Commit graph

700 commits

Author SHA1 Message Date
Morb0
e21ee44f9e Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Maps/aspid.yml
#	Resources/Prototypes/Maps/barratry.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/kettle.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-09-13 16:51:52 +03:00
metalgearsloth
5a0fc68be2
Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
deltanedas
24810d916b
ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
deltanedas
152a1d1e75
Make monkeys better (#19407)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 12:51:51 +10:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Nemanja
cc5e185c6e
Fix initial infected transformation (#19735) 2023-09-08 17:29:49 -04:00
Morb
610a10fb85
Use full file path for temp replays (#19002) 2023-09-07 13:56:33 +10:00
Morb0
b1550d7db0 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
2023-09-05 00:12:02 +03:00
deltanedas
b3f66fff40
decouple objectives round end text from traitor (#19687)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 21:55:34 -07:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Nemanja
56627c1f53
Suiciding no longer sends you to The Void (#19710) 2023-09-01 10:46:05 +10:00
deltanedas
7842f0d055
decouple briefing from traitor (#19668)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-31 14:29:45 -07:00
Morb0
5a6058666e Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Entry/EntryPoint.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Resources/Textures/Tiles/dark_mono.png
#	Resources/Textures/Tiles/steel_mono.png
#	Resources/Textures/Tiles/white_mono.png
2023-08-31 20:55:00 +03:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
Nemanja
4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-08-30 18:06:15 -07:00
Morb0
2968d856bf Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-08-30 20:42:46 +03:00
Morb
c99e365ce7
Give nukies the ability to declare war for a TC boost (#19291)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-29 23:56:20 -08:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods (#19571) 2023-08-30 12:05:19 +10:00
Morb0
4b8d3b973b Remove duplicate round notifications system 2023-08-29 06:58:27 +03:00
Morb0
1b513f0c1a Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Textures/Tiles/attributions.yml
2023-08-29 05:58:14 +03:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-08-28 16:53:24 -07:00
Visne
b88c2cbb49
Remove usages of obsolete MetaDataComponent setters (#19582) 2023-08-28 19:20:31 +10:00
metalgearsloth
0b542098db
Remove ghost compref (#19478) 2023-08-25 18:50:46 +10:00
Morb
c73a90e16c
Enrich discord round notifications (#19502) 2023-08-24 19:53:32 -07:00
DrSmugleaf
913c80db4a
Add round end Discord pings, discord webhook API (#19468) 2023-08-24 16:50:07 -05:00
Morb0
5277dceed2 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
2023-08-24 22:01:46 +03:00
Visne
c7b21b631b
Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tom Leys
bc097c7b4d
Teleport noobs off Arrivals shuttle to spawn (#17189) 2023-08-22 20:46:50 +10:00
Morb0
3ed81b9d64 Hotfix 2023-08-22 08:31:47 +03:00
Morb0
4516e1ceef Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Datasets/Names/skeleton_first.yml
2023-08-22 08:22:56 +03:00
Leon Friedrich
89b0dba68e
Make the round end summary use recursive PVS overrides (#19083) 2023-08-21 21:55:52 -07:00
Vordenburg
2cbe8609a3
Make lobby song update occur at round end (#19303) 2023-08-21 14:54:44 -04:00
Morb0
81fe87f513 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Resources/Prototypes/Entities/Objects/Specific/Forensics/forensics.yml
#	Resources/Prototypes/Maps/saltern.yml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
2023-08-21 09:44:38 +03:00
Morb
984b77e991
Return roundstart nuke ops greeting sound (#19320) 2023-08-19 21:07:09 -04:00
Vordenburg
71d4303393
Lint more stuff (#19307) 2023-08-19 11:00:41 -07:00
Morb0
22283a01f1 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Nuke/NukeSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
#	Content.Shared/Chat/SharedChatSystem.cs
2023-08-15 00:08:39 +03:00
Vordenburg
7582474f1a
Lint more const string prototypes (#18922) 2023-08-13 20:26:59 -04:00
Morb0
83dcb2970d Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Datasets/tips.yml
2023-08-14 03:22:26 +03:00
Leon Friedrich
23b8c41a5b
Fix round-summary crash (#19090) 2023-08-14 06:11:12 +10:00
Vordenburg
19326be2d4
Expand PVS entities to all players at round end (#18963) 2023-08-14 02:55:04 +10:00
