Morb0
e21ee44f9e
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Resources/Prototypes/Datasets/verbs.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Maps/aspid.yml
# Resources/Prototypes/Maps/barratry.yml
# Resources/Prototypes/Maps/cluster.yml
# Resources/Prototypes/Maps/kettle.yml
# Resources/Prototypes/Maps/origin.yml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-09-13 16:51:52 +03:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Morb0
1b513f0c1a
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Maps/box.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/meta.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Textures/Tiles/attributions.yml
2023-08-29 05:58:14 +03:00
HerCoyote23
407d45cd11
Meleespeech Action, Holoparasite Meleespeech ( #19504 )
2023-08-26 17:26:28 -04:00
Morb0
5277dceed2
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
2023-08-24 22:01:46 +03:00
Visne
c7b21b631b
Remove unused dependencies ( #19490 )
2023-08-24 09:55:15 -08:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
lzk
66d3246ab8
Small LizardAccent update ( #1336 )
2023-08-15 04:18:42 +03:00
Morb0
22283a01f1
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Nuke/NukeSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
# Content.Shared/Chat/SharedChatSystem.cs
2023-08-15 00:08:39 +03:00
Vordenburg
7582474f1a
Lint more const string prototypes ( #18922 )
2023-08-13 20:26:59 -04:00
Morb0
0cffa43345
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Maps/core.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/assistant.yml
# Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml
# Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
# Resources/Prototypes/Roles/Jobs/Command/centcom_official.yml
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/icon.png
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-left.png
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-right.png
# Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png
# Resources/Textures/Decals/bricktile.rsi/dark_box.png
# Resources/Textures/Decals/bricktile.rsi/dark_corner_ne.png
# Resources/Textures/Decals/bricktile.rsi/dark_corner_nw.png
# Resources/Textures/Decals/bricktile.rsi/dark_corner_se.png
# Resources/Textures/Decals/bricktile.rsi/dark_corner_sw.png
# Resources/Textures/Decals/bricktile.rsi/dark_end_e.png
# Resources/Textures/Decals/bricktile.rsi/dark_end_n.png
# Resources/Textures/Decals/bricktile.rsi/dark_end_s.png
# Resources/Textures/Decals/bricktile.rsi/dark_end_w.png
# Resources/Textures/Decals/bricktile.rsi/dark_inner_ne.png
# Resources/Textures/Decals/bricktile.rsi/dark_inner_nw.png
# Resources/Textures/Decals/bricktile.rsi/dark_inner_se.png
# Resources/Textures/Decals/bricktile.rsi/dark_inner_sw.png
# Resources/Textures/Decals/bricktile.rsi/dark_line_e.png
# Resources/Textures/Decals/bricktile.rsi/dark_line_n.png
# Resources/Textures/Decals/bricktile.rsi/dark_line_s.png
# Resources/Textures/Decals/bricktile.rsi/dark_line_w.png
# Resources/Textures/Decals/bricktile.rsi/meta.json
# Resources/Textures/Decals/bricktile.rsi/steel_box.png
# Resources/Textures/Decals/bricktile.rsi/steel_corner_ne.png
# Resources/Textures/Decals/bricktile.rsi/steel_corner_nw.png
# Resources/Textures/Decals/bricktile.rsi/steel_corner_se.png
# Resources/Textures/Decals/bricktile.rsi/steel_corner_sw.png
# Resources/Textures/Decals/bricktile.rsi/steel_end_e.png
# Resources/Textures/Decals/bricktile.rsi/steel_end_n.png
