Dmitry
25c5e59248
Upstream ( #3172 )
...
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2025-05-24 11:00:17 +03:00
Ed
18fe8b9df0
Sprite Movement working with AI movement ( #33494 )
...
* FINALLY
* Update animals.yml
2024-12-18 17:15:34 +01:00
Mervill
e85c25a746
Replace obsolete functions in NPC systems ( #31448 )
2024-08-27 00:29:44 +02:00
metalgearsloth
a2f99cc69e
VGRoid support ( #27659 )
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* Dungeon spawn support for grid spawns
* Recursive dungeons working
* Mask approach working
* zack
* More work
* Fix recursive dungeons
* Heap of work
* weh
* the cud
* rar
* Job
* weh
* weh
* weh
* Master merges
* orch
* weh
* vgroid most of the work
* Tweaks
* Tweaks
* weh
* do do do do do do
* Basic layout
* Ore spawning working
* Big breaking changes
* Mob gen working
* weh
* Finalising
* emo
* More finalising
* reverty
* Reduce distance
2024-07-03 22:23:11 +10:00
metalgearsloth
64b648ff3c
NPC steering tweaks ( #26351 )
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- Fix the free node check considering the whole tile and not the poly.
- Clear maps on direction resets.
- More robust arrival checks for pathfinding nodes.
2024-03-23 12:42:51 +11:00
deltanedas
7561bef6a7
Move faction exception and everything it needs to shared ( #25154 )
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* move faction prototype to shared
* move faction exception and member stuff to shared
* fix breaking changes for random stuff
* move pettable friend stuff to shared
* mostly fix
* final fixy
* dragonops
* final fixy II
* use querys and fix warpspeed fish (probably)
* fixer
* Rrrr!
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-18 18:23:25 +11:00
metalgearsloth
819ec6361d
Fix mice steering ( #25965 )
...
Thinks there's obstacles when there isn't.
2024-03-11 02:41:42 +11:00
metalgearsloth
f819404f6d
NPC steering blending ( #25666 )
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* NPC steering blending
Significantly more stable than using LastSteerDirection and also AntiStuck never got tripped locally when I was running around. I also left future notes for me to cleanup the pathfinder in future.
* Remove index
2024-02-28 17:41:15 +11:00
metalgearsloth
7eaa5a81c3
Pool NPC entitylookup fields ( #21806 )
2023-12-06 18:30:57 +11:00
metalgearsloth
edbfef22d6
Climbing refactor ( #20516 )
2023-10-10 16:41:11 -07:00
metalgearsloth
868f3298e5
Xeno spitter fixes ( #18573 )
...
* Xeno spitter fixes
- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.
* Also spirates
IDK how this worked before but TryGetGun shouldn't care about combatmode.
* 1 more
2023-08-02 15:34:54 -06:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
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* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00
Vordenburg
49f3f07e30
Add pathfinding support for NPCs climbing tables ( #17415 )
2023-07-28 16:37:29 +10:00
Leon Friedrich
541eb417e3
Rename Faction to NpcFaction ( #18079 )
2023-07-17 13:51:52 +10:00
metalgearsloth
c43db830ea
Significantly improve NPC steering ( #17931 )
2023-07-14 00:48:04 +10:00
metalgearsloth
b4033d557b
NPC steering tweaks ( #17911 )
...
- Slightly less twitchy in melee.
- Resteer less.
- More aggressive in pursuing running away targets.
2023-07-09 13:20:20 -06:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
c2e5990c2e
Fix NPC assert ( #17770 )
2023-07-01 23:38:14 +10:00
metalgearsloth
5b1af38277
More NPC steering fixes ( #17042 )
2023-06-02 00:28:23 +10:00
metalgearsloth
a9e723a93f
Fix NPC static avoidance ( #17039 )
2023-06-01 23:11:39 +10:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
...
* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
metalgearsloth
ca07522c03
NPC utility queries ( #15843 )
2023-05-01 14:57:11 -04:00
metalgearsloth
9361b0b469
NPC obstacle fixes ( #15645 )
2023-04-22 18:57:19 +10:00
metalgearsloth
e780c6a98a
Fix NPC door prying ( #15605 )
2023-04-21 15:05:29 +10:00
metalgearsloth
9b616784ed
Fix NPC arrival distance for nodes ( #15193 )
2023-04-07 20:54:20 +10:00
metalgearsloth
b5a33ea7ab
Avoid NPCs getting stuck around tables ( #14807 )
2023-03-23 23:53:17 +11:00
metalgearsloth
e93d5113ad
Remove .Owner from melee weapons ( #14600 )
2023-03-12 15:56:05 +11:00
metalgearsloth
28dbbbb734
Add NPC stuck detection ( #14410 )
2023-03-05 16:13:09 +11:00
metalgearsloth
0a9da80058
Steering tweaks ( #14140 )
...
- Fix the direct-path so NPCs. This is most noticeable when moving diagonally on planetmaps (given the current pathfinder is cardinal)
- Reduce static collision avoidance weight and distance. This seems to reduce instances of getting stuck on railings.
2023-02-16 08:24:57 -06:00
metalgearsloth
99dfe5694a
More NPC steering tweaks ( #14119 )
2023-02-15 16:54:06 +11:00
metalgearsloth
181e16db53
Reduce NPC static collision avoidance range ( #13197 )
2022-12-27 12:30:31 +11:00
metalgearsloth
f5e6628465
NPC separation adjustments ( #13176 )
2022-12-25 11:29:52 +11:00
metalgearsloth
a5b04b49b6
Fix NPC obstacle handling ( #13007 )
2022-12-15 15:30:28 +11:00
metalgearsloth
666d81a869
Ignore non-hard bodies for npc steering ( #12990 )
2022-12-12 04:20:13 -06:00
metalgearsloth
7910bd3ff4
Context steering for NPCs ( #12915 )
2022-12-12 14:33:43 +11:00