Commit graph

815 commits

Author SHA1 Message Date
Morb0
e21ee44f9e Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Maps/aspid.yml
#	Resources/Prototypes/Maps/barratry.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/kettle.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-09-13 16:51:52 +03:00
deltanedas
24810d916b
ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
Ubaser
d7c9a2cb73
fix transparency (#19934) 2023-09-09 01:44:35 -06:00
Velcroboy
1de23dc4d0
Adds Ganja Brownies (#19222) 2023-09-06 21:21:14 -04:00
Morb0
b1550d7db0 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
2023-09-05 00:12:02 +03:00
Fromoriss
b50e5651a1
Add moth plushie (#19828)
* Add moth plushie

Moth plushie. It's cute, don't mind, merge it.

* Update toys.yml
2023-09-04 13:18:03 -07:00
/ʊniɹɑː/
b52b063d6f
refactor checkerboard (#18359) 2023-09-03 16:16:09 +10:00
Morb0
5a6058666e Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Entry/EntryPoint.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Resources/Textures/Tiles/dark_mono.png
#	Resources/Textures/Tiles/steel_mono.png
#	Resources/Textures/Tiles/white_mono.png
2023-08-31 20:55:00 +03:00
Nemanja
4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-08-30 18:06:15 -07:00
Morb0
2968d856bf Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-08-30 20:42:46 +03:00
Morb
c99e365ce7
Give nukies the ability to declare war for a TC boost (#19291)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-29 23:56:20 -08:00
Nemanja
f4503864d5
Concrete and asphalt tiles (#19642)
* concrete and asphalt

* los decals
2023-08-29 17:50:11 -05:00
Morb0
6a241fbffd Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-08-29 19:36:13 +03:00
metalgearsloth
789c5e0a2b
Add fultons (#18958) 2023-08-29 16:34:05 +10:00
Ubaser
7065f6cc02
New bloodpack sprites (#18192)
* Add bloodpack sprite for testing ingame

* shrink

* small tweaks

* Update bloodpack.png

* add sprites

* add meta

* fix meta again

* fix regenerative-mesh

idk how i accidentally deleted it

* HOPEFULLY FINAL FIX AAA

* change copyright

* TEST

* Revert "TEST"

This reverts commit 34de38e2a228d3f28feed966404640cc8b6c788d.

* maybe fixed

* blue
2023-08-28 22:30:10 -06:00
Morb0
1b513f0c1a Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Textures/Tiles/attributions.yml
2023-08-29 05:58:14 +03:00
Nemanja
595d42659d
Revert "Add peeled state for bananas (#19393)" (#19588)
Using "spawn item on use" blatantly breaks botany mutations for bananas.
2023-08-28 10:30:16 -08:00
Kara
70e0520a2c
Watchers (#19367) 2023-08-27 16:14:57 +10:00
potato1234_x
77711dea5d
Add peeled state for bananas (#19393)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-26 09:31:13 -07:00
Morb0
5277dceed2 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
2023-08-24 22:01:46 +03:00
Morb
fd46b2c7ef
[Resprite] Cans (#1365) 2023-08-24 21:22:17 +03:00
lapatison
9341cac5ef
Split gardening cyborg module, literacy cyborg module tweak (#19449)
* book bag to literacy module, bucket n plant bag to gardening

* split gardening into gardening and harvesting

* book bag whitelist document, also dumpable

* fix

* new icon
2023-08-23 20:12:05 -04:00
potato1234_x
149e58d30a
revamp getmore inventory (#19372) 2023-08-23 17:49:25 -04:00
deltanedas
4935a95687
borg construction module (#19260)
* cant insert materials into machine if unremoveable

* lingering materials

* add construction cyborg module

* fix empty stack color

* lathe recipe

* a

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-23 17:34:39 -04:00
Morb0
81fe87f513 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Resources/Prototypes/Entities/Objects/Specific/Forensics/forensics.yml
#	Resources/Prototypes/Maps/saltern.yml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
2023-08-21 09:44:38 +03:00
chromiumboy
26eb71f1eb
C.H.I.M.P handcannon redesign (#19004)
* Added basic alternative fire mode system for the CHIMP

* Redesign of the CHIMP handcannon
- the CHIMP now has an internal rechargable battery (10 shots at 100% charge)
- it has three alternative fire modes, one for each particle type, that its user can easily switch between
- syndicate scientists have access to an experimental version which can also fire omega particles (4 TC)
- each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well
- CHIMP particles now do 10 damage (up from 5)
- all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack)

* Code revisions

* Code revisions
- Removed changes to particle damage and damage types
- The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one

