Commit graph

145 commits

Author SHA1 Message Date
Morb0
9a4db6ca8d Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
#	Content.Server/Doors/Systems/AirlockSystem.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Mobs/Species/diona.yml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/icon.png
#	Resources/Textures/Tiles/attributions.yml
2023-08-11 03:09:35 +03:00
Vordenburg
a7665f8c74
Add make roompack script (#18370) 2023-08-10 19:23:56 -04:00
Morb0
23eef7660d Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-07-28 01:02:37 +03:00
Pieter-Jan Briers
e0c4884995
GDPR stuff update (#18300) 2023-07-26 20:05:51 +02:00
faint
bf4e12fdf3 Merge remote-tracking branch 'wizards/master' into upstream-sync 2023-07-23 14:29:20 +03:00
Pieter-Jan Briers
b4b0fe41db
Admin notes bugfixes (#18189) 2023-07-21 15:43:47 +02:00
faint
5828dca50b Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/Nuke/NukeSystem.cs
#	Content.Server/Xenoarchaeology/XenoArtifacts/ArtifactSystem.cs
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/games.yml
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Science/scientist.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cap.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-ce.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cent.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-chaplain.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-clown.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-cmo.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-deny.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hop.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-hos.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-iaa.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-mime.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-qm.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-rd.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-syndicate.png
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/stamp-warden.png
2023-07-21 16:32:31 +03:00
Pieter-Jan Briers
703f3d8bc6
Fix packaging (#18188) 2023-07-21 14:16:59 +02:00
Riggle
579913b617
Better notes and bans (#14228)
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-21 13:38:52 +02:00
faint
076d2e339b Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Client/Administration/UI/AdminMenuWindow.xaml.cs
#	Content.Client/LateJoin/LateJoinGui.cs
#	Content.Client/Power/PowerMonitoringWindow.xaml.cs
#	Content.Client/VendingMachines/UI/VendingMachineMenu.xaml.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/equipped-BACKPACK.png
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-right.png
#	RobustToolbox
2023-07-10 07:03:24 +03:00
Pieter-Jan Briers
61f9fe68f4
Update GDPR scripts for latest DB schema (#17917) 2023-07-09 23:14:46 +02:00
faint
31f283cc8e Merge remote-tracking branch 'wizards/master' into upstream-sync 2023-07-04 03:14:11 +03:00
Pieter-Jan Briers
b33e93054a
Chmod +x changelog RSS (#17789) 2023-07-02 14:41:57 +02:00
Pieter-Jan Briers
7bfc322ff2
Publish changelogs via RSS (#17788) 2023-07-02 14:18:39 +02:00
Morb0
636bea81df Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Entry/EntryPoint.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Zombies/ZombifyOnDeathSystem.cs
#	Resources/Prototypes/Corvax/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
#	Resources/Textures/Clothing/Head/Bandanas/brown.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight-inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/headlight.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit-inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/syndicate.rsi/visorlit.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/inhand-right.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Misc/stock_parts.rsi/adv_capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/advanced_matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/bluespace_matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/femto_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/matter_bin.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/micro_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/nano_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/pico_mani.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/quadratic_capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/super_capacitor.png
#	Resources/Textures/Objects/Misc/stock_parts.rsi/super_matter_bin.png
#	Resources/Textures/Structures/Furniture/chairs.rsi/meta.json
2023-06-19 21:06:28 +03:00
