 09:44:38 +03:00
metalgearsloth
0a945a6803
Merge pull request #19254
* Fix emote chirps

* named args time
2023-08-17 13:40:10 -07:00
Morb0
0b053a65ba Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
2023-08-17 06:19:53 +03:00
Kara
7db8c781e7
Speech verbs & conditional markup modification (#18980) 2023-08-15 13:03:05 -07:00
Morb0
f5c44e5bd0 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/typing_indicator.yml
#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
#	Resources/Textures/Effects/speech.rsi/alien0.png
#	Resources/Textures/Effects/speech.rsi/alien1.png
#	Resources/Textures/Effects/speech.rsi/alien2.png
#	Resources/Textures/Effects/speech.rsi/alienroyal0.png
#	Resources/Textures/Effects/speech.rsi/alienroyal1.png
#	Resources/Textures/Effects/speech.rsi/alienroyal2.png
#	Resources/Textures/Effects/speech.rsi/blob0.png
#	Resources/Textures/Effects/speech.rsi/blob1.png
#	Resources/Textures/Effects/speech.rsi/blob2.png
#	Resources/Textures/Effects/speech.rsi/clock0.png
#	Resources/Textures/Effects/speech.rsi/clock1.png
#	Resources/Textures/Effects/speech.rsi/clock2.png
#	Resources/Textures/Effects/speech.rsi/default0.png
#	Resources/Textures/Effects/speech.rsi/default1.png
#	Resources/Textures/Effects/speech.rsi/default2.png
#	Resources/Textures/Effects/speech.rsi/guardian0.png
#	Resources/Textures/Effects/speech.rsi/guardian1.png
#	Resources/Textures/Effects/speech.rsi/guardian2.png
#	Resources/Textures/Effects/speech.rsi/holo0.png
#	Resources/Textures/Effects/speech.rsi/holo1.png
#	Resources/Textures/Effects/speech.rsi/holo2.png
#	Resources/Textures/Effects/speech.rsi/lawyer0.png
#	Resources/Textures/Effects/speech.rsi/lawyer1.png
#	Resources/Textures/Effects/speech.rsi/lawyer2.png
#	Resources/Textures/Effects/speech.rsi/machine0.png
#	Resources/Textures/Effects/speech.rsi/machine1.png
#	Resources/Textures/Effects/speech.rsi/machine2.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/robot0.png
#	Resources/Textures/Effects/speech.rsi/robot1.png
#	Resources/Textures/Effects/speech.rsi/robot2.png
#	Resources/Textures/Effects/speech.rsi/slime0.png
#	Resources/Textures/Effects/speech.rsi/slime1.png
#	Resources/Textures/Effects/speech.rsi/slime2.png
#	Resources/Textures/Effects/speech.rsi/swarmer0.png
#	Resources/Textures/Effects/speech.rsi/swarmer1.png
#	Resources/Textures/Effects/speech.rsi/swarmer2.png
#	Resources/Textures/Effects/speech.rsi/syndibot0.png
#	Resources/Textures/Effects/speech.rsi/syndibot1.png
#	Resources/Textures/Effects/speech.rsi/syndibot2.png
#	Resources/Textures/Structures/Machines/microwave.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/mw.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/command.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/medical.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/medical.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/medical.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/medical.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/medical.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/medical.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/o2.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/o2.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/o2.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/o2.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/o2.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/o2.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/science.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/science.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/science.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/science.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/science.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/science.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/welded.png
2023-08-13 05:40:29 +03:00
Kara
7b51cebfea
Deathgasp + last words / succumbing / fake deathgasp as crit actions (#18993) 2023-08-11 22:56:34 -07:00
Morb0
0cffa43345 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Maps/core.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/assistant.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
#	Resources/Prototypes/Roles/Jobs/Command/centcom_official.yml
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-left.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-right.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png
#	Resources/Textures/Decals/bricktile.rsi/dark_box.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_ne.png
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#	Resources/Textures/Decals/bricktile.rsi/dark_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_s.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_w.png
#	Resources/Textures/Decals/bricktile.rsi/meta.json
#	Resources/Textures/Decals/bricktile.rsi/steel_box.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_w.png
#	Resources/Textures/Decals/bricktile.rsi/white_box.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_s.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_w.png
#	Resources/Textures/Decals/minitile.rsi/dark_box.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_e.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_n.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_s.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_w.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_e.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_n.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_s.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_w.png
#	Resources/Textures/Decals/minitile.rsi/meta.json
#	Resources/Textures/Decals/minitile.rsi/steel_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_e.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_n.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_s.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_w.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_e.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_n.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_s.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_w.png
#	Resources/Textures/Decals/minitile.rsi/white_box.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/white_end_e.png
#	Resources/Textures/Decals/minitile.rsi/white_end_n.png
#	Resources/Textures/Decals/minitile.rsi/white_end_s.png
#	Resources/Textures/Decals/minitile.rsi/white_end_w.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/white_line_w.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/bar.png
#	Resources/Textures/Tiles/clown.png
#	Resources/Textures/Tiles/dark.png
#	Resources/Textures/Tiles/dark_diagonal.png
#	Resources/Textures/Tiles/dark_diagonal_mini.png
#	Resources/Textures/Tiles/dark_herringbone.png
#	Resources/Textures/Tiles/dark_mini.png
#	Resources/Textures/Tiles/dark_mono.png
#	Resources/Textures/Tiles/dark_offset.png
#	Resources/Textures/Tiles/dark_pavement.png
#	Resources/Textures/Tiles/dark_pavement_vertical.png
#	Resources/Textures/Tiles/hydro.png
#	Resources/Textures/Tiles/kitchen.png
#	Resources/Textures/Tiles/laundry.png
#	Resources/Textures/Tiles/steel.png
#	Resources/Textures/Tiles/steel_diagonal.png
#	Resources/Textures/Tiles/steel_diagonal_mini.png
#	Resources/Textures/Tiles/steel_herringbone.png
#	Resources/Textures/Tiles/steel_mini.png
#	Resources/Textures/Tiles/steel_mono.png
#	Resources/Textures/Tiles/steel_offset.png
#	Resources/Textures/Tiles/steel_pavement.png
#	Resources/Textures/Tiles/steel_pavement_vertical.png
#	Resources/Textures/Tiles/white.png
#	Resources/Textures/Tiles/white_diagonal.png
#	Resources/Textures/Tiles/white_diagonal_mini.png
#	Resources/Textures/Tiles/white_herringbone.png
#	Resources/Textures/Tiles/white_mini.png
#	Resources/Textures/Tiles/white_mono.png
#	Resources/Textures/Tiles/white_offset.png
#	Resources/Textures/Tiles/white_pavement.png
#	Resources/Textures/Tiles/white_pavement_vertical.png
2023-08-02 15:13:51 +03:00
Errant
9b10f7f557
Stealthier whispers (#17898)
* Stealth whisper take 2