# Resources/Textures/Decals/bricktile.rsi/steel_end_s.png
# Resources/Textures/Decals/bricktile.rsi/steel_end_w.png
# Resources/Textures/Decals/bricktile.rsi/steel_inner_ne.png
# Resources/Textures/Decals/bricktile.rsi/steel_inner_nw.png
# Resources/Textures/Decals/bricktile.rsi/steel_inner_se.png
# Resources/Textures/Decals/bricktile.rsi/steel_inner_sw.png
# Resources/Textures/Decals/bricktile.rsi/steel_line_e.png
# Resources/Textures/Decals/bricktile.rsi/steel_line_n.png
# Resources/Textures/Decals/bricktile.rsi/steel_line_w.png
# Resources/Textures/Decals/bricktile.rsi/white_box.png
# Resources/Textures/Decals/bricktile.rsi/white_corner_ne.png
# Resources/Textures/Decals/bricktile.rsi/white_corner_nw.png
# Resources/Textures/Decals/bricktile.rsi/white_corner_se.png
# Resources/Textures/Decals/bricktile.rsi/white_corner_sw.png
# Resources/Textures/Decals/bricktile.rsi/white_end_e.png
# Resources/Textures/Decals/bricktile.rsi/white_end_n.png
# Resources/Textures/Decals/bricktile.rsi/white_end_s.png
# Resources/Textures/Decals/bricktile.rsi/white_end_w.png
# Resources/Textures/Decals/bricktile.rsi/white_inner_ne.png
# Resources/Textures/Decals/bricktile.rsi/white_inner_nw.png
# Resources/Textures/Decals/bricktile.rsi/white_inner_se.png
# Resources/Textures/Decals/bricktile.rsi/white_inner_sw.png
# Resources/Textures/Decals/bricktile.rsi/white_line_e.png
# Resources/Textures/Decals/bricktile.rsi/white_line_n.png
# Resources/Textures/Decals/bricktile.rsi/white_line_s.png
# Resources/Textures/Decals/bricktile.rsi/white_line_w.png
# Resources/Textures/Decals/minitile.rsi/dark_box.png
# Resources/Textures/Decals/minitile.rsi/dark_corner_ne.png
# Resources/Textures/Decals/minitile.rsi/dark_corner_nw.png
# Resources/Textures/Decals/minitile.rsi/dark_corner_se.png
# Resources/Textures/Decals/minitile.rsi/dark_corner_sw.png
# Resources/Textures/Decals/minitile.rsi/dark_end_e.png
# Resources/Textures/Decals/minitile.rsi/dark_end_n.png
# Resources/Textures/Decals/minitile.rsi/dark_end_s.png
# Resources/Textures/Decals/minitile.rsi/dark_end_w.png
# Resources/Textures/Decals/minitile.rsi/dark_inner_ne.png
# Resources/Textures/Decals/minitile.rsi/dark_inner_nw.png
# Resources/Textures/Decals/minitile.rsi/dark_inner_se.png
# Resources/Textures/Decals/minitile.rsi/dark_inner_sw.png
# Resources/Textures/Decals/minitile.rsi/dark_line_e.png
# Resources/Textures/Decals/minitile.rsi/dark_line_n.png
# Resources/Textures/Decals/minitile.rsi/dark_line_s.png
# Resources/Textures/Decals/minitile.rsi/dark_line_w.png
# Resources/Textures/Decals/minitile.rsi/meta.json
# Resources/Textures/Decals/minitile.rsi/steel_corner_ne.png
# Resources/Textures/Decals/minitile.rsi/steel_corner_nw.png
# Resources/Textures/Decals/minitile.rsi/steel_corner_se.png
# Resources/Textures/Decals/minitile.rsi/steel_corner_sw.png
# Resources/Textures/Decals/minitile.rsi/steel_end_e.png
# Resources/Textures/Decals/minitile.rsi/steel_end_n.png
# Resources/Textures/Decals/minitile.rsi/steel_end_s.png
# Resources/Textures/Decals/minitile.rsi/steel_end_w.png
# Resources/Textures/Decals/minitile.rsi/steel_inner_ne.png
# Resources/Textures/Decals/minitile.rsi/steel_inner_nw.png
# Resources/Textures/Decals/minitile.rsi/steel_inner_se.png
# Resources/Textures/Decals/minitile.rsi/steel_inner_sw.png
# Resources/Textures/Decals/minitile.rsi/steel_line_e.png
# Resources/Textures/Decals/minitile.rsi/steel_line_n.png