Morb0
f5c44e5bd0 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/typing_indicator.yml
#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
#	Resources/Textures/Effects/speech.rsi/alien0.png
#	Resources/Textures/Effects/speech.rsi/alien1.png
#	Resources/Textures/Effects/speech.rsi/alien2.png
#	Resources/Textures/Effects/speech.rsi/alienroyal0.png
#	Resources/Textures/Effects/speech.rsi/alienroyal1.png
#	Resources/Textures/Effects/speech.rsi/alienroyal2.png
#	Resources/Textures/Effects/speech.rsi/blob0.png
#	Resources/Textures/Effects/speech.rsi/blob1.png
#	Resources/Textures/Effects/speech.rsi/blob2.png
#	Resources/Textures/Effects/speech.rsi/clock0.png
#	Resources/Textures/Effects/speech.rsi/clock1.png
#	Resources/Textures/Effects/speech.rsi/clock2.png
#	Resources/Textures/Effects/speech.rsi/default0.png
#	Resources/Textures/Effects/speech.rsi/default1.png
#	Resources/Textures/Effects/speech.rsi/default2.png
#	Resources/Textures/Effects/speech.rsi/guardian0.png
#	Resources/Textures/Effects/speech.rsi/guardian1.png
#	Resources/Textures/Effects/speech.rsi/guardian2.png
#	Resources/Textures/Effects/speech.rsi/holo0.png
#	Resources/Textures/Effects/speech.rsi/holo1.png
#	Resources/Textures/Effects/speech.rsi/holo2.png
#	Resources/Textures/Effects/speech.rsi/lawyer0.png
#	Resources/Textures/Effects/speech.rsi/lawyer1.png
#	Resources/Textures/Effects/speech.rsi/lawyer2.png
#	Resources/Textures/Effects/speech.rsi/machine0.png
#	Resources/Textures/Effects/speech.rsi/machine1.png
#	Resources/Textures/Effects/speech.rsi/machine2.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/robot0.png
#	Resources/Textures/Effects/speech.rsi/robot1.png
#	Resources/Textures/Effects/speech.rsi/robot2.png
#	Resources/Textures/Effects/speech.rsi/slime0.png
#	Resources/Textures/Effects/speech.rsi/slime1.png
#	Resources/Textures/Effects/speech.rsi/slime2.png
#	Resources/Textures/Effects/speech.rsi/swarmer0.png
#	Resources/Textures/Effects/speech.rsi/swarmer1.png
#	Resources/Textures/Effects/speech.rsi/swarmer2.png
#	Resources/Textures/Effects/speech.rsi/syndibot0.png
#	Resources/Textures/Effects/speech.rsi/syndibot1.png
#	Resources/Textures/Effects/speech.rsi/syndibot2.png
#	Resources/Textures/Structures/Machines/microwave.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/mw.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/command.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/medical.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/medical.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/medical.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/medical.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/medical.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/open.png
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#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/o2.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/o2.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/o2.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/o2.rsi/open.png
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#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/open.png
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#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/open.png
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#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/open.png
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#	Resources/Textures/Structures/Storage/Crates/science.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/science.rsi/meta.json
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#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/open.png
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#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/welded.png
2023-08-13 05:40:29 +03:00
Nemanja
98fa00a21f
Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Morb0
23ba4fe4c6 Remove pacifist component usage 2023-08-06 06:54:40 +03:00
Morb0
4b873cf1cd Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Textures/Tiles/plating.png
2023-08-06 06:33:32 +03:00
Leon Friedrich
9c84108672
Change default test pooling options. (#18732) 2023-08-06 12:30:28 +10:00
Morb0
1f35458078 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Mobs/Player/diona.yml
