KeTuFaisPiKiNut
cd6d356005
Screeching & Changeling Screech ( #44432 )
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* pcmasterrace
* RMC screech port + i guess it works more
* i made a magic commit that mostly duplicates the flash system but different TM
* it just works nya
* final touchups
* Revert "pcmasterrace"
This reverts commit b75e9265610924c3a1a30761e5e050cb6ee63bc8.
* there, support for more :godo:
* Update Content.Shared/Screech/SharedScreechSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* all feedback except the big one
* i lied
* mfw code
* fix
* le shader temp
* vfx
* Revert "le shader temp"
This reverts commit 0180a8c1a6ffe82f0ae8d151c07d0794c3eb4984.
* Update Content.Client/Effects/ScreechShockWaveSystem.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Shared/Screech/ScreechShockWaveComponent.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Effects/ScreechShockWaveSystem.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* rwrw
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Shared/Screech/ScreechSystem.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* :godo:
* Update Content.Client/Overlays/ScreechShockWaveOverlay.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Update Content.Client/Effects/ScreechShockWaveSystem.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Effects
* sexy
* lang
* scub
* nya
* e
* fixed shader
* entity effects
* FNAF IS THIS WHERE U WANNA BE???????
* Update Resources/Locale/en-US/screech/screech.ftl
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Shared/Screech/NoiseProtection.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* weeeee
* scar whyyyyy
* Update Content.Shared/Screech/ScreechSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Shared/Screech/ScreechSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Update Content.Shared/Screech/ScreechSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* e
* they've got allen wrenches gerbil feeders toilet seat electric heaters
* cleanup
* datafield ig
* Revert "datafield ig"
This reverts commit dd0d9421452f156b0b1ebc527ac9b142d657ae50.
* comments
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-07-22 23:16:46 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility ( #43863 )
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* IoC source gen compatibility
Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.
* Missed a spot
2026-05-09 03:29:58 +00:00
Tayrtahn
3dcfc3a99e
Cleanup more SpriteComponent warnings (part 4) ( #37550 )
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* Cleanup warnings in ClickableSystem
* Cleanup warnings in FultonSystem
* Cleanup warning in HolidaySystem
* Cleanup warning in DoAfterOverlay
* Cleanup warning in EntityHealthBarOverlay
* Cleanup warning in SmokeVisualizerSystem
* Cleanup warning in VaporVisualizerSystem
* Cleanup warning in ColorFlashEffectSystem
* Cleanup warnings in StealthSystem
* Cleanup warnings in TrayScannerSystem
* Cleanup warnings in InventoryUIController
* Cleanup warnings in HideMechanismsCommand
* Cleanup warning in ShowMechanismsCommand
* Cleanup warnings in EntityPickupAnimationSystem
* Cleanup warnings in PointingSystem
* Cleanup warning in StickyVisualizerSystem
* Cleanup warnings in TabletopSystem
* Cleanup warnings in PillSystem
* Cleanup warnings in DiceSystem
* Cleanup warnings in ProjectileSystem
2025-05-18 03:48:11 +02:00
deltanedas
80e148c265
cham projector fixes/rewrite ( #27111 )
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* cant disguise to thing in a container
* copy cigarette visualiser
* prevent aghost throwing an error
* make disguises die in space
* fuck it rewrite it to not use polymorph
* fix action troll
* oop
* add vebr
* add access to the components
* 2/3
* fix
* relay damage from disguise to user
* fix integrity
* :trollface:
* :trollface:
* m
* kill integrity
* fix a bug
* review
* remove them from component
* relay flash effect to the disguise
* fix icon being weird
* change method since multiple systems cant handle same network event
* :trollface:
* actually network Disguise real
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-08 12:15:41 +01:00
IProduceWidgets
4bf6d9e171
add a type specifier where one was forgor ( #29250 )
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* add a type specifier where one was forgor
* Fix other way because degub conditions
* okay this feels kinda dumb but it does fix it.
* Update Content.Client/Effects/ColorFlashEffectSystem.cs
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-06-20 20:04:07 +10:00
metalgearsloth
d438925d3b
Fix entities getting stuck red ( #28981 )
2024-06-20 17:15:40 +10:00
Leon Friedrich
663983bfc3
NetSyncEnabled fixes ( #23553 )
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NetSyncEnabled fixes
2024-01-05 15:11:26 +11:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
0f917d22d7
Color flash effect fixes ( #18952 )
2023-08-10 10:44:52 -07:00
Slava0135
d4c8065e8a
Move and rename damage effect to color flash effect ( #18263 )
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* move damage effect to different package
* rename to ColorFlashEffect
* renaming some other things
2023-08-01 19:02:54 +03:00
metalgearsloth
f51248ecaa
Melee refactor ( #10897 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00
metalgearsloth
fb943a61dc
Gun refactor ( #8301 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00