faint
ee088bebd5
Terms support for locale scripts (#1146) 2023-06-18 19:54:34 +03:00
Pieter-Jan Briers
30a081833a
Fill in new clientAssemblies list on resource manifest (#17100) 2023-06-08 17:23:48 +10:00
Morb0
a093236f1e Add python requirements file for ss14_ru scripts 2023-05-10 12:33:31 +03:00
Morbo
cb971528e1 Just copy secret folders 2023-04-16 11:07:28 +03:00
Morbo
e5808be981 Fix setup_secrets.sh script commands 2023-04-16 11:01:55 +03:00
Morbo
068f55b70f Add executable permission for setup_secrets.sh 2023-04-16 11:00:13 +03:00
Morbo
4efe21b213 Correct secrets setup 2023-04-16 10:55:20 +03:00
ssdaniel24
ebb2673012
Removed generation of empty suffix from yamlextractor (#973) 2023-04-09 14:13:24 -07:00
Morbo
8cc2a785fc Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Textures/Structures/Storage/tanks.rsi/meta.json
2023-04-04 23:53:11 +03:00
Pieter-Jan Briers
9e66fac805
GDPR helper scripts stuff (#15077) 2023-04-03 10:27:45 +10:00
Morbo
7d53df5cfa Add support multi changelogs file for github action 2023-03-30 11:14:52 +03:00
Morbo
937ff6a418 Better changelog formatting 2023-03-11 10:14:04 +03:00
Morbo
0ae521c41b Genderful changelog action 2023-03-11 10:09:26 +03:00
Morbo
17f783e406 Fix changelog action buffers moment 2023-03-11 09:51:25 +03:00
Morbo
b185548447 Fix changelog action python moment 2023-03-11 08:57:48 +03:00
Morbo
7521aacfa0 Fix changelogs python moment 2023-03-08 08:19:57 +03:00
Morbo
030d74a771 Split Discord changelog messages & update emoji 2023-03-08 08:08:24 +03:00
Morb
226ded21be
Fix translation for changelog workflow 2023-03-02 20:50:03 -08:00
Morbo
f900b28e4c Fix translation url in publish workflow 2023-03-02 17:37:40 +03:00
Morbo
f919aa399a Add changelog translation 2023-02-28 20:55:16 +03:00
Morbo
0e5004268b Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
2023-02-28 20:00:24 +03:00
Pieter-Jan Briers
24121c1168
Fix GITHUB_REPOSITORY in changelog pusher (#14294) 2023-02-26 18:03:57 +01:00
Pieter-Jan Briers
61a671bbc6
Send changelog to Discord webhook. (#14292) 2023-02-26 17:45:06 +01:00
Morb
fdfafd06e7
Add evil twin + Secrets (#823) 2023-02-18 23:49:55 -08:00
Morbo
fbd3c5b1ad Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/meta.yml
2023-02-15 02:34:58 +03:00
Pieter-Jan Briers
ce1b5b5d00
Use config presets for server configuration. (#14098) 2023-02-14 00:11:54 +01:00
Morbo
202728e432 Update CDN url in build script 2023-02-11 20:21:54 +03:00
Morbo
cdfcfe6722 Merge remote-tracking branch 'upstream/master' into upstream-sync 2023-01-22 00:07:21 +03:00
Pieter-Jan Briers
b1cb32519d
Update patrons and credits (#13554) 2023-01-17 13:42:03 -08:00
Morbo
6343d1e1f8 Merge remote-tracking branch 'upstream/master' into master-syndie
# Conflicts:
#	Content.Server/Chat/Managers/ChatManager.cs
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/rainbow.rsi/meta.json
2022-12-20 14:15:13 +03:00
Pieter-Jan Briers
f78dca8504
Script to dump user data for GDPR purposes. (#13016) 2022-12-19 13:37:42 +01:00
Morbo
b108cf168e Fix newline serialization in locale script 2022-10-07 20:36:11 +03:00
Morb
05b96b273c
Remove en-US locale for unique content (#436) 2022-10-03 10:06:10 -07:00
Morbo
a301bf012b Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
2022-09-23 16:31:55 +03:00
Flipp Syder
5a0a04bde7
Humanoid appearance refactor (#10882)
* initial commit
- species prototype modifications
- markings points as its own file
- shared humanoid component

