* removed DropHandsItemEvent from standing state system, added DropHandsItemEvent calls in slippery system and shared stun system
* added DropHandItemsEvent calls in mobstate system subscribers
* Added DropHandItemsEvent call in SharedBodySystem.Parts
* Add a standingState check in RemoveLeg so removing the legs of a downed person won't cause them to drop items
* new method for downing + dropping held items in mobstatesystem
* mild cleanup
* Bugfix
* update BuckleTest to reflect new item dropping behavior when removing legs
* light cleanup
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Revert "Trip APCs when they exceed a power limit (#41377)" (#41766)
This reverts commit a5c223c0
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Added Snowball station
* updated snowball
* added AI restoration console and lowered pop req
* updated med
* added a paramed spawn
* fixed minor issues
* christmas + amber removal
* fixed tests failing
* test pass 2: for sure this time
* update
* update again
* final fix
* Defibs will now also shock anyone still interacting with the target.
* Improvements to test readability
* Apply fixes to other tests
* Refactor the interacting entities query to use an event.
* Include pullers as interacting with the entity they are pulling
* Broadcast event
* Use a constant
* Convert new test to InteractionTest
* Convert existing test
* Add behaviour note
* Revert "Convert existing test"
This reverts commit b8a8f2f68e3733bdb6ec254faf955a42096d47d7.
* Move new test into separate (InteractionTest) test file
* Use ToServer
* Use a constant for prototype id
* Use ToServer
* Add EntProtoId constructor
* Add assertion failure messages
* Manual cleanup of test entities
* Remove obsolete flag
* Add test summaries
* Remove tuple constructor
* Wrap entity deletion in WaitPost
* Extend DoAfter interacting test with an extra mob
* Move vending restocks to EntityTableContainerFills
* Glad I can actually see that fail now
* I could of just gone back to checking all the containers but nooo had to be stubborn
* Apply changes from code review
* Remove final enum coupling from gas YAML
* Fix comment
* Fix test
* Apply suggestions from code review
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Implement APC overloading
* Add power test
* Review
* Some more reviews
* Show map coordinates for test failures
* Widen column 2
* Reduce singularity beacon power consumption
* Try to get grid coordinates
* cleanup
* fix fixtures
* this belongs into the next PR
* review
* misc
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Add unanchor attempt check
* Combine shared component and server component
- Combines SharedGravityGeneratorComponent and GravityGeneratorComponent
- AutoNetworked the GravityActiveBool
* Remove SharedGravityGeneratorComponent
* Update to SharedGravityGeneratorComponent
* Fix to be a complete sentence
* Dirty GravityActive whenever changed
* Rename component and remove view variables
* Update referenced component name
* Move unanchor attempt to shared system
* Add client system
* Revert popup to PopupEntity
* Fix popup to be PopupClient
* Set access restriction on GravityActive
* Update DamageableSystem to modern standards
* DamageContainerId -> DamageContainerID with lint flag
* Replace strings with protoids
* Make CVar subscription declarations all consistently whitespaced
* ChangeDamage -> TryChangeDamage, cope with C# jank
* Revert event signature changes
* Restore a comment
* Re-add two queries
* Init the queries
* Use appearanceQuery in DamageChanged
* Use damageableQuery in TryChangeDamage
* Use damageableQuery in SetDamageModifierSetId
* Final cleanup, fix sandboxing
* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage
* Re-organize DamageableSystem
* first big fuck you breaking change.
* THATS A LOT OF DAMAGE!!!
* Fix test fails
* test fixes 2
* push it
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* predicted examine
* atrociously satanic
* do it right this time
* deltafields aren't necessary
* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.DeltaPressure.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* eye on the prize
* OnStackInteractUsing, TryMergeStacks, TryMergeToHands, TryMergeToContacts
* namespace
* Use, get count, getMaxCount
* component access
* add regions, mark TODO
* obsolete TryAdd, public TryMergeStacks
* GetMaxCount
* event handlers
* event handlers
* SetCount
* client server event handlers
* move to shared
* Revert "move to shared"
This reverts commit 45540a2d6b8e1e6d2a8f83a584267776c7edcd73.
* misc changes to shared
* split
* spawn and SpawnNextToOrDrop
* SpawnMultipleAtPosition, SpawnMultipleNextToOrDrop, CalculateSpawns, general server cleanup
* Rename Use to TryUse.
* Small misc changes
* Remove obsolete functions
* Remove some SetCount calls
* Partialize
* small misc change
* don't nuke the git dif with the namespace block
* Comments and reordering
* touchup to UpdateLingering
* Summary comment for StackStatusControl
* Last pass
* Actual last pass (for now)
* I know myself too well
* fixup
* goodbye lingering
* fixes
* review
* fix test
* second look
* fix test
* forgot
* remove early comp getting
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Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Integration tests for hunger and thirst
* Adjustements after the code review comments
* cleanup
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Initial edits of files
Untested yet. I would like to make sure all is accounted for before moving the files.
* trying my best
* Revert "trying my best"
This reverts commit 9aeece466df0169adec97e3947b061b54fd9b388.
* Revert "Initial edits of files"
This reverts commit 45c6e2343844b5fcafadbf2e5115fb2f241086a1.
* an actual meal
* Added networking to LungComponent.cs
* removed duplicate using
* moving GasRagents to SharedAtmosphereSystem.cs