* add mothership module
* option for mothership to open self UI
* fix mothership module
* remove mothership body
* swapp real hands for modules
* action sprite for mothership module
* removed hands from mothership core sprite
* xenoborgs now drop a pinpointer to the mothership core once destroyed
* add pinpointer to space movment module
* add base for XenoborgRule
* add xenoborg antag option
* something was needed
* something else was needed
* add ghost role spawn points
* change name in antag selection to Xenoborg Core
* add random spawnPoint markers that don't do anything
* add spawn points to mothership
* update spawn points
* add xenoborgs rule
* add xenoborgs rule to rotation
* add xenoborgs preset
* update preset with secret version
also added xenoborg mode description
* modify Antag Selection system to allow for custom entities via the AntagSelectionDefinition
* fix ghostroles spawners
* fix rule with new entityPrototype
* add spawnpoints to the mothership
* whitelist system to spawnpoints
* updated xenoborg components
* added xenoborg component to xenoborgs
* updated spawnpoints of xenoborgs in the mothership
* add new tags for xenoborg and mothership core
* add new tags for xenoborgs and mothership core
* update ghostrole spawners for xenoborgs
* message for when you get the xenoborg role
* explode all xenoborgs when mothership core dies
* for real now. explode all xenoborgs when mothership core is destroyed
* round end summary for xenoborgs
* temporary
* add guidebook entry for xenoborgs
* instructions on how to borg players
* removed lock from xenoborg control computer
* announcement when all xenoborgs die
* announcement when mothership core is destroyed
* typos
* fix error
* improve xenoborg mind role
* move sounds to xenoborg and mothership component
* play sounds when turned into xenoborg
* change sprites of mothership core actions
* minor fix
* add custom xenoborg start sound
* carps now attack xenoborgs
* added guide link to xenoborgs
* add guidebook link to xenoborgs
* added guidebook link to mothership core
* add link to source of the sound
* fixed minor issue
* has to be 1
* typo
* add light layer to mothership core sprite
* fixed antag selection system
* update guideboook
* update the guidebook again
* alphabet
* documentation
* simplify documentation
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* make the briefing yml instead of code
* fix bug with sprites
* fix formating
* remove stuff from AntagSelection
* add stuff to AntagSpawner
* fix game rule
* removed secret xenoborg preset
* support for more than one entity for each antag role
* fix gamerule
* fixes
* no xeonborgs
* add xenoborgs to all at once
* engi xenoborg included
* more comments
* more recognizable
* more xenoborgs when more players
* removed unused stuff
* correct access
* removed unnecessary stuff
* use GetAliveHumans and make comments better
* Make the system more robust
* use a constant
* remove overload from the Destroy method
* has to be public to be used in the xenoborg system
* fix the mindrole methods
* not sure, but I was asked to do it
* use a constant for the color
* forgot to make it static
* removed param comments
* removed useless parameters
* fixed stuff
* added event listeneers to xenoborg mind change
* only 4
* unfuck the antagSpawner
* comment
* unfix stuff
* commentary
* removed xenoborg stuff from siliconLawSystem
* move some stuff to the component
* removed space
* removed uncessary stuff
* no need to crate a var
* move stuff from mothership comp to xenoborg comp
* removed XenoborgCoreRoleComponent
* comment on the AntagSelectLocationEvent
* added back empty line
* comment
* make the summary better
* make AntagRoleToPrototypes summary better
* adding useless stuff back cause it was there before
* hascomp instead of trycomp
* again
* LocId instead of string
* make a new logic for the whitelist of the spawnpoint
* added ghostrole tags back
* use hascomp instead of trycomp
* removed whitelist from SpawnPointComponent
* not needed anymore
* no longer subverted
* fixed names
* make it better
* add not
* i'm dumb
* briefing is now handled by the xenoborg system
* call evac if there is too many xenoborgs
* update submodule
* fix division
* Add AutoGenerateComponentPause and AutoPausedField to XenoborgsRuleComponent
* add lines between stuff
* Make the Blocking system more robust
* Make mothership inherit from BaseMob
* remove this stuff cause is bad
* Revert "Make the Blocking system more robust"
This reverts commit 099babfe1daef00e6073e04108920327416e4ca4.
