Dmitry
25c5e59248
Upstream ( #3172 )
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2025-05-24 11:00:17 +03:00
metalgearsloth
5896e68752
Content update for UI prediction ( #27214 )
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* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
2024-04-26 18:16:24 +10:00
Jake Huxell
59e46aab93
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
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* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50
* final toCoords Removed
* Remove all unused variables and dead code paths
* remove always true variable, should be a cvar or something instead
* remove superfluous variables from tests
2024-03-29 16:28:16 +11:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
Kara
14dac914ce
Kill UserInterfaceHelpers ( #20912 )
2023-10-11 20:17:59 +11:00
metalgearsloth
fd60d39bc7
Remove instruments compref ( #19560 )
2023-09-12 14:43:06 +10:00
metalgearsloth
d5bd1c6f86
Predict StorageComponent ( #19682 )
2023-09-11 21:20:46 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Vera Aguilera Puerto
a2893dd6c3
Instrument band support, submodule update to 138.0.0 ( #17995 )
2023-07-16 21:12:53 +02:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Vera Aguilera Puerto
6e73e94cc6
Fix instruments for engine changes, fixes program change bug. ( #7365 )
2022-04-08 16:22:05 +02:00
mirrorcult
b7ff72ba6e
Optimize instruments ( #7425 )
2022-04-05 16:08:36 +10:00
Vera Aguilera Puerto
684cb76173
Bunch more resolves removed.
2021-12-08 17:17:12 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
2654775bf0
Inline GetComponentOrNull
2021-12-03 15:32:05 +01:00
Vera Aguilera Puerto
47a19f94d4
Make instruments ECS ( #5516 )
2021-11-28 01:47:36 +01:00
20kdc
f6d44be34f
Activatable UI component ( #5184 )
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* Transfer most Instrument UI logic to a new component, ActivatableUIComponent
* Move more ActivatableUIComponent stuff to ECS
* ActivatableUI component ignore on client
* ActivatableUI: Get rid of component interfaces where possible
* Add in adminOnly attribute for activatable UIs
This is so that porting #4926 to this will be easier
* Transition Solar Control Computer to ActivatableUI
* Move communications console to ActivatableUI
* Move cargo console to ActivatableUI
* Move ID card console to ActivatableUI
* ActivatableUI: Make things more amiable to entity tests adding components weirdly
* ActivatableUI: Use handling or lack thereof of events properly
* ActivatableUI: component dependency issue resolution stuffs
* ActivatableUISystem: Fix #5258
* More fixes because master did stuffo
* Check for HandDeselectedEvent again because otherwise active-hand check doesn't work
* Move just a bit more code into the system, introduce a workaround for #5258
* Purge the player status detection stuff
* Oh and some obsolete stuff too
2021-11-23 19:19:08 +01:00
Vera Aguilera Puerto
48f8dd2284
ActionBlocker CanInteract uses EntityUid exclusively
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ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Visne
c67160ae19
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
mirrorcult
ae1ce0b31c
Status effect refactor ( #4868 )
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* Oops! All Changes In One Commit
* try desperately to fix prediction issues and fail
* oops
* test
* actually fixes prediction issues
* port jittering to status effect
* default merge behavior + alert cooldown stuff
* silly test issue
* zabloing
* address reviews
2021-10-15 23:45:04 +02:00
metalgearsloth
2f3914e01e
Use Uid for standingstate methods ( #4856 )
2021-10-13 09:58:18 +02:00
Vera Aguilera Puerto
6eee256b11
Refactors stunnable to be ECS. ( #4819 )
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Also cleans up StandingStatesystem.
2021-10-10 12:47:26 +02:00
Vera Aguilera Puerto
0767bd3777
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Vera Aguilera Puerto
8410fc239c
Fix handheld instruments not working
2021-07-18 14:59:40 +02:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Vera Aguilera Puerto
6a4e0beacc
Fix being able to play structure instruments while in crit/dead.
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Fixes #4038
2021-06-28 13:45:23 +02:00
metalgearsloth
50cc526ebd
Refactor standing to be ECS ( #4142 )
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* Refactor standing to be ECS
E C S B A B Y
* DONE
* FIX IT FIX IT FIX IT
* IsDown event
* Change to methods
* Fixes
* Address some reviews
* Last of the Mohicans
* Final fixes
* Fix tests
2021-06-27 19:02:46 +10:00
Galactic Chimp
392b820796
Removed old Loc.GetString() use instances ( #4155 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-06-21 02:13:54 +02:00
Acruid
15fb554c28
Engine Entity Anchoring Changes ( #4195 )
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* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
* Fixes power tests with new anchored requirements.
* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.
* Fixed bug with nodes, power works again.
* Adds lifetime stages to Component.
* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
DrSmugleaf
9b8185db23
Deprecate IActionBlocker in favour of cancellable events ( #4193 )
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* Deprecate IActionBlocker in favour of cancellable events
* Bring back old speech/emoting component restrictions
* Rename action blocker listener methods
* Use Entity System public methods instead of extension methods
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-06-19 10:03:24 +02:00
DrSmugleaf
f878f353e4
Move some files out of Content.Shared root because I forgot ( #4182 )
2021-06-13 22:52:40 +10:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00