# Resources/Textures/Decals/minitile.rsi/steel_line_s.png
# Resources/Textures/Decals/minitile.rsi/steel_line_w.png
# Resources/Textures/Decals/minitile.rsi/white_box.png
# Resources/Textures/Decals/minitile.rsi/white_corner_ne.png
# Resources/Textures/Decals/minitile.rsi/white_corner_nw.png
# Resources/Textures/Decals/minitile.rsi/white_corner_se.png
# Resources/Textures/Decals/minitile.rsi/white_corner_sw.png
# Resources/Textures/Decals/minitile.rsi/white_end_e.png
# Resources/Textures/Decals/minitile.rsi/white_end_n.png
# Resources/Textures/Decals/minitile.rsi/white_end_s.png
# Resources/Textures/Decals/minitile.rsi/white_end_w.png
# Resources/Textures/Decals/minitile.rsi/white_inner_ne.png
# Resources/Textures/Decals/minitile.rsi/white_inner_nw.png
# Resources/Textures/Decals/minitile.rsi/white_inner_se.png
# Resources/Textures/Decals/minitile.rsi/white_inner_sw.png
# Resources/Textures/Decals/minitile.rsi/white_line_w.png
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/bar.png
# Resources/Textures/Tiles/clown.png
# Resources/Textures/Tiles/dark.png
# Resources/Textures/Tiles/dark_diagonal.png
# Resources/Textures/Tiles/dark_diagonal_mini.png
# Resources/Textures/Tiles/dark_herringbone.png
# Resources/Textures/Tiles/dark_mini.png
# Resources/Textures/Tiles/dark_mono.png
# Resources/Textures/Tiles/dark_offset.png
# Resources/Textures/Tiles/dark_pavement.png
# Resources/Textures/Tiles/dark_pavement_vertical.png
# Resources/Textures/Tiles/hydro.png
# Resources/Textures/Tiles/kitchen.png
# Resources/Textures/Tiles/laundry.png
# Resources/Textures/Tiles/steel.png
# Resources/Textures/Tiles/steel_diagonal.png
# Resources/Textures/Tiles/steel_diagonal_mini.png
# Resources/Textures/Tiles/steel_herringbone.png
# Resources/Textures/Tiles/steel_mini.png
# Resources/Textures/Tiles/steel_mono.png
# Resources/Textures/Tiles/steel_offset.png
# Resources/Textures/Tiles/steel_pavement.png
# Resources/Textures/Tiles/steel_pavement_vertical.png
# Resources/Textures/Tiles/white.png
# Resources/Textures/Tiles/white_diagonal.png
# Resources/Textures/Tiles/white_diagonal_mini.png
# Resources/Textures/Tiles/white_herringbone.png
# Resources/Textures/Tiles/white_mini.png
# Resources/Textures/Tiles/white_mono.png
# Resources/Textures/Tiles/white_offset.png
# Resources/Textures/Tiles/white_pavement.png
# Resources/Textures/Tiles/white_pavement_vertical.png
2023-08-02 15:13:51 +03:00
Errant
9b10f7f557
Stealthier whispers ( #17898 )
...
* Stealth whisper take 2
* weh
* fix whisper maxrange
* make variables more distinct
2023-08-01 17:43:02 +03:00
faint
076d2e339b
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Client/Administration/UI/AdminMenuWindow.xaml.cs
# Content.Client/LateJoin/LateJoinGui.cs
# Content.Client/Power/PowerMonitoringWindow.xaml.cs
# Content.Client/VendingMachines/UI/VendingMachineMenu.xaml.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Textures/Clothing/Back/Backpacks/security.rsi/equipped-BACKPACK.png
# Resources/Textures/Clothing/Back/Backpacks/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-right.png
# RobustToolbox
2023-07-10 07:03:24 +03:00
Ubaser
993086df20
Archaic Accent fixes ( #17897 )
...
* added accent changes
* added changes for the words "ok, k, okay"
* fix prefixes and the 'd
* add more words
* fix some and add more words
* fix more and add more
2023-07-08 02:34:11 -06:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Raitononai
c8569d906c
Archaic Accent Trait ( #17794 )
...
