Commit graph

316 commits

Author SHA1 Message Date
Nemanja
ce97225c2d
Replace IClickAlert with events (#30728)
* Replace IAlertClick with events

* whoop

* eek!
2024-08-07 15:15:35 +10:00
Simon
0ef5f668e2
Fix warnings in ShuttleSystem.GridFill.cs (#30253)
* Fix warnings in ShuttleSystem.GridFill.cs

* remove the thingie

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-05 14:09:42 +10:00
Mervill
4179821ffa
Show the player a server message when they get booted from the arrivals shuttle (#30519)
show the player a server message when they get booted from the arrivals shuttle
2024-08-02 15:42:02 +10:00
IProduceWidgets
925d1e3ac8
Prevent gridfill from leaking (#30395)
dont forget to set the airtights when the tights are aired
2024-07-28 13:20:29 +10:00
metalgearsloth
093054f7e3
Move vgroid much closer (#29943)
* Move vgroid much closer

General feedback is map spam + it takes too long to get to. This is somewhat "close" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour.

* Decrease max

* Tweaks

* godzilla

* Update Content.Server/Shuttles/Components/GridSpawnComponent.cs
2024-07-28 13:14:18 +10:00
metalgearsloth
8f250581be
Fix VGRoid grid spam (#29946)
Specifically if a grid splits under the cvar size it doesn't get a label. This also stops stuff like shuttles splitting in half creating new entries for the new grids. Splitting code leaves the largest grid as the existing one so this will always prefer to keep it large (but if there's multiple splits it won't adjust).
2024-07-27 11:54:38 +10:00
Errant
bf1450fdc8
Fix replayghost spawning location (#30252)
Fix replayghost spawn
2024-07-22 20:32:30 +01:00
chavonadelal
b511d8e180
Nozzle Direction Localization (#29849) 2024-07-09 18:11:07 +02:00
metalgearsloth
a2f99cc69e
VGRoid support (#27659)
* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
2024-07-03 22:23:11 +10:00
metalgearsloth
b6cf2ce524
Add FTL arrival visuals (#29402)
* Add FTL arrival visuals

* weh

* Update Content.Shared/Shuttles/Components/FTLComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-07-01 16:11:30 +10:00
Hannah Giovanna Dawson
3b3163c4f4
SS-28662 Add cvars to support forcing people to departures and making those at departures invincible (#28765)
* SS-28662 Add cvar to force spawn everyone at departures

This cvar means everyone must spawn at departures. This
could be handy for an admin event? But mostly it's so the
tutorial departures terminal can be seen by all newbies on
gateway servers.

* Small fix to ArrivalsSystem flow

* Remove incorrect todo

* Add godmode arrivals cvar
2024-06-14 04:15:42 -07:00
eoineoineoin
b44b159431
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
Replace Matrix3 with Matrix3x2
2024-06-02 14:07:41 +10:00
Nemanja
a1a8f04036
Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
metalgearsloth
b8a2decb4b
Fix shuttle audio clipping (#27527)
Changed engine to use grid local-center and very high maxdistance / refdistance values so it's seamless.
2024-05-29 17:32:20 +10:00
MilenVolf
5172114dbb
Localize emergency shuttle's direction for announcements (#28340)
Localize emergency shuttle direction
2024-05-28 10:23:05 -04:00
MilenVolf
de8b663124
Add direction relative to station for emergency shuttle's docking & nearby announcement (#28164)
* Use nav beacon location for emergency shuttle's docking announcement

Location of the shuttle relative to the nearest nav beacon in docking announcement message of the emergency shuttle

* Add directions relative to station
2024-05-25 16:20:43 -04:00
Nemanja
8a95cb186c
Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
Leon Friedrich
0f6e1196d8
Use non-generic TryComp() for metadata & transform (#28133) 2024-05-20 22:40:35 -07:00
DrSmugleaf
eed560bf3e
Make FTL constants in ShuttleSystem into cvars (#27706)
* Make FTL constants in ShuttleSystem into cvars

* Fix tests
2024-05-11 00:00:15 -07:00
metalgearsloth
1e30234539
Revert "Fix turned off thrusters consume power" (#27755)
Revert "Fix turned off thrusters consume power (#26690)"

This reverts commit 70959e7bb0.
2024-05-07 20:52:18 +10:00
0x6273
c7a5587e07
Dock device link port (#27646)
* Add dock device link port

* SpawnAndDeleteAllEntitiesInTheSameSpot moment

* The fuck is TryStopNukeOpsFromConstantlyFailing??

