Commit graph

431 commits

Author SHA1 Message Date
Morbo
c58729755f Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
#	Resources/Textures/Clothing/Back/Satchels/hydroponics.rsi/equipped-BACKPACK.png
#	Resources/Textures/Clothing/Back/Satchels/hydroponics.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon-on.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/on-inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/on-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Armor/riot.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/riot.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/riot.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Armor/riot.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Armor/riot.rsi/meta.json
2023-03-24 05:48:43 +03:00
Chief-Engineer
88fb6ccebc
Add admin alerts (#13589) 2023-03-23 11:10:49 -04:00
AJCM-git
7a6fddce4f
Moves guidebook UI logic to a UI Controller, some tweaks (#14601) 2023-03-22 23:41:43 -04:00
Morbo
892634065a Merge remote-tracking branch 'upstream/master' into master-syndie
# Conflicts:
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/chemistry.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/cmo.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/detective_grey.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/detective_grey.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/detective_grey.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hop.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_parade.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hydro.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/medical.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/paramedic.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/rnd.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/rnd.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/scientist.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/chemistry.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/cmo.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/detective_grey.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/detective_grey.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/detective_grey.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hop.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_blue.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_grey.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_parade.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hydro.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hydro.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hydro.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/medical.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/rainbow.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/rnd.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/rnd.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/scientist.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_blue.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
2023-03-14 05:18:41 +03:00
Flipp Syder
349eae0b70
Removes IOnStateChanged calls from GameplayStateLoadController (#14617) 2023-03-12 21:02:14 -04:00
Morbo
a33dfe1de8 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/ISSUE_TEMPLATE/config.yml
2023-03-11 07:49:26 +03:00
Flipp Syder
3eb8f70985
Screen load event for GameplayState (#14316)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-03-11 14:25:56 +11:00
Flipp Syder
12192ada0b
removes previous bruteforce method (#14548)
instead checks if the final size of the container is supposed to be bigger than zero: if it is, then it will continue to attempt to set the split fraction until the size is no longer zero, then it will do it once last time before stopping
2023-03-09 10:33:13 -06:00
ShadowCommander
e4fbcf3a63
Expand the viewport when the game window is resized instead of the chat window in the Separated HUD layout (#13694) 2023-03-10 00:56:43 +11:00
Morbo
82a466f4ff Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
#	Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Resources/Audio/Announcements/license.txt
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/cat_parts.yml
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2023-03-07 18:54:29 +03:00
Morb
f57c54cc90
Fix chat size cvar float parse (#14468)
* Fix chat size float parse

* Use dot separator

* Return comma value separator
2023-03-07 09:38:54 -06:00
Flipp Syder
ec3a519a46
Store chat size (#14299) 2023-03-06 11:06:57 -08:00
Morbo
0e5004268b Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
2023-02-28 20:00:24 +03:00
Visne
62b87bc876
Remove black margin in separated HUD (#13724) 2023-02-28 08:11:38 -08:00
Morbo
e5fda096d9 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Nuke/NukeSystem.cs
#	Resources/Prototypes/Maps/box.yml
2023-02-25 07:37:50 +03:00
DrSmugleaf
a13bdc0431
Fix AHelp window being recentered when opened through the verb (#14219) 2023-02-22 23:26:02 +11:00
DrSmugleaf
a11d82c479
Make admin ahelp window remember its last position (#14209) 2023-02-21 20:31:27 +01:00
Morbo
5b7d8e95d5 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Maps/kettle.yml
#	Resources/Prototypes/Maps/origin.yml
2023-02-19 02:37:09 +03:00
Leon Friedrich
75a559fa55
Update radio prefix parsing (#13777) 2023-02-19 04:27:56 +11:00
Morbo
cdfcfe6722 Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-01-22 00:07:21 +03:00
eoineoineoin
a4c0ba502f
Fix action callbacks when switching ui layout (#13366)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2023-01-20 07:21:42 -08:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Morbo
35ea494981 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Server/Doors/Components/AirlockComponent.cs
#	Content.Server/Fax/FaxMachineComponent.cs
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
2023-01-17 22:57:53 +03:00
Kara
4e6bb1f46e
Ahelp popout button (#13547) 2023-01-17 11:47:52 -07:00
Leon Friedrich
22d72f56b5
Guidebook Revival (#13320)
* Fix some bugs in stations and do a little cleanup.

* Begin backporting the guidebook.

* wow that's a lot of work.

* More work, gives the monkey some more interactions.

* disco monkye.

* monky

* jobs entry.

* more writing.

* disco

* im being harassed

* fix spacing.

* i hate writing.

* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* builds again

* a

* pilfer changes from AL

* fix and remove unused code

* pilfer actual guide changes from AL

* localization

* more error logs & safety checks

* replace controls button with command

* add test

* todos

* pidgin parsing

* remove old parser

* Move files and change tree sorting

* add localization and public methods.