* Adds the component, system and .ftl file for the Early English accent. Updates word_replacements.yml with the new accent stuff.
* -Renamed to Archaic accent
-Added more word replacements
-Fixed "ed" -> " 'd" only happening when prefix chance happened
* - Adds "Archaic Accent" as a character trait.
* - Added over 60 new word replacements and 3 new prefixes.
- Increased prefix chance to 15%.
* - MINOR SPELLING MISTAKE IN DESCRIPTION FIXED THIS IS A TRAVESTY
2023-07-04 18:32:22 -06:00
faint
31f283cc8e
Merge remote-tracking branch 'wizards/master' into upstream-sync
2023-07-04 03:14:11 +03:00
metalgearsloth
0f9c4df6a1
Fix funny listener return ( #17760 )
2023-07-01 16:39:03 +10:00
Morb0
636bea81df
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.Client/Entry/EntryPoint.cs
# Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
# Content.Server/Zombies/ZombifyOnDeathSystem.cs
# Resources/Prototypes/Corvax/Roles/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Command/captain.yml
# Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/ServerInfo/Guidebook/Science/Robotics.xml
# Resources/Textures/Clothing/Head/Bandanas/brown.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit.png
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-right.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Misc/stock_parts.rsi/adv_capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/advanced_matter_bin.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/bluespace_matter_bin.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/femto_mani.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/matter_bin.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/micro_mani.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/nano_mani.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/pico_mani.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/quadratic_capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/super_capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/super_matter_bin.png
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-06-19 21:06:28 +03:00
brainfood1183
c99585c94f
Toy Box filled with toys (ready for merge) ( #16252 )
2023-06-03 13:31:47 +10:00
faint
69ddbdd9f4
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Client/IoC/ClientContentIoC.cs
# Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
# Resources/Prototypes/secret_weights.yml
2023-05-31 03:26:01 +03:00
HerCoyote23
d1a0f5f09e
Set max length of battlecry to 12 chars. ( #16958 )
...
* Set max length of battlecry to 12 chars. Deleted a duplicate file.
* Also cleanup some leftovers
2023-05-30 12:57:53 -05:00
faint
34d03aa1df
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Structures/hydro_tray.yml
# Resources/Textures/Structures/Storage/tanks.rsi/meta.json
2023-05-25 00:18:11 +03:00
themias
1781a9da06
Fix ReplacementAccentSystem out of range exception ( #16786 )
2023-05-24 12:03:43 -07:00
HerCoyote23
e45dd96af9
Northstar Gloves ( #16021 )
...
* Added Gloves of North Star, no sprite or talking yet...
* Added sprites for the gloves of the north star...
* Replaced more placeholder sprites for northstar gloves...
* Added gloves of the north star to uplink...
* Added speech on hit, not yet configureable
* Not functional yet, but a step in the right direction I hope...
* IT WORKS!!
* Licensing and cleanup
* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise
* Reorganized some files, final build??
* Changed the adminlog type from Verb to new type ItemConfigure
* More cleanup, fix sprite reference maybe
* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx
* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!
* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them
* Made it work with the latest changes on Master
* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click
* Set value to 0 credits, that's all
* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.
* Update MeleeWeaponSystem.cs
Iunno why this got changed in the first place, but I'm changin it back
* emptycommit
* emptycommit
* The tiny fixening
2023-05-23 14:12:30 -04:00
Morb0
45cde15648
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-05-07 12:51:16 +03:00
Scribbles0
e6bd21e184
A few trait fixes ( #16062 )
2023-05-04 12:02:30 -07:00
Morbo
50c80d2bd2
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Nuke/NukeComponent.cs
# Resources/Prototypes/Voice/disease_emotes.yml
2023-04-29 14:53:32 +03:00
keronshb
0f7e7da450
Ratvarian Language and CogChamp ( #15639 )
2023-04-29 18:34:19 +10:00
Morbo
47d49bf035
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Zombies/ZombifyOnDeathSystem.cs
2023-04-11 22:36:33 +03:00
brainfood1183
8e817e2b97
pirate content ( #11799 )
...
