* SpookyExtinguish, oooooo
* comments, intensity
* Use allowedIntensity in GhostSystem
* commento-stuffed
* GhostComponent: return to BooCount for sanity
* unindento
* fix ghost component, dependency order (holy shit)
* More cleanup than feature at this point
* Add partial to PoweredLightSystem
* event field order, ghost system comments
* Separate spooky, consistency w.r.t. DoGhostEvent
* BooActionEvent handler to GhostSystem.Boo, fix ext
* featuring kenny blankenship and vic romano
* fix maximum value
* Fix BooIntensity comment
* remove whitespace
* comments, RevenantSystem: set handled
* "for a typical ghost"
* Address PR suggestions
* Use Handled, SpookyLight: BooIntensity->Intensity
* Use Handled in BooActionEvent handler, update name
* remove query
* address beck-thompson's requested changes + Handled
* ResponseIntensity setter, private Handled setter
* Check Handled, not !Handled
* there is a third
* the hell was this using placement
* Obsolete Extinguish, Try with Entity<T>
* why wasn't this using TimeOffsetSerializer
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Co-authored-by: iaada <iaada@users.noreply.github.com>