Dmitry
25c5e59248
Upstream ( #3172 )
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2025-05-24 11:00:17 +03:00
paige404
2e7f01b99e
Fix broken layer hiding on clothes with multiple equipment slots ( #34080 )
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* Fix broken layer hiding on clothes with multiple equipment slots
* Refactor ToggleVisualLayers, HideLayerClothingComponent, and ClothingComponent to allow more
precise layer hide behavior and more CPU efficient layer toggling.
* Adjust HumanoidAppearaceSystem to track which slots are hiding a given layer (e.g. gas mask and welding mask)
Add documentation
Change gas masks to use the new HideLayerClothingComponent structure as an example of its usage
* Fix the delayed snout bug
* Misc cleanup
* Make `bool permanent` implicit from SlotFlags
any non-permanent visibility toggle with `SlotFlags.None` isn't supported with how its set up. And similarly, the slot flags argument does nothing if permanent = true. So IMO it makes more sense to infer it from a nullable arg.
* Split into separate system
Too much pasta
* Remove (hopefully unnecessary) refresh
* Fisk mask networking
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* Keep old behaviour, use clearer names?
I'm just guessing at what this was meant to do
* english
* Separate slot name & flag
* dirty = true
* fix comment
* Improved SetLayerVisibility with dirtying logic suggested by @ElectroJr
* Only set mask toggled if DisableOnFold is true
* FoldableClothingSystem fixes
* fix bandana state
* Better comment
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-03-21 00:30:47 +11:00
Hannah Giovanna Dawson
78b2b361e8
Save Space Station 14 from the Toilet Gibber Forever ( #35587 )
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* The evil is defeated
* Tag body bags
* uwu, cwush me cwusher-chan
* absolute 18+ sloggery
* botos binted? 👽
2025-03-03 11:04:33 +01:00
Leon Friedrich
fa3c89a521
Partial buckling refactor ( #29031 )
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* partial buckling refactor
* git mv test
* change test namespace
* git mv test
* Update test namespace
* Add pulling test
* Network BuckleTime
* Add two more tests
* smelly
2024-06-20 01:14:18 +10:00
themias
f7a3ea6dcf
Flipped caps real ( #24961 )
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* Flipped caps real
* oops
* whoops
* flip not fold
* fix formatting
* cargosoft formatting
2024-02-10 00:44:19 -08:00
themias
b503fe5864
Add face bandanas ( #24597 )
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* add face bandanas
* oops
* make face bandanas butcherable, also one bite
* oops
* Add mouth IdentityBlocker to bandanas
* refactor to use foldablecomponent
* remove some leftover bits
* remove HamsterWearable until face sprite updated
* oops
* review changes
* remove a few unneeded bits
2024-02-04 11:52:44 +11:00
Krunklehorn
b126aadd9c
Cancel CanBuckle before popup for foldable items ( #24358 )
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* Cancel CanBuckle before popup for foldable items
* Moved to FoldableSystem
2024-01-21 17:32:47 +11:00
Nemanja
f5d961e7be
Fix foldables ( #19717 )
2023-09-01 12:30:40 +10:00
metalgearsloth
1b336d63bb
Predict folding ( #19663 )
2023-08-31 11:56:13 +10:00