Commit graph

90 commits

Author SHA1 Message Date
Morb0
e21ee44f9e Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Maps/aspid.yml
#	Resources/Prototypes/Maps/barratry.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/kettle.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-09-13 16:51:52 +03:00
Morb
80543c322d
Rotating character preview & lobby preview change (#19741) 2023-09-12 21:57:38 -04:00
metalgearsloth
99b77bc2d3
Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
metalgearsloth
b77265314b
Make role timer tooltips pretty (#19605)
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-09-11 15:44:21 +10:00
metalgearsloth
88dfc59038
Remove custom tooltip timings (#19604) 2023-09-11 13:53:35 +10:00
Morb0
2968d856bf Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-08-30 20:42:46 +03:00
Morb
cb5a2636e1
Localize character editor show button (#19634) 2023-08-30 09:39:01 +10:00
Morb0
1b513f0c1a Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Textures/Tiles/attributions.yml
2023-08-29 05:58:14 +03:00
Morb
627a282e1a
Improve flavor UI (#19600)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-28 20:01:45 +10:00
Visne
11a57be230
Remove usages of obsolete SpriteView.Sprite.set() (#19500) 2023-08-25 11:16:46 +10:00
Morb0
4497d298e0 Fix play tts button 2023-08-11 03:20:20 +03:00
Morb0
9a4db6ca8d Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
#	Content.Server/Doors/Systems/AirlockSystem.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Mobs/Species/diona.yml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/icon.png
#	Resources/Textures/Tiles/attributions.yml
2023-08-11 03:09:35 +03:00
metalgearsloth
1856d6aaa5
Add clothing toggle to character editor (#18903) 2023-08-08 23:26:33 -07:00
Morb0
0cffa43345 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Maps/core.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/assistant.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
#	Resources/Prototypes/Roles/Jobs/Command/centcom_official.yml
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-left.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-right.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png
#	Resources/Textures/Decals/bricktile.rsi/dark_box.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_s.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_w.png
#	Resources/Textures/Decals/bricktile.rsi/meta.json
#	Resources/Textures/Decals/bricktile.rsi/steel_box.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_w.png
#	Resources/Textures/Decals/bricktile.rsi/white_box.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_s.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_w.png
#	Resources/Textures/Decals/minitile.rsi/dark_box.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_e.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_n.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_s.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_w.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_e.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_n.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_s.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_w.png
#	Resources/Textures/Decals/minitile.rsi/meta.json
#	Resources/Textures/Decals/minitile.rsi/steel_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_e.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_n.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_s.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_w.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_e.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_n.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_s.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_w.png
#	Resources/Textures/Decals/minitile.rsi/white_box.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/white_end_e.png
#	Resources/Textures/Decals/minitile.rsi/white_end_n.png
#	Resources/Textures/Decals/minitile.rsi/white_end_s.png
#	Resources/Textures/Decals/minitile.rsi/white_end_w.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/white_line_w.