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4 commits
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0cffa43345 |
Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts: # .github/CODEOWNERS # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Maps/core.yml # Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml # Resources/Prototypes/Roles/Jobs/Civilian/assistant.yml # Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml # Resources/Prototypes/Roles/Jobs/Civilian/musician.yml # Resources/Prototypes/Roles/Jobs/Command/centcom_official.yml # Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png # Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png # Resources/Textures/Clothing/Hands/Gloves/captain.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/capcap.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Hats/capcap.rsi/icon.png # Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png # Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json # Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/equipped-NECK.png # Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/icon.png # Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-left.png # Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-right.png # Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/meta.json # Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png # Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png # Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json # Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png # Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png # Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png # Resources/Textures/Decals/bricktile.rsi/dark_box.png # Resources/Textures/Decals/bricktile.rsi/dark_corner_ne.png # Resources/Textures/Decals/bricktile.rsi/dark_corner_nw.png # Resources/Textures/Decals/bricktile.rsi/dark_corner_se.png # Resources/Textures/Decals/bricktile.rsi/dark_corner_sw.png # Resources/Textures/Decals/bricktile.rsi/dark_end_e.png # Resources/Textures/Decals/bricktile.rsi/dark_end_n.png # Resources/Textures/Decals/bricktile.rsi/dark_end_s.png # Resources/Textures/Decals/bricktile.rsi/dark_end_w.png # Resources/Textures/Decals/bricktile.rsi/dark_inner_ne.png # Resources/Textures/Decals/bricktile.rsi/dark_inner_nw.png # Resources/Textures/Decals/bricktile.rsi/dark_inner_se.png # Resources/Textures/Decals/bricktile.rsi/dark_inner_sw.png # Resources/Textures/Decals/bricktile.rsi/dark_line_e.png # Resources/Textures/Decals/bricktile.rsi/dark_line_n.png # Resources/Textures/Decals/bricktile.rsi/dark_line_s.png # Resources/Textures/Decals/bricktile.rsi/dark_line_w.png # Resources/Textures/Decals/bricktile.rsi/meta.json # Resources/Textures/Decals/bricktile.rsi/steel_box.png # Resources/Textures/Decals/bricktile.rsi/steel_corner_ne.png # Resources/Textures/Decals/bricktile.rsi/steel_corner_nw.png # Resources/Textures/Decals/bricktile.rsi/steel_corner_se.png # Resources/Textures/Decals/bricktile.rsi/steel_corner_sw.png # Resources/Textures/Decals/bricktile.rsi/steel_end_e.png # Resources/Textures/Decals/bricktile.rsi/steel_end_n.png # Resources/Textures/Decals/bricktile.rsi/steel_end_s.png # Resources/Textures/Decals/bricktile.rsi/steel_end_w.png # Resources/Textures/Decals/bricktile.rsi/steel_inner_ne.png # Resources/Textures/Decals/bricktile.rsi/steel_inner_nw.png # Resources/Textures/Decals/bricktile.rsi/steel_inner_se.png # Resources/Textures/Decals/bricktile.rsi/steel_inner_sw.png # Resources/Textures/Decals/bricktile.rsi/steel_line_e.png # Resources/Textures/Decals/bricktile.rsi/steel_line_n.png # Resources/Textures/Decals/bricktile.rsi/steel_line_w.png # Resources/Textures/Decals/bricktile.rsi/white_box.png # Resources/Textures/Decals/bricktile.rsi/white_corner_ne.png # Resources/Textures/Decals/bricktile.rsi/white_corner_nw.png # Resources/Textures/Decals/bricktile.rsi/white_corner_se.png # Resources/Textures/Decals/bricktile.rsi/white_corner_sw.png # Resources/Textures/Decals/bricktile.rsi/white_end_e.png # Resources/Textures/Decals/bricktile.rsi/white_end_n.png # Resources/Textures/Decals/bricktile.rsi/white_end_s.png # Resources/Textures/Decals/bricktile.rsi/white_end_w.png # Resources/Textures/Decals/bricktile.rsi/white_inner_ne.png # Resources/Textures/Decals/bricktile.rsi/white_inner_nw.png # Resources/Textures/Decals/bricktile.rsi/white_inner_se.png # Resources/Textures/Decals/bricktile.rsi/white_inner_sw.png # Resources/Textures/Decals/bricktile.rsi/white_line_e.png # Resources/Textures/Decals/bricktile.rsi/white_line_n.png # Resources/Textures/Decals/bricktile.rsi/white_line_s.png # Resources/Textures/Decals/bricktile.rsi/white_line_w.png # Resources/Textures/Decals/minitile.rsi/dark_box.png # Resources/Textures/Decals/minitile.rsi/dark_corner_ne.png # Resources/Textures/Decals/minitile.rsi/dark_corner_nw.png # Resources/Textures/Decals/minitile.rsi/dark_corner_se.png # Resources/Textures/Decals/minitile.rsi/dark_corner_sw.png # Resources/Textures/Decals/minitile.rsi/dark_end_e.png # Resources/Textures/Decals/minitile.rsi/dark_end_n.png # Resources/Textures/Decals/minitile.rsi/dark_end_s.png # Resources/Textures/Decals/minitile.rsi/dark_end_w.png # Resources/Textures/Decals/minitile.rsi/dark_inner_ne.png # Resources/Textures/Decals/minitile.rsi/dark_inner_nw.png # Resources/Textures/Decals/minitile.rsi/dark_inner_se.png # Resources/Textures/Decals/minitile.rsi/dark_inner_sw.png # Resources/Textures/Decals/minitile.rsi/dark_line_e.png # Resources/Textures/Decals/minitile.rsi/dark_line_n.png # Resources/Textures/Decals/minitile.rsi/dark_line_s.png # Resources/Textures/Decals/minitile.rsi/dark_line_w.png # Resources/Textures/Decals/minitile.rsi/meta.json # Resources/Textures/Decals/minitile.rsi/steel_corner_ne.png # Resources/Textures/Decals/minitile.rsi/steel_corner_nw.png # Resources/Textures/Decals/minitile.rsi/steel_corner_se.png # Resources/Textures/Decals/minitile.rsi/steel_corner_sw.png # Resources/Textures/Decals/minitile.rsi/steel_end_e.png # Resources/Textures/Decals/minitile.rsi/steel_end_n.png # Resources/Textures/Decals/minitile.rsi/steel_end_s.png # Resources/Textures/Decals/minitile.rsi/steel_end_w.png # Resources/Textures/Decals/minitile.rsi/steel_inner_ne.png # Resources/Textures/Decals/minitile.rsi/steel_inner_nw.png # Resources/Textures/Decals/minitile.rsi/steel_inner_se.png # Resources/Textures/Decals/minitile.rsi/steel_inner_sw.png # Resources/Textures/Decals/minitile.rsi/steel_line_e.png # Resources/Textures/Decals/minitile.rsi/steel_line_n.png # Resources/Textures/Decals/minitile.rsi/steel_line_s.png # Resources/Textures/Decals/minitile.rsi/steel_line_w.png # Resources/Textures/Decals/minitile.rsi/white_box.png # Resources/Textures/Decals/minitile.rsi/white_corner_ne.png # Resources/Textures/Decals/minitile.rsi/white_corner_nw.png # Resources/Textures/Decals/minitile.rsi/white_corner_se.png # Resources/Textures/Decals/minitile.rsi/white_corner_sw.png # Resources/Textures/Decals/minitile.rsi/white_end_e.png # Resources/Textures/Decals/minitile.rsi/white_end_n.png # Resources/Textures/Decals/minitile.rsi/white_end_s.png # Resources/Textures/Decals/minitile.rsi/white_end_w.png # Resources/Textures/Decals/minitile.rsi/white_inner_ne.png # Resources/Textures/Decals/minitile.rsi/white_inner_nw.png # Resources/Textures/Decals/minitile.rsi/white_inner_se.png # Resources/Textures/Decals/minitile.rsi/white_inner_sw.png # Resources/Textures/Decals/minitile.rsi/white_line_w.png # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/bar.png # Resources/Textures/Tiles/clown.png # Resources/Textures/Tiles/dark.png # Resources/Textures/Tiles/dark_diagonal.png # Resources/Textures/Tiles/dark_diagonal_mini.png # Resources/Textures/Tiles/dark_herringbone.png # Resources/Textures/Tiles/dark_mini.png # Resources/Textures/Tiles/dark_mono.png # Resources/Textures/Tiles/dark_offset.png # Resources/Textures/Tiles/dark_pavement.png # Resources/Textures/Tiles/dark_pavement_vertical.png # Resources/Textures/Tiles/hydro.png # Resources/Textures/Tiles/kitchen.png # Resources/Textures/Tiles/laundry.png # Resources/Textures/Tiles/steel.png # Resources/Textures/Tiles/steel_diagonal.png # Resources/Textures/Tiles/steel_diagonal_mini.png # Resources/Textures/Tiles/steel_herringbone.png # Resources/Textures/Tiles/steel_mini.png # Resources/Textures/Tiles/steel_mono.png # Resources/Textures/Tiles/steel_offset.png # Resources/Textures/Tiles/steel_pavement.png # Resources/Textures/Tiles/steel_pavement_vertical.png # Resources/Textures/Tiles/white.png # Resources/Textures/Tiles/white_diagonal.png # Resources/Textures/Tiles/white_diagonal_mini.png # Resources/Textures/Tiles/white_herringbone.png # Resources/Textures/Tiles/white_mini.png # Resources/Textures/Tiles/white_mono.png # Resources/Textures/Tiles/white_offset.png # Resources/Textures/Tiles/white_pavement.png # Resources/Textures/Tiles/white_pavement_vertical.png |
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c31c848afd
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Shooting NPCs and more (#18042)
* Add pirate shooting * Shooting working * Basics working * Refactor time * More conversion * Update primitives * Update yml * weh * Building again * Draft * weh * b * Start shutdown * Starting to take form * Code side done * is it worky * Fix prototypes * stuff * Shitty working * Juke events working * Even more cleanup * RTX * Fix interaction combat mode and compquery * GetAmmoCount relays * Fix rotation speed * Juke fixes * fixes * weh * The collision avoidance never ends * Fixes * Pause support * framework * lazy * Fix idling * Fix drip * goobed * Fix takeover shutdown bug * Merge fixes * shitter * Fix carpos |
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23eef7660d | Merge remote-tracking branch 'upstream/master' into upstream-sync | ||
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d55cd23b0a
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Zombie Mode 𝓡𝓮𝓭𝓾𝔁 (#18199)
* zombie mode redux * the great zombie changes * fix this * 65 down to 50 * empty * Changes to address stalling * make zombie nukies no longer nukies * actually work |
Renamed from Content.Server/Zombies/ZombifyOnDeathSystem.cs (Browse further)