* adds a tool to convert sprite accessories to markings (in go)

* removes a fmt call

* converts sprite accessory to markings

* adds hair and facial hair to marking categories

* multiple changes
- humanoid visualizer system
- markings modifications for visualizer
- modifications to shared humanoid component
- lays out a base for humanoid system

* hidden layers, ports some properties from appearance component, shrinks DefaultMarkings a little

* squishes the initialize event calls into one function

adds stuff to set species/skin color externally from a server message - currently laid out as if it a dirty call to a networked component, may be subject to change (server-side has not been implemented yet)

* makes the sprite pipeline more obvious

* apply all markings, hidden layer set replacement

* ensures that markings are cleared when the new set is applied

* starts refactoring markingsset (unfinished)

* more additions to the markingset api

* adds constructor logic to markingset

* adds a method to filter out markings in a set based on a given species

* fixes enumerators in markingset

* adds validator into MarkingSet, fixes ForwardMarkingEnumerator

* modifications to the humanoid visual system

* ensuredefault in markingset

* oop

* fixes up data keys, populates OnAppearanceChange in visualizer

* changes to humanoid component, markings

marking equality is now more strict, humanoidcomponent is now implemented for client as a child of sharedhumanoidcomponent

* markings are now applied the visualizer by diffing them

* base sprites are now applied to humanoids from humanoidvisualizer

* passes along base sprite settings to the marking application so that markings know to follow skin color/alpha or not (see: slimes)

* custom base layers on humanoids

* merges all data keys into one data class for humanoid visualizers

* setappearance in sharedhumanoidsystem, removes custombaselayercolors

* humanoidcomponent, system (empty) in server

* adds some basic public API functions to HumanoidSystem

* add marking, remove marking

* changes appearance MarkingsSet to a List<Marking>, adds listener for PlayerSpawnCompleteEvent in HumanoidSystem

* ensuredefaultmarkings, oninit for humanoids

* markingmanager API changes

* removes MarkingsSet

* LoadProfile, adjusts randomization in humanoid appearance to account for species

* base layer settings in humanoidsystem, eye color from profile

* rearranges files to centralize under Humanoid namespace

* more reorganization, deletes some stuff

gotta break stuff to make other things work, right?

goodbye SpriteAccessory...

* fixes a good chunk of server-side issues

still does not compile, yet

* singlemarkingpicker xaml layout

* singlemarkingpicker logic

* magic mirror window (varying pieces of it, mostly client-oriented)

* removes some imports, gives MagicMirror a BUI class (not filled in yet)

* populates magic mirror BUI functionality / window callbacks

* fixes up some errors in humanoidprofileeditor

* changes to SingleMarkingPicker

SingleMarkingPicker now accepts a List<Marking>, species, and total possible markings available in that marking category

* fixes up hair pickers on humanoid profile editor

* fixes the errors in markingpicker

* markingsystem is now gone

* fixes a bunch of build errors

* so that's why i did it like that

* namespace issues, adds robustxamlloader to singlemarkingpicker

* another robustxamlloader

* human, lizard sprites/points

* prototype fixes, deletion of old spriteaccessory

* component registration, fixes dwarf skin toning

no, 'ReptilianToned' does not exist

* removes component registration from abstract humanoid component

* visualizer data now cloneable

* serialize for visualizer key

* zero-count edge case

* missing semi-colon moment

* setspecies in humanoidsystem

* ensures that default markings, if empty, will cause ensuredefault to skip over that given category

* tryadd instead of add

* whoops

* diff and apply should properly apply markings now

* always ensure default, fixes double load for player spawning

* apply skin color now sets the skin color property in humanoidcomponent

* removes sprite from a few species prototypes

* sprite changes for specific base layers based on humanoid sex

* layer ordering fix, and a missing base layer should now disallow markings on that layer

* anymarking base layer, adds the right leg/foot for humans

* loading a profile will now clear all markings on that humanoid

* adds missing layers for humans

* separates species.yml into respective species prototype files

* ensures that if layer visibility was changed, all markings have to be reapplied

* server-side enforcement of hiding hair (and other head-related markings) when equipping things that hide hair

* slime fix, clothingsystem now dictates layer visibility server side

* sussy

* layer settings should now ensure a marking should match the skin tone

* whoops

* skincolor static class and functions in UI

* skin color validation in humanoidcharacterappearance

* markingpicker now shows only the markings for the selected category in used

* getter for slot in singlemarkingpicker now ensures slot is 0 if markings exists

* FilterSpecies no longer attempts to do removal while iterating

* expands for SingleMarkingPicker

* humanoid base dummy has blank layers now (and snout/tail/headside/headtop)

* fixes an issue with visualizer system if the marking count was different but the markings themselves were (somewhat) the same

* whoops

* adds edge case handlers for count differences in humanoid markings

* preview now loads profile instead of directly setting appearance

* moves marking set loading to update controls

* clones a marking set in markingpicker by using the deep clone constructor

* whoops (deep cloning a marking now copies the marking id)

* adds replace function for markingset

* points should now update after the markings are remove/added

* merging base layer sprites into a humanoid should now clear them before merging

* sets dirty range start to count only if the dirty range start was never set above 0

* fixes up some issues with singlemarkingpicker

* color selector sliders in single marking picker should now expand

* hair from hair pickers should now apply in profile loading (client-side)

* category in singlemarkingpicker now sets the private category variable

* slot selector should now populate

* single marking picker buttons now have text, also shows the category name over all user-clickable elements

