UpAndLeaves
1e3b924417
Allow toggling shuttle docks via network linking ( #45734 )
...
* Allow toggling shuttle docks via network linking
* RQC
* RQC 2
* Fuck shit I fucked it
* More explainin'
* RQC
* review
* Fix merge issues
* Update DockingSignalControlSystem.cs
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Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-09-22 10:20:40 +00:00
InsoPL
6306707cfd
Nav console code cleanup ( #44636 )
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* init
* init2
* commend fix
* staclallock sadly banned
* cleanup
* xaml cleanup
* one missed when fixing merge
* fixes
* SubscribeLocalEvent tag to top
* xaml cleanuo
2026-07-13 18:19:36 +00:00
slarticodefast
964aebb031
Self-predicting popups ( #44524 )
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* Popup prediction refactor
Co-authored-by: EmoGarbage404 <98561806+EmoGarbage404@users.noreply.github.com>
* fix popupcoordinates prediction
* review
* ProtoMan
---------
Co-authored-by: EmoGarbage404 <98561806+EmoGarbage404@users.noreply.github.com>
2026-07-07 20:42:08 +00:00
TemporalOroboros
84b2f07157
The IMapManager is dead ( #44002 )
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* Axes the easy IMapManager references
* Axes the references to unported (obsolete) IMapManager methods
* Converts salvageruler command to a LocalizedEntityCommand so it can use SharedMapSystem
* Removes IMapManager from GameTicker
This required axing the map nuke during restart, but that should be fine?
Maps are entities so EntityManager.FlushEntities should delete them all and that's the preceding line
* submodule update(?)
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-07-01 20:44:54 -07:00
Eveloop
22a547c7c8
Use dependency injection for EntityQuery<T>s in Content.Server ( #43566 )
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* Replace usages of EntityQuery with dependency injected ones in Content.Server
* Remove unused EntityQuery dependencies
* Restore CheckPressureAndFire override method
* Revert EntityQuery refactor changes to DisposalTubeSystem.cs & DisposableSystem.cs
* Infer Transform/Metadata directly instead of passing (#43479 )
* Resolve RA0049, RA0051 errors (#43479 )
* Resolve RA0049, RA0051 errors (#43479 )
* Apply suggestions from code review
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-05-17 15:59:37 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility ( #43863 )
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* IoC source gen compatibility
Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.
* Missed a spot
2026-05-09 03:29:58 +00:00
Tayrtahn
75db49f9c0
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Mervill
c6d291968f
Replace obsolete code in shuttle systems. ( #31408 )
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* Format DockingSystem.Shuttle
* arrivals system
* docking system
* shuttle console system
* emergency shuttle system
* shuttle system
* thruster system
* Fix compile error
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-26 17:48:37 +02:00
IProduceWidgets
925d1e3ac8
Prevent gridfill from leaking ( #30395 )
...
dont forget to set the airtights when the tights are aired
2024-07-28 13:20:29 +10:00
metalgearsloth
4b6e5deb59
Fix drone console docking ( #25822 )
2024-03-04 16:46:45 +11:00
metalgearsloth
92872e546a
Fix FTLToDock ( #25803 )
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* Fix FTLToDock
- Removed Enabled coz unneeded really.
- Fixed SetCoordinates call that got dumped at some point oop.
* Fix this docking check
2024-03-03 21:14:16 +11:00
metalgearsloth
c5486873db
Shuttle console + FTL rework ( #24430 )
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* Add shuttle interior drawing back
Just do it per-tile she'll be right, at least it's done with 1 draw call.
* Revamp shuttle console
* Bunch of cleanup work
* Lables sortito
* dok
* Pixel alignment and colours
* Fix a bunch of drawing bugs
* Shuttle map drawing
* Drawing fixes
* Map parallax working finally
* weh
* Commit all my stuff
* mic
* deez
* Update everything
* Xamlify everything
* uh
* Rudimentary blocker range
* My enemies have succeeded
* Bunch of changes to FTL
* Heaps of cleanup
* Fix FTL bugs
* FTL
* weewoo
* FTL fallback
* wew
* weh
* Basic FTL working
* FTL working
* FTL destination fixes
* a
* Exclusion zones
* Fix drawing / FTL
* Beacons working
* Coordinates drawing
* Fix unknown map names
* Dorks beginning
* State + docking cleanup start
* Basic dock drawing
* Bunch of drawing fixes
* Batching / color fixes
* Cleanup and beacons support
* weh
* weh
* Begin pings
* First draft at map objects
* Map fixup
* Faster drawing
* Fix perf + FTL
* Cached drawing
* Fix drawing
* Best I got
* strips
* Back to lists but with caching
* Final optimisation
* Fix dock bounds
* Docking work
* stinker
* kobolds
* Btns
* Docking vis working
* Fix docking pre-vis
* canasses
* Helldivers 2
* a
* Array life
* Fix
* Fix TODOs
* liltenhead feature club
* dorking
* Merge artifacts
* Last-minute touchup
2024-03-03 18:39:19 +11:00
Nemanja
ce0a51fc29
Predict doors and airlocks ( #25419 )
...
