Morb0
b1550d7db0
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
2023-09-05 00:12:02 +03:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Morb0
2968d856bf
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-08-30 20:42:46 +03:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
Morb0
f5c44e5bd0
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Prototypes/typing_indicator.yml
# Resources/ServerInfo/Guidebook/Science/Robotics.xml
# Resources/Textures/Effects/speech.rsi/alien0.png
# Resources/Textures/Effects/speech.rsi/alien1.png
# Resources/Textures/Effects/speech.rsi/alien2.png
# Resources/Textures/Effects/speech.rsi/alienroyal0.png
# Resources/Textures/Effects/speech.rsi/alienroyal1.png
# Resources/Textures/Effects/speech.rsi/alienroyal2.png
# Resources/Textures/Effects/speech.rsi/blob0.png
# Resources/Textures/Effects/speech.rsi/blob1.png
# Resources/Textures/Effects/speech.rsi/blob2.png
# Resources/Textures/Effects/speech.rsi/clock0.png
# Resources/Textures/Effects/speech.rsi/clock1.png
# Resources/Textures/Effects/speech.rsi/clock2.png
# Resources/Textures/Effects/speech.rsi/default0.png
# Resources/Textures/Effects/speech.rsi/default1.png
# Resources/Textures/Effects/speech.rsi/default2.png
# Resources/Textures/Effects/speech.rsi/guardian0.png
# Resources/Textures/Effects/speech.rsi/guardian1.png
# Resources/Textures/Effects/speech.rsi/guardian2.png
# Resources/Textures/Effects/speech.rsi/holo0.png
# Resources/Textures/Effects/speech.rsi/holo1.png
# Resources/Textures/Effects/speech.rsi/holo2.png
# Resources/Textures/Effects/speech.rsi/lawyer0.png
# Resources/Textures/Effects/speech.rsi/lawyer1.png
# Resources/Textures/Effects/speech.rsi/lawyer2.png
# Resources/Textures/Effects/speech.rsi/machine0.png
# Resources/Textures/Effects/speech.rsi/machine1.png
# Resources/Textures/Effects/speech.rsi/machine2.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/robot0.png
# Resources/Textures/Effects/speech.rsi/robot1.png
# Resources/Textures/Effects/speech.rsi/robot2.png
# Resources/Textures/Effects/speech.rsi/slime0.png
# Resources/Textures/Effects/speech.rsi/slime1.png
# Resources/Textures/Effects/speech.rsi/slime2.png
# Resources/Textures/Effects/speech.rsi/swarmer0.png
# Resources/Textures/Effects/speech.rsi/swarmer1.png
# Resources/Textures/Effects/speech.rsi/swarmer2.png
# Resources/Textures/Effects/speech.rsi/syndibot0.png
# Resources/Textures/Effects/speech.rsi/syndibot1.png
# Resources/Textures/Effects/speech.rsi/syndibot2.png
# Resources/Textures/Structures/Machines/microwave.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave.rsi/mw.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/command.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/generic.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/generic.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/generic.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/generic.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/generic.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/generic.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/medical.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/medical.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/medical.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/medical.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/medical.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/medical.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/o2.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/o2.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/o2.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/o2.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/o2.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/o2.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/science.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/science.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/science.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/science.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/science.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/science.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/syndicate.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/syndicate.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/syndicate.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/syndicate.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/syndicate.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/welded.png
2023-08-13 05:40:29 +03:00
Nemanja
be29cda183
make typing indicators 32x32 ( #18976 )
2023-08-10 23:10:29 -06:00
faint
076d2e339b
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Client/Administration/UI/AdminMenuWindow.xaml.cs
# Content.Client/LateJoin/LateJoinGui.cs
# Content.Client/Power/PowerMonitoringWindow.xaml.cs
# Content.Client/VendingMachines/UI/VendingMachineMenu.xaml.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Textures/Clothing/Back/Backpacks/security.rsi/equipped-BACKPACK.png
# Resources/Textures/Clothing/Back/Backpacks/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-right.png
# RobustToolbox
2023-07-10 07:03:24 +03:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Morbo
5b7d8e95d5
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Maps/kettle.yml
# Resources/Prototypes/Maps/origin.yml
2023-02-19 02:37:09 +03:00
Leon Friedrich
75a559fa55
Update radio prefix parsing ( #13777 )
2023-02-19 04:27:56 +11:00
Morbo
f989de7af5
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Chat/TypingIndicator/TypingIndicatorVisualizerSystem.cs
# Content.Server/Chat/TypingIndicator/TypingIndicatorSystem.cs
# Resources/Prototypes/Roles/Jobs/Science/scientist.yml
2023-02-05 03:01:05 +03:00
Visne
5a5a3afbb1
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Morb
a8f7ad8187
Fix typing indicator state ( #745 )
2023-01-14 12:08:46 -08:00
Morb
f26bb97ac6
Idle animated speech bubbles ( #730 )
2023-01-13 17:10:15 -08:00
Morb
76f8a7e91e
Lawyer badge changes typing indicator ( #13445 )
2023-01-12 23:33:57 +11:00
Leon Friedrich
6af331c9ff
Remove StoredChatMessage ( #12623 )
2022-11-22 22:52:19 +11:00
Leon Friedrich
3aeba9a63e
Fix chat sanitization and entity name escaping ( #12015 )
2022-10-17 23:59:09 -07:00
Jezithyr
571dd4e6d5
Hud refactor ( #7202 )
...