* Mothership core snaps to grid
* stop mothership core from moving
* mothership core is static again
* make guidebook entry on how to xenoborg crew better
* Make mothership core damageable
* If xenoborgs need it, so do zombies i guess
* Start the NextRoundEndCheck
* follow private static readonly naming rule
* Samething
* Fix announcments
* Make it a datafield, no?
* Revert "Make it a datafield, no?"
This reverts commit 62f6255ccccdd583d7f833ae4dbcd09a670f721a.
* remove stuff
* doesn't need to move
* is kinda of a structure
* so it doesn't pry floors as soon as it spawns
* powercell hand to mothership core module
* label for new hand
* core_e -> core-e
* mothership core can pilot the shuttle again
* fix duplicated tag + description to xenoborg tags
* scout xenoborg can now move in space without the jetpack so it can better use the sword module
* improve basic xenoborg module
* remove changes from zombie rule comp
* swap AllEntityQuery for EntityQueryEnumerator
* new line at the end
* change to 15 seconds
* make MothershipCoreDeathAnnouncmentSent into a datafield
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
* Made a new generic borg module for art; the Artistry Module!
* Made requested changes, changed the crayon emptyRepresentatives
* Did the thing.
* Added updated action sprite,with thanks to TiniestShark, also Attempted to fix the merge conflict
* changed empty representative of red to rainbow
* Added recharging crayon 'Electric Crayon' and sprite to the borg module, removed redundant extra crayon slot.
* Added requested changes, replaced old spraypainter with new recharging borg spraypainter
* Forgot to readd the recyclable tag to Crayon
* Removed compressed paint hand
* Initial commit
* Fixing merge conflict
* Merge conflict fixed
* Anchorable entities can now be marked as 'unanchorable'
* Revert "Anchorable entities can now be marked as 'unanchorable'"
This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5
This functionality will be made into a separate PR
* Error sprite
* Update AI core appearance with sustained damage, spawn scrap on destroyed
* Added intellicard sprite
* AI damage overlays
* Added fixtures
* AI core accent changes when damaged or low on power
* Bug fix and pop up messages for inserting AIs into inoperable cores
* Updated 'dead' sprite
* Destroying the AI core reduces the number of AI job slots available
* AI battery duration set to 10 minutes
* Initial commit
* Allow MMIs used in the construction of AI cores to take them over
* Initial resources commit
* Initial code commit
* Sprite update
* Bug fixes and updates
* Basic console UI
* Code refactor
* Added lock screen
* Added all outstanding UI features
* Added purge sprites
* Better appearance handling
* Fixed issue with purge sprite
* Finalized UI design
* Major components finalized
* Bit of clean up
* Removed some code that was used for testing
* Tweaked some text
* Removed extra space
* Added the circuitboard to the RD's locker
* Addressed reviewer comments plus tweaks
* Addressed reviewer comments plus tweaks
* Removed instances of granular damage
* Various improvements
* Removed testing code
* Fixed issue with disabled buttons
* Finalized code
* Addressed review comments
* Added a spare Station AI core electronics to the research director's locker
* Fixing build failure
* Addressed review comments
* Addressed review comments
* Added reverse path for construction graph
* Removed unneeded reference
* Parts can be purchased through cargo
* Fixing merge conflict
* Merge conflict resolved
* Fixing merge conflict
* Code update
* Code updates
* Increased AI core health and gave it a sell price to fix test fail
* Added screen static sprite
* Added better support for ghosted AI players plus code tweaks
* Various improvements and clean up
* Increased purge duration to 60 seconds
* Fixed needless complication
* Addressed reviewer comments part 1
* Addressed reviewer comments part 2
* Further fixes
* Trying lower battery values to see if it fixes the test fail
* Adjusted power values again
* Addressed review comments
* Addressed review comments
* Fixed test fail
* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.