* Add help component/verb

* rename ITag to IDocumentTag

* Fix yml and tweak tooltips

* autoclose tooltip

* Split container

* Fancier-tree

* Hover color

* txt to xml

* oops

* Curse you hidden merge conflicts

* Rename parsing manager

* Stricter arg parsing

tag args must now be of the form key="value"

* Change default args

* Moar tests

* nullable enable

* Even fancier tree

* extremely fancy trees

* better indent icons

* stricter xml and subheadings

* tweak embed margin

* Fix parsing bugs

* quick fixes.

* spain.

* ogh

* hn bmvdsyc

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-01-16 02:42:22 -06:00
Leon Friedrich
4102c9cf7c
Add fancy tree control (#13426)
* Add fancy tree control

* inject dependencies
2023-01-16 00:45:46 -06:00
Morbo
2807df199f Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-01-15 19:48:27 +03:00
Morb
f26bb97ac6
Idle animated speech bubbles (#730) 2023-01-13 17:10:15 -08:00
Jezithyr
eeb5b17b34
Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Kara
45da85fec6
Context menu UI backend refactor & better UX (#13318)
closes https://github.com/space-wizards/space-station-14/issues/9209
2023-01-07 19:24:52 -08:00
Leon Friedrich
f1cb0ca37a
Misc replay related changes (#13250) 2023-01-08 05:04:09 +11:00
Leon Friedrich
b33d1f003b
Add RGB staff (#13125) 2023-01-01 16:01:40 -08:00
Pieter-Jan Briers
a323671984
Changes for prototype load parallelization (#13066)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-12-20 14:25:34 -08:00
Chief-Engineer
5ece9bd9e8
Modify admin chat (#13050)
* split admin chat into new channel

* add ability to play audio when a chat message is received and add audio to admin chat

* give client control of AdminChat sound and volume + suppress sound for senders
2022-12-19 21:39:01 -06:00
Nemanja
913e1ee676
Exosuit: Ripley (#12668)
* mechs

* interaction relay

* atmos handling

* fuck around with interaction events

SPAGHETTI CODE OH MY GOD

* more sprites and whatever the hell

* more mech shit

* more shit for equipment

* starting equipment (for nukie mechs and such)

* equipment cycling

* starting with some of the ui

* a fat chunk of ui prototyping

* done tinkering with ui

* a bunch of ui stuff and what have yous

* cleaning up grabber and state handling

* make the ui actually functional + watch me port a million icons

I swear i'll prune the sprites later blease

* start on construction

* construction yo mamma

* remove some unused files

* fix a silly

* make the graph sane

* make it actually constructible.

* print the boards as well, bozo

* rebalance part prices

* eject action

also i appease the russians by remembering to localize

* Punch Shit

* make mech integrity and repairs work

* Make the UI more based

STOMP STOMP STOMP STOMP

* make equipment even more based

* batteries and other such delights

* make the ui look pimpin af

* make the construction mega based

* UI but so epic

* equipment

* some sweat tweaks

* damage rebalancing

* restructure tech

* fix some shit

* mechs inherit access

* make icons actually use sprite specifiers

* TRAILING COMMAA!!!!!

* fix a mild indentation sin

* undo this change because it isn't needed

* actually fix this

* secret webeditting shhhh

* place this tech here

* comments

* foo
2022-12-10 11:05:39 -06:00
eoineoineoin
ff9cf108b6
UX improvements to Air Alarm UI (#12681)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2022-12-06 15:46:07 -08:00
Rane
8d1773742e
World target action uses entity coordinates (#12484) 2022-12-06 15:03:20 -08:00
Pieter-Jan Briers
a6045e4538
Launcher info links. (#12781) 2022-12-02 17:23:43 -08:00
jicksaw
5fedbf329f
Clear chat input when focus is released with Esc (#12823) 2022-12-02 17:15:59 -08:00
Nemanja
64f57aceb2
genericize ui fragments (#12810) 2022-12-02 16:46:58 -06:00
Mr0maks
db4d37a2b7
Fix locale (#12755)
After fixing in the settings, I forgot to change it everywhere
2022-11-30 10:21:23 +01:00
Leon Friedrich
6af331c9ff
Remove StoredChatMessage (#12623) 2022-11-22 22:52:19 +11:00
Kara
c71850a53f
Convert ghost toggle button into an action (#12658)
* Convert ghost toggle button into an action

* figs
2022-11-18 16:30:53 -06:00
Leon Friedrich
94011ca2b1
Misc changes from replay branch (#12581) 2022-11-15 17:34:47 +11:00
Leon Friedrich
c6e47c7c61
Fix looc prefix (#12603) 2022-11-15 15:14:40 +11:00
Morb
5db3ad5dc7
Localize internals status (#12527)
* Localize internals status

* Refactor
2022-11-14 15:54:49 +01:00
Jacob Tong
74b63e83fd
Add alt click to hands (#12330) 2022-11-04 12:36:45 +11:00
Jacob Tong
9f485d7124
Add toggle ghost visibility button to ghost GUI (#12325)
* Add toggle ghost visibility button to ghosts

* Rename to toggleghosts
2022-11-01 20:14:06 -05:00
Dylan Corrales
5c1bd5baff
Fix console hotkey (#11994) 2022-10-30 18:18:40 +11:00
exincore
fb782be138
Add hud-chatbox-info reads keybinds (#12192) 2022-10-26 07:40:12 -07:00