Morb0
1b513f0c1a
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Maps/bagel.yml
# Resources/Prototypes/Maps/box.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/meta.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Textures/Tiles/attributions.yml
2023-08-29 05:58:14 +03:00
Pieter-Jan Briers
bf16698efa
Portable Generator Rework ( #19302 )
2023-08-25 11:40:42 -07:00
Morb0
f5c44e5bd0
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Prototypes/typing_indicator.yml
# Resources/ServerInfo/Guidebook/Science/Robotics.xml
# Resources/Textures/Effects/speech.rsi/alien0.png
# Resources/Textures/Effects/speech.rsi/alien1.png
# Resources/Textures/Effects/speech.rsi/alien2.png
# Resources/Textures/Effects/speech.rsi/alienroyal0.png
# Resources/Textures/Effects/speech.rsi/alienroyal1.png
# Resources/Textures/Effects/speech.rsi/alienroyal2.png
# Resources/Textures/Effects/speech.rsi/blob0.png
# Resources/Textures/Effects/speech.rsi/blob1.png
# Resources/Textures/Effects/speech.rsi/blob2.png
# Resources/Textures/Effects/speech.rsi/clock0.png
# Resources/Textures/Effects/speech.rsi/clock1.png
# Resources/Textures/Effects/speech.rsi/clock2.png
# Resources/Textures/Effects/speech.rsi/default0.png
# Resources/Textures/Effects/speech.rsi/default1.png
# Resources/Textures/Effects/speech.rsi/default2.png
# Resources/Textures/Effects/speech.rsi/guardian0.png
# Resources/Textures/Effects/speech.rsi/guardian1.png
# Resources/Textures/Effects/speech.rsi/guardian2.png
# Resources/Textures/Effects/speech.rsi/holo0.png
# Resources/Textures/Effects/speech.rsi/holo1.png
# Resources/Textures/Effects/speech.rsi/holo2.png
# Resources/Textures/Effects/speech.rsi/lawyer0.png
# Resources/Textures/Effects/speech.rsi/lawyer1.png
# Resources/Textures/Effects/speech.rsi/lawyer2.png
# Resources/Textures/Effects/speech.rsi/machine0.png
# Resources/Textures/Effects/speech.rsi/machine1.png
# Resources/Textures/Effects/speech.rsi/machine2.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/robot0.png
# Resources/Textures/Effects/speech.rsi/robot1.png
# Resources/Textures/Effects/speech.rsi/robot2.png
# Resources/Textures/Effects/speech.rsi/slime0.png
# Resources/Textures/Effects/speech.rsi/slime1.png
# Resources/Textures/Effects/speech.rsi/slime2.png
# Resources/Textures/Effects/speech.rsi/swarmer0.png
# Resources/Textures/Effects/speech.rsi/swarmer1.png
# Resources/Textures/Effects/speech.rsi/swarmer2.png
# Resources/Textures/Effects/speech.rsi/syndibot0.png
# Resources/Textures/Effects/speech.rsi/syndibot1.png
# Resources/Textures/Effects/speech.rsi/syndibot2.png
# Resources/Textures/Structures/Machines/microwave.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave.rsi/mw.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/command.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/command.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/electrical.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/engineering.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/freezer.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/generic.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/generic.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/generic.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/generic.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/generic.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/generic.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/medical.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/medical.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/medical.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/medical.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/medical.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/medical.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/o2.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/o2.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/o2.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/o2.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/o2.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/o2.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/plasma.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/plastic.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/radiation.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/science.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/science.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/science.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/science.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/science.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/science.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/secure.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/secure.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/surgery.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/syndicate.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/syndicate.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/syndicate.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/syndicate.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/syndicate.rsi/welded.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/icon.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/locked.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/meta.json
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/open.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/unlocked.png
# Resources/Textures/Structures/Storage/Crates/weapon.rsi/welded.png
2023-08-13 05:40:29 +03:00
Nemanja
98fa00a21f
Borgs ( #18136 )
...
* Laws
* positronic brain and PAI rewrite
* MMI
* MMI pt. 2
* borg brain transfer
* Roleban support, Borg job (WIP), the end of mind shenaniganry
* battery drain, item slot cleanup, alerts
* visuals
* fix this pt1
* fix this pt2
* Modules, Lingering Stacks, Better borg flashlight
* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.
* sprotes
* no zombie borgs
* oh fuck yeah i love a good relay
* charger
* fix the tiniest of sprite issues
* adjustable names
* a functional UI????
* foobar
* more modules
* this shit for some reason
* upstream
* genericize selectable borg modules
* upstream again
* holy fucking shit
* i love christ
* proper construction
* da job
* AA borgs
* and boom more shit
* admin logs
* laws redux
* ok just do this rq
* oh boy that looks like modules
* oh shit research
* testos passo
* so much shit holy fuck
* fuckit we SHIP
* last minute snags
* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Pieter-Jan Briers
a242af506e
Adds the thermo-electric generator ( #18840 )
...
* Basic TEG start.
Connects via node group.
* Basic TEG test map
* Sensor monitoring basics, TEG circulator flow
* Basic power generation (it doesn't work)
* More sensor monitoring work
* Battery (SMES) monitoring system.
