Commit graph

166 commits

Author SHA1 Message Date
Morb0
e21ee44f9e Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Maps/aspid.yml
#	Resources/Prototypes/Maps/barratry.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/kettle.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-09-13 16:51:52 +03:00
Ubaser
d7c9a2cb73
fix transparency (#19934) 2023-09-09 01:44:35 -06:00
Morb0
5a6058666e Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Entry/EntryPoint.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Resources/Textures/Tiles/dark_mono.png
#	Resources/Textures/Tiles/steel_mono.png
#	Resources/Textures/Tiles/white_mono.png
2023-08-31 20:55:00 +03:00
Nemanja
4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-08-30 18:06:15 -07:00
Morb0
6a241fbffd Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-08-29 19:36:13 +03:00
Ubaser
7065f6cc02
New bloodpack sprites (#18192)
* Add bloodpack sprite for testing ingame

* shrink

* small tweaks

* Update bloodpack.png

* add sprites

* add meta

* fix meta again

* fix regenerative-mesh

idk how i accidentally deleted it

* HOPEFULLY FINAL FIX AAA

* change copyright

* TEST

* Revert "TEST"

This reverts commit 34de38e2a228d3f28feed966404640cc8b6c788d.

* maybe fixed

* blue
2023-08-28 22:30:10 -06:00
Nemanja
595d42659d
Revert "Add peeled state for bananas (#19393)" (#19588)
Using "spawn item on use" blatantly breaks botany mutations for bananas.
2023-08-28 10:30:16 -08:00
potato1234_x
77711dea5d
Add peeled state for bananas (#19393)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-26 09:31:13 -07:00
Morb0
5277dceed2 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
2023-08-24 22:01:46 +03:00
lapatison
9341cac5ef
Split gardening cyborg module, literacy cyborg module tweak (#19449)
* book bag to literacy module, bucket n plant bag to gardening

* split gardening into gardening and harvesting

* book bag whitelist document, also dumpable

* fix

* new icon
2023-08-23 20:12:05 -04:00
deltanedas
4935a95687
borg construction module (#19260)
* cant insert materials into machine if unremoveable

* lingering materials

* add construction cyborg module

* fix empty stack color

* lathe recipe

* a

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-23 17:34:39 -04:00
Morb0
0b053a65ba Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
2023-08-17 06:19:53 +03:00
Velcroboy
75d2c12e65
Add food carts (#19177)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-08-15 15:26:49 -07:00
Morb0
83dcb2970d Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Datasets/tips.yml
2023-08-14 03:22:26 +03:00
Vladislav Kadira
229df7c5ec
Add cocoa cultivation (#18366)
* Add cocoa cultivation