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/bar.png
#	Resources/Textures/Tiles/clown.png
#	Resources/Textures/Tiles/dark.png
#	Resources/Textures/Tiles/dark_diagonal.png
#	Resources/Textures/Tiles/dark_diagonal_mini.png
#	Resources/Textures/Tiles/dark_herringbone.png
#	Resources/Textures/Tiles/dark_mini.png
#	Resources/Textures/Tiles/dark_mono.png
#	Resources/Textures/Tiles/dark_offset.png
#	Resources/Textures/Tiles/dark_pavement.png
#	Resources/Textures/Tiles/dark_pavement_vertical.png
#	Resources/Textures/Tiles/hydro.png
#	Resources/Textures/Tiles/kitchen.png
#	Resources/Textures/Tiles/laundry.png
#	Resources/Textures/Tiles/steel.png
#	Resources/Textures/Tiles/steel_diagonal.png
#	Resources/Textures/Tiles/steel_diagonal_mini.png
#	Resources/Textures/Tiles/steel_herringbone.png
#	Resources/Textures/Tiles/steel_mini.png
#	Resources/Textures/Tiles/steel_mono.png
#	Resources/Textures/Tiles/steel_offset.png
#	Resources/Textures/Tiles/steel_pavement.png
#	Resources/Textures/Tiles/steel_pavement_vertical.png
#	Resources/Textures/Tiles/white.png
#	Resources/Textures/Tiles/white_diagonal.png
#	Resources/Textures/Tiles/white_diagonal_mini.png
#	Resources/Textures/Tiles/white_herringbone.png
#	Resources/Textures/Tiles/white_mini.png
#	Resources/Textures/Tiles/white_mono.png
#	Resources/Textures/Tiles/white_offset.png
#	Resources/Textures/Tiles/white_pavement.png
#	Resources/Textures/Tiles/white_pavement_vertical.png
2023-08-02 15:13:51 +03:00
PrPleGoo
7c088ac1de
Job icons are stored on ID cards (#18233) 2023-07-29 18:25:27 +10:00
Morb0
23eef7660d Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-07-28 01:02:37 +03:00
Pieter-Jan Briers
67dbe5f581
Fix atmos techs being so powerful as to break the very fabric of the universe. (#18301) 2023-07-26 10:02:40 +10:00
faint
076d2e339b Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Client/Administration/UI/AdminMenuWindow.xaml.cs
#	Content.Client/LateJoin/LateJoinGui.cs
#	Content.Client/Power/PowerMonitoringWindow.xaml.cs
#	Content.Client/VendingMachines/UI/VendingMachineMenu.xaml.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/equipped-BACKPACK.png
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-right.png
#	RobustToolbox
2023-07-10 07:03:24 +03:00
metalgearsloth
68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
faint
69ddbdd9f4 Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
#	Resources/Prototypes/secret_weights.yml
2023-05-31 03:26:01 +03:00
metalgearsloth
76b42ff868
Remove funky IoC resolve (#16848) 2023-05-27 14:42:17 +10:00
metalgearsloth
be14380520
Role ban UI updates (#16736) 2023-05-27 14:22:22 +10:00
Morbo
1b79af1fc2 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Changelog/ChangelogManager.cs
#	Content.Client/Doors/AirlockVisualizer.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml
2023-04-23 16:02:09 +03:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath (#15308)" (#15551) 2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath (#15308) 2023-04-19 23:39:17 +10:00
Morbo
892634065a Merge remote-tracking branch 'upstream/master' into master-syndie
# Conflicts:
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/ce.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/chemistry.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/cmo.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/detective_grey.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/detective_grey.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/detective_grey.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hop.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos_parade.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hydro.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/medical.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/paramedic.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/rnd.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/rnd.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/scientist.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ce.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/chemistry.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/cmo.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/detective_grey.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/detective_grey.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/detective_grey.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hop.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_blue.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_grey.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_parade.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hydro.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hydro.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hydro.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/medical.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/rainbow.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/rnd.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/rnd.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/scientist.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_blue.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
2023-03-14 05:18:41 +03:00
csqrb
b3a327988f
Fix slime hair translucent (#14478)
* fix