* Sensor monitoring fixes
Make it work properly when mapped.
* Test map improvements
* Revise TEG power output mechanism.
Now uses a fixed supplier with a custom ramping system.
* TEG test map fixes
* Make air alarms and pumps open UI on activate.
* Clean up thermo machines power switch.
Removed separate Enabled bool from the component that always matched the power receiver's state.
This enables adding a PowerSwitch component to give us alt click/verb menu.
* TEG but now fancy
* Make sensor monitoring console obviously WiP to mappers.
* Vending machine sound, because of course.
* Terrible, terrible graph background color
* Examine improvements for the TEG.
* Account for electrical power when equalizing gas mixtures.
* Get rid of the TegCirculatorArrow logic.
Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.
Thanks Julian.
* Put big notice of "not ready, here's why" on the sensor monitoring console.
* TryGetComponent -> TryComp
* Lol there's a HideContextMenu tag
* Test fixes
* Guidebook for TEG
Fixed rotation on GuideEntityEmbed not working correctly.
Added Margin property to GuideEntityEmbed
* Make TEG power bar default to invisible.
So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00
faint
5828dca50b
Merge remote-tracking branch 'wizards/master' into upstream-sync
...
# Conflicts:
# Content.Server/Nuke/NukeSystem.cs
# Content.Server/Xenoarchaeology/XenoArtifacts/ArtifactSystem.cs
# Resources/Prototypes/Catalog/VendingMachines/Inventories/games.yml
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Science/scientist.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cap.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-ce.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cent.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-chaplain.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-clown.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cmo.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-deny.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hop.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hos.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-iaa.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-mime.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-qm.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-rd.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-syndicate.png
# Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-warden.png
2023-07-21 16:32:31 +03:00
Pieter-Jan Briers
23966e1dff
PA Fixes ( #18116 )
...
* PA Fixes
Fix exception when opening UI if it has the power limiter warning displayed.
Fix it sometimes not detecting parts due to angles not getting normalized before comparison.
* Fix swapped out sprites for PA emitter P0 states
2023-07-17 23:57:59 -06:00
Morb0
636bea81df
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# .github/CODEOWNERS
# Content.Client/Entry/EntryPoint.cs
# Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
# Content.Server/Zombies/ZombifyOnDeathSystem.cs
# Resources/Prototypes/Corvax/Roles/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Command/captain.yml
# Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/ServerInfo/Guidebook/Science/Robotics.xml
# Resources/Textures/Clothing/Head/Bandanas/brown.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit.png
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-right.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Misc/stock_parts.rsi/adv_capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/advanced_matter_bin.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/bluespace_matter_bin.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/femto_mani.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/matter_bin.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/micro_mani.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/nano_mani.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/pico_mani.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/quadratic_capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/super_capacitor.png
# Resources/Textures/Objects/Misc/stock_parts.rsi/super_matter_bin.png
# Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-06-19 21:06:28 +03:00
TemporalOroboros
d71b6c84e5
Converts the particle accelerator over to ECS + misc ( #17075 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-06-08 16:25:59 +10:00
Morb0
6d4e9c2b32
Merge remote-tracking branch 'upstream/master' into upstream-sync
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# Conflicts:
# Resources/Textures/Structures/Power/apc.rsi/apcox-0.png
# Resources/Textures/Structures/Power/apc.rsi/apcox-1.png
# Resources/Textures/Structures/Power/apc.rsi/meta.json
2023-05-09 13:48:44 +03:00
TemporalOroboros
0658acd7cb
Resolves ApcVisualizer is Obsolete ( #13898 )
2023-05-07 22:17:29 -04:00
Morb0
45cde15648
Merge remote-tracking branch 'upstream/master' into upstream-sync
2023-05-07 12:51:16 +03:00
Leon Friedrich
b45bc4ae4a
Replace SpriteStateChange construction action with AppearanceChange ( #15914 )
2023-04-30 07:04:31 +10:00
Morbo
1b79af1fc2
Merge remote-tracking branch 'upstream/master' into upstream-sync
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# Conflicts:
# Content.Client/Changelog/ChangelogManager.cs
# Content.Client/Doors/AirlockVisualizer.cs
# Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
# Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml
2023-04-23 16:02:09 +03:00
Slava0135
adb12676c6
replace apc panel with wires panel ( #14832 )
2023-04-20 16:42:22 +10:00
Morbo
5a14c570aa
