Commit graph

474 commits

Author SHA1 Message Date
Morb0
e21ee44f9e Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.IntegrationTests/Tests/Preferences/ServerDbSqliteTests.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Maps/aspid.yml
#	Resources/Prototypes/Maps/barratry.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/kettle.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-09-13 16:51:52 +03:00
eclips_e
133ca98655
Hardbombs & Defusables (#15380)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com>
Co-authored-by: LankLTE <twlowe06@gmail.com>
Co-authored-by: LankLTE <135308300+LankLTE@users.noreply.github.com>
2023-09-11 18:42:38 -07:00
Flareguy
8d69f7f2eb
Cobwebs (#19623)
* adds cobwebs

* like legit the most awesomest thing ever
2023-09-09 23:37:56 -04:00
SonicHDC
6e0466fb25
Bench and fixes (#19748)
* Bench Proto

* Bench sprites

* Update meta.json

* Grammatic fixes

* Update meta.json

* Add files via upload

* Delete Resources/Textures/Structures/Furniture/chairs.rsi/steel-bench-overlay.png

* Meta

* Spaces

Final changes in git web

* Directions fix

Bar and stool fixes

* Final proto fixes

* Physics

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-09-09 08:56:10 -04:00
Doru991
1c6d723515
Syndie airlocks (#19264)
* Add regular syndie access level

* Localize that

* Syndie airlock textures

* Yaml work

* guh

* Real

* Eated a word

* Just one more commit

* The game didn't complain about that one

* Make agent id have working agent access

* Change color scheme and palette

* Glass too because why not

* Nukie agent ID workaround
2023-09-07 19:19:56 -04:00
LinkUyx
9041d1a2df
[Resprite] Wallmed (#1354) 2023-09-06 16:24:20 +03:00
Morb0
b1550d7db0 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/slimes.yml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
2023-09-05 00:12:02 +03:00
PixelTK
74bd86af2f
Arachnid RE-REWORK (#19138)
* tasty silk and webby crates

* winter coat

* fuck

* Move some files around and stuff

* FUCK

* Web closet finished

* what the fuck

* brain empty

* loss

* loss 2

* fuck

* web typing indicators

* minor spelling mistake, I lost.

* hiss

* changed

* And they said "Let's remove pockets", funniest shit I've ever heard.

* 2 seconds of stun

* fuck it we pr

* resprite

* dummy

* arachnid creampie sprite

* different + more "natural" crate sprites

* Webbing suits and webbing dresses.

* and other stuff I forgot to commit.

* and gone.

* no

* Cloth.

* I forgot to commit this? What???

* Eyes.

* Comment trimming

* winter coat resprite
2023-09-04 13:02:54 -07:00
Nemanja
1282d3eb68
bloody microwaves (#19647) 2023-09-03 00:03:05 -04:00
ThunderBear2006
e4bc0e33c8
Signal Button Resprite (#18712)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-09-02 23:58:40 +10:00
Morb0
2968d856bf Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-08-30 20:42:46 +03:00
Flareguy
5b9ed564d5
ports shiptest's chair sprites (with paradise's palette) (#19645) 2023-08-29 17:32:32 -06:00
Morb0
1b513f0c1a Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Textures/Tiles/attributions.yml
2023-08-29 05:58:14 +03:00
Pieter-Jan Briers
bf16698efa
Portable Generator Rework (#19302) 2023-08-25 11:40:42 -07:00
Morb
67a469a82d
[Resprite] Localizations (#1361) 2023-08-24 21:54:23 +03:00
Morb0
4516e1ceef Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Datasets/Names/skeleton_first.yml
2023-08-22 08:22:56 +03:00
VelonacepsCalyxEggs
9bf20c7f9b
Random Grille Spawner for mappers. (#19416)
* random grille textures

* random grille prototype
2023-08-21 22:21:45 -04:00
potato1234_x
4761e8679c
Vending machine sprite polish (#19210)
* g

* chefvend
2023-08-21 14:45:53 -04:00
Morb0
81fe87f513 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Resources/Prototypes/Entities/Objects/Specific/Forensics/forensics.yml
#	Resources/Prototypes/Maps/saltern.yml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
2023-08-21 09:44:38 +03:00
Velcroboy
f04e0a0ea1
Centers condiment dispenser (#19308)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-08-19 09:45:43 -07:00
Morb
fb92ba32b8
[Resprite] Secret Door (#1342) 2023-08-17 08:50:58 +03:00
Morb0
9496d7d8d1 Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-08-17 07:18:49 +03:00
Ubaser
82cbdafe60
new machine frame sprites (#19211)
* replace sprites

