Commit graph

9 commits

Author SHA1 Message Date
Whatstone
1c2517ebab
Bugfix: Tail wag respects tail visibility in occluding suits (#44911)
* Fix tail wag visibility

* SPACE

* use logical or, not bitwise or

* wow, new struct, so cool

* little cleanup, modernization, few fixes, organ ev

* ShouldHide, unconditional clear

* Back to HashSet, unindent comments
2026-08-01 12:51:56 +00:00
mq
09eb5d525e
Randomized Markings (take two) (#38528)
* preliminary porting

* weighting

* cleaning up after myself

* literally forgot to include this. oops

* apply more defaults and fix oversight that guaranteed humans would always be bald

* skincoloration

* did not actually mean to include vox in there oops!

* bugfix & performance

* macrocosm edits

* my yaml slop

* clean up some stuff i missed

* OOPS!

* ah fuck that should be further down shouldnt it

* yo mama

* req changes

* req changes 2

* yo mama

* my joker moment

* fixes

* move shit to engine

* wtf how did you get in there!!!

* array

* my dante's hell cosplay

* schmoovin

* adding portfiend cologne

* yep

* god dammit

* oops again

* uno mas

* req changes

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>

* fix clamping logic

* test fix

---------

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2026-07-18 23:45:01 -04:00
TriviaSolari
4474deb959
Multicoloured Hair Proof of Concept + Minor Marking Code Tweaks (#44111)
* Add highlight option to longovereye human hairstyle

* undo edit to development.toml

* Revert "undo edit to development.toml"

This reverts commit 67eee3ff774a75df2a8502e663ce074626b4ec73.

* undo edit to development.toml

* Resprite right-facing state

* Try to salvage marking colours when sprite count changes

* Use last existing colour if exists instead of flat white

* First iteration of new hairstyle

* Editing pass on sprites

* Possible fix for vulps?

* Remove debug log

* Add comment explaining additional index offset

* Clarify attribution in meta.json

* Reformat marking colour validation

* Raise error when less sprites than markings colours

* Evil displacement index change

* Comment out error throw for now since that will always fail tests

* Insert displacement layer at index + 1, with comment explaining

* VC Feedback: there are now three indices, removed commented out exception

* Displacement below original

* Add more detail to comment
2026-07-13 07:51:51 +00:00
SlamBamActionman
24485c39ee
Change dwarves to use displacement maps instead of sprite scaling (#43816)
* ach, ye initial commit

* Review changes...?

* Change parentage

* Widen the dwarf sprite

* Widen the dwarf sprite

* Solve the murder at the Portermeister Estate

* The rest of the fucking owl

* Fix female displacement, fix the displacement error

* Review changes

* Review fixes

* IPrototypeManager to ProtoMan

* Review changes
2026-07-05 22:17:17 +00:00
Whatstone
f42f8df6d1
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
* Remove all IPrototypeManager instances

* Remove redundant IComponentFactory instances too

* Found some stragglers

* DestructibleSystem.PrototypeManager: no dependency

* not based
2026-06-29 21:33:56 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00
Princess Cheeseballs
4e91c66522
Allow Organs to have Markings Displacements again. (#43604)
* first shtep

* readd markings support

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-16 20:49:44 +00:00
pathetic meowmeow
0ec9975e4f
Fix hideable humanoid layers (#42553)
* Fix hideable humanoid layers

* test maintenance coin

* clean return

* voxes can no longer have human beards

* voxes fixes

* voxing out

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-20 22:24:09 +00:00
pathetic meowmeow
8cf744ec55
Visual nubody (humanoid appearance refactor) (#42476)
* initial visual nubody

* oops overlay

* im so pheeming rn

* conversion...

* tests

* comeback of the underwear

* oops eyes

* blabbl

* zeds

* yaml linted

* search and visible count constraints

* reordering

* preserve previously selected markings colors

* fix test

* some ui niceties

* ordering

* make DB changes backwards-compatible/downgrade-friendly

* fix things again

* fix migration

* vulpkanin markings limit increase

* wrapping

* code cleanup and more code cleanup and more code cleanup and more code cleanup and

* fix slop ports

* better sampling API

* make filter work + use the method i made for its intended purpose

* fix test fails real quick

* magic mirror cleanup, remove TODO

* don't 0-init the organ profile data

* remove deltastates

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-20 07:07:53 +00:00