* predict doors and airlocks
* prying, too
* ack
* eek
2024-02-23 10:01:31 +11:00
Leon Friedrich
907b873145
Fix various errors/exceptions ( #22841 )
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* Fix entity storage localization
* Fix HumanoidAppearanceComponent resolve
* Fix null reference exceptions
* Fix duplicate key error
* Fix artifact error spam
* actually maybe this is what its meant to do
* Fix entities playing sounds on deletion
2023-12-22 00:26:08 -07:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
metalgearsloth
7dc3347181
Fix planet docking ( #20104 )
2023-09-13 22:06:15 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Tom Leys
a196756124
Split Door Bolt functionality out of AirlockDoor ( #16354 )
2023-05-31 10:23:35 -04:00
metalgearsloth
295e2620ad
Fix docking re-anchor crash ( #16404 )
2023-05-14 13:29:50 +10:00
metalgearsloth
dcb10d4061
Fixture updates ( #15254 )
2023-05-06 16:26:15 +10:00
metalgearsloth
846274b7b8
Don't re-close closed doors ( #15007 )
...
Fixes them re-closing on shuttle departure. If this is bad can just make shuttle code handle it but this seemed more appropriate?
2023-04-03 13:28:27 -05:00
metalgearsloth
448165ffda
Escape pods ( #14809 )
...
* Namespace adjustments for days
* pod
* thanks rider
* Fix the oop launch
* Fixes
* Fix stuff
* eeeeeeeee
* Fix
* access
* map
* forgor
* thing
* Genericise escape pod fill
2023-03-23 19:54:41 -06:00
metalgearsloth
86ce1258d7
Fix docking ( #14789 )
2023-03-23 17:50:51 +11:00
metalgearsloth
569f30b721
Cargo shuttle changes ( #14363 )
2023-03-23 16:10:49 +11:00
metalgearsloth
2873a830bd
ECS airlocks ( #13500 )
2023-01-17 11:44:32 -07:00
metalgearsloth
bf79d76666
Content update for ECS physics ( #13291 )
2023-01-15 15:38:59 +11:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
Mervill
615c57bf0b
Docking system can no longer forcibly open welded doors. ( #12149 )
...
* Docking system can no longer forcibly open welded doors.
* bolt the doors after trying to open them
* more door logic
2022-11-08 14:22:50 -06:00
metalgearsloth
c9a2ab1cee
Remove transform methods from mapgrid ( #12233 )
2022-11-01 11:27:18 +11:00
metalgearsloth
f456ad911e
Pathfinder rework ( #11452 )
2022-09-30 14:39:48 +10:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
Leon Friedrich
ff61bc12a4
Fix docking adding comps to terminating entities ( #11010 )
2022-09-04 17:26:20 +10:00
metalgearsloth
1251b3aeda
Add FTL destinations ( #9685 )
2022-07-15 14:11:41 +10:00
LittleBuilderJane
6325a10a43
Adds the Central Command outpost for Roundend and ERT to spawn at. ( #9146 )
...
* Adds Reach II
* Updated Reach II to work after refactor
* removing old map
* Adding the Central Command outpost
* Reachii isn't meant to be in here at all.
* updated possible error in .yml
* updating .yml
* Updated CentComm, fixed some issues like lighting.
* Imagine if we also docked at centcomm
* a
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-27 23:11:39 +10:00
metalgearsloth
521ed99766
Evac shuttle ( #8931 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-26 15:20:45 +10:00
metalgearsloth
adc419c6fc
Don't consider power for docking ( #9054 )
2022-06-23 17:22:10 +10:00
Leon Friedrich
fa4c6f63f8
Nullable grid Uid ( #8798 )
2022-06-20 10:14:35 +10:00
metalgearsloth
1e82d0c7ed
Add docking window to shuttle consoles ( #8756 )
...
* lewd
* A
* Realtime
* Sleepy dork
* Draw radar position
* Accurate infiltrator
* experiments
* Better drawing
* Labels
* I need aan adult
* Cleanup
* Show toggles
* display I guess
* A
* fix
* fix
* cleanupsies
* Bit more polish
* Make sure mass scanners actually work
* Remove dummy state
* fren
* opposite
* aghost crash
* comment
* What's in a name
* woops
* Show docking ports
* Dock highlighting
* Drawing dock
* Shitty docks
* Lots of docking drawing
* Autodock working
* dork
* More graceful shutdown
* zoomies
* Lines and distance change
* revert
* Good enough
* cleanup
* Fix default range
* Dock UI and loc update
* Update on undock
* Loc fixes
2022-06-16 15:28:16 +10:00