* change copyright

* Update Resources/Textures/Structures/Machines/parts.rsi/meta.json

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2023-08-16 22:16:12 -06:00
Morb0
0b053a65ba Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
2023-08-17 06:19:53 +03:00
Emisse
5cacc2aa5c
make the smaller sinks look good again (#19198)
* make sinks loog good

* meta
2023-08-15 23:44:14 -06:00
Morb0
c08fed1c81 Update smartfridge sprites 2023-08-15 03:32:01 +03:00
Morb0
3306908b30 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Textures/Structures/Machines/VendingMachines/smartfridge.rsi/off-real.png
#	Resources/Textures/Structures/Machines/VendingMachines/smartfridge.rsi/off.png
2023-08-15 03:07:16 +03:00
Morb0
22283a01f1 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Nuke/NukeSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
#	Content.Shared/Chat/SharedChatSystem.cs
2023-08-15 00:08:39 +03:00
Kara
ec02907446
Various bar-related fixes (#19126)
* Various bar-related fixes

* smartfwidge

* gumbo
2023-08-14 15:03:20 -06:00
Emisse
3268ea3d92
plastic hydro crates (#19112) 2023-08-14 02:29:01 -05:00
Emisse
b3c8dff61c
o2 crate recolour (#19113)
* o2 crate recolour

* fix inside of box shading
2023-08-14 02:28:53 -05:00
Emisse
603f990f8a
engi crate recolor (#19094) 2023-08-14 00:17:07 -04:00
Morb0
83dcb2970d Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Datasets/tips.yml
2023-08-14 03:22:26 +03:00
PixelTK
f189b73fe5
Arachnid rework (#18631)
* Merge before I fuck up anything again

* craft whitelist

* Sericulture

* Spider

* gone

* quickly fixed

* and coders taketh away

* And we take more away

* sericulture improvements

* arachnid

* better webbed

* OH WAIT

* test fail
2023-08-13 01:38:05 -06:00
potato1234_x
2b6cbdab74
Fix inconsistent vending machine sprites (#18953)
* fixe

* updatery
2023-08-13 01:15:13 -06:00
Nim
998c6f3d7b
Secret door (#19023)
* secret door

* oops
2023-08-13 01:10:45 -06:00
Morb0
f5c44e5bd0 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/typing_indicator.yml
#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
#	Resources/Textures/Effects/speech.rsi/alien0.png
#	Resources/Textures/Effects/speech.rsi/alien1.png
#	Resources/Textures/Effects/speech.rsi/alien2.png
#	Resources/Textures/Effects/speech.rsi/alienroyal0.png
#	Resources/Textures/Effects/speech.rsi/alienroyal1.png
#	Resources/Textures/Effects/speech.rsi/alienroyal2.png
#	Resources/Textures/Effects/speech.rsi/blob0.png
#	Resources/Textures/Effects/speech.rsi/blob1.png
#	Resources/Textures/Effects/speech.rsi/blob2.png
#	Resources/Textures/Effects/speech.rsi/clock0.png
#	Resources/Textures/Effects/speech.rsi/clock1.png
#	Resources/Textures/Effects/speech.rsi/clock2.png
#	Resources/Textures/Effects/speech.rsi/default0.png
#	Resources/Textures/Effects/speech.rsi/default1.png
#	Resources/Textures/Effects/speech.rsi/default2.png
#	Resources/Textures/Effects/speech.rsi/guardian0.png
#	Resources/Textures/Effects/speech.rsi/guardian1.png
#	Resources/Textures/Effects/speech.rsi/guardian2.png
#	Resources/Textures/Effects/speech.rsi/holo0.png
#	Resources/Textures/Effects/speech.rsi/holo1.png
#	Resources/Textures/Effects/speech.rsi/holo2.png
#	Resources/Textures/Effects/speech.rsi/lawyer0.png
#	Resources/Textures/Effects/speech.rsi/lawyer1.png
#	Resources/Textures/Effects/speech.rsi/lawyer2.png
#	Resources/Textures/Effects/speech.rsi/machine0.png
#	Resources/Textures/Effects/speech.rsi/machine1.png
#	Resources/Textures/Effects/speech.rsi/machine2.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/robot0.png
#	Resources/Textures/Effects/speech.rsi/robot1.png
#	Resources/Textures/Effects/speech.rsi/robot2.png
#	Resources/Textures/Effects/speech.rsi/slime0.png
#	Resources/Textures/Effects/speech.rsi/slime1.png
#	Resources/Textures/Effects/speech.rsi/slime2.png
#	Resources/Textures/Effects/speech.rsi/swarmer0.png
#	Resources/Textures/Effects/speech.rsi/swarmer1.png
#	Resources/Textures/Effects/speech.rsi/swarmer2.png
#	Resources/Textures/Effects/speech.rsi/syndibot0.png
#	Resources/Textures/Effects/speech.rsi/syndibot1.png
#	Resources/Textures/Effects/speech.rsi/syndibot2.png
#	Resources/Textures/Structures/Machines/microwave.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/mw.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/command.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/command.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/electrical.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/engineering.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/freezer.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/generic.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/medical.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/medical.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/medical.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/medical.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/medical.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/medical.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/o2.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/o2.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/o2.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/o2.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/o2.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/o2.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/plasma.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/plastic.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/radiation.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/science.rsi/base.png
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#	Resources/Textures/Structures/Storage/Crates/science.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/science.rsi/meta.json
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#	Resources/Textures/Structures/Storage/Crates/science.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/secure.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/surgery.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/syndicate.rsi/welded.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/base.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/closed.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/icon.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/locked.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/meta.json
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/open.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/unlocked.png
#	Resources/Textures/Structures/Storage/Crates/weapon.rsi/welded.png
2023-08-13 05:40:29 +03:00
Nemanja
98fa00a21f
Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Pieter-Jan Briers
a242af506e
Adds the thermo-electric generator (#18840)
* Basic TEG start.