* Added pop up text
* Bug fix
* Tweaks and fixes
* Fixed restoration console not updating when the AI finishes rebooting
* Update SharedStationAiSystem.Held.cs
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* pAIs can now accept keys, but can't talk in said channels
* added dummy module
* added adv clown module alongside projector
* holopeel & projector sprite added, it's destroyable too
* added experimental pie cannon
* exp pie thrower throws pies, added tool icon, added bananium horn
* removed the weird pAI changes, my bad!
* okay NOW the pAI stuff is all gone
* added icon, recipe, renamed tech for unlocking
* removed bananium horn
* Added in-hand sprites, credited to TiniestShark. Changed holopeel projector description to let the user know it recharges over time.
* add lawsets for the xenoborgs and mothership core
* add xenoborg names
* add xenoborg radio
* add xenoborg device frequency
* add xenoborg access
* add xenoborg contraband
* Update Resources/Locale/en-US/station-laws/laws.ftl
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* add xenoborg access to the universal Id card and universal access config
* remove 6th law of xenoborg and mothership lawset (got jointed into the 5th law)
* added xenoborg and mothership law boards
* add more names
* add Xenoborg faction
* moved all lawboards into a separate yml file
* removed custom xenoborg contraband severity
* add Xenoborg and Mothership components
* add xenoborg laser guns
* add self recharging fire extinguisher
* add mothership pinpointer
* add material bag
* add infinite jetpack
* add a only blue energy dagger
* add xenoborg jammer
* add refueling welding tool
* add nocturine hypo
* add nuclear small power cell
* add cloaking device
* add xenoborg door remote
* add custom sprites for xenoborg modules
* add custom sprites for xenoborg module actions
* removed Xenoborg Comp until is actually needed
* add xenoborg module tags
* spelling
* add xenoborg module bases
* organazied xenoborg modules sprites better
* add generic xenoborg modules
* add heavy xenoborg modules
* add engi xenoborg modules
* small fix to meta file in actions_borg.rsi
* renamed mothership comp to XenoborgMothership
* fixed the base for the xenoborg engi modules
* add scout xenoborg modules
* add stealth xenoborg modules
* localization for names and descriptions of the xenoborg modules
* fixed issues related to the XenoborgMothership component
* revert localization (it wasn't working for some reason)
* fixes
* fixed issue with container slot in the cloaking device
* Update description of small capacity nuclear power cell
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Fix indentation in material bag
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Spelling
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* fix parameter order in some prototypes
* rename proto id InfiniteJetpack to JetpackXenoborg
* localize pinpointer targets
* Revert "localize pinpointer targets"
doesn't work
* added lines in the end of files (and in the middle of one)
* reorder paramenter in some entities
* fixed some descriptions
* minor fixes
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* borg law 2 explode
* attributions fix + CL fix
* please dear god work i beg you
* maybe this will work :godo:
* 50% off deal + disc change
* absolving merge conflict
* merge conflict fix
* Update Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
* Update Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
* Update Resources/Audio/Effects/Grenades/SelfDestruct/attributions.yml
* Apply suggestions from code review
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* book bag to literacy module, bucket n plant bag to gardening
* split gardening into gardening and harvesting
* book bag whitelist document, also dumpable
* fix
* new icon
* Laws
* positronic brain and PAI rewrite
* MMI
* MMI pt. 2
* borg brain transfer
* Roleban support, Borg job (WIP), the end of mind shenaniganry
* battery drain, item slot cleanup, alerts
* visuals
* fix this pt1
* fix this pt2
* Modules, Lingering Stacks, Better borg flashlight
* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.
* sprotes
* no zombie borgs
* oh fuck yeah i love a good relay
* charger
* fix the tiniest of sprite issues
* adjustable names
* a functional UI????
* foobar
* more modules
* this shit for some reason
* upstream
* genericize selectable borg modules
* upstream again
* holy fucking shit
* i love christ
* proper construction
* da job
* AA borgs
* and boom more shit
* admin logs
* laws redux
* ok just do this rq
* oh boy that looks like modules
* oh shit research
* testos passo
* so much shit holy fuck
* fuckit we SHIP
* last minute snags
* should've gotten me on a better day