* fix

* Fix 2

* fix 3

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-08-13 10:35:58 -04:00
Morb0
f5c44e5bd0 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/typing_indicator.yml
#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
#	Resources/Textures/Effects/speech.rsi/alien0.png
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#	Resources/Textures/Effects/speech.rsi/clock0.png
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#	Resources/Textures/Effects/speech.rsi/guardian0.png
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#	Resources/Textures/Effects/speech.rsi/lawyer0.png
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#	Resources/Textures/Effects/speech.rsi/machine0.png
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#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/robot0.png
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#	Resources/Textures/Effects/speech.rsi/syndibot2.png
#	Resources/Textures/Structures/Machines/microwave.rsi/meta.json
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#	Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/meta.json
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#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/command.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/icon.png
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#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/open.png
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#	Resources/Textures/Structures/Storage/Crates/medical.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/medical.rsi/meta.json
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2023-08-13 05:40:29 +03:00
Nemanja
98fa00a21f
Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
deltanedas
ccd93dc464
vim!!!!!!11! (#15659) 2023-08-11 12:20:16 -04:00
LinkUyx
c58615eec2
Resprite Chemical bag & Warden winter coat (#1259) 2023-08-06 09:54:30 +03:00
Morb0
4b873cf1cd Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Textures/Tiles/plating.png
2023-08-06 06:33:32 +03:00
JoeHammad1844
70da001b41
Brute and Burn auto-injectors (#18401) 2023-08-06 12:38:25 +10:00
Morb0
0cffa43345 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Maps/core.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/assistant.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/lawyer.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
#	Resources/Prototypes/Roles/Jobs/Command/centcom_official.yml
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#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-left.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/inhand-right.png
#	Resources/Textures/Clothing/Neck/Cloaks/cap.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/meta.json
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png
#	Resources/Textures/Decals/bricktile.rsi/dark_box.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/dark_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/dark_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/dark_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_s.png
#	Resources/Textures/Decals/bricktile.rsi/dark_line_w.png
#	Resources/Textures/Decals/bricktile.rsi/meta.json
#	Resources/Textures/Decals/bricktile.rsi/steel_box.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/steel_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/steel_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/steel_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/steel_line_w.png
#	Resources/Textures/Decals/bricktile.rsi/white_box.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_se.png
#	Resources/Textures/Decals/bricktile.rsi/white_corner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_e.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_n.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_s.png
#	Resources/Textures/Decals/bricktile.rsi/white_end_w.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_ne.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_nw.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_se.png
#	Resources/Textures/Decals/bricktile.rsi/white_inner_sw.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_e.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_n.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_s.png
#	Resources/Textures/Decals/bricktile.rsi/white_line_w.png
#	Resources/Textures/Decals/minitile.rsi/dark_box.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/dark_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_e.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_n.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_s.png
#	Resources/Textures/Decals/minitile.rsi/dark_end_w.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/dark_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_e.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_n.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_s.png
#	Resources/Textures/Decals/minitile.rsi/dark_line_w.png
#	Resources/Textures/Decals/minitile.rsi/meta.json
#	Resources/Textures/Decals/minitile.rsi/steel_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/steel_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_e.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_n.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_s.png
#	Resources/Textures/Decals/minitile.rsi/steel_end_w.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/steel_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_e.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_n.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_s.png
#	Resources/Textures/Decals/minitile.rsi/steel_line_w.png
#	Resources/Textures/Decals/minitile.rsi/white_box.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_ne.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_nw.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_se.png
#	Resources/Textures/Decals/minitile.rsi/white_corner_sw.png
#	Resources/Textures/Decals/minitile.rsi/white_end_e.png
#	Resources/Textures/Decals/minitile.rsi/white_end_n.png
#	Resources/Textures/Decals/minitile.rsi/white_end_s.png
#	Resources/Textures/Decals/minitile.rsi/white_end_w.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_ne.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_nw.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_se.png
#	Resources/Textures/Decals/minitile.rsi/white_inner_sw.png
#	Resources/Textures/Decals/minitile.rsi/white_line_w.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/bar.png
#	Resources/Textures/Tiles/clown.png
#	Resources/Textures/Tiles/dark.png
#	Resources/Textures/Tiles/dark_diagonal.png
#	Resources/Textures/Tiles/dark_diagonal_mini.png
#	Resources/Textures/Tiles/dark_herringbone.png
#	Resources/Textures/Tiles/dark_mini.png
#	Resources/Textures/Tiles/dark_mono.png
#	Resources/Textures/Tiles/dark_offset.png
#	Resources/Textures/Tiles/dark_pavement.png
#	Resources/Textures/Tiles/dark_pavement_vertical.png
#	Resources/Textures/Tiles/hydro.png
#	Resources/Textures/Tiles/kitchen.png
#	Resources/Textures/Tiles/laundry.png
#	Resources/Textures/Tiles/steel.png
#	Resources/Textures/Tiles/steel_diagonal.png
#	Resources/Textures/Tiles/steel_diagonal_mini.png
#	Resources/Textures/Tiles/steel_herringbone.png
#	Resources/Textures/Tiles/steel_mini.png
#	Resources/Textures/Tiles/steel_mono.png
#	Resources/Textures/Tiles/steel_offset.png
#	Resources/Textures/Tiles/steel_pavement.png
#	Resources/Textures/Tiles/steel_pavement_vertical.png
#	Resources/Textures/Tiles/white.png
#	Resources/Textures/Tiles/white_diagonal.png
#	Resources/Textures/Tiles/white_diagonal_mini.png
#	Resources/Textures/Tiles/white_herringbone.png
#	Resources/Textures/Tiles/white_mini.png
#	Resources/Textures/Tiles/white_mono.png
#	Resources/Textures/Tiles/white_offset.png
#	Resources/Textures/Tiles/white_pavement.png
#	Resources/Textures/Tiles/white_pavement_vertical.png
2023-08-02 15:13:51 +03:00
Vasilis
99aa7e52c7
Plunger is now a hat (#18410)
* the plunger

* Copyright webedit
2023-07-28 18:10:45 -06:00
faint
5828dca50b Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/Nuke/NukeSystem.cs
#	Content.Server/Xenoarchaeology/XenoArtifacts/ArtifactSystem.cs
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/games.yml
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Science/scientist.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cap.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-ce.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cent.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-chaplain.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-clown.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cmo.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-deny.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hop.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hos.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-iaa.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-mime.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-qm.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-rd.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-syndicate.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-warden.png
2023-07-21 16:32:31 +03:00
Slava0135
7f76dd11b3
more visible explosive banana peel (#18105)
* more visible explosive banana peel