Connects via node group.

* Basic TEG test map

* Sensor monitoring basics, TEG circulator flow

* Basic power generation (it doesn't work)

* More sensor monitoring work

* Battery (SMES) monitoring system.

* Sensor monitoring fixes

Make it work properly when mapped.

* Test map improvements

* Revise TEG power output mechanism.

Now uses a fixed supplier with a custom ramping system.

* TEG test map fixes

* Make air alarms and pumps open UI on activate.

* Clean up thermo machines power switch.

Removed separate Enabled bool from the component that always matched the power receiver's state.

This enables adding a PowerSwitch component to give us alt click/verb menu.

* TEG but now fancy

* Make sensor monitoring console obviously WiP to mappers.

* Vending machine sound, because of course.

* Terrible, terrible graph background color

* Examine improvements for the TEG.

* Account for electrical power when equalizing gas mixtures.

* Get rid of the TegCirculatorArrow logic.

Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.

Thanks Julian.

* Put big notice of "not ready, here's why" on the sensor monitoring console.

* TryGetComponent -> TryComp

* Lol there's a HideContextMenu tag

* Test fixes

* Guidebook for TEG

Fixed rotation on GuideEntityEmbed not working correctly.

Added Margin property to GuideEntityEmbed

* Make TEG power bar default to invisible.

So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00
potato1234_x
f4bbe3603d
Add trash carts and janitorial trash carts (#18996)
* everything

* half loot
2023-08-12 13:05:32 -06:00
potato1234_x
fbecde1f68
ice (#18985) 2023-08-11 01:28:26 -06:00
Flareguy
509f20084a
Converts Microwave & Wallmed to old /tg/ sprites (#18970)
* changes microwave and nanomed to use old /tg/ sprites

* makes microwave smaller
2023-08-10 23:12:37 -06:00
Nemanja
9eee1adcb9
The Cratening (#18972)
* so it begins

* The Cratening

* welded sprites
2023-08-10 19:12:38 -05:00
Morb0
9a4db6ca8d Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
#	Content.Server/Doors/Systems/AirlockSystem.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Mobs/Species/diona.yml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/icon.png
#	Resources/Textures/Tiles/attributions.yml
2023-08-11 03:09:35 +03:00
Kara
baddcf1b26
Chain link fencing (#18956) 2023-08-11 00:16:25 +10:00
Flareguy
45c69f127d
Replaces CEV-Eris style rocks with SS13 ones, adds Ironrock (#18898)
* replaces CEV=eris rock sprites with /tg/ ones, removes mountainrock, adds ironrock

* phew... good thing i'm purple

* Update Resources/Prototypes/Entities/Structures/Walls/asteroid.yml

Co-authored-by: Vordenburg <114301317+Vordenburg@users.noreply.github.com>

---------

Co-authored-by: Vordenburg <114301317+Vordenburg@users.noreply.github.com>
2023-08-08 22:00:27 -06:00
Morb0
b6625d34bc Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Textures/Tiles/attributions.yml
2023-08-06 18:52:31 +03:00
Kevin Zheng
db5dee6db3
Add radiators (#18728)
* Add radiators

* Limit heat transfer to fluid heat capacity

* Adjust datafield names

* Fix material arbitrage

* This code has been debugged, and so there are no more bugs. Debugging code is therefore unnecessary

* Adjust radiator layer subfloor visibility

* Cache CVars

* No default

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Like and unsubscribe

* Fix CVar caching

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-06 02:21:05 -06:00
LinkUyx
fcd8d044c8
Resprite command crate (#1258) 2023-08-05 18:45:15 +03:00
LinkUyx
7937fbe106
Return TG smartfrige sprite (#1265) 2023-08-05 18:42:19 +03:00