Merge remote-tracking branch 'upstream/master' into upstream-sync
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# Conflicts:
# .github/CODEOWNERS
# Resources/Prototypes/Catalog/Fills/Lockers/wardrobe_job.yml
# Resources/Prototypes/typing_indicator.yml
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Structures/Machines/fax_machine.rsi/icon.png
# Resources/Textures/Structures/Machines/fax_machine.rsi/idle.png
# Resources/Textures/Structures/Machines/fax_machine.rsi/inserting.png
# Resources/Textures/Structures/Machines/fax_machine.rsi/printing.png
# Resources/Textures/Structures/Storage/Crates/livestock.rsi/base.png
# Resources/Textures/Structures/Storage/Crates/livestock.rsi/closed.png
# Resources/Textures/Structures/Storage/Crates/livestock.rsi/open.png
2023-04-15 19:12:31 +03:00
potato1234_x
41f8b401da
Misc sprite changes ( #15011 )
2023-04-14 12:43:49 -07:00
Morbo
bdd758ea49
Merge remote-tracking branch 'upstream/master' into upstream-sync
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# Conflicts:
# .github/CODEOWNERS
# Content.Client/Entry/EntryPoint.cs
# Resources/Prototypes/Roles/Jobs/Civilian/librarian.yml
# Resources/Textures/Structures/Machines/microwave.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave.rsi/mw1.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/meta.json
2022-12-21 20:29:22 +03:00
metalgearsloth
b1b3f765fa
Fix the remaining invalid RSIs ( #13113 )
2022-12-20 11:49:18 -06:00
Morbo
f032966976
Merge remote-tracking branch 'upstream/master' into upstream-sync
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# Conflicts:
# .github/ISSUE_TEMPLATE/config.yml
# .github/PULL_REQUEST_TEMPLATE.md
# Resources/Prototypes/Recipes/Lathes/medical.yml
# Resources/Textures/Structures/Machines/microwave.rsi/meta.json
2022-12-07 08:34:29 +03:00
Pieter-Jan Briers
b707b788ac
Remove trailing commas from RSIs. ( #12865 )
2022-12-04 22:47:23 +01:00
Morbo
9aa9539fe8
Merge remote-tracking branch 'upstream/master' into upstream-sync
...
# Conflicts:
# Content.Client/Entry/EntryPoint.cs
2022-09-11 14:26:08 +03:00
rolfero
d7b31865ff
APC construction updated, uses electronics ( #10987 )
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* APC construction and deconstruction
Construction action GivePrototype
* APC needs screwing + sprites
* apc framework, working construction recipe
* Energy swords hot
* APC changes
* APC construction/deconstruction
* removed comments
* Revert "Energy swords hot"
This reverts commit 75228483abb3cc6252118b319bc8949d5198362d.
* Renamed function for clarity
* Fixed the last step not showing in the construction menu
* Some fixes
* Update Content.Server/Power/EntitySystems/ApcSystem.cs
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* Update Content.Server/Construction/Completions/GivePrototype.cs
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Structures/Power/apc.yml
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Structures/Power/apc.yml
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* Update Content.Server/Power/Components/ApcElectronicsComponent.cs
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
* Update Content.Client/Power/APC/ApcVisualizer.cs
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
2022-09-09 20:27:41 -07:00
Morber
61951a84f1
[Resprite] Singularity stuff ( #320 )
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* Update containment field sprite
* Update 1 level singularity sprite
* Update 3 level singularity sprite
* Fix sprite sizes
* Fix sprite state name
* Update 4 level singularity sprite
* Fix sprite size
* Update 5 level singularity sprite
* Update level 6 singularity sprite
* Remove 6 level sprite of singularity
* Remove 6 level meta.json
* Add level 6 singularity custom sprite
* Update containment generator sprites
* Remake emitter with new sprites
* Update collector sprites
* New emitter sprite files
* Update level 6 singularity sprite
* Update license singularity level 6
* Decrease singularity to 20 fps
2022-07-26 20:56:02 +03:00
Morber
2d199b7383
[Resprite] Structures ( #314 )
...
* Update tank sprites
* Update camera sprites
* Add camera copyright & license
* Update camera copyright
* Update airalarm sprites & format mata.json & add licenses
* Update fire alarm sprites & remove unused
* Update APC sprites
* Update extinguisher cabinet sprites
* Remove extinguisher cabinet unused sprites
* Update portable scrubber sprites
* Update portable flasher sprites
2022-07-20 01:46:32 +03:00
Peptide90
5d29c8aa61
New generators and wallmount substation (Shuttle power PR) ( #6795 )
2022-03-15 12:27:39 +11:00
Lamrr
6ddb7905e0
Adds bends for HV cables. ( #6622 )
2022-02-10 14:08:50 -07:00
Swept
e34888373a
Respriting the codebase ( #4820 )
...
* Walls
* Airlocks mostly ported
* Disposal Unit
* Tiles
* Lighting
* Catwalk
* Windows
* Some vending machine work
* More Vending Machines
* Rest of vending machine sprites ported
* Fixes to vending machines
* Tables (This took a lot of work)
* Fixes low walls being required for window smoothing
- Also replaces window damage visualization
* Plasma Window
* APC
* SMES + Reorganized parts.yml
* Furniture and Organization and Removed Shelf
* Renamed seats.yml to chairs.yml
* Dispensers
* Lazy-fixed the glass airlocks
* Don't need this no more
* Tilez
* blue circuit my fucking beloved
* Switches lights to cev one
* Conveyors and Switch
* Reorients lights
* !ALERT! MAP CHANGES !ALERT!
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-10-15 11:58:40 +02:00
Swept
5f9ba812ca
Reorganizes Resources/Constructible ( #4252 )
2021-07-15 18:30:50 +00:00