* Code revisions
- Added a 2 second DoAfter for applying the upgrade kit

* Fixed spelling mistake

* Update projectiles.yml

Removed commented code

* Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Code revisions
- Implemented changes requested by EmoGarbage
- Removed UpgradeKitComponent in favor of using a construction graph
- Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs

Textures
- Reverted omega particle to being a green color
- Epsilon particles are now a cyan color

* Added comments

* Revisions
- Moved BatteryWeaponFireModesComponent from Shared to Server
- Restricted access to this component to BatteryWeaponFireModesSystem
- Changed the CHIMP upgrade kit to a chip
- Updated the localization files to reflect this change

* Delete interaction-upgrade-kit-component.ftl

This file is no longer needed

* Update battery_guns.yml

Added new description for the experimental CHIMP

* Update battery_guns.yml

Updated experimental CHIMP description again...

* Fixed issue with ItemComponent

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 18:54:52 -04:00
Morb0
0b053a65ba Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
2023-08-17 06:19:53 +03:00
Tollhouse
8dedabbb8f
Dan's Soaked Smokes (#19150)
* Added all the basics I think I needed for the basic cigs to show up in vendors and game. Need to implement the randomizer to grab varied chems from a list.

* Forgot a png

* Smokes work just need sprite work and random

* First pass on random cigs

* Cigarettes are named now just randomization left

* Finished on my end.

* Whoops

* Nutrient is not availiable for smokes I guess?

* Testing fixes

* Dunno found this on the filledbookshelf might work here?

* I dont know what Im doing wrong but I think this might work.

* Trying with orgroups in the pack YAML

* It seems to not like the food chems. Commented them out.

* THC is also a no go. Also increased storage size of pack to total pool. Given the low prob should still should never hit max volume.

* I have a sneaky suspicion its the size of the container and pool of fill items.

* Messed with the size of the cigarrettes so they all have a chance to fit and the size of box stays consistent.

* Apparently non whole number size is a no go.

* Cartons were to small and added maxamount on cigarettes.

* Amount: 0 caused odd errors. removed and changed maxamount to 2.

* Reworked randomization system to try and use weightedRandom instead of prob in storageFill

* Wrong weightedRandom

* Rework of a rework. Good on my end. Simplified the randomization to bare minimum.

* Added gas station dick pill vibe to all the names.
2023-08-15 18:27:18 -06:00
Velcroboy
75d2c12e65
Add food carts (#19177)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-08-15 15:26:49 -07:00
Morb0
22283a01f1 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Nuke/NukeSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
#	Content.Shared/Chat/SharedChatSystem.cs
2023-08-15 00:08:39 +03:00
c4llv07e
d7eb3bfb44
Pipe painter (now with airlock painter) (#19031)
* Add a pipe painting function to the airlock painter

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Rename engineer painter to omnipainter

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review changes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* fix migration duplicate

Signed-off-by: c4llv07e <kseandi@gmail.com>

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
2023-08-14 15:06:21 +03:00
Morb0
83dcb2970d Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Datasets/tips.yml
2023-08-14 03:22:26 +03:00
deltanedas
8b1af46a2b
add throwing star (#18700)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-14 01:18:48 +10:00
Vladislav Kadira
229df7c5ec
Add cocoa cultivation (#18366)
* Add cocoa cultivation

* fix

* Fix 2

* fix 3

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-08-13 10:35:58 -04:00
PixelTK
f189b73fe5
Arachnid rework (#18631)
* Merge before I fuck up anything again

* craft whitelist

* Sericulture

* Spider

* gone

* quickly fixed

* and coders taketh away

* And we take more away

* sericulture improvements

* arachnid

* better webbed

* OH WAIT

* test fail
2023-08-13 01:38:05 -06:00
brainfood1183
ae5dcbabee
Holoclown (clown only) syndicate uplink item. (#18966)
* Holoclown (clown only) syndicate uplink item.

* added clumsy to holoclown

* holoclown now uses clown names, holoclown kits box now counts as boxhugs for crafting.

* gibs holoparasite on death if has hands (this will cause the items in hands and pockets to drop.
2023-08-13 01:18:09 -06:00
TaralGit
8acac895fc
(Re)Adds open bolt animations for gun sprites (#17219)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-13 15:58:07 +10:00
RiceMar1244
7de1cedff5
PKA resprite (#19024)
* Changed all PKA sprites, added wield sprites, modified meta.json

* Added animation assets for future yaml'ing. Made changes to existing textures.

* meta.json changes

* Corrected arsenal.yml missing sprite

* Removed unused animation assets.

