* Spray bottles with visible reagent contents
* Fixed cargo catalog to correctly reference the new spray bottle rsi
* Fixed indentation on rsi meta files
* Updated copyright in spray_bottle.rsi meta
* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/spray.yml
Co-authored-by: āda <ss.adasts@gmail.com>
* Updated to follow yml convention, modified to inherit from DrinkBase and renamed fill textures
* Fixed solution names
* Updated solution name in BorgMegaSprayBottle
* de-hardcode solution name
* less breaking
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Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
* seperate out shuttle cooldowns
* fix
* feedback
* fix spacing
* update to TimeSpan
* GOAT float
* return to TimeSpan
* add var
* clarify with seconds
* clarifying some things
* Add craft for bonfire and bonfire with stake
* review
* review
* nullable MaxFireStacks
* retry
* retry
* review
* I will change it and hope that they will agree with me
* Revert "I will change it and hope that they will agree with me"
This reverts commit 83823692d0116bf9aa9eceb85a10e95c88b51fb9.
* construction
Merged the graphs
Changed the bonfire stake ID to follow the proper naming scheme
* add destroy sound
* planks Instead of logs
* of course I forgot about ftl
* Slarti review + Princess review
Yes I sneaked an admeme abuse change here
* a small fix
* clamp firestacks
* This was on purpose, leave as is
This reverts commit 7d63e38b66cb63e5e50b7fac5030013e2ef508b5.
* irrelevant
* Fixtures
* cleanup
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Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Allow items spawned in the smart fridge to show up in the view
* AAAAAAAAAAAAAAAAAA
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Add origin member to class
* whitespace
* Add comments
Added some doc polish while I was here.
* Update comments
Clarification and accuracy
* Apply suggestions from code review
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Entity<T>, skipping Magazine and ChamberMagazine
* missed some
* AUGH!!
* ballistic examine
* dotnet hates me
* WHY ARE YOU CALLED THAT!!!!
* cheers aada
* delete metabolismmovespeedmodifiersystem
* Revert "delete metabolismmovespeedmodifiersystem"
This reverts commit 19572fa0858bfb9385f4717fc77c8956bdbc56c0.
* misc cleanup
* math shows I should do this
* prevent popups
* fix handling as well
* this too
* actually these can create popups so just always handle em...
* remove comment
* final fixes
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Does not build do not PR
* using blah blah blah rider hates me
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Buttons and basic internal data
* The buttons DO something
* it works?!!
* I hate predictions
* 5000 monkeys on typewritters
* who let the monkeys code?
* Localizations
* waiter, more commits please
* Not going insane (this is a lie)
* last one I SWEAR
* Some improvements ported from Moff
* clean it up a little
* one more cleanup
* The chemmaster is not a mime
* Fix my mistakes + address the other review
* Point to what chemmaster is broken, and why it's broken
* ChemMasterComponent changes
* Margin for packaging source
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* apply negate accents system
* add toggle to voice mask ui
* roll negateaccents into voice mask system, delete negate accents comp&system, update yml entries
* convert button to ToggleButton and some cleanup
* retry for heisenfail
* accent toggle
* update names and add mask active check for accent hiding
* Creates TemperatureDamageThresholdsComponent
* Obsolete TemperatureComponent fields
* Use TemperatureDamageThresholdsComponent
Moves all the uses of the relocated TemperatureComponent fields to use the TDTC versions
* Removes the obsolete TemperatureComponent fields
* Update YAML definitions
* Update doc comments
* Split TemperatureSystem
Creates TemperatureDamageSystem and moves the damage handling from TemperatureSystem
* Cull unused using statements
* Use component-based damage tick scheduling
* Fix temperature damage processing
Check was inverted resulting in things never starting to take temperature damage
* Poke tests
* Add TemperatureDamageThresholds to new prototypes
* Move TemperatureDamageThresholdsComponent to Shared
Parity with TemperatureComponent
* While I'm here
Fixes warning regarding obsolete ProtoId validator attribute
* Fix YAML errors
* Fix merge errors
* Rename TemperatureDamageThresholdsComponent -> TemperatureDamageComponent
* Use ContentHelpers.RoundToLevels for temperature alerts
* Fix YML
* A fuckton of cleanup
* working cleanup
* fix
* misc additions
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* I’M SCREAMING INTO THE VOID AND IT’S NOT LISTENING
* review
* explodes pancakes with mind
* graaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
* Meteors RAAAAAAAAAAH
* I'm so tired of solutions
* whhop
* revert
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Physics asserts and Xenoarch fixes
* Fix blocking asserts
* Alright ready for the test fails
* Fix whitespace issues
* Fix whitespace
* Okay fix whitespace issues for real
* Fix test fails
* Temp fix
* Fix
* Whitespace
* Added a big ass comment
* Right
* A
* Should work
* Debug performance
* Mothership
* fix test fails real
* push
* fix
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>