Do we have a new test that can randomly fail?
2024-05-06 13:59:01 +10:00
metalgearsloth
5896e68752
Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00
Tayrtahn
f253067a69
Possible fix for evac shuttle test failures (#27175)
It couldn't be this easy, could it?
2024-04-21 07:55:43 +10:00
no
5c69031d11
Admin log shuttle gibbing + Make shuttle gibbing and immovable rods drop organs and correctly put player in ghost (#27114)
* Add admin log when someone gets gibbed by a shuttle

* Make shuttle gibbing work properly again

* Fix immovable rod gibbing, no longer puts you into nullspace

* Update Content.Server/ImmovableRod/ImmovableRodSystem.cs

* Update Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-20 16:27:38 +10:00
Leon Friedrich
12bb476a2d
Add evac shuttle test. (#27152)
* Add evac shuttle test.

* Fix typo in comment
2024-04-20 15:57:55 +10:00
ElectroJr
7aa1818823 Update EmergencyShuttleSystem.cs 2024-04-19 19:00:55 -04:00
ElectroJr
6373454242 Fix emergency shuttle initialization 2024-04-19 18:57:12 -04:00
Leon Friedrich
36eaa8c941
Make station components use StationPostInitEvent (#27126) 2024-04-19 15:26:56 +10:00
lzk
70959e7bb0
Fix turned off thrusters consume power (#26690) 2024-04-04 17:28:33 +11:00
SlamBamActionman
bed9e9ac6a
Coordinates Disks & Shuttle FTL Travel (#23240)
* Adds the CentComm Disk and configures it to work with direct-use shuttles

* Added functionality for drone shuttles (i.e. cargo shuttle)

* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.

* Added the disk to HoP's locker

* Removed leftover logs & comments

* Fix for integration test

* Apply suggestions from code review (formatting & proper DataField)

Co-authored-by: 0x6273 <0x40@keemail.me>

* Fix integration test & changes based on code review

* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks

* Check pods & non-evac shuttles for CentCom travel, even in FTL

* Import

* Remove CentCom travel restrictions & pod disk consoles

* Major changes that changes the coordinates disk system to work with salvage expeditions

* Missed CC diskcase removal

* Fix build

* Review suggestions and changes

* Major additional changes after merge

* Minor tag miss

* Integration test fix

* review

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 15:50:00 +11:00
Pieter-Jan Briers
3b791459c7
Refactor FTL time tracking code to fix a UI bug (#26538)
The FTL UI on the shuttle console would reset the FTL progress bar every time you open it. This is because the server only sends "time until completion", not a start/end time. The FTL code now uses a separate start/end time so the exact same progress bar can be preserved.

For convenience, I made a StartEndTime record struct that stores the actual tuple. This is now used by the code and has some helpers.
2024-03-30 12:40:55 +11:00
Jake Huxell
59e46aab93
Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50

* final toCoords Removed

* Remove all unused variables and dead code paths

* remove always true variable, should be a cvar or something instead

* remove superfluous variables from tests
2024-03-29 16:28:16 +11:00
Nemanja
766192f4b5
Use nav beacon locations for announcements (#26437)
* use nav beacon locations for announcements

* :thumbs_up:
2024-03-28 16:53:18 +11:00
Tayrtahn
964c6d54ca
Code cleanup: Purge obsoleted SharedPhysicsSystem methods (#26287)
Updated calls to SharedPhysicsSystem methods
2024-03-25 17:37:25 +11:00
Tayrtahn
ae3d745430
Code Cleanup: Purge obsolete MapManager methods (#26279)
* GetGrid

