* better
* VendingMachineComponent upd
* move components
* small fix
* move some fields to VendingMachineEjectComponent
* move some fields to VendingMachineVisualsComponent
* fix
* move some fields to VendingMachineDispenseOnHitComponent
* move NextEmpEject to VendingMachineEjectComponent
* upd
* split shared system to eject
* no more dummies for name
* fix contraband inventory
* small fix
* and again
* move VendingMachineDispenseOnHitComponent to server
* upd dispense
* upd
* move visuals to client
* fix
* move canshoot to server
* fix client
* fix
* upd
* fix merge
* fix
* upd1
* afterhandlestate
* upd
* more docs and protoid
* upd visuals
* upd components
* reorganize
* Entity<>
* revert AfterAutoHandleState
* move MinMax to shared
* cleanup MinMax
* move other ticking components to shared just because
* remove unused prototype file
* update everything to use shared components
* test
* test 2
* test 3
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Mega Antag Refactor
* last minute delta save
* more workshopping
* more shit
* ok tested this for once
* okkkkk sure
* generic delays for starting rules
* well darn
* nukies partially
* ouagh
* ballin' faded and smonkin wed
* obliterated the diff
* Spread my arms and soak up congratulations
* I've got plenty of love, but nothing to show for it
* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity
* ok this junk
* OOK!
* fubar
* most of sloth's review
* oh boy
* eek
* hell yea!
* ASDFJASDJFvsakcvjkzjnhhhyh