* removes a comment

* removing hair slots now sets it to bald, defaults to zero used slots if current hair is bald on hair/facial hair

* random skin color, eye color

* populate colors now checks if the marking count is greater than zero in singlemarkingpicker

* hair/facial hair pickers now just get the first possible hair from the respective species list

* different approach to random skin color

* oh, that's why it wasn't working

* randomize everything now just updates every single control

* selecting a new marking in SingleMarkingPicker should attempt to copy over old colors, populate list now uses cache,

* markingmanager now uses OnlyWhitelisted to populate by category and species

* filterspecies now uses onlyWhitelist to filter markings based on whitelist or not

* oops

* ui fix for singlemarkingpicker, ensures that cache is not null if it is null when populatelist is called

* order of operations for the horizontal expand for add/remove

* hair pickers should now update when you add/remove the hair slot

* fixes variable naming error in character appearance

* loc string fix in singlemarkingpicker

* lizards, vox now have onlyWhitelist, vox restriction for hair/facialhairs

* having zero possible hairs should no longer cause an exception in randomization

* setting species should now update hair pickers

* ignore categories for marking picker

* and a clear as well for the category button

* places that functionality in its own function instead

* adds eye base sprite, vox now also have their own custom eye sprites

* loading a profile client-side should do FilterSpecies for markings now

* client-side load profile does filter species after adding in the hairs now

* magic mirror

* callbacks now call the callback instead of adding it on construct

* whoops

* in removemarking too

* adds missing synchronize calls

* comments out an updateinterface call in magic mirror

* magic mirror window title, minimum sizing

* fixes minsize, adds warning for players who try to set their hair for species that have no hair

* removes spaces in xaml

* namespace changes/organization

* whoopsie (merge conflicts)

* re-enables identity from humanoid component

* damagevisuals now uses the enum given to it instead of the layerstate given on that layer tied to the enum

* removes commas from json

* changes to visuals system so the change is consistent

* chest

* reptilian

* visualizer system now handles body sprite setting/coloration, similar to how characterappearance did it

not a big fan of this

* adds a check in applybasesprites

* adding/removing parts should now make them invisible on a humanoid

* body part removal/adding now enumerates over sublayers instead

* synchro now runs in bodycomponent startup

* parts instead of slots

* humanoidcompnent check

* switches from rsi to actualrsi

* removes all the body stuff (too slow)

* cleans up resolves from humanoid visualizer system

* merging sprites now checks if the base sprites have been modified or not (through things like species changes, or custom base sprite changes)

* not forgetting that one again

* merging now returns an actual dirty value

* replaces the sequenceequal with a more accurate solution

* permanent layers, layer visibility on add/remove part in body

* should send all hidden layers over now

* isdirty in visualizer system for base layers

* isdirty checks count as well

* ok, IsDirty should now set the base layers if the merged sprites are different

* equals override in HumanoidSpritePrototypes.cs

temporary until record prototypes :heck:

* makes fields readonly, equates IDs instead

* adds forced markings through marking picker

* forced in humanoidsystem api, ignorespecies in markingpicker

* marking bui

* makes that serializable as well

* ignore species/forced toggles now work

* adds icon to modifier verb, interface and keys to humanoid bases

* needs the actual enum value to open, no?

* makes the key the actual key

* actions now propagate upwards

* ignore species when set now repopulates markingpicker

* modifiable base layers in the markings window

* oops!

* layout changes

* info box should now appear

* adds ignorespecies for marking picker, collapsible for base layer section of appearance modification window

* collapsible layout moment

* if base layers have changed, all markings are now dirty (and if a base layer is missing, the marking is still 'applied' but it's now just invisible

* small change to marking visibility

* small changes to modifier UI

* markings now match skin on zombification

* zombie stuff

* makes the line edit in marking modifier window more obvious

* disables vox on round start

* horizontal expand on the single label in base layer modifiers

* humanoid profiles in prototypes

* randomhumanoidappearance won't work if the humanoid has a profile already stored

* removes unused code

* documentation in humanoidsystem server-side

* documentation in shared/client

* whoops

* converts accessory into marking in locale files (also adds marking loc string into single marking picker)

* be gone, shared humanoid appearance system from the last upstream merge

* species ignore on randomization (defaults to no ignored species)

* more upstream merge parts that bypassed any errors before merge

* addresses review (also just adds typeserializers in some places)

* submodule moment

* upstream merge issues
2022-09-22 17:19:00 -05:00