* GridExists

* TryGetGrid
2024-03-22 18:08:40 +11:00
Tayrtahn
4a83c36585
Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
2024-03-19 23:27:02 -04:00
LordCarve
eeaea6c25b
Unify Content's EntitySystem logging (#26216)
Use Log with generated sawmill name rather than explicitly named one for all non rule-based Content EntitySystems.
2024-03-18 07:30:27 +11:00
metalgearsloth
02cc9c05dd
Fix rounds restarting in the next round (#25856)
* Fix rounds restarting in the next round

Doesn't fix them restarting in lobby I think but should fix most of it.

* delta india sierra charlie oscar romeo delta
2024-03-12 14:54:28 -04:00
ShadowCommander
9e2e514319
Fix arrivals not docking on spinning stations (#26033)
Fix arrivals not working on spinning stations

Increases the tolerance to .15 instead of .1
2024-03-12 23:57:35 +11:00
metalgearsloth
e648fe5012
Fix pod launch offset (#25855)
Was too lazy to fix and forgot.
2024-03-06 12:44:26 +11:00
metalgearsloth
574c625d12
Fix shuttle disabling on ftl (#25859)
Branch moment.
2024-03-05 21:08:44 +11:00
metalgearsloth
bbb78807c4
Fix docking fallback (#25854)
Only thing that even triggers it atm is escape pods.
2024-03-05 18:07:17 +11:00
metalgearsloth
c23b3d804e
Fix exped FTL (#25823)
Also fixed some other stuff I noticed.
2024-03-04 17:24:24 +11:00
metalgearsloth
4b6e5deb59
Fix drone console docking (#25822) 2024-03-04 16:46:45 +11:00
metalgearsloth
21a95960f0
Fix FTL docks not opening (#25808) 2024-03-04 02:00:52 +11:00
metalgearsloth
92872e546a
Fix FTLToDock (#25803)
* Fix FTLToDock

- Removed Enabled coz unneeded really.
- Fixed SetCoordinates call that got dumped at some point oop.

* Fix this docking check
2024-03-03 21:14:16 +11:00
metalgearsloth
c5486873db
Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
2024-03-03 18:39:19 +11:00
Rainfey
4e6c59cfe5
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00
metalgearsloth
a9502be29e
Revert "Fix chat bubbles (#25643)" (#25645)
* Revert "Fix chat bubbles (#25643)"

This reverts commit 23d2c4d924.

* Revert "Fixes obsolete Transform warnings in Content. (#25256)"

This reverts commit f284b43ff6.
2024-02-28 00:51:20 +11:00
TemporalOroboros
f284b43ff6
Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client

* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests

* Fix TransformComponent.MapPosition warnings in Content.Shared

* Fix TransformComponent.MapPosition warnings in Content.Server

* Fix TransformComponent.WorldPosition warnings in Content.Shared

* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later

* Fix TransformComponent.WorldPosition warnings in Content.Server

* Fix TransformComponent.WorldRotation warnings in Content.*

* Fix TransformComponent.MapPosition warnings I missed

* Fix TransformComponent.WorldMatrix warnings in Content.*

* Fix TransformComponent.InvWorldMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*

* Fix TransformComponent.Anchored.set warnings in Content.*

* Fix TransformComponent.Coordinates.set warnings in Content.*

* Fix TransformComponent.LocalPosition.set warnings in Content.*

* Fix TransformComponent.AttachToGridOrMap warnings in Content.*

* Fix TransformComponent.AttachParent warnings in Content.*

* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared

* Preempt TransformComponent.LocalRotation.set warnings in Content.Client

* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests

* Preempt TransformComponent.LocalRotation.set warnings in Content.Server

* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*

* ECS ClickableComponent

* Fix obsolete SharedTransformSystem methods in Content.*

* Fix ExplosionOverlay `SharedTransformSystem` dependency

* Maybe fix null eye position breaking tests

* MGS requested changes
2024-02-27 12:06:20 +11:00