* move
2023-03-11 13:04:58 -08:00
Morbo
82a466f4ff Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
#	Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Resources/Audio/Announcements/license.txt
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/cat_parts.yml
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
2023-03-07 18:54:29 +03:00
csqrb
8b3d7728d7
Marking default coloring (#13039)
* Marking coloring WIP

* EnsureDefault now supports coloring!

* Now markings have coloring when they get added

* Many things

* yml files

* cleanup

* Some requested changes

* Nullable type and WIP caching

* Time to resolve that thing with deprecated hair fields

* Latest reviews + im still trying to use these hair markings

* FirstOrDefault thing and Tattoo docs

* IDK

* It's now works a bit more properly in preferences GUI

* THEY SYNCING! However preferences GUI still broken and doesn't work properly

* Markings now updating when changing in GUI. However they still don't work properly with bald humanoids

* Forgor...

* Default hair-colored markings will not color to hair if there is no hair

* Fixed default colors for customizable markings

* Fixed bug in prefs GUI that set current hair to null

* Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color

* final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes)

* fix

* fixed dirty. no more funni invis bug

* Mirrors and client profile loading

* default colors soon TM

* review + better coloring

* Hardcode is gone

* diona markings

* oh my god

* fixed CategoryColoring

* cool fallback, clean up and some other tweaks

* code style

* more style

* a
2023-03-04 18:59:07 -08:00
Morbo
8bff10af81 Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-01-27 21:05:54 +03:00
James Simonson
bf5de5472b
Improve jobs screen UX (#13657) 2023-01-26 18:32:15 -04:00
Morbo
f3bd98ceed Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Content.Server/Zombies/ZombifyOnDeathSystem.cs
#	Content.Shared/Humanoid/HumanoidComponent.cs
#	Content.Shared/Humanoid/SharedHumanoidSystem.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
2023-01-25 22:46:52 +03:00
Leon Friedrich
48bcd30ef9
Makes humanoid appearance component networked. (#13009)
Fixes https://github.com/space-wizards/space-station-14/issues/12248
2023-01-24 11:38:19 +11:00
Morbo
cdfcfe6722 Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-01-22 00:07:21 +03:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Morb
d98e077db8
TTS voice mask support (#748) 2023-01-15 07:13:18 -08:00
Morb
fd9c06a458
TTS (Text-To-Speech) (#618) 2023-01-10 18:01:20 -08:00
Morbo
bdd758ea49 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Entry/EntryPoint.cs
#	Resources/Prototypes/Roles/Jobs/Civilian/librarian.yml
#	Resources/Textures/Structures/Machines/microwave.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/mw1.png
#	Resources/Textures/Structures/Wallmounts/air_monitors.rsi/meta.json
2022-12-21 20:29:22 +03:00
Pieter-Jan Briers
a323671984
Changes for prototype load parallelization (#13066)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-12-20 14:25:34 -08:00
Morb
6ad4a10b29
Repository cleanup (#631) 2022-12-10 12:10:27 -08:00
Morbo
f032966976 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/ISSUE_TEMPLATE/config.yml
#	.github/PULL_REQUEST_TEMPLATE.md
#	Resources/Prototypes/Recipes/Lathes/medical.yml
#	Resources/Textures/Structures/Machines/microwave.rsi/meta.json
2022-12-07 08:34:29 +03:00
nikthechampiongr
3d86baa92e
Confirmation button (#12671)
Closes https://github.com/space-wizards/space-station-14/issues/12579
2022-12-06 15:14:48 -08:00
Morb
68a02cc1bb
Additional sponsor character slots (#548) 2022-11-27 23:39:24 -08:00
Morb
e025a5ded1
Rework sponsor markings (#593) 2022-11-27 08:13:01 -08:00
Morb
9c9af7567e
Sponsors markings (#552) 2022-11-15 11:22:06 -08:00
S1ss3l
c82782b54d
Getting the tooltip to display (#12275)
* Getting the tooltip to display

* My bad I forgot a comma, I'm legally blind

Co-authored-by: Sissel <axel.roche@pm.me>
2022-11-08 14:49:37 -06:00
rolfero
9bbe0fec06
Add description tooltips to traits, jobs and antagonists (#11661)
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-10-26 22:52:21 +11:00
Flipp Syder
3f0773e1f4
Character setup in Lobby UI (#12007) 2022-10-18 08:45:32 +02:00
Rane
0e6b84eac2
fix lobby preview on species change (#11771)
* fix preview dummy bug

* rerun tests

* rerun tests again

* fix minor visual issue

* rerun tests

* mirror review

* i love map tests randomly failing in prs that don't touch them

* 1 line, i dont know why, it doesn't even matter how hard you try
2022-10-16 19:44:48 -07:00