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-10-12 10:16:23 +02:00
metalgearsloth
600c0e3255
Fix a few warnings ( #11576 )
2022-10-04 14:24:19 +11:00
wrexbe
c55a015b77
Small UI refactor pieces ( #11026 )
...
* ActionType rename Name to DisplayName
* Gameplay State rename+move
2022-09-04 17:21:14 -07:00
Leon Friedrich
1e9e93a33c
Fix typing indicator input validation. ( #10818 )
2022-08-25 23:44:43 +10:00
20kdc
8432aa8762
Fix chat bubbles in low resolution (reported by Beridot) ( #8997 )
2022-06-23 22:23:23 +10:00
Pieter-Jan Briers
c5982e0b10
Engine UI FrameUpdate compat, Speech bubble first frame fix ( #8472 )
...
* Compat fix for engine UI FrameUpdate order change.
Engine is getting FrameUpdate changed to run BEFORE style & layout. This is needed to avoid exploding.
* Fix speech bubble layout on first frame.
2022-05-26 20:34:25 -07:00
Leon Friedrich
8b1bb590e2
Fix popups appearing at 0,0 ( #8221 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-19 08:12:09 +10:00
Alex Evgrashin
af926c5279
Typing indicator (typing chat bubble) ( #8215 )
2022-05-17 02:55:19 -07:00
metalgearsloth
9d2a395be0
Fix chatbox crash ( #8204 )
2022-05-16 15:37:30 +10:00
metalgearsloth
68321795d8
Don't log out of PVS chat messages ( #8195 )
2022-05-16 10:49:11 +10:00
metalgearsloth
c3f0f4625b
Don't log chat messages ( #8162 )
...
Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more.
2022-05-15 12:09:35 +10:00
metalgearsloth
6903209a31
Show ghosts popups etc through walls ( #8077 )
...
* Show ghosts popups etc through walls
* Stage moment
* crashes
2022-05-12 21:18:38 +10:00
metalgearsloth
1ac5df5e4a
SpeechBubble occlusion ( #8018 )
2022-05-08 01:54:56 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Pancake
d10bb563c7
Change OOC color back. ( #6150 )
2022-01-14 23:28:09 +11:00
Michael Phillips
86812c1ad7
Added Whisper system for talking with players 2 tiles away. ( #5994 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-12 01:48:18 +11:00
Morbo
62221d7b92
Add LOOC and change OOC color ( #5841 )
2022-01-12 00:29:55 +11:00
Paul Ritter
cc57d1380c
Revert Rich text ( #5848 )
2021-12-20 12:42:42 +01:00
E F R
c0d76a2243
UI/SpeechBubble: check deletion before doing things, plz ( #5811 )
2021-12-19 22:55:51 -07:00
E F R
b2da936848
Everything: Rich text redux ( #5625 )
...
* lord save me
* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`
The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).
* rebase touchup
2021-12-12 18:25:42 -08:00
Vera Aguilera Puerto
8b09d55b10
Fix weird lifestage autorefactors.
2021-12-09 12:39:51 +01:00
Vera Aguilera Puerto
680ad72939
And a bunch more.
2021-12-08 12:19:45 +01:00
Vera Aguilera Puerto
3f79e3754f
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
...
# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
ShadowCommander
ee86d4eb47
Add message wrap to chat debug log ( #5668 )
2021-12-05 14:47:43 +11:00
Vera Aguilera Puerto
54ab29502a
Lots of manual fixing. More to come.
2021-12-03 17:01:46 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
b2035543e2
Inline Deleted
2021-12-03 11:30:03 +01:00
Vera Aguilera Puerto
5e177ae734
Inline EntityManager
2021-12-03 11:18:05 +01:00
Clyybber
d6d73573cb
Only show local/radio/emote channels when in-game ( #5566 )
2021-11-26 23:43:58 -07:00
Clyybber
02ac863002
Fix speechbubbles outside of PVS appearing on top left corner of the screen ( #5557 )
2021-11-26 15:50:24 -07:00