* Put back the one animation asset I was suppose to keep.
2023-08-13 00:50:41 -04:00
Morb0
f5c44e5bd0 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/typing_indicator.yml
#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
#	Resources/Textures/Effects/speech.rsi/alien0.png
#	Resources/Textures/Effects/speech.rsi/alien1.png
#	Resources/Textures/Effects/speech.rsi/alien2.png
#	Resources/Textures/Effects/speech.rsi/alienroyal0.png
#	Resources/Textures/Effects/speech.rsi/alienroyal1.png
#	Resources/Textures/Effects/speech.rsi/alienroyal2.png
#	Resources/Textures/Effects/speech.rsi/blob0.png
#	Resources/Textures/Effects/speech.rsi/blob1.png
#	Resources/Textures/Effects/speech.rsi/blob2.png
#	Resources/Textures/Effects/speech.rsi/clock0.png
#	Resources/Textures/Effects/speech.rsi/clock1.png
#	Resources/Textures/Effects/speech.rsi/clock2.png
#	Resources/Textures/Effects/speech.rsi/default0.png
#	Resources/Textures/Effects/speech.rsi/default1.png
#	Resources/Textures/Effects/speech.rsi/default2.png
#	Resources/Textures/Effects/speech.rsi/guardian0.png
#	Resources/Textures/Effects/speech.rsi/guardian1.png
#	Resources/Textures/Effects/speech.rsi/guardian2.png
#	Resources/Textures/Effects/speech.rsi/holo0.png
#	Resources/Textures/Effects/speech.rsi/holo1.png
#	Resources/Textures/Effects/speech.rsi/holo2.png
#	Resources/Textures/Effects/speech.rsi/lawyer0.png
#	Resources/Textures/Effects/speech.rsi/lawyer1.png
#	Resources/Textures/Effects/speech.rsi/lawyer2.png
#	Resources/Textures/Effects/speech.rsi/machine0.png
#	Resources/Textures/Effects/speech.rsi/machine1.png
#	Resources/Textures/Effects/speech.rsi/machine2.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/robot0.png
#	Resources/Textures/Effects/speech.rsi/robot1.png
#	Resources/Textures/Effects/speech.rsi/robot2.png
#	Resources/Textures/Effects/speech.rsi/slime0.png
#	Resources/Textures/Effects/speech.rsi/slime1.png
#	Resources/Textures/Effects/speech.rsi/slime2.png
#	Resources/Textures/Effects/speech.rsi/swarmer0.png
#	Resources/Textures/Effects/speech.rsi/swarmer1.png
#	Resources/Textures/Effects/speech.rsi/swarmer2.png
#	Resources/Textures/Effects/speech.rsi/syndibot0.png
#	Resources/Textures/Effects/speech.rsi/syndibot1.png
#	Resources/Textures/Effects/speech.rsi/syndibot2.png
#	Resources/Textures/Structures/Machines/microwave.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/mw.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/command.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/open.png
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#	Resources/Textures/Structures/Storage/Crates/medical.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/medical.rsi/meta.json
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#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/science.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/science.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/science.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/science.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/science.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/science.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/welded.png
2023-08-13 05:40:29 +03:00
Nemanja
98fa00a21f
Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
LinkUyx
a2284cb9b5
Revert nuclear bomb sprite (#1301) 2023-08-12 23:29:36 +03:00
deltanedas
ccd93dc464
vim!!!!!!11! (#15659) 2023-08-11 12:20:16 -04:00
Morb0
9a4db6ca8d Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
#	Content.Server/Doors/Systems/AirlockSystem.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Mobs/Species/diona.yml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/icon.png
#	Resources/Textures/Tiles/attributions.yml
2023-08-11 03:09:35 +03:00
Flareguy
ea06a33a81
Updates asteroid tile sprites & adds asteroid plating (and tile items too, I guess) (#18937) 2023-08-10 10:46:43 -07:00
AlexMorgan3817
62ccbdaeae
Supermatter grenades (#13747)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-11 00:29:47 +10:00
kxv
4772d9e6f5
stun prod (#17467)
* stunprod

* update

alphabetical correct,
the battery charge is less,
stamina damage is less (5 hits now),
graph id fixed

* update

crafting has become more difficult

* update

makeshiftstunprod

* remove netsync

* Update meta.json

* fix

* remove bluntStaminaDamageFactor
2023-08-10 12:33:34 +03:00
metalgearsloth
5688c40f0e
Resprite grappling hook (#18939) 2023-08-10 16:16:57 +10:00
Interrobang01
3457729ba4
Added Mustard (#18930) 2023-08-09 19:38:36 -06:00
Errant
5b2d20b654
Disabler inhand sprites (#18918) 2023-08-09 14:43:34 -06:00
Pieter-Jan Briers
07f932ae3c
New /vg/ nuke sprite (#18890) 2023-08-08 17:55:41 -04:00