* weh

* fix whisper maxrange

* make variables more distinct
2023-08-01 17:43:02 +03:00
Morb0
23eef7660d Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-07-28 01:02:37 +03:00
Nemanja
8b0d6a4d45
Prevent using LOOC in crit (#18297)
* Prevent crit players from using LOOC

* fix comment
2023-07-26 00:02:48 -06:00
Morb0
636bea81df Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Entry/EntryPoint.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Zombies/ZombifyOnDeathSystem.cs
#	Resources/Prototypes/Corvax/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
#	Resources/Textures/Clothing/Head/Bandanas/brown.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-right.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Misc/stock_parts.rsi/adv_capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/advanced_matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/bluespace_matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/femto_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/micro_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/nano_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/pico_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/quadratic_capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/super_capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/super_matter_bin.png
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-06-19 21:06:28 +03:00
ShadowCommander
dd7032a860
Mind ECS (#16826) 2023-06-19 04:33:19 +10:00
Leon Friedrich
b03d9a90ab
Add support for client-side replays (#17168) 2023-06-19 03:23:31 +10:00
faint
34d03aa1df Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Structures/hydro_tray.yml
#	Resources/Textures/Structures/Storage/tanks.rsi/meta.json
2023-05-25 00:18:11 +03:00
HerCoyote23
e45dd96af9
Northstar Gloves (#16021)
* Added Gloves of North Star, no sprite or talking yet...

* Added sprites for the gloves of the north star...

* Replaced more placeholder sprites for northstar gloves...

* Added gloves of the north star to uplink...

* Added speech on hit, not yet configureable

* Not functional yet, but a step in the right direction I hope...

* IT WORKS!!

* Licensing and cleanup

* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise

* Reorganized some files, final build??

* Changed the adminlog type from Verb to new type ItemConfigure

* More cleanup, fix sprite reference maybe

* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx

* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!

* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them

* Made it work with the latest changes on Master

* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click

* Set value to 0 credits, that's all

* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.