* i am idiot
2023-07-17 13:35:58 -06:00
faint
076d2e339b Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Client/Administration/UI/AdminMenuWindow.xaml.cs
#	Content.Client/LateJoin/LateJoinGui.cs
#	Content.Client/Power/PowerMonitoringWindow.xaml.cs
#	Content.Client/VendingMachines/UI/VendingMachineMenu.xaml.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/equipped-BACKPACK.png
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-right.png
#	RobustToolbox
2023-07-10 07:03:24 +03:00
Arendian
b4c251472f
Adds Advanced ointment and bruisepack recipes (#17583)
* Adds Advanced ointment and bruisepack recipes

* Changes the sprites to the ones from /tg

* Changed names and sprites, slight tweaks

* Formatting

* Solve Conflict

* Formatting

* Fix issues found in check

* Fix Oopsie
2023-07-09 20:22:10 -06:00
Morb0
a4dbefd3f1 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Procedural/salvage_rewards.yml
2023-07-01 01:51:55 +03:00
Topy
b85c902189
Added sink (#14348) 2023-06-30 18:10:47 -04:00
brainfood1183
f2d3ea9117
Hamster resprite by RamZ and hamster can wear some clothing, monkey eva resprite. (#17439) 2023-06-29 18:36:19 -04:00
faint
44dbc63ebc Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/cargo_technician.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/ServerInfo/Guidebook/Controls/Controls.xml
#	Resources/ServerInfo/Guidebook/Controls/Radio.xml
#	Resources/ServerInfo/Guidebook/Engineering/AME.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/ServerInfo/Guidebook/Science/Science.xml
#	Resources/ServerInfo/Guidebook/Security/DNA.xml
#	Resources/ServerInfo/Guidebook/Security/Security.xml
#	Resources/ServerInfo/Guidebook/SpaceStation14.xml
#	Resources/ServerInfo/Guidebook/Survival.xml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/icon.png
2023-06-26 17:34:49 +03:00
Nemanja
bdbd01fbaf
node scanner resprite (#17609) 2023-06-24 14:20:26 +10:00
Morb0
636bea81df Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Entry/EntryPoint.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Zombies/ZombifyOnDeathSystem.cs
#	Resources/Prototypes/Corvax/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
#	Resources/Textures/Clothing/Head/Bandanas/brown.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-right.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Misc/stock_parts.rsi/adv_capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/advanced_matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/bluespace_matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/femto_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/micro_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/nano_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/pico_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/quadratic_capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/super_capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/super_matter_bin.png
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-06-19 21:06:28 +03:00
Nemanja
0d0bef455e
artifact resprite (#17417) 2023-06-19 01:02:27 +10:00
Nemanja
0b5ccf3395
Artifact Fragments (#17420) 2023-06-19 00:56:45 +10:00
lzk
b31c848418
[Sprites] guitar back and some resprites (#16611) 2023-06-15 21:55:06 +10:00
Nemanja
fa23d57fd8
Remove cloning tech, add bluespace chemistry tech (#17345) 2023-06-14 21:11:11 -06:00
brainfood1183
cd7d4be188
HAMTR mech (hamster mech) (needs review) (#16393)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-08 16:33:35 +10:00
faint
34d03aa1df Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Structures/hydro_tray.yml
#	Resources/Textures/Structures/Storage/tanks.rsi/meta.json
2023-05-25 00:18:11 +03:00
Slava0135
9abe2900b7
less syringe fill states (#16744) 2023-05-23 13:06:35 -06:00
Morb0
3c6a4428c6 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Database/ServerDbBase.cs
2023-05-14 00:25:29 +03:00
Vasilis
4f8d4f89d6
Health analyzer displays turns off when the battery dies (#16125) 2023-05-13 12:28:11 -04:00
lzk228
f04474f866
[Resprite] Ore & hydro bag inhand (#1059) 2023-05-12 00:01:00 +03:00
Morb0
45cde15648 Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-05-07 12:51:16 +03:00
deltanedas
bc101e1fb5
H.O.N.K. mech (#14670)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-05 23:21:13 +10:00
brainfood1183
d72f7d57c6
Adds Mimebot (#16019) 2023-05-05 23:15:49 +10:00
Lei Yunxing
b1391b35ef
adds damp rag (#15553)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-03 10:01:55 -07:00
Nemanja
0604c93d50
Defibrillator (#15922)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-03 10:10:19 +10:00
lzk228
7181a095ad
[Sprite] inhand sprites for bags (#16005) 2023-05-02 18:24:37 +10:00
Morbo
3ed1fcd6da Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Roles/Jobs/Security/brigmedic.yml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/brigmedic.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/brigmedic.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/brigmedic.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/brigmedic.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/brigmedic.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/brigmedic.rsi/meta.json
#	Resources/Textures/Structures/Wallmounts/barsign.rsi/meta.json
2023-04-26 14:23:40 +03:00