#	Resources/Textures/Structures/Machines/VendingMachines/discount.rsi/broken.png
#	Resources/Textures/Structures/Machines/VendingMachines/discount.rsi/meta.json
#	Resources/Textures/Structures/Machines/VendingMachines/discount.rsi/normal-unshaded.png
#	Resources/Textures/Structures/Machines/VendingMachines/discount.rsi/off.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/dark_plastic.png
#	Resources/Textures/Tiles/plastic.png
#	Resources/Textures/Tiles/steel_dirty.png
#	Resources/Textures/Tiles/white_plastic.png
2023-08-05 05:10:09 +03:00
Vordenburg
c1d677ea9f
Remove extraneous debug log from PickRule (#18619) 2023-08-03 13:58:08 -04:00
router
f97a2dbb13
make ringtone and uplink code 6 notes long (#17545)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-03 21:13:16 +10:00
Morb0
0cffa43345 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Maps/core.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/assistant.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
#	Resources/Prototypes/Roles/Jobs/Command/centcom_official.yml
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-left.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-right.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png
#	Resources/Textures/Decals/bricktile.rsi/dark_box.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_s.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_w.png
#	Resources/Textures/Decals/bricktile.rsi/meta.json
#	Resources/Textures/Decals/bricktile.rsi/steel_box.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_w.png
#	Resources/Textures/Decals/bricktile.rsi/white_box.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_s.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_w.png
#	Resources/Textures/Decals/minitile.rsi/dark_box.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_e.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_n.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_s.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_w.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_e.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_n.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_s.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_w.png
#	Resources/Textures/Decals/minitile.rsi/meta.json
#	Resources/Textures/Decals/minitile.rsi/steel_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_e.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_n.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_s.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_w.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_e.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_n.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_s.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_w.png
#	Resources/Textures/Decals/minitile.rsi/white_box.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/white_end_e.png
#	Resources/Textures/Decals/minitile.rsi/white_end_n.png
#	Resources/Textures/Decals/minitile.rsi/white_end_s.png
#	Resources/Textures/Decals/minitile.rsi/white_end_w.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/white_line_w.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/bar.png
#	Resources/Textures/Tiles/clown.png
#	Resources/Textures/Tiles/dark.png
#	Resources/Textures/Tiles/dark_diagonal.png
#	Resources/Textures/Tiles/dark_diagonal_mini.png
#	Resources/Textures/Tiles/dark_herringbone.png
#	Resources/Textures/Tiles/dark_mini.png
#	Resources/Textures/Tiles/dark_mono.png
#	Resources/Textures/Tiles/dark_offset.png
#	Resources/Textures/Tiles/dark_pavement.png
#	Resources/Textures/Tiles/dark_pavement_vertical.png
#	Resources/Textures/Tiles/hydro.png
#	Resources/Textures/Tiles/kitchen.png
#	Resources/Textures/Tiles/laundry.png
#	Resources/Textures/Tiles/steel.png
#	Resources/Textures/Tiles/steel_diagonal.png
#	Resources/Textures/Tiles/steel_diagonal_mini.png
#	Resources/Textures/Tiles/steel_herringbone.png
#	Resources/Textures/Tiles/steel_mini.png
#	Resources/Textures/Tiles/steel_mono.png
#	Resources/Textures/Tiles/steel_offset.png
#	Resources/Textures/Tiles/steel_pavement.png
#	Resources/Textures/Tiles/steel_pavement_vertical.png
#	Resources/Textures/Tiles/white.png
#	Resources/Textures/Tiles/white_diagonal.png
#	Resources/Textures/Tiles/white_diagonal_mini.png
#	Resources/Textures/Tiles/white_herringbone.png
#	Resources/Textures/Tiles/white_mini.png
#	Resources/Textures/Tiles/white_mono.png
#	Resources/Textures/Tiles/white_offset.png
#	Resources/Textures/Tiles/white_pavement.png
#	Resources/Textures/Tiles/white_pavement_vertical.png
2023-08-02 15:13:51 +03:00