* Update MeleeWeaponSystem.cs

Iunno why this got changed in the first place, but I'm changin it back

* emptycommit

* emptycommit

* The tiny fixening
2023-05-23 14:12:30 -04:00
Morb0
45cde15648 Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-05-07 12:51:16 +03:00
20kdc
ad76739cc3
Refactor: Chat transmission ranges (+ a little preparation for downstream fork functionality) (#16026) 2023-05-04 12:08:08 -07:00
Leon Friedrich
4d71b1b81e
Revert "Mind ecs" (#14881) 2023-03-27 08:24:00 +11:00
ShadowCommander
bfc4da9377
Mind ecs (#14412) 2023-03-26 14:31:13 -04:00
Morbo
0e5004268b Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
2023-02-28 20:00:24 +03:00
TemporalOroboros
93ec824d57
MotD (#13655)
* MOTD

* Message of the Day

* Pretty sure the tests aren't me. Let's check.

* Update Content.Shared/CCVar/CCVars.cs

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>

* command dependencies and moving MOTD to its own system

* Some doc comments

* Let's try those tests again

* More doc comments, most of the github reviews, and aliases for get-motd and set-motd

* Clear test MOTD

* Localized motd commands and completion hints

* Makes set-motd only show up in the alias command if the player has access to it.

---------

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-02-28 08:15:48 -08:00
Morb
b66709887d
Add colored chat names (#844) 2023-02-19 16:01:57 -08:00
Morbo
5b7d8e95d5 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Maps/kettle.yml
#	Resources/Prototypes/Maps/origin.yml
2023-02-19 02:37:09 +03:00
Leon Friedrich
75a559fa55
Update radio prefix parsing (#13777) 2023-02-19 04:27:56 +11:00
Morb
6752327a31
Play custom Centcom announce sent from adminpanel (#831) 2023-02-15 06:03:52 +03:00
Morbo
8cdd0cda60 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Server Info/Guidebook/Controls/Controls.xml
2023-02-12 03:57:54 +03:00
Chief-Engineer
5c06c4c3ef
Add voice changer logs (#14040)
* add set voice log

* add used identity to chat message logs

* please tell me there's a better way
2023-02-11 19:26:44 +00:00
Morb
0dba1fa2d0
More localized announces (#786) 2023-01-31 16:34:04 -08:00
Morbo
f3bd98ceed Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Content.Server/Zombies/ZombifyOnDeathSystem.cs
#	Content.Shared/Humanoid/HumanoidComponent.cs
#	Content.Shared/Humanoid/SharedHumanoidSystem.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
2023-01-25 22:46:52 +03:00
Alex Evgrashin
ef452b38a9
Audible emotes (#12708)
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2023-01-25 08:29:41 -08:00
Morbo
cdfcfe6722 Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-01-22 00:07:21 +03:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Morbo
2807df199f Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-01-15 19:48:27 +03:00
Jezithyr
eeb5b17b34
Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Morb
ecf82df00d
Slang word replace (#733) 2023-01-12 18:15:32 -08:00
Morb
fd9c06a458
TTS (Text-To-Speech) (#618) 2023-01-10 18:01:20 -08:00
Tom Richardson
49183abef2
Make department radio messages work in default radio (#12834) 2022-12-14 12:24:49 +11:00
Leon Friedrich
6af331c9ff
Remove StoredChatMessage (#12623) 2022-11-22 22:52:19 +11:00
Leon Friedrich
0b5a58001c
IListener and IRadio purge (#11980) 2022-11-15 15:09:27 +11:00
Taran
e59bf8acd9
Increases VoiceRange To 10 From 7 (#12254) 2022-10-28 14:25:47 +11:00
Leon Friedrich
3aeba9a63e
Fix chat sanitization and entity name escaping (#12015) 2022-10-17 23:59:09 -07:00
Flipp Syder
0385f1387c
Voice mask (#10458) 2022-09-29 12:22:27 +10:00
Tomás Alves
f8c18c0b41
SanitizeMessagePeriod: Add Period at the end of sentences (#10710)
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2022-08-31 05:42:46 -07:00
Tomás Alves
67e4061fcd
SanitizeMessageCapital: Check Empty String (#10616) 2022-08-15 06:48:51 -07:00
Flipp Syder
0f9e31c988
Listener fix for speech (#10240) 2022-08-11 19:25:29 +10:00
Júlio César Ueti
ee969c9799
Adds even more important Admin Logging (#10268) 2022-08-08 09:21:56 +10:00
Julian Giebel
bba5850da4
Fix the fix for accents on radio (#10242) 2022-08-02 06:46:10 -07:00
Justin Trotter
15944898b1
accents on radio (#10226) 2022-08-02 12:33:30 +10:00