* pirate content
* pirate content
* merge
* merge
* update launchers
* trying to fix launcher error
* merge
* merge
* merge
* fix for launchers
* update to held cannon sprite
* attempt to fix issue
* first updates in long time
* changes mostly to sprites
* more sprite fixes
* more sprite changes
* json fixes
* small update
* new pirate crate
* update
* updae json
* fix eva
* update accent
* fix accentcomp
* improved pirate chest
* accent localized
* station to docks
* modified the pirate ship
* changed pda spawns for firstmate nad piratecaptain to passenger pdas
* fixes
* pirate accent
* removed spacing in shotgun.yml
* redo accent
* fix
* removed no spawn from helmet hardsuit
* suffix capitalization
* tweaks
* a
* jusdt fixing up the hi and yes which are both replacement and not replacement and replaced.
* pirate accent fixes
* desc fix
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-04-09 22:47:40 -07:00
Ilushkins33
f8f1b492df
Support Cyrillic stuttering ( #955 )
2023-04-05 02:00:28 -07:00
Morbo
8cc2a785fc
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Textures/Structures/Storage/tanks.rsi/meta.json
2023-04-04 23:53:11 +03:00
Kara
18df657fb6
Word replacement accent system ( #15086 )
2023-04-03 19:50:37 -07:00
Kara
22db95faaa
Dwarf minor content ( #15082 )
...
* alcohol & body stuff
* vocal changes
* accent
* dumb
2023-04-02 22:28:49 -05:00
lapatison
c74a27c842
Monke accent locale ( #877 )
2023-03-14 17:50:34 -07:00
Morbo
8cdd0cda60
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Server Info/Guidebook/Controls/Controls.xml
2023-02-12 03:57:54 +03:00
Visne
5d4de180b0
Make Wilhelm scream much more rare, attempt 2 ( #13831 )
...
* Max Wilhelm scream much more rare
* Make Wilhelm scream much more rare, attempt 2
2023-02-11 02:21:07 +00:00
Morbo
064729e6fe
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-02-08 01:12:17 +03:00
Visne
df160c0712
Fix ScrambledAccent ( #13923 )
2023-02-05 12:51:21 -07:00
Morbo
f989de7af5
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Chat/TypingIndicator/TypingIndicatorVisualizerSystem.cs
# Content.Server/Chat/TypingIndicator/TypingIndicatorSystem.cs
# Resources/Prototypes/Roles/Jobs/Science/scientist.yml
2023-02-05 03:01:05 +03:00
Visne
03d42584ff
Make Wilhelm scream much more rare ( #13823 )
2023-01-31 22:34:29 -04:00
Morbo
f3bd98ceed
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Content.Server/Zombies/ZombifyOnDeathSystem.cs
# Content.Shared/Humanoid/HumanoidComponent.cs
# Content.Shared/Humanoid/SharedHumanoidSystem.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
2023-01-25 22:46:52 +03:00
Alex Evgrashin
ef452b38a9
Audible emotes ( #12708 )
...
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2023-01-25 08:29:41 -08:00
Leon Friedrich
48bcd30ef9
Makes humanoid appearance component networked. ( #13009 )
...
Fixes https://github.com/space-wizards/space-station-14/issues/12248
2023-01-24 11:38:19 +11:00
Nemanja
3a8241ab1d
fix the last ignored prototypes in prototype save test ( #13672 )
...
Closes https://github.com/space-wizards/space-station-14/issues/10595
2023-01-24 10:41:19 +11:00
Morbo
cdfcfe6722
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-01-22 00:07:21 +03:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Morbo
6b8912167b
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Server/Afk/AFKSystem.cs
# Resources/Prototypes/Maps/marathon.yml
2023-01-13 05:38:06 +03:00
Theomund
240c9689fa
Add scream action popup message ( #13429 )
2023-01-11 20:06:14 +11:00