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35 commits

Author SHA1 Message Date
Dmitry
25c5e59248
Upstream (#3172)
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2025-05-24 11:00:17 +03:00
Ed
18fe8b9df0
Sprite Movement working with AI movement (#33494)
* FINALLY

* Update animals.yml
2024-12-18 17:15:34 +01:00
Mervill
e85c25a746
Replace obsolete functions in NPC systems (#31448) 2024-08-27 00:29:44 +02:00
metalgearsloth
a2f99cc69e
VGRoid support (#27659)
* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
2024-07-03 22:23:11 +10:00
metalgearsloth
64b648ff3c
NPC steering tweaks (#26351)
- Fix the free node check considering the whole tile and not the poly.
- Clear maps on direction resets.
- More robust arrival checks for pathfinding nodes.
2024-03-23 12:42:51 +11:00
deltanedas
7561bef6a7
Move faction exception and everything it needs to shared (#25154)
* move faction prototype to shared

* move faction exception and member stuff to shared

* fix breaking changes for random stuff

* move pettable friend stuff to shared

* mostly fix

* final fixy

* dragonops

* final fixy II

* use querys and fix warpspeed fish (probably)

* fixer

* Rrrr!

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-18 18:23:25 +11:00
metalgearsloth
819ec6361d
Fix mice steering (#25965)
Thinks there's obstacles when there isn't.
2024-03-11 02:41:42 +11:00
metalgearsloth
f819404f6d
NPC steering blending (#25666)
* NPC steering blending

Significantly more stable than using LastSteerDirection and also AntiStuck never got tripped locally when I was running around. I also left future notes for me to cleanup the pathfinder in future.

* Remove index
2024-02-28 17:41:15 +11:00
metalgearsloth
7eaa5a81c3
Pool NPC entitylookup fields (#21806) 2023-12-06 18:30:57 +11:00
metalgearsloth
edbfef22d6
Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
metalgearsloth
868f3298e5
Xeno spitter fixes (#18573)
* Xeno spitter fixes

- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.

* Also spirates

IDK how this worked before but TryGetGun shouldn't care about combatmode.

* 1 more
2023-08-02 15:34:54 -06:00
metalgearsloth
c31c848afd
Shooting NPCs and more (#18042)
* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
2023-08-01 19:48:56 -05:00
Vordenburg
49f3f07e30
Add pathfinding support for NPCs climbing tables (#17415) 2023-07-28 16:37:29 +10:00
Leon Friedrich
541eb417e3
Rename Faction to NpcFaction (#18079) 2023-07-17 13:51:52 +10:00
metalgearsloth
c43db830ea
Significantly improve NPC steering (#17931) 2023-07-14 00:48:04 +10:00
metalgearsloth
b4033d557b
NPC steering tweaks (#17911)
- Slightly less twitchy in melee.
- Resteer less.
- More aggressive in pursuing running away targets.
2023-07-09 13:20:20 -06:00
metalgearsloth
68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth
c2e5990c2e
Fix NPC assert (#17770) 2023-07-01 23:38:14 +10:00
metalgearsloth
5b1af38277
More NPC steering fixes (#17042) 2023-06-02 00:28:23 +10:00
metalgearsloth
a9e723a93f
Fix NPC static avoidance (#17039) 2023-06-01 23:11:39 +10:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
metalgearsloth
ca07522c03
NPC utility queries (#15843) 2023-05-01 14:57:11 -04:00
metalgearsloth
9361b0b469
NPC obstacle fixes (#15645) 2023-04-22 18:57:19 +10:00
metalgearsloth
e780c6a98a
Fix NPC door prying (#15605) 2023-04-21 15:05:29 +10:00
metalgearsloth
9b616784ed
Fix NPC arrival distance for nodes (#15193) 2023-04-07 20:54:20 +10:00
metalgearsloth
b5a33ea7ab
Avoid NPCs getting stuck around tables (#14807) 2023-03-23 23:53:17 +11:00
metalgearsloth
e93d5113ad
Remove .Owner from melee weapons (#14600) 2023-03-12 15:56:05 +11:00
metalgearsloth
28dbbbb734
Add NPC stuck detection (#14410) 2023-03-05 16:13:09 +11:00
metalgearsloth
0a9da80058
Steering tweaks (#14140)
- Fix the direct-path so NPCs. This is most noticeable when moving diagonally on planetmaps (given the current pathfinder is cardinal)
- Reduce static collision avoidance weight and distance. This seems to reduce instances of getting stuck on railings.
2023-02-16 08:24:57 -06:00
metalgearsloth
99dfe5694a
More NPC steering tweaks (#14119) 2023-02-15 16:54:06 +11:00
metalgearsloth
181e16db53
Reduce NPC static collision avoidance range (#13197) 2022-12-27 12:30:31 +11:00
metalgearsloth
f5e6628465
NPC separation adjustments (#13176) 2022-12-25 11:29:52 +11:00
metalgearsloth
a5b04b49b6
Fix NPC obstacle handling (#13007) 2022-12-15 15:30:28 +11:00
metalgearsloth
666d81a869
Ignore non-hard bodies for npc steering (#12990) 2022-12-12 04:20:13 -06:00
metalgearsloth
7910bd3ff4
Context steering for NPCs (#12915) 2022-12-12 14:33:43 +11:00